KramUzibra wrote: »I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Quite the contrary. Players that hack and change the code of the game for personal gain is more in line to what your saying. Not cheating. The players that take advantage of a broken mechanic because zos did not fully cover their tracks is more like a loophole, loopholes are an exception that allows a system to be circumvented or avoided, failures of a system to account for all conditions, variables, or exceptions. It is zos responsibility to make sure the game is operating correctly and fix it if not. Kinda like animation cancelling, not an intended mechanic yet certain players took advantage of this and it's now accepted as part of the game. A happy little accident if you will
Nah, ban everyone for using animation cancelling. It gives an unfair advantage to those who can't do it, it's a bug and zos need to take action for bugs and exploits and ban everyone doing them or make a statement.KramUzibra wrote: »I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Quite the contrary. Players that hack and change the code of the game for personal gain is more in line to what your saying. Not cheating. The players that take advantage of a broken mechanic because zos did not fully cover their tracks is more like a loophole, loopholes are an exception that allows a system to be circumvented or avoided, failures of a system to account for all conditions, variables, or exceptions. It is zos responsibility to make sure the game is operating correctly and fix it if not. Kinda like animation cancelling, not an intended mechanic yet certain players took advantage of this and it's now accepted as part of the game. A happy little accident if you will
I'd hope they don't ban for this, at least give out a warning but if they gave out a temp ban for a core mechanic in their system, that is complete ridiculousness.Roehamad_Ali wrote: »KramUzibra wrote: »I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Quite the contrary. Players that hack and change the code of the game for personal gain is more in line to what your saying. Not cheating. The players that take advantage of a broken mechanic because zos did not fully cover their tracks is more like a loophole, loopholes are an exception that allows a system to be circumvented or avoided, failures of a system to account for all conditions, variables, or exceptions. It is zos responsibility to make sure the game is operating correctly and fix it if not. Kinda like animation cancelling, not an intended mechanic yet certain players took advantage of this and it's now accepted as part of the game. A happy little accident if you will
You're really hoping someone will take the bait on this comment . That's twice you've posted it . You should keep in mind your the one taking the risk that ZOS won't punish these "loopholes" you're describing . If this was 2014 or 2015 , I'd probably agree these broken mechanics will go unnoticed as intentional exploits .
ZOS today has their back to the wall with the CE problem . If you get a temp ban for any of these , I wouldn't use this as your pre written appeal ...
arth-grogalith wrote: »Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
OK, fair enough
Not an exploit, then, but something I'd say still goes against the spirit of the game (imvho).
I agree it's on ZOS.
Idk, to me it sounds like a copy and paste responseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
already been called an exploit when it was on PTS by ZO$
https://forums.elderscrollsonline.com/en/discussion/268106/incoming-supernatural-gapclosers/p1
It was called both a bug and an exploit - which it is, and remember, exploiting doesn't always necessarily mean cheating if you knew the definition of it.
Anyway, I'm not defending it I am just saying it's highly doubtful any action will be taken but that is because personally I don't see this as something that is the players fault. I do see it as a bug more than anything, which it is.
Nah, ban everyone for using animation cancelling. It gives an unfair advantage to those who can't do it, it's a bug and zos need to take action for bugs and exploits and ban everyone doing them or make a statement.KramUzibra wrote: »I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Quite the contrary. Players that hack and change the code of the game for personal gain is more in line to what your saying. Not cheating. The players that take advantage of a broken mechanic because zos did not fully cover their tracks is more like a loophole, loopholes are an exception that allows a system to be circumvented or avoided, failures of a system to account for all conditions, variables, or exceptions. It is zos responsibility to make sure the game is operating correctly and fix it if not. Kinda like animation cancelling, not an intended mechanic yet certain players took advantage of this and it's now accepted as part of the game. A happy little accident if you will
Yes, the game was recently hacked but a lot of people just have their witch hunt mentality in full
They shouldn't get rid of a mechanic because some lack the skill to do it.
Roehamad_Ali wrote: »KramUzibra wrote: »I said nothing of the sort, I was merely acknowledging that there are grey areas and it would make no sense to ban someone on first offence because it could have been an actual mistake.I'm sorry what? Are you sayings its okay to "cheat" once as long as you say sorry it was a mistake - that makes no senseWouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.I'm not inventing the wheel here. Lots of game developers regularly disclose known bugs and announce that exploiting them will have consequences. ZOS on the other hand adopts a "sweep it under the rug" strategy to dealing with these things.What about those new players who come to the game and are doing this and have no idea it is an "exploit" or if its just actually a bug.Rationalisation doesn't make you right. Abusing bugs for an advantage is cheating, just as much as altering the game data. Software will always have bugs, it doesn't make it OK to abuse them. But it's up to ZOS to enforce some sort of strategy in this regard and as I said above right now they prefer to sweep things under the rug.You need to change what you think cheating is and what is a bug. You're out of your mind if you think ZOS are going to issue out bans because of a bug. This is 100% their fault.
Bugs are company based that affect everyone in an uncontrolled way, intentional or not.
Exploits are used to gain an advantage against someone, by exploiting a game mechanic - this doesn't always mean cheating.
Hacking is used to change data in the game.
Quite the contrary. Players that hack and change the code of the game for personal gain is more in line to what your saying. Not cheating. The players that take advantage of a broken mechanic because zos did not fully cover their tracks is more like a loophole, loopholes are an exception that allows a system to be circumvented or avoided, failures of a system to account for all conditions, variables, or exceptions. It is zos responsibility to make sure the game is operating correctly and fix it if not. Kinda like animation cancelling, not an intended mechanic yet certain players took advantage of this and it's now accepted as part of the game. A happy little accident if you will
You're really hoping someone will take the bait on this comment . That's twice you've posted it . You should keep in mind your the one taking the risk that ZOS won't punish these "loopholes" you're describing . If this was 2014 or 2015 , I'd probably agree these broken mechanics will go unnoticed as intentional exploits .
ZOS today has their back to the wall with the CE problem . If you get a temp ban for any of these , I wouldn't use this as your pre written appeal ...
KramUzibra wrote: »Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.
Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.
nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.
I sympathise with the "diversity" argument. Yes, it's fun to watch some players climb the wall and wreak havoc among the defenders. But there are a couple of problems with that.
Firstly, not all classes have a way to do this. I'm sorry but as long as only DKs and NBs can bypass siege, this can't be considered a valid game mechanic. I don't accept that if I play certain classes I can solo ninja a scroll out of a keep, but if I play certain other classes I can't.
Secondly, ZOS have stated that bypassing siege to get into a keep is an exploit. Sadly, they don't follow through and enforce this, but it's the only official position from the developers. As long as this is the case, they have a duty to prevent these exploits.
IMHO there are only two honest ways to resolve the issue: either ZOS enforce their own rule and fix skills that are being exploited; or they drop the rule and find a way for everyone to have access to ways of bypassing siege.
What we can't have is ZOS saying one thing, players doing a different thing, no enforcement whatsoever, and hundreds of (often quite heated) discussions about whether this is a cheat.
A simple solution would be to utilize the siege ladders I had to burn in one of the quest at davon's watch!! Make it only allow maybe 3 to 6 people and it an enemy player pushes the ladder off like in the medieval movies they take massive fall damage.
KramUzibra wrote: »Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.
Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.
nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.
I sympathise with the "diversity" argument. Yes, it's fun to watch some players climb the wall and wreak havoc among the defenders. But there are a couple of problems with that.
Firstly, not all classes have a way to do this. I'm sorry but as long as only DKs and NBs can bypass siege, this can't be considered a valid game mechanic. I don't accept that if I play certain classes I can solo ninja a scroll out of a keep, but if I play certain other classes I can't.
Secondly, ZOS have stated that bypassing siege to get into a keep is an exploit. Sadly, they don't follow through and enforce this, but it's the only official position from the developers. As long as this is the case, they have a duty to prevent these exploits.
IMHO there are only two honest ways to resolve the issue: either ZOS enforce their own rule and fix skills that are being exploited; or they drop the rule and find a way for everyone to have access to ways of bypassing siege.
What we can't have is ZOS saying one thing, players doing a different thing, no enforcement whatsoever, and hundreds of (often quite heated) discussions about whether this is a cheat.
A simple solution would be to utilize the siege ladders I had to burn in one of the quest at davon's watch!! Make it only allow maybe 3 to 6 people and it an enemy player pushes the ladder off like in the medieval movies they take massive fall damage.
This bug has brought up some really interesting ideas! Siege ladders that have 2-3 uses and can get pushed away, or burnt and the players climbing it get a burn dot etc etc, omg!
So for all the people that says this should remains, I'm going to ask a question.
Imagine you are carring the Scroll, enter the outer walls of a keep, and you think are safe. Now some super night blade that before you arrive enter the outer walls of the keep and kill you, get the scroll and run out.
Is this fair? simply answer, NO.
@daemonios
It would be completely outrageous and inappropriate for ZOS to ban someone for using an ability as it exists on the game.
They aren't doing special things to cause this, the ability itself is designed poorly.
There is no sequence of things you're doing to exploit, you just 'cast' the skill and it doesn't validate the z-axis
100% ZOS's fault
@holosoul
It would CERTAINLY NOT be completely outrageous and inappropriate to do this. It would simply be a matter of ZOS warning players that using skills to bypass keep walls is a bannable offence. If you leave your home door open, it's not OK for someone to come in and loot it. The fact that you can't see the difference between accidental use of a skill and the exploitation of said skill to bypass game mechanics says a lot. ZOS have stated multiple times that keep walls should not be bypassed without sieging.
pieceofyarnb14_ESO wrote: »When seeing a keep sieged like watching a epic battle on tv...there are always people scaling the walls with ladders, ropes, towers on wheels. We have none of those correct. A lone NB should be able to sneak into a keep. If the keep isn't defended that's not the fault of the attackers. Why is using an ability wrong. Can anyone in this thread point to a link where there is an official statement saying it's an exploit and shouldn't be used? If not then it's all hearsay. If there is an official statement then they are exploiting a bug. Please provide a link to the official statement regarding these gap closers and their use as it pertains to keep siegeing.
alex394053 wrote: »pieceofyarnb14_ESO wrote: »When seeing a keep sieged like watching a epic battle on tv...there are always people scaling the walls with ladders, ropes, towers on wheels. We have none of those correct. A lone NB should be able to sneak into a keep. If the keep isn't defended that's not the fault of the attackers. Why is using an ability wrong. Can anyone in this thread point to a link where there is an official statement saying it's an exploit and shouldn't be used? If not then it's all hearsay. If there is an official statement then they are exploiting a bug. Please provide a link to the official statement regarding these gap closers and their use as it pertains to keep siegeing.
The next step I suggest is finding a door key and opening keep from an inside.
In the ESO cinematic there are keep ladders, there should be siege ladders for taking unmanned keeps.
If a player is there they should be able to push it down and everyone currently climbing should die (even if they drop a visually short distance)
Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
@daemonios
It would be completely outrageous and inappropriate for ZOS to ban someone for using an ability as it exists on the game.
They aren't doing special things to cause this, the ability itself is designed poorly.
There is no sequence of things you're doing to exploit, you just 'cast' the skill and it doesn't validate the z-axis
100% ZOS's fault
@holosoul
It would CERTAINLY NOT be completely outrageous and inappropriate to do this. It would simply be a matter of ZOS warning players that using skills to bypass keep walls is a bannable offence. If you leave your home door open, it's not OK for someone to come in and loot it. The fact that you can't see the difference between accidental use of a skill and the exploitation of said skill to bypass game mechanics says a lot. ZOS have stated multiple times that keep walls should not be bypassed without sieging.
If you leave your front door unlocked and somebody steals your goods your insurance company won't pay out (In England) due to the fact there was no forced entry.. Also banning people for using gap closers that ZOS broke? NO.
Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.arth-grogalith wrote: »I don't think DKs can do that, or can they?
I've seen many NBs from all factions doing it on EU servers.
It's an exploit that defeats the purpose of a key aspect of the game (sieging).
How could ZOS let that happen after a major patch - beats me.
You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
I agree with your sentiment, but in this case, this is just not true.
Consider ambush and a player who never reads the Forums. How should you know you're not allowed to use a teleporting strike on a target standing on the wall. Sure, it's dumb balance-wise, but for example in DAoC, stealthers could climb keep walls for quite some time.
This instance is barely an exploit but just bad ability design that works terribly with the design of keeps in Cyrodiil
Roehamad_Ali wrote: »Be careful using loophole as an excuse ...
In an attempt to fix gap closers they changed something that allows us now to gapclose up the walls in almost any keep.
Kinda stupid, but I actually prefer the current situation over the unreliable gap closers from last patch.
ИВАН_ВОДКА wrote: »its not a bannable exploit
if its and exploit like ZOS said
because there is 0 players banneed for using it