CP is AIDS for this game. The feeling of character progression and customization is nice, but the raw mitigation and resource sustain stats that it gives you make PvP too forgiving in my opinion.
CP is AIDS for this game. The feeling of character progression and customization is nice, but the raw mitigation and resource sustain stats that it gives you make PvP too forgiving in my opinion.
This - right here - is the crux of the issue. People ball up in zergs of 20+ and have ridiculous amounts of healing and sustain. This only works on the CP campaigns. In non CP small man groups that are properly co-ordinated (by small I mean relatively small 6-12 say compared to the 20+ I see regularly on Haderus when I visit) can absolutely roll over the mindless zergs that are spamming springs, mutagen, proxy from stam builds and spinning to win with bombard spam coming out of every corner and orifice. On the CP campaigns those exact 20 man groups can basically just roll around endlessly with no potential for anything but minimal loss unless they encounter a force that is the same or equal size and equally co-ordinated.
I just wish more people would try out the non CP campaign for veterans and find out what it's like to play the game when you actually have to think and not make mistakes or you will die. It seems to me that on the CP campaigns (aside from the 1vX crowd) there is a TON of mindless spamming and not a care in the world about resource management and timing.
Likely it will be Blackwater with no CP and levels up to 49 and Azuras with no CP and everyone welcome.Roehamad_Ali wrote: »In short , how do they make a Non CP campaign above level 49 if CP is the only thing left to identify level ?
Can they do that ?
Likely it will be Blackwater with no CP and levels up to 49 and Azuras with no CP and everyone welcome.Roehamad_Ali wrote: »In short , how do they make a Non CP campaign above level 49 if CP is the only thing left to identify level ?
Can they do that ?
CP is AIDS for this game. The feeling of character progression and customization is nice, but the raw mitigation and resource sustain stats that it gives you make PvP too forgiving in my opinion.
This - right here - is the crux of the issue. People ball up in zergs of 20+ and have ridiculous amounts of healing and sustain. This only works on the CP campaigns. In non CP small man groups that are properly co-ordinated (by small I mean relatively small 6-12 say compared to the 20+ I see regularly on Haderus when I visit) can absolutely roll over the mindless zergs that are spamming springs, mutagen, proxy from stam builds and spinning to win with bombard spam coming out of every corner and orifice. On the CP campaigns those exact 20 man groups can basically just roll around endlessly with no potential for anything but minimal loss unless they encounter a force that is the same or equal size and equally co-ordinated.
I just wish more people would try out the non CP campaign for veterans and find out what it's like to play the game when you actually have to think and not make mistakes or you will die. It seems to me that on the CP campaigns (aside from the 1vX crowd) there is a TON of mindless spamming and not a care in the world about resource management and timing.
There are 3 factions, so there needs to be at least 3 CP campaigns in order to abolish faction hopping on the same campaign again. That'd also spread out the population more, reducing the zergs. If anything I'd suggest adding that other CP campaign as well as removing the guest campaign option.