- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Cherryblossom wrote: »- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

And the official notes at release have Empowered Ward back down to 8 seconds.
And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
It´s not the nerf that bothers me, it`s the inconvenience. Why do they deliberately make classes less fun to play? So that less people play them?
10 seconds is better, but still a lot of unnecessary buttonpressing.
sirrmattus wrote: »
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.
Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.
If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.
Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.
While i do understand about using shields against many adds what i dont understand is why would you need to use a shield on a boss if you are not tanking as a sorcerer.
If you are dps then all you gotta do is to dodge/block the boss attacks unless he focuses you then i would understand why you need to use a shield skill.
I think using the shield just before the boss attacks you is perfect instead of having it on the whole fight.
Yolokin_Swagonborn wrote: »The worst thing about it is that ZOS gave everyone class in the game hardened ward.
But when sorcs (and stam DKs) ask for spamable abilities like every other class has, ZOS says "we don't want to dilute class skills."
So its ok to pass out sorc skills to the entire game and thats not class homogenization but every class having a stamina/magicka spamable is?
#ZOSLOGIC
Also, in the high risk/high reward department, Wrobel wants it to feel "Awesome" when a sorc manages to get dark exchange to fire without getting killed/interrupted. So a sorc has to wait 1 second as a sitting duck for a 4k heal(pvp) while a templar can blockcast an 8k heal? I get the risk but wheres the reward?
#ZOSLOGIC
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.
If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.
Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.
While i do understand about using shields against many adds what i dont understand is why would you need to use a shield on a boss if you are not tanking as a sorcerer.
If you are dps then all you gotta do is to dodge/block the boss attacks unless he focuses you then i would understand why you need to use a shield skill.
I think using the shield just before the boss attacks you is perfect instead of having it on the whole fight.
Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.
Most people aren't that good, so shield up and kill it.
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.
If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.
Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.
While i do understand about using shields against many adds what i dont understand is why would you need to use a shield on a boss if you are not tanking as a sorcerer.
If you are dps then all you gotta do is to dodge/block the boss attacks unless he focuses you then i would understand why you need to use a shield skill.
I think using the shield just before the boss attacks you is perfect instead of having it on the whole fight.
Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.
Most people aren't that good, so shield up and kill it.
ZERGBADEXTERMINATION wrote: »Oh look Sorc's who have been crutching on the same build for 2 years that takes no skill to run will now endure a learning curve on how to play a skilled setup. Zergbad will be there for this learning curve!
