This is frankly the most OP set in the game right now and absolute cheese. I choose not to use it because of how obviously trashy it is yet I just can't play this game when anyone who is "gud" is using it in 1v1's and then trying to call me bad.
Upfront, the set is slightly broken (not working as intended or as should), however even if it were it needs to be severely tuned.
To start off it is NOT affected by battle spirit, the proc steals the exact amount of health that is shown, as well as the 30% healing is also applied to the health it steals, and being that this is already a huge amount, it's really impossible for any other set in the game to offer any kind of survivabillity remotely close. There are a few other sets in the game that are not affected by battle spirit and while it's off topic for this thread I do believe they need to be coded to be affected by battle spirit as well in PvP.
Since DB there has been a HUGE influx of people running malubeth and I've never seen one lose a 1v1. So if you're reading this thread trying to find a way to be good at PvP, please, farm wayrest sewers and get malubeth. The more people that run this in PvP, the more people will see how truly broken it is and will likely get it fixed.
I've always said if you gave me the reigns I could have this game action combat balanced within 24 hours so after discussing with some other friends I've compiled a few possible ways to have malubeth more balanced for PvP, in developing these ideas I've also tried to find ways to keep the set relevant to PvE. First and foremost I do NOT want this set nerfed to the ground, but it MUST be affected by battle spirit, and every one of these options I've come up with assume that the battle spirit debuff has been applied to the set already.
Option 1: Reduce the healing buff. if used on a nightblade or sorc it's not completely painful, but any Dk or Templar that's already running major mending now has a 60% heal buff when malubeth procs on top of the already outrageous self heal it gives increased by 60% O.o... If the sets heal was cut in half by battle spirit, and the healing was reduced to 10% additional healing it would be much more bearable. My first thought was this might break the PvE tanks, however if you're relying on malubeth for your survivability solely as a PvE tank, you're probably a pretty sad tank..
Option 2: Code roll dodge to break the beam. This was one of my favorite suggestions although I feel like it still leaves the set a little overtuned. Ranged specs don't have as much of a problem with malubeth since being over 10 meters away breaks the beam. Melee DPS are the ones with the problem and allowing them to break the beam with a dodge roll would be a skill based counter to the set, also this would leave PvE almost completely untouched because PvE mobs do not dodge roll (often).
Option 3: Remove the 30% healing increase. Just flat removing it would help balance the game more, I would say make it major mending so that it doesnt stack with a templars or DK's mending, but that's sort of the advantage temps and DK's have and if nightblades and sorcs were running it too, it would lead to more imbalance. Just removing the heal buff altogether from malubeth would balance the set more.
Option 4: Remove the 30% healing increase, and make it steal a percentage of your max health. I sort of like this option the best because the main problem with the set in PvP is that any DPS can run malubeth and become as powerful and hard to kill as any tank. by making this change it really kills the set for DPS (as it should), but almost buffs it for tanks in both PvE and PvP, making the set more of a tank set as I believe it was originally intended to be. I've seen some of these templar tanks running around with 60k health, if it stole 33% of your max health from the target that would be 20k, affected by battle spirit 10k. To me this seems like a fair way to allow tanks to do some damage in both PvE and PvP.
Maybe i'm just complaining but I know i'm not the only one out there that thinks this set is just absolute cheese in PvP. I would really like to see something done about malubeth BEFORE the next patch. I'm probably not going to be playing ESO against this frustrating meta and therefor I would like to see this fixed without having to wait another 4 months.