Dracan_Fontom wrote: »Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.
kasa-obake wrote: »Seriously, how come there are so many "omg shields. How will i protect my glorious body now" threads, but only a few mention that sorcs have lost so much build diversity with the loss of DBOS, webs, and deto. Basically, you're either reduced to mine and atro camping, or overload spamming with your pet circus.
Or wait, you can be a healing springs/combat prayer/purge *** and play with negate bubbles in a group.
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
For real? PM me your build. I'm having trouble believing that.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.
Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
americansteel wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
i know. sorcerers acting like its the end of the world.
Doncellius wrote: »Problem: Magicka Sorcs stack shields too much. QQ. (No need to L2P when you can just complain on the forums to ruin the entirety of the Sorc class even more).
Reasonable Solutions:
• Decrease Shield strength of Conjured Ward
• Slightly increase cost of Conjured Ward
• Do not allow Conjured Ward and Annulment to Stack
• Increase shield strength, but make shields crittable
• Separate the functionality of shields based on whether or not you are in an AvA zone (adjusting strength, stacking, balance, etc)
Actual Solution:
• Left shield strength and stackability the same, effectively still allowing Magicka Sorcs to mitigate tons of burst damage in PvP
• Buffed their possible burst damage survivability thanks to Annulment changes
• Ruined Conjured Ward duration. This class is now unfun to play (as if it was too fun to play or something earlier lol). Sorcs will at least be rare
• PvP, you can mainbar it and spam all day (boring!). PvE, roll a better class because your survivability, fun, viability, and only strength is outted.
• Encourage Sorcs, both Magicka or Stamina, to utilize Surge despite the nerfs. Forget that CP-wise Magicka Sorcs invested in Bastion will not be able to cope effectively.
Truly, Sorc as a class may be the worst, but now even cookie cutter Magicka Sorcs are weaker.
Fix the Sorcerer class!
It's a ridiculous change in sorc mechanics. We have no passive mitigation unlike every other class. None, nada, zippo. Keep in mind even at 20k hp, with no mitigation three hits max and im done ,and at least two of those are weave. So couple seconds, mebbe 3...
Yea, i can wear med. or heavy armour just like you guys, but then i get no bonus to my passives, unlike you guys. My sorc would drop well below every other classes damage numbers.
Now i have to spam one third of my rotation time in shield casting. thats 30% of the time i am not on the offensive. Where captain WB is weaving away on me for as much per hit damage as i do to him, but he doesnt stop to cast his med/heavy armor.
At the very least i now have to spam a button or two consistently every 4 seconds to have a game experience equivalent to what every other class gets passively. Not a fun alternative, actually pretty f-ing stupid and a waste of my time.
Shields soak up the same amount of damage as they always did. The changes only mean i roam around as easy prey way more now and spam a button like a monkey.
Stop moaning about uber sorcs just because you might have been tuned a few times by a 1%er. 1%ers exist in all classes.
The bulk of us got shafted... hard.
There is a spammable magicka and Stamina DPS available to everyone:
Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.
Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
kasa-obake wrote: »You know, I never understood why templars don't get as much hate for breath of life spamming as sorcs do for shieldstacking. But my little contribution isn't about which class is ultimately a one button wonder.
Yes, sorcs were able to survive a lot more than other classes by shieldstacking, and the reduction in the shields' duration isn't that bad in combat situations, although it does makes mana sorcs the ultimate target for being ganked.
Thing is, in PVP, in addition to the shields' reduction (which in the end, will make shieldstacking even worse imo), sorcs have lost their main source of burst damage (read deto + dawnbreaker).
Since 2am, I have tried to find alternative ways to deal damage and survive in PVP open world situations:
_deto is useless against groups of less than 10 players, the cost compared to the damage (got 3k crit once...)being not worth it
_DBOS is only worth using if you put 75 points into Mighty, and lets face it, this is a huge drawback on a magicka build (or 40 mighty, 35 in thaumaturge for the ensuing dot, and given that curse and detonation, should you keep using it, do not scale of thaumaturge any longer, it's just a waste of CP)
_soul assault: as cheap as DBOS, but not an AOE, easily cleansable and interruptable by any semi decent player (but hey, you get to kill 40CP scrubs with it. Kuddos to you)
_meteor, costs more, blockable, DOT easily escapable compared to DBOS, which can only be cleansed (keep in mind that people do use immov pots, and should you try a streak-meteor combo, it might not work).
_atronach: honestly, it's only good in sewers or closed spaces where the target can't cut the line of sight. Also it targets only one person and costs more than DBOS.
_negate: in 1vX, even the damage morph seems like a waste. 192ultis just to get a magic bubble from which the enemies can escape and snipe you to death. It's awesome in group play though.
_overload: god. Apart from it being easily reflectable, come on. Overload spamming is just... lets just say that it requires no skill, and it is a sad day when a sorc with no pets has to spam overload to deal damage.
For dual wielding sorcs, the nerf comes in the change to Trapping Webs, which leaves them with Mages' Fury (honestly stupid and lackluster execute compared to radiant or impale) and hardcasted frags for DPS, which is not enough.
So, basically, you can still pressure your opponent with a destro staff, sure. But you going on the offensive is impaired by the shields' duration, and well unless you get a burst on a target, it can heal and mitigate your damage at any rate through mere class passives only.
Also, worth considering the fact that sorcs have no healing debuff readily available to them. So no way to mitigate the target''s healing unless you want to apply poisons on your staves.
Yes, sorcs will still be out there, shieldstacking even more than before. And they will still be viable for group play, and as pet mages with overload spam, but in the end, they still suffered a huge loss of dps and ability to roam around Cyrodiil as a solo player (and shieldstacking every freakingf 6 seconds on your way from Glade to Ales for fear of being ganked by fotm monkeys with 13k poisons, well there's just something so depressing about that).
All of you condescending folks, who haven't played sorc enough to understand the class, or have done so only in PVE, where "omg, overload - easy mode". A sorcerer doesn't begin and end with shieldstacking. It's one of their defining features sure, along with streak, but it is alas necessary in order to survive. I wish I didn't have to use 3 shields to stay alive in Cyro, but light armor + no class passives in mitigating the incoming damage or increasing healing received (come on, the one from Dark Magic restores 300 health in PvP tops - op af, isn't it?) + increasing cost of the escape ability, makes it impossible. Unless you run a build with 50k magicka, and then turn to overload spamming to kill people, which isn't everyone's playstyle.
Just saying, this is patch does nerf sorcs, and let people be rightfully indignant and cry about it, without summing it all up to "l2p, noob".
ShadowStarKing wrote: »kasa-obake wrote: »ShadowStarKing wrote: »Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.
With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
You didn't just compare sorcs to stamblades after the patch went live.
Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.
Also, try comparing your class passives with sorc ones.
Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.
I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.
Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)
Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.
kasa-obake wrote: »Seriously, how come there are so many "omg shields. How will i protect my glorious body now" threads, but only a few mention that sorcs have lost so much build diversity with the loss of DBOS, webs, and deto. Basically, you're either reduced to mine and atro camping, or overload spamming with your pet circus.
Or wait, you can be a healing springs/combat prayer/purge *** and play with negate bubbles in a group.
Our topic in the PTS feedback section was huge and mentioned all those issues and several more in over 2000 posts. It was all pretty much ignored as @Wrobel stated he has no plans to change things for sorcerers...
sirrmattus wrote: »
What's not fun is refreshing a shield every four seconds when you're not being directly attacked.
Or when you are being attacked while trying to tap dance and dodge roll between a dozen BIG red circles in a boss fight.
The 'happy medium' for me is about ten seconds. Otherwise it's hard to get off a decent rotation or avoid deadly boss mechanics without refreshing a shield. Plus the minor intellect group buff is nice.
ZERGBADEXTERMINATION wrote: »Oh look Sorc's who have been crutching on the same build for 2 years that takes no skill to run will now endure a learning curve on how to play a skilled setup. Zergbad will be there for this learning curve!
kasa-obake wrote: »Seriously, how come there are so many "omg shields. How will i protect my glorious body now" threads, but only a few mention that sorcs have lost so much build diversity with the loss of DBOS, webs, and deto. Basically, you're either reduced to mine and atro camping, or overload spamming with your pet circus.
Or wait, you can be a healing springs/combat prayer/purge *** and play with negate bubbles in a group.
Our topic in the PTS feedback section was huge and mentioned all those issues and several more in over 2000 posts. It was all pretty much ignored as @Wrobel stated he has no plans to change things for sorcerers...
Honestly thats what gets me. The hubris of this cat is crazy. The whole community is telling this donkey that you are making this game less fun and he basically say f'off. Why do we play a game again? hmmmm, to have fun. just stupid.
Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
spoken like someone who doesn't know what the *** they're talking about.
@cosmic_niklas_93b16_ESO wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
Burning_Talons wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
spoken like someone who doesn't know what the *** they're talking about.
I have a sorc and hate it because its easy mode. Sorcs are buffed every update and when they get nerfed everyone throws a *** fit even though its actually a buff. Because now you cant passively walk around shielded and have to time you buffs like everyone else sorcs are now unplayable hahaha yea ok@cosmic_niklas_93b16_ESO wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
Atleast now you cant just go a whole fight without worrying about shields
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
For real? PM me your build. I'm having trouble believing that.
it's not really that special and didn't take me long to think of it.
5 pc kags. (infused/divines)
3 pc willpower
2 pc malubeth/Narien'eth
CP:
40 - tumbling
47 - Arcanist
80 - Magician
37 - hardy
55 - elemental defender
75 - quick recovery
a different method of survivability between Sorc and magblade similar result. if i actually went impen i could be more tanky then my sorc, but never felt like making another set.
ZERGBADEXTERMINATION wrote: »Oh look Sorc's who have been crutching on the same build for 2 years that takes no skill to run will now endure a learning curve on how to play a skilled setup. Zergbad will be there for this learning curve!
Burning_Talons wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
spoken like someone who doesn't know what the *** they're talking about.
I have a sorc and hate it because its easy mode. Sorcs are buffed every update and when they get nerfed everyone throws a *** fit even though its actually a buff. Because now you cant passively walk around shielded and have to time you buffs like everyone else sorcs are now unplayable hahaha yea ok@cosmic_niklas_93b16_ESO wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
Atleast now you cant just go a whole fight without worrying about shields
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
For real? PM me your build. I'm having trouble believing that.
it's not really that special and didn't take me long to think of it.
5 pc kags. (infused/divines)
3 pc willpower
2 pc malubeth/Narien'eth
CP:
40 - tumbling
47 - Arcanist
80 - Magician
37 - hardy
55 - elemental defender
75 - quick recovery
a different method of survivability between Sorc and magblade similar result. if i actually went impen i could be more tanky then my sorc, but never felt like making another set.
What skills and weapon setup are you using? Race?
Burning_Talons wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
spoken like someone who doesn't know what the *** they're talking about.
I have a sorc and hate it because its easy mode. Sorcs are buffed every update and when they get nerfed everyone throws a *** fit even though its actually a buff. Because now you cant passively walk around shielded and have to time you buffs like everyone else sorcs are now unplayable hahaha yea ok@cosmic_niklas_93b16_ESO wrote: »Burning_Talons wrote: »Oh look sorcs actually require brain cells to excel boohoo
More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
Atleast now you cant just go a whole fight without worrying about shields
No you don't have a sorc.
or If you do you have a very shallow understanding of the class to not be able to see why people are pissed about these changes.
the changes destroy every sorc build other than the shield stacking cookie cutter build. with these changes sorcs are forced into one build/playstyle more than ever. and you think that's good?, you think that's skillful?.
you shouldn't speak on a topic if you don't at least have a basic understanding of what you're speaking of @Burning_TalonsInvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.
2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).
I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..
Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.
I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..
I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.
As I wrote b4 this change will eliminate bad sorcs.
I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).
Sounds like Sorcs can still do just fine. The fact is magblade got nerfed hard, too. Cloak is a glitchy, easily countered defensive ability and proxy det was a huge part of their burst damage. Magblades are just as squishy as mag Sorcs without a class shield or spammable heal either. Plus, all our siphon abilites are nerfed by battle spirit just like crit surge. To me, it seems like Sorcs just lost their divinity and are now having to grapple with mortality like the rest of us. So you can't take on half a zerg now. You'll just have to group up and employ teamwork like the rest of us to survive.
Did ZOS overdo it? Probably, that's what Wrobel is known for, but something had to be done. Much like other classes that have been carved out, I'm sure you'll regain some lost power in future patches and be back on top. Look at Templars and how they've been resurrected.
oh no they are not. My magblade (without wards) is as tanky as my sorc (with three wards) magblade is not squishy at all.
For real? PM me your build. I'm having trouble believing that.
it's not really that special and didn't take me long to think of it.
5 pc kags. (infused/divines)
3 pc willpower
2 pc malubeth/Narien'eth
CP:
40 - tumbling
47 - Arcanist
80 - Magician
37 - hardy
55 - elemental defender
75 - quick recovery
a different method of survivability between Sorc and magblade similar result. if i actually went impen i could be more tanky then my sorc, but never felt like making another set.
What skills and weapon setup are you using? Race?
Breton
Maelstrom inferno staff:
Sap essence
Lotus fan
swallow soul
Merciless resolve
Crippling grasp
ult: soul tether
Maelstrom Restoration staff:
concealed weapon
siphoning attacks
healing ward/mutagen
refreshing path/double take
Dark cloak
Ult: Veil of blades