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Change to the Dunmer passives to be more in line with new Dragon Knight changes

Witar
Witar
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New stamina changes to the DKs are totally awsome, poison damage and all, but my dunmer passives only work on fire damage, which is not cool.
What i'm offering is pretty much in line with game lore, as dunmers are well known as poisoners (Remember "A Game At Dinner" and King Helseth from Morrowind? That's what i'm talking about). So, please change dunmer passive to increase poison damage as well as fire. This way dunmers will be nice choise for stamina DKs as well as magicka.
Edited by Witar on April 25, 2016 10:37PM
It cannot be seen, cannot be felt,
Cannot be heard, cannot be smelt,
It lies behind stars and under hills,
And empty holes it fills,
It comes first and follows after,
Ends life, kills laughter.
  • tinythinker
    tinythinker
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    Don't see it happening unless they redo the whole racials thing from top to bottom. Dunmer will still be really good for magicka DKs, but other races will be much better for stam DK now. Once the barber shop comes in those who want to min-max can swap to Bosmer or something.
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  • Refuse2GrowUp
    Refuse2GrowUp
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    I think it is a bad idea to change the Dunmer passives. It is already one of the best races in the game. It doesn't need buffing, and it certainly is going to *** a LOT of players off if they change the fire dmg buff to poison or something else.

    If anything, I think they should give argonians a universal stats buff, similar to Dunmer's, and a poison dmg buff, again similar to Dunmer's. It would make sense for Argonians to have a natural buff for poison dmg and, from what others have said, it would fit lore. Plus, it would finally make Argonians useful for something other than RP and scaled clothing.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
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    CP160 Stam DK
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    EP Loyalist
  • Suru
    Suru
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    I'm a little salty making a dunmer DK for the the stam fire morphs as a stamina build. Being poison will probably do more damage with CP changes but what gets me is that if I continue with stamina, a whole racial passive is completely useless. They took away fire from Scorched earth and the two Flame DoT's which are part of a stam DK's rotation. Meh.


    Suru
  • Bigevilpeter
    Bigevilpeter
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    No it ddoesnt make sense lorewise and it also is a good change that you're not forced to play dunmer for DK.

    It does suck for current Stam DK Dunmers, but its overall better for the game
  • Witar
    Witar
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    change the fire dmg buff to poison
    Add poison damage to the passive. Not change fire to poison. And there's a LOT more dunmer DKs than argonian DKs.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Witar wrote: »
    change the fire dmg buff to poison
    Add poison damage to the passive. Not change fire to poison. And there's a LOT more dunmer DKs than argonian DKs.

    Yup, I am a Dunmer DK (magicka) and Imperial DK (stam).

    The Imperial will be a full time tank and I will level a new toon as a dd Stam DK. I still think Argonians make more sense, and race changes will be offered in the (hopefully near) future.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Witar
    Witar
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    It will be ok for Zos to add poison bonus to argonians or whomever they deem worthy when race change option is already availiable. But for now dunmer DKs deserve this since they suffer from fire to poison change.

    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • ZoM_Head
    ZoM_Head
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    No it ddoesnt make sense lorewise and it also is a good change that you're not forced to play dunmer for DK.

    It does suck for current Stam DK Dunmers, but its overall better for the game

    And lore wise Tamriel never saw a poison class/tree or even a dragon.

    Lore changes, just like MOL new Khajiiti Lore.

    + for additional poison passives for dark elf.
    mDKs still need a lot of love!
  • AlexHo1982
    AlexHo1982
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    Sadly it is too late now, but I believe they really should have updated the Dunmer passives to reflect the changes. Without doing so, they basically reduced the effectiveness for this race, which already mostly benefitted from a single class.

    + for additional poison passives for dark elf.
  • Silver_Strider
    Silver_Strider
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    You poor things, losing your fire buff to your damage.

    Tough.

    Argonians used to have this AMAZING potion passive that increased the effectiveness of potions that stacked with the NB's for a nice 45% potion effectiveness increase. That was changed for the worse.

    Your race is fine, you still have 6% increase in stamina and instead of a the mild increase to fire you had, you have a far greater buff from CP anyways so it's not like you became completely a joke in the department either.

    Complain when you have a valid reason too. All I hear is QQ right now.

    Argonian forever
  • Witar
    Witar
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    Argonians used to have this AMAZING potion passive that increased the effectiveness of potions that stacked with the NB's for a nice 45% potion effectiveness increase. That was changed for the worse.

    All I hear is QQ right now.
    What about qq that you produce yourself? Funny argonian boy :)
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Silver_Strider
    Silver_Strider
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    Witar wrote: »
    Argonians used to have this AMAZING potion passive that increased the effectiveness of potions that stacked with the NB's for a nice 45% potion effectiveness increase. That was changed for the worse.

    All I hear is QQ right now.
    What about qq that you produce yourself? Funny argonian boy :)

    My reason to QQ is far more justified than a yours.
    Right now Dunmer is a good reason for anything, Stamina or Magic. Argonian are not.
    You complain that the fire passive is useless on a Stam DK, I counter that swim speed is useless 99% of the time.

    Really, where is your justification to QQ?
    Argonian forever
  • Witar
    Witar
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    My reason to QQ is far more justified than a yours.
    It's still a qq. Go create your own tread and shred your crocodile tears there.
    Or in the swamp i dunno ;) Your swim passive will work there just fine.
    Edited by Witar on May 31, 2016 1:44PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Silver_Strider
    Silver_Strider
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    Witar wrote: »
    My reason to QQ is far more justified than a yours.
    It's still a qq. Go create your own tread and shred your crocodile tears there.
    Or in the swamp i dunno ;)

    Nah, I prefer to QQ whenever it's justified and there are plenty of threads about Argonians that I've already contributed in already. I just don't see much reason to complain in this regard because of a change that is really more helpful to the majority and isn't even that bad to the minority.
    Argonian forever
  • DaveMoeDee
    DaveMoeDee
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    I think it is a bad idea to change the Dunmer passives. It is already one of the best races in the game. It doesn't need buffing, and it certainly is going to *** a LOT of players off if they change the fire dmg buff to poison or something else.

    If anything, I think they should give argonians a universal stats buff, similar to Dunmer's, and a poison dmg buff, again similar to Dunmer's. It would make sense for Argonians to have a natural buff for poison dmg and, from what others have said, it would fit lore. Plus, it would finally make Argonians useful for something other than RP and scaled clothing.

    It is possible that buffing poison through racials is too OP. ESO seemed to consider racial alchemy buffs OP in the past.

    But Dunmer previously had a damage buff on their DK stamina morphs. They lost that. So a poison buff can make sense considering their lore and their past buffs. The problem is just that poison is a lot more common now and the buff would be a much bigger benefit.

    Fortunately, my Dunmer is my magicka DK.
  • Farorin
    Farorin
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    Dunmer DKs can just respec to magicka, problem solved. It is more loreffriendly for them to use fire/magicka than poison anyway.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Dunmer don't have increased fire damage so they can be Dragonknights, as far as I'm aware.

    Why give them increased poison damage? You say it would make them a "nice choice" as stamina DK, I'm sure a lot of the races would like this passive to make their race a "nice choice".
  • Farorin
    Farorin
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    Also, why the hell should their racial passives be changed specifically for DK anyway? what makes Dunmer so special that if a change to a single class warrents their passives to receive a buff? Especially considering other classes out there are in sore need of it far more.
  • Witar
    Witar
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    Farorin wrote: »
    what makes Dunmer so special that if a change to a single class warrents their passives to receive a buff?
    Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.
    Edited by Witar on May 31, 2016 3:23PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • susmitds
    susmitds
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    Witar wrote: »
    Farorin wrote: »
    what makes Dunmer so special that if a change to a single class warrents their passives to receive a buff?
    Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.

    If you don't want things to change, don't play an MMO. And don't expect the optimal combinations to remain the same.
  • Anhedonie
    Anhedonie
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    No. Wait for barber shop.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    Wah. Wah. Wah.

    No. Dunmer don't 'deserve' anything, nor are they owed anything just because their Racial Passives; which are still fully functional and haven't been gimped; no longer give them Min-Maxed benefits as Dragonknights. If you want to make up the shortfall, respec your Champion Points.
  • WillhelmBlack
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    That's lore of Elder Scrolls. Re-roll magicka if you want fire or re-roll a redguard if you need to min max for a stamina build.
    PC EU
  • AlexHo1982
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    Poison Knights are not lore of Elder Scrolls as far as I am concerned. And nobody here was stating that other classes (Nords and Argonians mostly) don't need buffs. Still, worsening any given race-class synergy later on, without having had an imbalance that needed to be addressed is pretty bad. Skills can be exchanged in builds, the race is fixed. Well, until they give you probably the option to pay real money to change it...
  • Jar_Ek
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    Unfortunately zos have form on breaking race class synergies and they rarely change these.. Argonian Nightblade thirsty builds died over night when they changed the original potion passives. Do I feel for stamina DKs losing a fire synergy? Yes. Do I think it needs or will be changed? No.
    Edited by Jar_Ek on June 2, 2016 10:33AM
  • Septimus_Magna
    Septimus_Magna
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    You will do more dmg on your Dunmer stamDK in the DB update than you did in the TG update.

    Other races (Khajiit, Redguard, Imperial etc) might be a bit better but the difference is not be that huge.
    PC - EU (AD)
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  • Lynx7386
    Lynx7386
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    Witar wrote: »
    It will be ok for Zos to add poison bonus to argonians or whomever they deem worthy when race change option is already availiable. But for now dunmer DKs deserve this since they suffer from fire to poison change.

    Anyone who chose their race based purely on the racials being overpowered doesn't deserve anything.

    Give the poison damage to argonians. There is absolutely no reason for one race to have a complete advantage over all others for any particular class.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Wah. Wah. Wah.

    No. Dunmer don't 'deserve' anything, nor are they owed anything just because their Racial Passives; which are still fully functional and haven't been gimped; no longer give them Min-Maxed benefits as Dragonknights. If you want to make up the shortfall, respec your Champion Points.

    Dunmer master race! We deserve everything, including all the argonian slaves we want. :D
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Justice31st
    Justice31st
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    Witar wrote: »
    New stamina changes to the DKs are totally awsome, poison damage and all, but my dunmer passives only work on fire damage, which is not cool.
    What i'm offering is pretty much in line with game lore, as dunmers are well known as poisoners (Remember "A Game At Dinner" and King Helseth from Morrowind? That's what i'm talking about). So, please change dunmer passive to increase poison damage as well as fire. This way dunmers will be nice choise for stamina DKs as well as magicka.

    Why do you think the race Dunmer gets special treatment over everyone elses? You still have magicka DK either way. QQ
    "The more you know who you are, and what you want, the less you let things upset you."
  • Witar
    Witar
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    Why do you think the race Dunmer gets special treatment over everyone elses?
    Witar wrote: »
    Because a lot of dk's picked dunmer race to get the fire damage bonuses. And now zos decides to change class to make those useless on stamina. Cmon, i'm not going to explain this simple truth to every slow kid who is unable to read upper posts.
    Go ahead and read this several times till you get it.
    You still have magicka DK either way. QQ
    I have stamina.

    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
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