Add poison damage to the passive. Not change fire to poison. And there's a LOT more dunmer DKs than argonian DKs.Refuse2GrowUp wrote: »change the fire dmg buff to poison
Add poison damage to the passive. Not change fire to poison. And there's a LOT more dunmer DKs than argonian DKs.Refuse2GrowUp wrote: »change the fire dmg buff to poison
Bigevilpeter wrote: »No it ddoesnt make sense lorewise and it also is a good change that you're not forced to play dunmer for DK.
It does suck for current Stam DK Dunmers, but its overall better for the game
What about qq that you produce yourself? Funny argonian boySilver_Strider wrote: »Argonians used to have this AMAZING potion passive that increased the effectiveness of potions that stacked with the NB's for a nice 45% potion effectiveness increase. That was changed for the worse.
All I hear is QQ right now.
What about qq that you produce yourself? Funny argonian boySilver_Strider wrote: »Argonians used to have this AMAZING potion passive that increased the effectiveness of potions that stacked with the NB's for a nice 45% potion effectiveness increase. That was changed for the worse.
All I hear is QQ right now.
It's still a qq. Go create your own tread and shred your crocodile tears there.Silver_Strider wrote: »My reason to QQ is far more justified than a yours.
It's still a qq. Go create your own tread and shred your crocodile tears there.Silver_Strider wrote: »My reason to QQ is far more justified than a yours.
Or in the swamp i dunno
Refuse2GrowUp wrote: »I think it is a bad idea to change the Dunmer passives. It is already one of the best races in the game. It doesn't need buffing, and it certainly is going to *** a LOT of players off if they change the fire dmg buff to poison or something else.
If anything, I think they should give argonians a universal stats buff, similar to Dunmer's, and a poison dmg buff, again similar to Dunmer's. It would make sense for Argonians to have a natural buff for poison dmg and, from what others have said, it would fit lore. Plus, it would finally make Argonians useful for something other than RP and scaled clothing.
Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.what makes Dunmer so special that if a change to a single class warrents their passives to receive a buff?
Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.what makes Dunmer so special that if a change to a single class warrents their passives to receive a buff?
It will be ok for Zos to add poison bonus to argonians or whomever they deem worthy when race change option is already availiable. But for now dunmer DKs deserve this since they suffer from fire to poison change.
WhiteNoiseMaker wrote: »Wah. Wah. Wah.
No. Dunmer don't 'deserve' anything, nor are they owed anything just because their Racial Passives; which are still fully functional and haven't been gimped; no longer give them Min-Maxed benefits as Dragonknights. If you want to make up the shortfall, respec your Champion Points.
New stamina changes to the DKs are totally awsome, poison damage and all, but my dunmer passives only work on fire damage, which is not cool.
What i'm offering is pretty much in line with game lore, as dunmers are well known as poisoners (Remember "A Game At Dinner" and King Helseth from Morrowind? That's what i'm talking about). So, please change dunmer passive to increase poison damage as well as fire. This way dunmers will be nice choise for stamina DKs as well as magicka.
Justice31st wrote: »Why do you think the race Dunmer gets special treatment over everyone elses?
Go ahead and read this several times till you get it.Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.
I have stamina.Justice31st wrote: »You still have magicka DK either way. QQ