Tan9oSuccka wrote: »Get a grip.
There's no handbook for all the variables in a game of this size and scope. The game and players are constantly evolving, and in my opinion they're doing a good job.
I don't agree with some of the changes, but they are actively involved.
cosmic_niklas_93b16_ESO wrote: »Tan9oSuccka wrote: »Get a grip.
There's no handbook for all the variables in a game of this size and scope. The game and players are constantly evolving, and in my opinion they're doing a good job.
I don't agree with some of the changes, but they are actively involved.
LOL, I've yet to see them actively involved in anything other than taking away posts they don't like on the forums and I've been here since beta.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
I must admit some kind of 12 to 24 months roadmap/plan would be nice to have. Ive seen that in other games.
It gives you a good sense of the games direction and also you know a little more tangibly theres something more to come.
Despite enjoying the game massively, I struggle to want to spend money on digital collectables (mounts, costumes and pets) in the crown store as we dont have a vision. We dont know where the game is heading. I am sure I am not the only person who holds back. If my assumption is correct then there is commercial benefit to them being more open as well as making us a little more happy.