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Sorcerer - Wards Dark Brotherhood

  • covenant_merchant
    covenant_merchant
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    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....


    You didn't just compare sorcs to stamblades after the patch went live.
    Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.

    Also, try comparing your class passives with sorc ones.
    Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.
  • Anti_Virus
    Anti_Virus
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    kasa-obake wrote: »
    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....


    You didn't just compare sorcs to stamblades after the patch went live.
    Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.

    Also, try comparing your class passives with sorc ones.
    Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.


    I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.

    Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)

    Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.
    Power Wealth And Influence.
  • TARAFRAKA
    TARAFRAKA
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    kasa-obake wrote: »
    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....


    You didn't just compare sorcs to stamblades after the patch went live.
    Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.

    Also, try comparing your class passives with sorc ones.
    Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.


    I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.

    Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)

    Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.

    OK if you CHOOSE not to slot some of not only your classes but the games BEST mitigation/defense abilities, then that's bizarre but you at least HAVE them. Multiple choices too.
    Rune prison? Stop it. High cost, even at 501 cp and people break it immediately. We have no unbreakable fear like you do.
    Streak? The cost stacks if used in 4 seconds and continues up to where you could use your entire Magick poop trying to escape a zerg.
    Punishment for retreating. Sorcs are the only class that is punished for using a skill back to back. Only class in the entire game!
  • covenant_merchant
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    Stamplars have rune focus, reducing their damage done by 8% and healing done by 8%. + it procs major mending, increasing healing done by 25%, and they have purifying ritual to cleanse dots, curses whatever. Also they have a passive increasing effectiveness of block, spell resistance etc. Stamplars are fine, man xD Mine has malubeth x2 in addition to all the aforementioned, and in all seriousness, I can defend my house for ages in 1vX.

    Rune prison is a useless skill since it breaks as soon as you do damage (imagine your fear breaking when you ulti the target --"). Daedric mines are really really expensive even with cost reduction and 5 seducer for example, and they won't protect you from ranged attacks. Also they do look quite silly in open world, unless you manage to place them behind a tree and hope that a nightblade will ambush in and not snipe/shieldbreak/poison inject/heavy attack/flying blade you from a distance.
    As for streak, yeah it does stun. Unfortunately, it has stacking costs too.

    All in all, stamblades do have better escape routes, and a better ability to survive out there, even when you don't slot all of the skills I've mentioned before.
    Also compare the roots: sorcs have encase, which works half the time and doesn't stack. Stam builds have bombard, which can make you rooted up to 120%, making it by far the most despicable yet effective skill to spam ever.

    So you can shieldstack but not go offensive or have a burst or flee effectively without completely draining your ressources.
    Regarding resource management too, as a stam build, you can rolldodge and cc break far more often, whereas one mistake on a mana sorc, and you find yourself unable to cc break and getting rekt. Because lets face it, shields might be uncritable, but they are ridiculously fast to take down if the target doesn't spam-reapply them.
  • Bramir
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    I tried playing in Cyrodil for a couple hours last night without using sorcerer wards until I expected to get hit. Between the lag and animation time, I rarely even got it off before I died. This is stupid, and since my V2 NB just got power leveled beyond belief, there will be one less sorcerer being played, and yet another member of the mob of NBs.

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.
    Edited by cosmic_niklas_93b16_ESO on June 1, 2016 1:16PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Bramir
    Bramir
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    Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.

    Were you the one that stole the devs bicycles? Give them back please...
  • covenant_merchant
    covenant_merchant
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    Follow-up to why stamblades NBs > sorcs in all aspects : now that you have a physical damage ulti, it's ridiculously easy to kill someone in one rotation. You just fear the sorc once his shields are low, and do your incap strike - SA combo. That's it.
    Inb4 the patch, you could do the same as a sorc, with timing your deto, curse, frags and dawnbreaker.
    Now you cannot, which leaves you trying to put pressure on your opponent, and even that sucks when you've got to go defensive and reapply shields every 6 seconds. Basically sorc fights just got a lot more long and boring and full of shieldstacking and minecamping (which is quite useless if not used properly).
  • Anti_Virus
    Anti_Virus
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    TARAFRAKA wrote: »
    kasa-obake wrote: »
    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....


    You didn't just compare sorcs to stamblades after the patch went live.
    Don't forget that you also have shuffle or double take, which notably increases your survivability and for shuffle, removes snares, fear - which is by far the best CC in game and can give you tine to heal up and go at it again, shade to escape from tense situations, and kite the enemies indefinitely if you know how to play. Oh and what was it? Cloak.. with no increasing costs.

    Also, try comparing your class passives with sorc ones.
    Point is not only the shields' duration in combat, it's the lack of burst damage that goes with it.


    I didn't compare NBs to Sorcs as a class I just use an example to compare how the classes act defensively. A meduim armor templar will stilll have to spend stam to mitigate dmg and doesn't have the tools that a NB has.

    Wow I became oblivious to those skills, yes they do give good mitigation however not everyone slots them (I don't)

    Sorcs also have good CC skills Daedric mines, rune prison streak should be good enough in combat against others.

    OK if you CHOOSE not to slot some of not only your classes but the games BEST mitigation/defense abilities, then that's bizarre but you at least HAVE them. Multiple choices too.
    Rune prison? Stop it. High cost, even at 501 cp and people break it immediately. We have no unbreakable fear like you do.
    Streak? The cost stacks if used in 4 seconds and continues up to where you could use your entire Magick poop trying to escape a zerg.
    Punishment for retreating. Sorcs are the only class that is punished for using a skill back to back. Only class in the entire game!

    You forgot to mention mines although @kasa-obake mentioned that already.

    Rune prison(although a weak CC) can be use with great use if you take the morph that places it on yourself or startles most melee builds.

    I'll never understand the streak nerf it was unsessicary yet gap closers get buffed every update. I play magsorc an believe me I hate runing from a zerg an having my magic pool gone while the brain dead dk is spamming crit rush over and over with no punishment.

    I think sorcs will be fine in pvp since shields don't last longer than 6sec anyways but in pve this is where the problem lies.
    Power Wealth And Influence.
  • covenant_merchant
    covenant_merchant
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    Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.

    Wow, okay. This goes a bit too far, and is also quite wrong. Sorc in PVE are still op as hell and able to pull 40k damage. They just suffer when it comes to complete solo content due to surge and shield nerfs but all in all, in a group they're still awesome damage dealers..
    Also stam sorc got buffed in PVE with all the fighters guild, dual wield changes. Who cares if you heal yourself less when you can now pull so much more damage (rearming trap doing physical damage, weapon damage increased per fighters guild ability slotted (evil hunter), endless Hall, or whatever that Volley morph is called doing phys dmg, dawnbreaker, flurry, rendering slashes...).

    And sorc in group PVP still works out nicely. For instance, using valkyn + winterborn + negate. Or for a stam sorc, steel tornado + hurricane (and see enemies implode around you).

    For my part, I'm crying because sorc is rendered superfluous when encountered alone.
    So unless you can actually evidence why sorc is *** in group play, your comment is quite extreme and offensive xD
    Edited by covenant_merchant on June 1, 2016 1:33PM
  • OGLezard
    OGLezard
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    Yea i jusy got done pvping for the last 3 hours....i dont run fotm sorc build, i use my ice mage. Shields were my ONLY line of defense and now it is useless. Been playing this same sorc since early access and only played sorc during beta phases.

    Really sad to say, but my sorc isofficially going to collect dust until the next major dlc. Time to dust off estnarto, my magblade since he went from vr1 to max level :)
  • Anti_Virus
    Anti_Virus
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    kasa-obake wrote: »
    Stamplars have rune focus, reducing their damage done by 8% and healing done by 8%. + it procs major mending, increasing healing done by 25%, and they have purifying ritual to cleanse dots, curses whatever. Also they have a passive increasing effectiveness of block, spell resistance etc. Stamplars are fine, man xD Mine has malubeth x2 in addition to all the aforementioned, and in all seriousness, I can defend my house for ages in 1vX.

    Rune prison is a useless skill since it breaks as soon as you do damage (imagine your fear breaking when you ulti the target --"). Daedric mines are really really expensive even with cost reduction and 5 seducer for example, and they won't protect you from ranged attacks. Also they do look quite silly in open world, unless you manage to place them behind a tree and hope that a nightblade will ambush in and not snipe/shieldbreak/poison inject/heavy attack/flying blade you from a distance.
    As for streak, yeah it does stun. Unfortunately, it has stacking costs too.

    All in all, stamblades do have better escape routes, and a better ability to survive out there, even when you don't slot all of the skills I've mentioned before.
    Also compare the roots: sorcs have encase, which works half the time and doesn't stack. Stam builds have bombard, which can make you rooted up to 120%, making it by far the most despicable yet effective skill to spam ever.

    So you can shieldstack but not go offensive or have a burst or flee effectively without completely draining your ressources.
    Regarding resource management too, as a stam build, you can rolldodge and cc break far more often, whereas one mistake on a mana sorc, and you find yourself unable to cc break and getting rekt. Because lets face it, shields might be uncritable, but they are ridiculously fast to take down if the target doesn't spam-reapply them.

    Lol I forgot about the templar house yeah their house os well protected at times.

    Bombard only snares for 40% unless you have a group spsmming it, I play an Archer NB and bombard is expensive to spam. Sorry that archers spam it but we have no other good group skill like other weapon skill lines.

    Now stam builds can roll and break free more but again we use that same resource pool for offense and unless you encounter a stam build with 3.5k stam regen(low dmg sustain build) they are easy to kill just drain their stam through constant pressure. Not all skills can be dodged either so make use of AoEs. I thinks shields qill be fine since they don't last long but again like I said above in PVE this is where most sorcs vent their frustration.
    Power Wealth And Influence.
  • covenant_merchant
    covenant_merchant
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    Nah man, if you have one guy pressing bombard 2 or 3 times in a row, you're rooted over 100%. As in, you cannot even roll dodge or move. This is actually a known issue. You don't need a bowtard squad to perma root someone, just one little one-button wonder.

    And problem is not the shields per se. It's the shields in conjunction with everything else: as in insane loss of damage due to the deto + dawnbreaker changes.

    Making use of AOE. Right, wall of elements works well with winterborn + valkyn set, this is true, gotta give you that.
    Liquid lightning in PVP is cute but ultimately ineffective, and pulsar works well only when you're in a group.

    Sorc is not nerfed in group play, it's nerfed for all solo players. Seriously, ever seen someone spamming pulsar in 1vX ? It's the cutest stuff ever.

    And sustaining a stam pool is actually easier. Especially now with the well-fitted trait changes.

    But yeah, main point is bombard root does stack. Which is a nightmare.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    kasa-obake wrote: »
    Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.

    Wow, okay. This goes a bit too far, and is also quite wrong. Sorc in PVE are still op as hell and able to pull 40k damage. They just suffer when it comes to complete solo content due to surge and shield nerfs but all in all, in a group they're still awesome damage dealers..
    Also stam sorc got buffed in PVE with all the fighters guild, dual wield changes. Who cares if you heal yourself less when you can now pull so much more damage (rearming trap doing physical damage, weapon damage increased per fighters guild ability slotted (evil hunter), endless Hall, or whatever that Volley morph is called doing phys dmg, dawnbreaker, flurry, rendering slashes...).

    And sorc in group PVP still works out nicely. For instance, using valkyn + winterborn + negate. Or for a stam sorc, steel tornado + hurricane (and see enemies implode around you).

    For my part, I'm crying because sorc is rendered superfluous when encountered alone.
    So unless you can actually evidence why sorc is *** in group play, your comment is quite extreme and offensive xD

    How about just about no group utility at all while at best doing similar damage to other classes? We get 3% crit chance, that's it, lol. Why take a sorc when all other classes can do similar dps while doing more for the group?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Lucky28
    Lucky28
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    GRYM.LOCKE wrote: »
    Hardened ward should be 12 seconds
    Empowered Ward should be 15-16 seconds

    But what do I know it not like " I have been playing Sorcerer since Day Dot"

    kinda hoped my suggestion with Bastion would land but guess not.

    Actually i think the duration for hardened ward should be 20 seconds and the duration for empowered ward, 20 seconds.

    this 6 - 10 second duration BS is an inconvenience that makes the class less fun to play and nothing else. the surge change is the change that really *** the class on the level of effectiveness.
    Oh look Sorc's who have been crutching on the same build for 2 years that takes no skill to run will now endure a learning curve on how to play a skilled setup. Zergbad will be there for this learning curve!

    coming from someone who runs a 1 shot gank build......

    though it is funny watching you try your hardest to scurry away after you fail.
    Edited by Lucky28 on June 1, 2016 1:56PM
    Invictus
  • Brrrofski
    Brrrofski
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    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....

    Not really. Medium armor gives more resistant light.

    You probably have shuffle on.

    Everytime to use suprise attack, fear, cloak your resistances are up by 5k.

    Stam NBs are flat out broke, they have no weakness. Nothing.
  • covenant_merchant
    covenant_merchant
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    kasa-obake wrote: »
    Yeah, I played a sorc since beta, and now the sorc class is dead. There's 3 classes in the game now and a pile of something I will never group with this patch, will just kick them as they're a liability to the group at best.

    Wow, okay. This goes a bit too far, and is also quite wrong. Sorc in PVE are still op as hell and able to pull 40k damage. They just suffer when it comes to complete solo content due to surge and shield nerfs but all in all, in a group they're still awesome damage dealers..
    Also stam sorc got buffed in PVE with all the fighters guild, dual wield changes. Who cares if you heal yourself less when you can now pull so much more damage (rearming trap doing physical damage, weapon damage increased per fighters guild ability slotted (evil hunter), endless Hall, or whatever that Volley morph is called doing phys dmg, dawnbreaker, flurry, rendering slashes...).

    And sorc in group PVP still works out nicely. For instance, using valkyn + winterborn + negate. Or for a stam sorc, steel tornado + hurricane (and see enemies implode around you).

    For my part, I'm crying because sorc is rendered superfluous when encountered alone.
    So unless you can actually evidence why sorc is *** in group play, your comment is quite extreme and offensive xD

    How about just about no group utility at all while at best doing similar damage to other classes? We get 3% crit chance, that's it, lol. Why take a sorc when all other classes can do similar dps while doing more for the group?

    Uhm, and how does that make sorc worse than other classes in a group?
    In PVE sorc dps is still op, if you know how to play it. And while having a mana nb on board to off-heal with sap essence for instance is always nice, it's just an added bonus. If you chose not to roll with sorcs in pve just because of their class, regardless of skill and actual dps output, you are one poor excuse for a player.

    Sorc in pvp group play has negate, which given the changes (unbreakable, damage, yadda yadda), should make having at least one a must-have on a raid. Also healing wards, which provide nice healing while scattering/retreating. They can also slot purge if your team is rolling without a healer, and having deto in a group fighting against groups is still useful.

    Edited by covenant_merchant on June 1, 2016 2:05PM
  • Aisle9
    Aisle9
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    Grao wrote: »
    Aisle9 wrote: »
    So...

    I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.

    A couple of questions/doubts I have, though:

    1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?

    2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?

    3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?

    4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.


    All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.

    1) Tanking is not building up strong defenses, but properly managing resources. Stacking shields is extremely expensive and Tanks don't have enough resources to maintain shields up a 100% of the time, On top of that sorcerers have very few spells that help with resource management as Exchange is still very much a useless spell, worse even, the class lacks heals that aren't tied to pets or silly proc mechanics such as Crits (not a reliable heal for tanking).

    2) THe lack of a spammable is a huge issue. Because of it sorcerers are forced to main hand a Fire Destruction Staff while other classes have different choices. Why is that a problem? First it obliterates build diversity, but worse, because sorcerer passives give no advantages to fire at all, the kit we are allowed to build is disconnected at best. The better idea would be for sorcerers to have a spammable of their own, thus releasing us to use any other weapon in our main slot while keeping a Lightning Staff in the back bar for DoT/ AoEs. (The reason we cant use Lightning Staff in our main weapon slot is because its light and heavy attacks are bugged and lose too heavily in DPS to a fire staff).

    3) The shield nerf per say doesn't make playing a sorcerer less fun. It is the shield nerf coupled with the changes to Surge plus no beneficial changes for the class that result on 'less fun'. Try to understand, previous to this patch the only thing sorcerers did well was survive battles on their own, so we could do well in VMA and questing, etc... Now, with our survivability shot, with nerfs to an already lackluster DPS and rigid builds plagued by toggles that don't even have an active element to it and are essentially passives, there is very little left in a sorcerers bag of tricks... THe class simply feels empty.

    4) There are different forms of defenses, sorcerers had shields, other classes have a number of good heals, strong mitigations, etc... You as a nightblade have Veil, which is a extremely powerful and useful Ultimate. Sorcerer Ultimates aren't nearly as useful, our only utility ultimate, Negate, was heavily nerfed thanks to its uses in PvP and even though it was buffed this patch, it is still too weak when compared to Veil, Nova or even Barrier.

    Eh... tanking is also a bit about building up strong defenses, but I get what you mean.

    Alright, thanks
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  • Anti_Virus
    Anti_Virus
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    Brrrofski wrote: »
    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....

    Not really. Medium armor gives more resistant light.

    You probably have shuffle on.

    Everytime to use suprise attack, fear, cloak your resistances are up by 5k.

    Stam NBs are flat out broke, they have no weakness. Nothing.

    Wrong if you refuse to use detect pots or slot an AoE that's your problem. Hell Radiant mage light makes you take 50% LESS dmg from crit strikes from stealth and also give you detection.

    1.) LA gives more Spell Resistance than medium and if you really wanted to you can fix the physical resistance problem by CP points in Light Armor.

    2.) I don't use shuffle, 20% dodge chance is not worth the 3100 stamina cost for me since It barely works in my favor, the only reason I would even use shuffle is for the snare removal but gap closers snare you regardless so F**k it.

    3.) Comparing passives has nothing to do with active defense

    Sounds like you need to adapt and L2P like the time they nerfed dodge roll/block
    Edited by Anti_Virus on June 1, 2016 2:18PM
    Power Wealth And Influence.
  • Dracan_Fontom
    Dracan_Fontom
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    Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.
  • Didaco
    Didaco
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    What I'll always say is: if the problem is shield stacking, work on a solution for shield stacking. That one alone, no other fancy way to make it feel different.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.

    Or we can just stop playing and paying zenimax to make *** decisions and incompetence that ruins classes. :)
    Edited by cosmic_niklas_93b16_ESO on June 1, 2016 2:23PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • covenant_merchant
    covenant_merchant
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    Stop complaining and go play, the more you hate on this change the less time you will have to actually adapt to it.

    Meh, there is change, and there is this. Basically what zos did with mana sorcs this patch is lighting their cute little puppy on fire in front of them, force them to watch the burning inferno, and then eat the charred remains.
  • Burning_Talons
    Burning_Talons
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    Oh look sorcs actually require brain cells to excel boohoo
  • Averya_Teira
    Averya_Teira
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    Uviryth wrote: »
    - Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    - Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Come on guys, not that again. Eough with the 6second-buffs!
    I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....

    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    It's really annoying for PvE sorcs.... In PvP your ward won't even last the 8 seconds.
  • Lucky28
    Lucky28
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    Oh look sorcs actually require brain cells to excel boohoo

    spoken like someone who doesn't know what the *** they're talking about.
    Invictus
  • covenant_merchant
    covenant_merchant
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    Seriously, how come there are so many "omg shields. How will i protect my glorious body now" threads, but only a few mention that sorcs have lost so much build diversity with the loss of DBOS, webs, and deto. Basically, you're either reduced to mine and atro camping, or overload spamming with your pet circus.
    Or wait, you can be a healing springs/combat prayer/purge *** and play with negate bubbles in a group.
  • Dracan_Fontom
    Dracan_Fontom
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    Or we can just stop playing and paying zenimax to make *** decisions and incompetence that ruins classes. 

    In all seriousness, you don't have to pay them. It is free to play. Don't buy dlcs or vanity items or ESO plus. If you pay, then that sounds like a personal problem.
  • Wrathmane
    Wrathmane
    ✭✭✭
    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    I agree 100% I mean if my shields last more than 6 seconds I really don't need them anyways. The only impact it really has is if you buff with them as your charging into battle..... They are now a bit of a oh S*^T ability now, which is what they should be IMO.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Oh look sorcs actually require brain cells to excel boohoo

    More like sorcs get even more shoved into the playstyle you hate fighting. Yeah, good job Zenimax for making every single sorc do what the other classes hates about them.
    Edited by cosmic_niklas_93b16_ESO on June 1, 2016 2:37PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
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