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In PVP NB & DK are using NPCs to scale keep walls

Deathztalker
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I just watched as group of 8 DC NB and DK used a NPCs to scale the walls of a keep lol Makes perfect sense why take down the outer walls when you can by pass them all together.
Live, Love, Laugh, Learn!
  • Sharakor
    Sharakor
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    scale a wall? what does that even mean
  • velocidad
    velocidad
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    Jump from the floor to the upper walls of the Keeps
  • velocidad
    velocidad
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    BTW last day a DK jump to me (i was on the wall) and don't even know how he puss me down and the fall kill me. How is that even possible?
  • IcyDeadPeople
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    Haven't seen DKs using chains to do this, but during the past couple days, many nightblades are using ambush or lotus fan targeting players to get inside, even all the way up from ground to top of inner keep.

  • Deathztalker
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    in the case of the NBs they used teleport strike from out side the outer wall to a NPC on top of the outer wall.
    Live, Love, Laugh, Learn!
  • incognito222
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    I've seen this many times and submitted multiple tickets over the past week. This is an exploit, as it defeats the purpose of having walls altogether. A particular EP guild on NA Trueflame is fond of doing this where multiple players 'jump' to the top of Sejanus / Nikel from the front of the outpost and they try to take the keep from the inside without having to breach the walls. I notice that it is more common when defending players are present as it has something to do with gap closers.

    Whispered some of them to ask and they said it was due to 'poor coding' of the game.

    @ZOS_JessicaFolsom , might be a good idea to check on this, thank you.
    * Playing from Indonesia *
  • ИВАН_ВОДКА
    working as intended (tm)
  • Palidon
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    This issue has been reported to ZOS time and time again. Problem is they have failed to address the issue and I doubt they will do anything about it. I agree, it is an exploit. I have seen where players have entered a keep with a scroll inside, take the scroll and leave the keep without the faction holding the keep knowing any thing was going on until it was noticed the scroll was moving from the keep. (Keep was never flagged). No breaching had taken place at all. The action was done buy using gap closures to scale the outer and inner keep walls.
  • Wollust
    Wollust
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    In an attempt to fix gap closers they changed something that allows us now to gapclose up the walls in almost any keep.
    Kinda stupid, but I actually prefer the current situation over the unreliable gap closers from last patch.
    Susano'o

    Zerg Squad
  • Arthg
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    I don't think DKs can do that, or can they?
    I've seen many NBs from all factions doing it on EU servers.

    It's an exploit that defeats the purpose of a key aspect of the game (sieging).


    How could ZOS let that happen after a major patch - beats me.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Nifty2g
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    I don't think DKs can do that, or can they?
    I've seen many NBs from all factions doing it on EU servers.

    It's an exploit that defeats the purpose of a key aspect of the game (sieging).


    How could ZOS let that happen after a major patch - beats me.
    Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.
    #MOREORBS
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I'm a Templar, have encountered this many times and see nothing wrong with it. I don't even view it as an exploit. Fact is usually it just results in them getting waffled by 10 people who are defending a keep properly. If every now and then a DK or NB get to make a solo ninja super hero scroll run then have at it.
  • Arthg
    Arthg
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    Nifty2g wrote: »
    I don't think DKs can do that, or can they?
    I've seen many NBs from all factions doing it on EU servers.

    It's an exploit that defeats the purpose of a key aspect of the game (sieging).


    How could ZOS let that happen after a major patch - beats me.
    Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.

    OK, fair enough :)

    Not an exploit, then, but something I'd say still goes against the spirit of the game (imvho).
    I agree it's on ZOS.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • daemonios
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    @ZOS: pro tip - check for repeated use of bugged gap closers; temp ban on first offence; perma-ban on repeat offence.

    Oh, what the hell am I saying. You never took cheating seriously until that third party hack was rubbed in your face, and even then you're still unable to put out an official message that's not buried in some forum thread.
    Edited by daemonios on June 5, 2016 10:02AM
  • daemonios
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    Nifty2g wrote: »
    I don't think DKs can do that, or can they?
    I've seen many NBs from all factions doing it on EU servers.

    It's an exploit that defeats the purpose of a key aspect of the game (sieging).


    How could ZOS let that happen after a major patch - beats me.
    Wouldn't call it an exploit if it's affecting something the player can barely control. I'd blame buggy code performance for this. All gap closers are bugged at the moment you float through the air with them.

    You would say that, wouldn't you, Mr. "used the mundus stone exploit to keep a level playing field"? It would be trivial for ZOS to check if players are repeatedly using bugged gap closers to get on top of walls. There's a difference between a one-time accidental use and players using it as a gameplay mechanic.
  • holosoul
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    @daemonios
    It would be completely outrageous and inappropriate for ZOS to ban someone for using an ability as it exists on the game.
    They aren't doing special things to cause this, the ability itself is designed poorly.

    There is no sequence of things you're doing to exploit, you just 'cast' the skill and it doesn't validate the z-axis

    100% ZOS's fault
    Edited by holosoul on June 5, 2016 9:24AM
  • daemonios
    daemonios
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    holosoul wrote: »
    @daemonios
    It would be completely outrageous and inappropriate for ZOS to ban someone for using an ability as it exists on the game.
    They aren't doing special things to cause this, the ability itself is designed poorly.

    There is no sequence of things you're doing to exploit, you just 'cast' the skill and it doesn't validate the z-axis

    100% ZOS's fault

    @holosoul
    It would CERTAINLY NOT be completely outrageous and inappropriate to do this. It would simply be a matter of ZOS warning players that using skills to bypass keep walls is a bannable offence. If you leave your home door open, it's not OK for someone to come in and loot it. The fact that you can't see the difference between accidental use of a skill and the exploitation of said skill to bypass game mechanics says a lot. ZOS have stated multiple times that keep walls should not be bypassed without sieging.
  • DHale
    DHale
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    All I can say is so what. if you don't want them to do it kill them and if you want to do it you have to level a dk or nb. I love when ppl jump to me so fun keeps you on your toes.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • holosoul
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    @daemonios
    You can't break into someone's house on accident.
    an NB can ambush the wrong person and end up on top of the keep wall.

    Thus, ZOS is to blame.
  • daemonios
    daemonios
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    holosoul wrote: »
    @daemonios
    You can't break into someone's house on accident.
    an NB can ambush the wrong person and end up on top of the keep wall.

    Thus, ZOS is to blame.

    That *could* happen once. But these are targeted, short-range skills. You need to select an appropriate target and use the skill on them. If this happens repeatedly, the player is consciously exploiting. I'm sorry but if you think like that, you're a cheat in my book. I realize this could be a matter of opinion, and I've made mine clear. I don't agree with you. Let's leave it at that.
  • AshTal
    AshTal
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    I think this is working as designed - I believe the goal of PvP is to make it so the only class anyone can play and compete is the Night Blade. Once everyone plays Nightblades they can stop pretending to try and balance classes.
  • Hibbou
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    I did it a few times as a NB, don t know if it s legit or not, but if not i ll stop doing it, I just figured, since DK did it all the time before DB why sould I bother...

    And keep in mind that if you kill him up there, he can t be res until the wall is down
    Edited by Hibbou on June 5, 2016 10:30AM
  • MickeyBN
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    I'm going to be very unpopular when I say this but, I think working - intended or not.

    Teleport Strike teleports you to your target, why should a wall prevent you from doing that? Nightblades are the assassins/infiltrators of the game.

    Vaelerys Nightborn - Bosmer Nightblade PC NA
  • daemonios
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    MickeyBN wrote: »
    I'm going to be very unpopular when I say this but, I think working - intended or not.

    Teleport Strike teleports you to your target, why should a wall prevent you from doing that? Nightblades are the assassins/infiltrators of the game.

    DKs were doing it with chains since the beginning of the game. ZOS changed chains to add a "z-axis check", i.e. check if the target was too far above or below you, to prevent it from being used to scale keep walls. Why should teleport strike or any other skill be different? Oh, incidentally, in "fixing" chains, ZOS actually bugged it out so that half the time in PvE they won't go off until you throw in a heavy attack, and often when trying to chain an enemy on flat terrain it still won't work and you'll get a message saying "target is too high or too low".
  • psychotic13
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    I've seen people do this and also have no problem with it, seeing a DK leap up onto the wall does look pretty awesome. And like said, most of the time they get killed by 10 people as soon as they're up on the wall.

    Although I've never seen a NB do it with ambush, heck I've even tried myself but don't know how to do it
  • Alurria
    Alurria
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    When seeing a keep sieged like watching a epic battle on tv...there are always people scaling the walls with ladders, ropes, towers on wheels. We have none of those correct. A lone NB should be able to sneak into a keep. If the keep isn't defended that's not the fault of the attackers. Why is using an ability wrong. Can anyone in this thread point to a link where there is an official statement saying it's an exploit and shouldn't be used? If not then it's all hearsay. If there is an official statement then they are exploiting a bug. Please provide a link to the official statement regarding these gap closers and their use as it pertains to keep siegeing.
  • Frawr
    Frawr
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    Having people being able to use multiple methods of getting into a keep adds depth and variety. It makes the game more interesting because there are more ways to do things and it makes the game more exciting. Be aware of it and avoid standing there like a numpty firing your snipe spam and wondering why you died.

    Having skills such as 'Leap 28 metres through the air' and then restricting them by saying 'but only if its on a level plane and only if there is ground beneath you the whole way' is face-palm stupid.


    nerfing skills like chains, leap, the Z axis etc are all fine examples of the results of incompetent players crying because someone did something that they didnt expect. That they listen to those narrow-minded players is breathtaking.


    Edited by Frawr on June 5, 2016 11:58AM
  • arkansas_ESO
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    I'd be cool if they'd just keep it how it is right now. Just make it to where you can't flip flags unless the walls have been recently taken down to prevent stealth capping. It's -incredibly- boring to just sit at a ballista, left click a wall every 3 seconds, and wait for the wall to go down so you can actually PVP (assuming you aren't one-shotted by a ganker in the meantime.) Or, if you're defending, sitting on top of a wall spamming Snipe/counter-siege until they down the wall.


    Grand Overlord 25/8/17
  • Suhxtob-yu
    Suhxtob-yu
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    Testing forum permissions....
  • TequilaFire
    TequilaFire
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    Just l2p and don't stand too close to low wall edges like at BRK or corners of upper keeps adjacent to outer wall towers.
    Be aware going thru keep doors for NBs by running detection.
    Edited by TequilaFire on June 5, 2016 12:11PM
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