@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
Arthur_Spoonfondle wrote: »ESO is being run in much the same way as Trion run Rift. Don't worry about the quality, look at the money rolling in as people pay for all the fluff.
What it seems like to me is that the same people that developed the game 3-4 years ago release are no longer working at ZOS and this new group is completely doing a 180 its hard to tell
i am just watching @FENGRUSH 's stream and i am just in awe at how many people are abusing the cheat engine on na
That bad on PC kinda glad that's the one time I'm glad I play on Console where its alot harder to mod or exploit the game.
that is like saying you are gladly riding a mule instead of driving a car because there are car accidents
https://www.youtube.com/watch?v=Ex85e6Ur84U
darkest before the dawn....
on a side note... Why are my sorc shields and heals being thrown to the ground and being stomped on when we clearly can't hold a candle to the damage mitigation that is being held by other classes. I know I couldn't eat 35 meteors to the face...
Personofsecrets wrote: »OP couldn't be more right.
Most confused development team to have ever existed.
If they listened to what 80% of players actually said they wanted, then ESO would be great again. Instead we get situations like what the OP points out along with content, sets, and mechanic changes that nobody cares about or even wanted.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
yeah i liked the ferrari analogy because the game is like one of those 70s ferraris that must have been good one day but for the hell of it you have no idea why you still put up with all the *** that thing pulls whenever you try to drive it. it is like a 70s ferrari a 13 year old boy is trying to mod with japanese fast and furious spoilers
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
yeah i liked the ferrari analogy because the game is like one of those 70s ferraris that must have been good one day but for the hell of it you have no idea why you still put up with all the *** that thing pulls whenever you try to drive it. it is like a 70s ferrari a 13 year old boy is trying to mod with japanese fast and furious spoilers
I have always wondered why I put up with the oil spot in my living room where the bike sat,..until I was riding it.
You will always know why when you get in that Ferrari or climb onto that Harley why you put up with it.
Yup.ESO is like fine old Ferrari,or even like a very fine wine.Its gets better with age.And I believe it will.
IcyDeadPeople wrote: »Some of the questions you are asking make sense, some don't make sense to me and a few are hung up on minutiae, but as far as the overall goals and direction, this has been discussed in several interviews and videos.
I believe the primary goal was to develop a game that would appeal to both MMO fans as well as Elder Scrolls fans - they have been very consistent with this and surprisingly they managed to pull it off.
As for the balance, clearly any multiplayer game with a huge scope is continually changing. The balance will continue swinging this way or that based on player feedback and probably never be perfect, but look how far we've come since launch, when magicka vampire DKs could solo 20 players and stamina builds were regularly kicked from endgame PVE groups etc. The balance has already improved tremendously.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
yeah i liked the ferrari analogy because the game is like one of those 70s ferraris that must have been good one day but for the hell of it you have no idea why you still put up with all the *** that thing pulls whenever you try to drive it. it is like a 70s ferrari a 13 year old boy is trying to mod with japanese fast and furious spoilers
I have always wondered why I put up with the oil spot in my living room where the bike sat,..until I was riding it.
You will always know why when you get in that Ferrari or climb onto that Harley why you put up with it.
Yup.ESO is like fine old Ferrari,or even like a very fine wine.Its gets better with age.And I believe it will.
sure play it out of nostalgika. i would guess zenimax will present the next elder scrolls game at e3 and at least the solo role play crowd will finally leave this game.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
yeah i liked the ferrari analogy because the game is like one of those 70s ferraris that must have been good one day but for the hell of it you have no idea why you still put up with all the *** that thing pulls whenever you try to drive it. it is like a 70s ferrari a 13 year old boy is trying to mod with japanese fast and furious spoilers
I have always wondered why I put up with the oil spot in my living room where the bike sat,..until I was riding it.
You will always know why when you get in that Ferrari or climb onto that Harley why you put up with it.
Yup.ESO is like fine old Ferrari,or even like a very fine wine.Its gets better with age.And I believe it will.
Perhaps if PvPers didn't spend the whole time complaining about this, that and everything else then ZOS wouldn't need to spend the whole time tinkering with this, that and everything else in an attempt to meet their constant and ever-changing demands.
@ZOS_JessicaFolsom @Wrobel @ZOS_KaiSchober
@Sypher @FENGRUSH @Lefty_Lucy
Why is it that every other online game has some kind of consistency in changes to achieve a goal and you don't?
Why is it that every change contradicts a change in the past?
Why did you introduce 50% damage reduction and then buff alpha strike capabilities and burst again soo much that it feels like 1.6 (at least from ganking) ?
Why do you nerf healing to only buff it again for stamina builds?
Why do you tell us to spread out but nerf solo or small group play again and again while you introduce stronger sets for groups or introduce poisons which will hurt always the smaller group?
Why do you introduce flags with instant respawn to imperial city when you want to make it meaningful combat ?
Why do you nerf blocking and buff enemy damage if you want to make heavy armor feel more tanky?
Why do you introduce a trait just for dodgerolling while you introduced a nerf to dodgerolling 2 patches ago?
Why do you introduce a cp displaying nametag if you want to stop seperation between players?
Why do you tell us you don't want to sell gear with ap because ap farmers will just buy the best gear on release and then reintroduce the silliest most op sets like literally the next patch? (morag tong on a stam dk anyone?)
and also:
Why do you still have no plan for structured pvp if you cannot fix cyrodil lag and only buff the big groups that will lag everything?
Why do you do eso lives where you go to pvp 5 seconds see everything that is wrong with it and leave without commenting on it?
Why do you show active combat with fast paced action while your whole game is a snare party?
Why do you introduce a cp system that destroys all balance and resource managment (like you have been told on pts ) then cap it at 501 where every issue is already present and promiss to raise the cap later but actually don't do it?
Why do you have no statement or no topic where smb at least give some kind of write up about what we can actually expect from your game?
And most importantly why you can never just tell us straight out that you made mistakes and roll back those mistakes without applying bandaids like you do now?
You sure got a lotta complaints.
you sure got nothing to say but still comment
That's right.I did still comment.
I was amazed at the amount of fault that you have found with this game.
Perhaps I should have said something more like:
Wow!! If you dont like this much of the game,why play it?
When you put out a thread,people will comment their thoughts on it.
Which is what I did.
because the game's base is *** amazing? it is like driving a ferrari on which everytime it goes to the shop somebody breaks something it is still a ferrari but it feels kind of problematic that any moment the tires could fall off
Or like riding a fine Harley.You have to drag it into the living room every day to tinker on it,tuning,etc.I understand your analogy.XD
yeah i liked the ferrari analogy because the game is like one of those 70s ferraris that must have been good one day but for the hell of it you have no idea why you still put up with all the *** that thing pulls whenever you try to drive it. it is like a 70s ferrari a 13 year old boy is trying to mod with japanese fast and furious spoilers
I have always wondered why I put up with the oil spot in my living room where the bike sat,..until I was riding it.
You will always know why when you get in that Ferrari or climb onto that Harley why you put up with it.
Yup.ESO is like fine old Ferrari,or even like a very fine wine.Its gets better with age.And I believe it will.
sure play it out of nostalgika. i would guess zenimax will present the next elder scrolls game at e3 and at least the solo role play crowd will finally leave this game.
Yeah,but no.I play solo for the most part,and I wont leave the game.I dont care for worrying if I am playing good enough to not upset anyone.Sometimes running a PUG can be great fun though.
Also, love knowing others are all over the place.
I have been ruined.
I_killed_Vivec wrote: »IcyDeadPeople wrote: »Some of the questions you are asking make sense, some don't make sense to me and a few are hung up on minutiae, but as far as the overall goals and direction, this has been discussed in several interviews and videos.
I believe the primary goal was to develop a game that would appeal to both MMO fans as well as Elder Scrolls fans - they have been very consistent with this and surprisingly they managed to pull it off.
As for the balance, clearly any multiplayer game with a huge scope is continually changing. The balance will continue swinging this way or that based on player feedback and probably never be perfect, but look how far we've come since launch, when magicka vampire DKs could solo 20 players and stamina builds were regularly kicked from endgame PVE groups etc. The balance has already improved tremendously.
And surprisingly the OP has ignored your reasonable post while commenting on almost every other...
There will be unintended consequences, particularly when you have thousands of people looking for them on the introduction of each new set of gear or poison, etc.. It's not surprising that in an evolving game the developers are having to make adjustments.
To answer just one of the OP's questions, "why nerf dodge roll and then introduce a trait for dodge roll?" Well it's obvious - permaroll was a problem, sorted by the nerf. Adding a trait to help out dodgers? It's a choice that has consequences - just like any other in the game. Makes total sense.
By the way, 70s Ferraris can be brutal to drive - one of the reasons why their developers went on to produce newer models...
ZOS_DaryaK wrote: »We've removed a couple of posts that had inappropriate images.
bertenburnyb16_ESO wrote: »ZOS_DaryaK wrote: »We've removed a couple of posts that had inappropriate images.
well, atleast you got a Zos reply in your topic...