nope nothing wrong with it, sub for the bag.
FLuFFyxMuFFiN wrote: »NewBlacksmurf wrote: »ShedsHisTail wrote: »NewBlacksmurf wrote: »ShedsHisTail wrote: »NewBlacksmurf wrote: »ShedsHisTail wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »Tommy1979AtWar wrote: »This does sound like the case of buyers remorse. If you bought all the DLC's which are expensive. Why did you not just get ESO+. I can understand how you see this as unfair but to expect the devs to accommodate for your regret of spending all that money doesn't seem fair either.
Adding this as a ESO+ only perk is a great incentive to keep steady revenue flow into the game. Which benefits everyone as a whole. And quite frankly if you have the money to blow on all the DLC's and then some more store content. You have the money to buy a sub plan.
I think it's more of a feeling of being scammed by Ubizo$, they sold the B2P model under the advertisement of "no subscription required", naturally one would assume that any perks or extras given for subscribing would also be offered for sale under the B2P model too.
"No subscription required" does not mean that benefits would not be made available to subscribers. You can play the game without a subscription can you not? No scam is in operation here.
Other perks for subscribing or at least an alternative are offered for sale in the crown store are they not?
Yes you have alternatives in game for craft bags. Its called crown bank/bag store upgrade. Ive got like 160 bag on each of my 8 toons and around 170-ish bank slots I think off the top of my head. I just need more space because im a hoarder and still have some v1-v15 gear pieces in game lol. If you are not a hoarder like me, you can easily make do with the allowable bank slots. If anything, you should be arguing for REMOVAL of bank cap. That way you can upgrade to your hearts content. You might get more traction and support even from ESO+ members this way. Begging for the bag is not gona make it happen.. At least in the near future. Devs have been very vocal and clear on that. Their answer to the question about whether craft bag was for ESO+ only was like literally just one word: YES.
I've stated before in earlier threads and polls that I'd be happy with the removal of bank caps.
I don't care either way about the craft bags I was simply putting forth an opinion of how people who were sold the B2P model maybe feeling scammed, if B2P customers are no longer needed then that's fine by me as Ubizo$ obviously no longer need my cash for further development of the game.
I dont get it... When I go to a club to drink and don't get to sit at the VIP table or get free special VIP drinks I don't whine about it... Im happy with just being able to have a good time and buy what my money can get me... That dosent mean the club dosent want my money... It just means they are "encouraging" me to get a VIP membership since I spend a lot of time there anway...
from what I can see you guys are the only ones whining, I've bought all the dlcs and supported the game so why would I subscribe now to rent what I already own?... it would be like the club in your ridiculous analogy selling you a drink then charging you again for the privilige of drinking it.
You're not paying rent on what you already own. You will still own that. You will be paying rent on future content which hasn't been released yet.
Why is this so hard to grasp? It's not a loyalty reward for past behavior, it's an incentive for future behavior.
@ShedsHisTail
Actually we are paying rent for access to something we already own.
see thats the whole point of value for some vs. no-value for others.
-ESO Plus gives
-DLC access
-more exp
-more gold
-reduces research time
-Those of us who buy instead of subscribe'
-own the DLC
-have EXP scrolls or potions
-can still gain gold
-may be done researching
*We are paying to rent something we already own* so that analogy is spot on.*
You've lost me.
How does listing features have anything to do with the principles of rent vs own?
@ShedsHisTail
Listing what is offered in ESO PLus (rented) and comparing those to what is purchase via crowns (owned) is the whole point of earlier comments.
I'm showing you that what those who buy crowns to buy the items that give the same features and functions as the ESO benefits are not seeing value because they already purchased the benefits.
If that doesn't make sense, perhaps it explains why you disagree or don't understand the feedback to offer the crafting bag outside of ESO Plus, in addition to keeping it offered as a (rental) via ESO Plus.
If you use ESO Plus and use those crowns to buy some of the benefits, the next renewal is of lesser value.
I see. You're replying to something I didn't say, that's why it doesn't make sense.
The previous poster said he didn't see the point of subscribing now and renting the things he already owns.
"I've bought all the dlcs and supported the game so why would I subscribe now to rent what I already own?... "
I was explaining that by adding a subscription he doesn't lose ownership of the things he already bought.
I'm not certain what you thought I was saying.
@ShedsHisTail
No, I believe my comment makes sense in context to your comment.
Tommy1979 made a comment about how the B2P model was sold under the no sub required
You replied "Why would you assume that?"
I used Tommy1979's analogy to reply to you because your comment asks "why" and that comment as well as others displays that you do not see ESO Plus as Tommy1979 describes it for those who choose to buy vs sub.
He was asking why Tommy1979 would assume subscriber benefits would also be purchasable in the crown store.
Personofsecrets wrote: »The idea behind subbing for many people has always been that people sub so that they can support the game, support developers making choices that they like, and help move the game to newer and cooler places.
Due to the XP bonus, but even more so now due to the extra inventory space, the subscription model is turning into one in which people feel the urge to sub for bonuses rather than the urge to sub to help others help the game.
That is where the issue lies. Any bonus tied to giving the game money is not only pay to win, but it is also a perversion of our societal values or morals because the bonuses, yes cause disparity between subs and non-subs, but also undermine the notions that build a donation base; being generous, supporting others, and guiding the development of the game via a subscription are those undermined notions.
Tommy1979AtWar wrote: »locking an increased bank space which has been repeatedly asked for behind a subscription pay wall has been construed by many as disingenuous and misleading when b2p customers were sold and chose to buy for whatever reason that particular model.
Hallothiel wrote: »This whole issue is so devisive it does neither 'side' any favours and frankly some of the attitudes shown leave a bad taste in the mouth. The whole debacle has left me less than enamoured with this game & its players, even more than all the PVE /PVP nerf rubbish that is one of the main whinges.
Same here @Hallothiel ... ZOS' actions (not just this, but others) have made me question the integrity of the future of ESO and the attitudes presented on this thread really makes me question if I want to be participate with this community much longer.
Hmm... ZOS better be thanking the Divines this is a TES game...
I sub because I want more *** than people that don't sub , nothing to do with donations or such ridiculous things.
Same reason I work , to make $$$$$$ , in no way shape or form is there any other reason.
rotaugen454 wrote: »Personofsecrets wrote: »The idea behind subbing for many people has always been that people sub so that they can support the game, support developers making choices that they like, and help move the game to newer and cooler places.
Due to the XP bonus, but even more so now due to the extra inventory space, the subscription model is turning into one in which people feel the urge to sub for bonuses rather than the urge to sub to help others help the game.
That is where the issue lies. Any bonus tied to giving the game money is not only pay to win, but it is also a perversion of our societal values or morals because the bonuses, yes cause disparity between subs and non-subs, but also undermine the notions that build a donation base; being generous, supporting others, and guiding the development of the game via a subscription are those undermined notions.
What? This is a business, and people pay for a product. What they choose to sell and what we choose to buy don't have anything to do with societal values or morals. I hope you are being sarcastic and that my sarcasm meter needs batteries.
Personofsecrets wrote: »I sub because I want more *** than people that don't sub , nothing to do with donations or such ridiculous things.
Same reason I work , to make $$$$$$ , in no way shape or form is there any other reason.
Hey, I don't care if things are P2W either, but if people are going to call for P2W, then I don't see why they should deny wanting P2W.
Personofsecrets wrote: »The idea behind subbing for many people has always been that people sub so that they can support the game, support developers making choices that they like, and help move the game to newer and cooler places.
Due to the XP bonus, but even more so now due to the extra inventory space, the subscription model is turning into one in which people feel the urge to sub for bonuses rather than the urge to sub to help others help the game.
That is where the issue lies. Any bonus tied to giving the game money is not only pay to win, but it is also a perversion of our societal values or morals because the bonuses, yes cause disparity between subs and non-subs, but also undermine the notions that build a donation base; being generous, supporting others, and guiding the development of the game via a subscription are those undermined notions.
Personofsecrets wrote: »rotaugen454 wrote: »Personofsecrets wrote: »The idea behind subbing for many people has always been that people sub so that they can support the game, support developers making choices that they like, and help move the game to newer and cooler places.
Due to the XP bonus, but even more so now due to the extra inventory space, the subscription model is turning into one in which people feel the urge to sub for bonuses rather than the urge to sub to help others help the game.
That is where the issue lies. Any bonus tied to giving the game money is not only pay to win, but it is also a perversion of our societal values or morals because the bonuses, yes cause disparity between subs and non-subs, but also undermine the notions that build a donation base; being generous, supporting others, and guiding the development of the game via a subscription are those undermined notions.
What? This is a business, and people pay for a product. What they choose to sell and what we choose to buy don't have anything to do with societal values or morals. I hope you are being sarcastic and that my sarcasm meter needs batteries.
Capitalism without values guiding that aspect of life results in a perverse monster.
Tommy1979AtWar wrote: »I don't agree with though is being told I'm less important as a customer or that my money is worthless compared to a projected income through subs, I'm a customer too and I've paid to be here just the same as you guys.
.
ShedsHisTail wrote: »I'd really like a Thief's Bag where I can put the billion little trinkets that I can't fence until tomorrow.
newtinmpls wrote: »I pointed out that Crafting Bags offer:
No improvement in combat
No improvement in damage or damage mitigation
No improvement in value of treasure, item drop RNG
So not pay to win. I'm quite impressed that ZoS came up with something so desirable that isn't pay to win. I didn't expect that.
NewBlacksmurf wrote: »-having unlimited access to crafting materials and unlimited ability to stock pile mats on any character which results in.
1. crafting items literally improves gear which impacts *combat, *damage and *damage mitigation, which remove the requirement to rely on *RNG as much because you're making what you want/need or providing items for others to do so.
The whole purpose of the crafting bag is to directly impact "crafting materials" which as results have a direct impact on access to crafted items. Understand the removal of VR (errr VR conversion to CP) opens up this to all alts at level 50.
What are we playing for? New and better gear when it comes to what you outline. This is winning for any PvE or PvP interactions.
NewBlacksmurf wrote: »Posts above from my comment detail in one form or another, the means to experience the game and different offerings are made available in some ways to ESO plus via a sub and in other ways to those who wish to pay for each.
These offerings work best for the different types of customers.
The ask is for this to continue with the crafting bag feature.
ShedsHisTail wrote: »I'd really like a Thief's Bag where I can put the billion little trinkets that I can't fence until tomorrow.
FLuFFyxMuFFiN wrote: »ShedsHisTail wrote: »I'd really like a Thief's Bag where I can put the billion little trinkets that I can't fence until tomorrow.
YES! Make it happen ZoS!
FLuFFyxMuFFiN wrote: »nope nothing wrong with it, sub for the bag.
A lot people aren't smart enough to comprehend this @Mojmir
The bags were always intended to be a sub benefit but people still complain. The only thing I have to say to the people who refuse to sub for the bag and complain about not having one is to either shut up and be happy with what you have or leave and don't come back. It is their own fault for not subbing that they don't have the bag.
ShedsHisTail wrote: »I'd really like a Thief's Bag where I can put the billion little trinkets that I can't fence until tomorrow.
newtinmpls wrote: »NewBlacksmurf wrote: »Posts above from my comment detail in one form or another, the means to experience the game and different offerings are made available in some ways to ESO plus via a sub and in other ways to those who wish to pay for each.
These offerings work best for the different types of customers.
The ask is for this to continue with the crafting bag feature.
So my question to "you" (not any person in particular) is that IF this is now changing, from a long-term corporate perspective, what do "you" think ZoS is aiming at?