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ZoS happy if STA DK and STA NB dominate PvP?

  • Ishammael
    Ishammael
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    Lord_Hev wrote: »
    Jaronking wrote: »
    Lord_Hev wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
    False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.



    I speak from actual experience. And others whom have dueled me know full well I know what I am talking about, and can attest to the durability of my shields. Who are you? I wanna know your sorc main since you seem to be so knowledge of sorcs. Come share, hot-shot. Otherwise, you are someone else talking out of your ass like all the other non-sorc mains supporting this garbage thinking they know what's what.


    Harness change is completely irrelevant. 6 seconds for each shield stack, utter garbage, I dueled on PTS with 45.6k magic worth of shield stacks with Dampen magic and Hardened for 27k total stack, Stam DKs still pierce through it because stamina is broken. I actually lost durability on PTS, crazy I know. But ofc, you are so knowledge, lol. What a joke. I cant do any damage to them. I cant do any DPS. My 27k shield stack is utterly WORTHLESS. Sorcs are worthless next patch, even the cookie-cutter destro/resto builds. Worthless. Just play a turtle with no oppurtunity to DPS because clowns like you talk out of their asses with no actual experience or testing.

    If mSorc had a good spammable offensive skill I would argue that you would be fine -- that you could spec like a mDK in heavy w/ 1H/Sh so you don't get burst down when your shield drops. Hell, that would buy you another set bonus and shield for mana.

    But most Sorcs rely pretty heavily on Destro for pressure. Dunno. I will be interested to see how it shakes out.

    All I know is that mTemplar is gonna be ridiculous.
  • Khaos_Bane
    Khaos_Bane
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    dday3six wrote: »
    Khaos_Bane wrote: »
    dday3six wrote: »
    dday3six wrote: »
    As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.

    It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?

    When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?

    Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.

    The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.

    First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.

    There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.

    You sound like some other STA DKs. As long as STA DK is at the top of the food change, which it's obviously going to be this patch, everything is OK with you lol.

    You completely misread. I'm saying that players use not feeling like a DK as a reason to have a Stamina Whip regardless of how well Stamina DK is doing. Am not in the least happy about DK being Hulk strong once DB drops. I personally think that and the buff to Rapid Strikes were moves to push players to run Vet Maelstrom, just like the buff to Wall of Elements was before. I think it doing that kills build diversity by making every class use the same skills.

    Further than that I'm saying redesigning a class takes a lot of time, and that's what happening to Sorcs to support Stamina builds right now. ZOS can either do it slowly bit by bit or they can just lump on a bunch of buffs which would make it hard to ever even have a reasonable discussion about it after the eventual complaints lead to the inevitable nerfs. Players have a very long memory and grudge against for ever letting a class have any power after it was overly powerful once.

    But that is the point of this thread. The designers ARE FINE with DK STA being on top of the STA classes, they got HUGE buffs this patch. But hey say we don't want to make STA SORC too powerful so have to roll the changes out slowly.

    THAT IS THE POINT OF THIS THREAD. @Wrobel = fine with STA DK dominating. @Wrobel = not ok with possibly overbuffing STA SORC and them being at the top of the food chain. STA DKs will always be the dominant STA class because the designers have made that clear. It seems that the community is, in large part, ok with it as well.

    Edited by Khaos_Bane on May 25, 2016 12:29PM
  • Khaos_Bane
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    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
  • Khaos_Bane
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    CyrusArya wrote: »
    In the sense that stam DK and stam NB will be stronger than on live (or rather that 6 skills will be) yes, it's a buff. But what you fail to realize is, the fact that stamina costing and scaling abilities were dealing elemental or magical damage in the first place was a gross oversight- you could say these skills were not working as intended, or as they should have functioned all along. You're looking at it from the wrong perspective. ZOS didn't approach this with the mindset of "let's buff stam DK and NB". No, they approached it with the mindset of "let's fix X skill to deal the appropriate damage type." In reality and in the grand scheme of things, stam temp and stam sorc are probably seeing a larger buff relative to live with dawnbreaker being changed to physical damage.

    Also, on what grounds do you claim stam DK has the best dps? This is true in PvE, but your thread is in regards to PvP, where NB of both variants has always been the king of raw damage. What makes stam DK so strong is the survivability and resource sustain, not the DPS, which has so far been defined by mediocre dots and a very strong ultimate. Too bad take flight is probably the most easily avoided skill in the game, and the only ultimate that literally doesn't work around roots.

    Never said I disagreed with them changing skills to scale correctly with CP. Not even sure where you got that from. STAM DK is CLEARLY top DPS in PvE and it will even be greater now. They WILL BE top of the food chain in STA PVP DPS, survivability, and resource regen.

    AGAIN, the point of this thread is that @Wrobel was concerned with buffing the STA sorc to greatly, but had ZERO issue making STA DK top dog.

    If you like playing STA DK you are lucky, you don't have to worry about turning into a *** class because @Wrobel won't let that happen. That isn't true with other classes, he won't care if he over nerfs other classes AT ALL.
  • dsalter
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    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Khaos_Bane
    Khaos_Bane
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    dsalter wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales

    It was on ESO live when they were doing cyrodiil. You can go back and look.

    Edited by Khaos_Bane on May 25, 2016 1:03PM
  • Minalan
    Minalan
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    dsalter wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales

    Fengrush has the whole thing posted on YouTube, do a search on his channel. Skip to the part where the developers are PVPing. It's an absolutely miserable gameplay experience full of constant ganks. I really doubt people are going to like this who aren't DK's or nightblades.

    These forums are going to detonate with complaints about OP poisons and people begging the devs to put a muzzle on stam nightblades.
    Edited by Minalan on May 25, 2016 1:33PM
  • dsalter
    dsalter
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    Khaos_Bane wrote: »
    dsalter wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales

    It was on ESO live when they were doing cyrodiil. You can go back and look.
    Minalan wrote: »
    dsalter wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales

    Fengrush has the whole thing posted on YouTube, do a search on his channel. Skip to the part where the developers are PVPing. It's an absolutely miserable gameplay experience full of constant ganks. I really doubt people are going to like this who aren't DK's or nightblades.

    These forums are going to detonate with complaints about OP poisons and people begging the devs to put a muzzle on stam nightblades.

    i did see but i mean an image as proof to those who refuse to go look, you'v be surprise they exist.

    truth be told devs are terrible at the game, every test i'v seen they are just horrific, but they get paid to make it so they dont care.

    devs are pretty slacky as well, truth be told i would not be surprised at all if you can animation cancel poison procs into a burst like the bug with dawnbreaker.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Septimus_Magna
    Septimus_Magna
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    Minalan wrote: »
    dsalter wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Minalan wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20.

    To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.



    Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
    So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.

    L2P has nothing to do with surviving current PTS night blades.

    Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
    That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.

    That poison did 17K. Alone.

    Even at half damage he was finished.

    Go look, I'll wait here.

    @Minalan can you get a picture of that moment please and post it so people cant deny poisons are gunna break pvp for the small scales

    Fengrush has the whole thing posted on YouTube, do a search on his channel. Skip to the part where the developers are PVPing. It's an absolutely miserable gameplay experience full of constant ganks. I really doubt people are going to like this who aren't DK's or nightblades.

    These forums are going to detonate with complaints about OP poisons and people begging the devs to put a muzzle on stam nightblades.

    The 16-17k proc was from one of the new sets that deals poison dmg if you hit someone from stealth.
    It should deal the dmg over 16 seconds but its broken so it deals all dmg instantly.

    It was funny to see him get rekt though.

    The best one was when he got killed by just 3 snipes and Fengrush explains the combo, press 1, 1, 1.. kill
    PC - EU (AD)
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  • rfennell_ESO
    rfennell_ESO
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    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF

    Other than 1 ultimate being changed to disease damage what changes are making people claim stamina NB's the new pvp gods?

    I mean that ultimate is single target lol...
  • Jaronking
    Jaronking
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    Khaos_Bane wrote: »
    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
    First of all don't call me out for nothing I never once said Nerf sorcs Shields in this thread.What I said was the change was fine in my opinion and most of you are making a big deal about it when good Sorcs will be fine I have a dam sorc for crying out loud. I know am going to be fine with the change.Second I never once told you to stop whining I don't care about the change you don't need shields up for 20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode.I have no problem with the change plus you have a second hardened ward now stacked on top of each other I am sorry if I think Wrobel made a good point that shields shouldn't be one size fits all ability and should be used to protect you against burst damage.If you every read my post I never agree with him.

    Only dumb person in this thread is you when you never even posted your own couter argument to anything in this thread and just let other people defend you points for you.So don't call me out again @Khaos_Bane

    Side note:I play on Xbox we don't have the PTS but most of the PC players I asked this change only really affects PVE and their still good in PVP.I don't care about PVE in this game so if the change doesn't affect what I enjoy doing am fine with it.If anyone disagree and having trouble then I think after most of you players who I know are really good with your Sorc play with the change more you will be fine.You all know it so its no more real point in debating the shield change because most of you know that you will be fine.If I disrespected anyone in this thread other then @Khaos_Bane my apologies I could be wrong about the change, I haven't tested it out I can't I just heard its not as bad as some people are trying to make it.
  • Khaos_Bane
    Khaos_Bane
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    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
    First of all don't call me out for nothing I never once said Nerf sorcs Shields in this thread.What I said was the change was fine in my opinion and most of you are making a big deal about it when good Sorcs will be fine I have a dam sorc for crying out loud. I know am going to be fine with the change.Second I never once told you to stop whining I don't care about the change you don't need shields up for 20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode.I have no problem with the change plus you have a second hardened ward now stacked on top of each other I am sorry if I think Wrobel made a good point that shields shouldn't be one size fits all ability and should be used to protect you against burst damage.If you every read my post I never agree with him.

    Only dumb person in this thread is you when you never even posted your own couter argument to anything in this thread and just let other people defend you points for you.So don't call me out again @Khaos_Bane

    Side note:I play on Xbox we don't have the PTS but most of the PC players I asked this change only really affects PVE and their still good in PVP.I don't care about PVE in this game so if the change doesn't affect what I enjoy doing am fine with it.If anyone disagree and having trouble then I think after most of you players who I know are really good with your Sorc play with the change more you will be fine.You all know it so its no more real point in debating the shield change because most of you know that you will be fine.If I disrespected anyone in this thread other then @Khaos_Bane my apologies I could be wrong about the change, I haven't tested it out I can't I just heard its not as bad as some people are trying to make it.

    Mostly referring to your dumb comment at the beginning. This little gem...telling other sorcs they buffed the shields, so not that big of a deal.
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.

    Of course they nerfed shields, don't say they buffed them and expect people to ignore your dumb comment. Obviously they did it for a reason, and you even state in your other post "20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode." So, again, don't tell sorcs they actually got buffed and then LATER SAY the change needed to happen because it was easy mode for the before? Do you get it now? You are talking out of both sides.

    That's what makes you look ridiculous. Anyway, there are more than PvP players here, and the game isn't all about you. Of course sorcs will be fine, you could remove the ability for nightblades to stealth and they would be fine. Also, i'll post whatever I what I want. If you post comments that make no sense I will respond to them.

    Edited by Khaos_Bane on May 25, 2016 4:44PM
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
    First of all don't call me out for nothing I never once said Nerf sorcs Shields in this thread.What I said was the change was fine in my opinion and most of you are making a big deal about it when good Sorcs will be fine I have a dam sorc for crying out loud. I know am going to be fine with the change.Second I never once told you to stop whining I don't care about the change you don't need shields up for 20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode.I have no problem with the change plus you have a second hardened ward now stacked on top of each other I am sorry if I think Wrobel made a good point that shields shouldn't be one size fits all ability and should be used to protect you against burst damage.If you every read my post I never agree with him.

    Only dumb person in this thread is you when you never even posted your own couter argument to anything in this thread and just let other people defend you points for you.So don't call me out again @Khaos_Bane

    Side note:I play on Xbox we don't have the PTS but most of the PC players I asked this change only really affects PVE and their still good in PVP.I don't care about PVE in this game so if the change doesn't affect what I enjoy doing am fine with it.If anyone disagree and having trouble then I think after most of you players who I know are really good with your Sorc play with the change more you will be fine.You all know it so its no more real point in debating the shield change because most of you know that you will be fine.If I disrespected anyone in this thread other then @Khaos_Bane my apologies I could be wrong about the change, I haven't tested it out I can't I just heard its not as bad as some people are trying to make it.

    Mostly referring to your dumb comment at the beginning. This little gem...telling other sorcs they buffed the shields, so not that big of a deal.
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.

    Of course they nerfed shields, don't say they buffed them and expect people to ignore your dumb comment. Obviously they did it for a reason, and you even state in your other post "20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode."

    That's what makes you look ridiculous. Anyway, there are more than PvP players here, and the game isn't all about you. Of course sorcs will be fine, you could remove the ability for nightblades to stealth and they would be fine. Also, i'll post whatever I what I want. If you post comments that make no sense I will respond to them.
    They did buff shields by basically given you a second one two stack if you can't understand that then your the dumb one here is you.Like I said in my post I dont care about PVE at all so I don't care about that change they also made the other morph empowering Ward 10 seconds something many sorcs asked for instead of have the 6 second duration.Again never mentioned its all about me the only person acting like that is you.That's completely different they did not remove shields from Sorcs removing stealth from NB ruins the class so its not the same at all actually. Like I said don't put my name in anything when their was multiple people disagreeing with your don't just call me out especially since I made the less amount of post in this thread.So again don't call me out again.
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.


    Then why did they change it buddy ? Just leave it at 20. Not to mention surge changes. And there were no buffs. You don't know what you are talking about.

    You know someone's mad when they say"buddy"

    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
    First of all don't call me out for nothing I never once said Nerf sorcs Shields in this thread.What I said was the change was fine in my opinion and most of you are making a big deal about it when good Sorcs will be fine I have a dam sorc for crying out loud. I know am going to be fine with the change.Second I never once told you to stop whining I don't care about the change you don't need shields up for 20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode.I have no problem with the change plus you have a second hardened ward now stacked on top of each other I am sorry if I think Wrobel made a good point that shields shouldn't be one size fits all ability and should be used to protect you against burst damage.If you every read my post I never agree with him.

    Only dumb person in this thread is you when you never even posted your own couter argument to anything in this thread and just let other people defend you points for you.So don't call me out again @Khaos_Bane

    Side note:I play on Xbox we don't have the PTS but most of the PC players I asked this change only really affects PVE and their still good in PVP.I don't care about PVE in this game so if the change doesn't affect what I enjoy doing am fine with it.If anyone disagree and having trouble then I think after most of you players who I know are really good with your Sorc play with the change more you will be fine.You all know it so its no more real point in debating the shield change because most of you know that you will be fine.If I disrespected anyone in this thread other then @Khaos_Bane my apologies I could be wrong about the change, I haven't tested it out I can't I just heard its not as bad as some people are trying to make it.

    Mostly referring to your dumb comment at the beginning. This little gem...telling other sorcs they buffed the shields, so not that big of a deal.
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.

    Of course they nerfed shields, don't say they buffed them and expect people to ignore your dumb comment. Obviously they did it for a reason, and you even state in your other post "20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode."

    That's what makes you look ridiculous. Anyway, there are more than PvP players here, and the game isn't all about you. Of course sorcs will be fine, you could remove the ability for nightblades to stealth and they would be fine. Also, i'll post whatever I what I want. If you post comments that make no sense I will respond to them.
    They did buff shields by basically given you a second one two stack if you can't understand that then your the dumb one here is you.Like I said in my post I dont care about PVE at all so I don't care about that change they also made the other morph empowering Ward 10 seconds something many sorcs asked for instead of have the 6 second duration.Again never mentioned its all about me the only person acting like that is you.That's completely different they did not remove shields from Sorcs removing stealth from NB ruins the class so its not the same at all actually. Like I said don't put my name in anything when their was multiple people disagreeing with your don't just call me out especially since I made the less amount of post in this thread.So again don't call me out again.

    It's a public forum I will comment on any replies here. Don't respond to my thread and my posts then tell me not to respond to your comment... What kind of logic is that? Some people agree with you, in fact I AGREED that shields should have been nerfed. Why they homegenized shields by making it available to all classes is beyond me. Some people agreed with me.

    Sorcs won't be stacking two 6 second shields and be doing any offense. That's why the duration was reduced to 6 SECONDS !
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.
    Jaronking wrote: »
    Khaos_Bane wrote: »
    Gotta love the comments of Jaron and posters like him that say ... MAG Sorcs need a nerf to shields(which I agreed with, though they went too far) and then tell people to stop whining because it wasn't really a nerf. They sound ridiculous when they make statements like that.

    Don't say the shields change wasn't a nerf, it makes you look dumb.
    First of all don't call me out for nothing I never once said Nerf sorcs Shields in this thread.What I said was the change was fine in my opinion and most of you are making a big deal about it when good Sorcs will be fine I have a dam sorc for crying out loud. I know am going to be fine with the change.Second I never once told you to stop whining I don't care about the change you don't need shields up for 20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode.I have no problem with the change plus you have a second hardened ward now stacked on top of each other I am sorry if I think Wrobel made a good point that shields shouldn't be one size fits all ability and should be used to protect you against burst damage.If you every read my post I never agree with him.

    Only dumb person in this thread is you when you never even posted your own couter argument to anything in this thread and just let other people defend you points for you.So don't call me out again @Khaos_Bane

    Side note:I play on Xbox we don't have the PTS but most of the PC players I asked this change only really affects PVE and their still good in PVP.I don't care about PVE in this game so if the change doesn't affect what I enjoy doing am fine with it.If anyone disagree and having trouble then I think after most of you players who I know are really good with your Sorc play with the change more you will be fine.You all know it so its no more real point in debating the shield change because most of you know that you will be fine.If I disrespected anyone in this thread other then @Khaos_Bane my apologies I could be wrong about the change, I haven't tested it out I can't I just heard its not as bad as some people are trying to make it.

    Mostly referring to your dumb comment at the beginning. This little gem...telling other sorcs they buffed the shields, so not that big of a deal.
    Jaronking wrote: »
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.

    Of course they nerfed shields, don't say they buffed them and expect people to ignore your dumb comment. Obviously they did it for a reason, and you even state in your other post "20 seconds its a stupid design and make it a crutch for most sorcs its freaken easy mode."

    That's what makes you look ridiculous. Anyway, there are more than PvP players here, and the game isn't all about you. Of course sorcs will be fine, you could remove the ability for nightblades to stealth and they would be fine. Also, i'll post whatever I what I want. If you post comments that make no sense I will respond to them.
    They did buff shields by basically given you a second one two stack if you can't understand that then your the dumb one here is you.Like I said in my post I dont care about PVE at all so I don't care about that change they also made the other morph empowering Ward 10 seconds something many sorcs asked for instead of have the 6 second duration.Again never mentioned its all about me the only person acting like that is you.That's completely different they did not remove shields from Sorcs removing stealth from NB ruins the class so its not the same at all actually. Like I said don't put my name in anything when their was multiple people disagreeing with your don't just call me out especially since I made the less amount of post in this thread.So again don't call me out again.

    It's a public forum I will comment on any replies here. Don't respond to my thread and my posts then tell me not to respond to your comment... What kind of logic is that? Some people agree with you, in fact I AGREED that shields should have been nerfed. Why they homegenized shields by making it available to all classes is beyond me. Some people agreed with me.

    Sorcs won't be stacking two 6 second shields and be doing any offense. That's why the duration was reduced to 6 SECONDS !
    Again am starting to think you can't read or just not reading my post at all and just trying to argue.I never said don't reply to me am fine with debating my view what I have a problem with is you calling me out when other people disagreed with you.You didn't call them out you called me out,that's what I have a problem with.Again as I mentioned before I never said this was a nerf to shields or that they should nerf shields in this thread to me it's more of a fix.Shields should never be a 1 ability fits all that's what it is now.It was design to protect you against a opponent burst that's why I agree with the change .That's why I don't see this change as a Nerf its fixing a skill that was preforming too well.
  • dday3six
    dday3six
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    dday3six wrote: »
    Khaos_Bane wrote: »
    dday3six wrote: »
    dday3six wrote: »
    As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.

    It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?

    When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?

    Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.

    The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.

    First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.

    There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.

    You sound like some other STA DKs. As long as STA DK is at the top of the food change, which it's obviously going to be this patch, everything is OK with you lol.

    You completely misread. I'm saying that players use not feeling like a DK as a reason to have a Stamina Whip regardless of how well Stamina DK is doing. Am not in the least happy about DK being Hulk strong once DB drops. I personally think that and the buff to Rapid Strikes were moves to push players to run Vet Maelstrom, just like the buff to Wall of Elements was before. I think it doing that kills build diversity by making every class use the same skills.

    Further than that I'm saying redesigning a class takes a lot of time, and that's what happening to Sorcs to support Stamina builds right now. ZOS can either do it slowly bit by bit or they can just lump on a bunch of buffs which would make it hard to ever even have a reasonable discussion about it after the eventual complaints lead to the inevitable nerfs. Players have a very long memory and grudge against for ever letting a class have any power after it was overly powerful once.

    But that is the point of this thread. The designers ARE FINE with DK STA being on top of the STA classes, they got HUGE buffs this patch. But hey say we don't want to make STA SORC too powerful so have to roll the changes out slowly.

    THAT IS THE POINT OF THIS THREAD. @Wrobel = fine with STA DK dominating. @Wrobel = not ok with possibly overbuffing STA SORC and them being at the top of the food chain. STA DKs will always be the dominant STA class because the designers have made that clear. It seems that the community is, in large part, ok with it as well.

    Slowly piece by piece is the better approach. I can agree that DK is going to be too high on the scales, while at the same time agree that ZOS's approach to Stam Sorc, again slowly and piece by piece, is the better approach.

    Balance isn't achieved by screaming "WTF" this class is or was OP, now the only rectification is to make another class OP. It really seems like you feel ZOS owes you payment by means of overpowering Stam Sorc. Well they don't, that's not in any way healthy for the game.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    They should have implemented a mechanic that reduced shield duration by 50% (multiplicative) for every shield cast on themselves by a character (that way DK and barrier don´t gimp other players) and set the normal lengh to something like 14s (for healingward the heal would have to be reduced aswell).

    2 shields = 7s (3s healing ward 50% reduced healing)
    3 shields = 3.5s (1.5s healing ward 75% reduced healing)

    That way single shield users would not have been punished as harsh while trippleshields would basically be completely useless bc of the risk of getting cced and dying.
    Edited by Derra on May 25, 2016 8:20PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    dday3six wrote: »
    Khaos_Bane wrote: »
    dday3six wrote: »
    Khaos_Bane wrote: »
    dday3six wrote: »
    dday3six wrote: »
    As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.

    It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?

    When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?

    Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.

    The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.

    First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.

    There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.

    You sound like some other STA DKs. As long as STA DK is at the top of the food change, which it's obviously going to be this patch, everything is OK with you lol.

    You completely misread. I'm saying that players use not feeling like a DK as a reason to have a Stamina Whip regardless of how well Stamina DK is doing. Am not in the least happy about DK being Hulk strong once DB drops. I personally think that and the buff to Rapid Strikes were moves to push players to run Vet Maelstrom, just like the buff to Wall of Elements was before. I think it doing that kills build diversity by making every class use the same skills.

    Further than that I'm saying redesigning a class takes a lot of time, and that's what happening to Sorcs to support Stamina builds right now. ZOS can either do it slowly bit by bit or they can just lump on a bunch of buffs which would make it hard to ever even have a reasonable discussion about it after the eventual complaints lead to the inevitable nerfs. Players have a very long memory and grudge against for ever letting a class have any power after it was overly powerful once.

    But that is the point of this thread. The designers ARE FINE with DK STA being on top of the STA classes, they got HUGE buffs this patch. But hey say we don't want to make STA SORC too powerful so have to roll the changes out slowly.

    THAT IS THE POINT OF THIS THREAD. @Wrobel = fine with STA DK dominating. @Wrobel = not ok with possibly overbuffing STA SORC and them being at the top of the food chain. STA DKs will always be the dominant STA class because the designers have made that clear. It seems that the community is, in large part, ok with it as well.

    Slowly piece by piece is the better approach. I can agree that DK is going to be too high on the scales, while at the same time agree that ZOS's approach to Stam Sorc, again slowly and piece by piece, is the better approach.

    Balance isn't achieved by screaming "WTF" this class is or was OP, now the only rectification is to make another class OP. It really seems like you feel ZOS owes you payment by means of overpowering Stam Sorc. Well they don't, that's not in any way healthy for the game.

    That's your opinion, it's fine. I just don't believe they are really inclined to do anything additional with the STA Sorc, yet it's ok for a couple of classes to nearly always have the top position. That's the logic I don't see. Like @FENGRUSH said in his stream, would it really be so bad to make a lot of changes and have STA sorc be on the top for one DLC? I agree with him, no it wouldn't matter, one class is always going to be in that position and it's often the same class.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    They should have implemented a mechanic that reduced shield duration by 50% (multiplicative) for every shield cast on themselves by a character (that way DK and barrier don´t gimp other players) and set the normal lengh to something like 14s (for healingward the heal would have to be reduced aswell).

    2 shields = 7s (3s healing ward 50% reduced healing)
    3 shields = 3.5s (1.5s healing ward 75% reduced healing)

    That way single shield users would not have been punished as harsh while trippleshields would basically be completely useless bc of the risk of getting cced and dying.

    Or even better, they should apply a mechanic similar to how roll dodge works.

    You could have shields start at 20s duration (or even more), but if you cast a new shield within 4 seconds of the last one (timer refreshes with each cast), the duration of next one is halved.

    That way, people spamming shields and doing nothing else would get punished, and sorcs wanting to go on the offensive wouldn't have to reapply shields all the time.

    Example:

    Hardened Ward 1: 20s duration
    Hardened Ward 2: 10s duration
    Hardened Ward 3: 5s duration
    Hardened Ward 4: 2,5s duration
    Hardened Ward 5: 1,25s duration
    Hardened Ward 6: 0,6s duration


    You'd still be able at any point to reset the timer by not casting a new shield within the 4 seconds.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    Derra wrote: »
    They should have implemented a mechanic that reduced shield duration by 50% (multiplicative) for every shield cast on themselves by a character (that way DK and barrier don´t gimp other players) and set the normal lengh to something like 14s (for healingward the heal would have to be reduced aswell).

    2 shields = 7s (3s healing ward 50% reduced healing)
    3 shields = 3.5s (1.5s healing ward 75% reduced healing)

    That way single shield users would not have been punished as harsh while trippleshields would basically be completely useless bc of the risk of getting cced and dying.

    Or even better, they should apply a mechanic similar to how roll dodge works.

    You could have shields start at 20s duration (or even more), but if you cast a new shield within 4 seconds of the last one (timer refreshes with each cast), the duration of next one is halved.

    That way, people spamming shields and doing nothing else would get punished, and sorcs wanting to go on the offensive wouldn't have to reapply shields all the time.

    Example:

    Hardened Ward 1: 20s duration
    Hardened Ward 2: 10s duration
    Hardened Ward 3: 5s duration
    Hardened Ward 4: 2,5s duration
    Hardened Ward 5: 1,25s duration
    Hardened Ward 6: 0,6s duration


    You'd still be able at any point to reset the timer by not casting a new shield within the 4 seconds.

    Would not work as great imo.

    You don´t have access to heals as good as rally and vigor AND a shield compared to rolldodge only absorbs a fixed amount of dmg whereas rolldodge is unlimited mitigation (apart from magica aoes and trollbeam ofc).

    You´re only looking at the 1v1 perspective where this approach would make sense (for 1v1 it would be great as it rewards pressure play) - it doesn´t when attacked by multiple foes. You have to look at spamming a single shield more like spamming bol on a templar (and keep in mind that 1h + shield is not a realistic option on sorc). Sometimes when attacked by more than one person you just have to spam def because of the incoming dmg you´re not avoiding (as you would with dodge).

    It just should not be feasible to cast 1 shield dodgeroll out of los cast two other shields and then attack with ~35k shields for 5s (which would get totally destroyed with my approach).
    Also the neverending healingward + other shield would take a hit as healing ward would significantly heal less on self when coupled with other shields.
    Edited by Derra on May 25, 2016 9:02PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • WillhelmBlack
    WillhelmBlack
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    I'm loving all these Magplar re-rolls I'm seeing in Cyro atm, they're garbage now. Even more in DB, how would you like your death sir? 1 or 2 shot?
    PC EU
  • Makkir
    Makkir
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    Firerock2 wrote: »

    You have a 27k shield stack and you say its worthless. It honestly sounds like you just suck at this game, no offense.

    This is funny AF. You must new around here to not know who QAM is. @Lord_Hev I want to buy you a coffee mug with this quote on it, lol.

  • bowmanz607
    bowmanz607
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    It wasn't so much a buff but a fix imo. No reason stam.abilities should be doing fire or mag damage.. this was illogical and leftover issues from 1.6 update. It was long over due.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    bowmanz607 wrote: »
    It wasn't so much a buff but a fix imo. No reason stam.abilities should be doing fire or mag damage.. this was illogical and leftover issues from 1.6 update. It was long over due.

    So they should fix the abilities doing too much damage now too then? ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    It wasn't so much a buff but a fix imo. No reason stam.abilities should be doing fire or mag damage.. this was illogical and leftover issues from 1.6 update. It was long over due.

    So they should fix the abilities doing too much damage now too then? ;)

    I don't think these abilities do too much damage. Let's look at nb for instance. Amush hits just as hard as lotus fan when similarly specced. Same goes for killers bad and impale. Same goes for incap and soul harvest. Heck, power extraction does the same damage as steel tornado before it starts scaling.
  • Derra
    Derra
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    It wasn't so much a buff but a fix imo. No reason stam.abilities should be doing fire or mag damage.. this was illogical and leftover issues from 1.6 update. It was long over due.

    So they should fix the abilities doing too much damage now too then? ;)

    I don't think these abilities do too much damage. Let's look at nb for instance. Amush hits just as hard as lotus fan when similarly specced. Same goes for killers bad and impale. Same goes for incap and soul harvest. Heck, power extraction does the same damage as steel tornado before it starts scaling.

    So the problem is stamina having higher innate weapondmg on offensive weaponsets then (yeah mag builds can use 2h + DW too but they´re loosing lightattacks scaling with their main attributes which nullifies this for anyting but channeled attacks or burst builds).

    Which leads to: Light- and heavyattacks for all weapons should scale with highest resource + highest dmg stat - just to make things equal again.
    Or they need to implement a ~1500 basedmg magica melee weapon alternative.
    Edited by Derra on May 26, 2016 8:03AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vangy
    Vangy
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    Derra wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    It wasn't so much a buff but a fix imo. No reason stam.abilities should be doing fire or mag damage.. this was illogical and leftover issues from 1.6 update. It was long over due.

    So they should fix the abilities doing too much damage now too then? ;)

    I don't think these abilities do too much damage. Let's look at nb for instance. Amush hits just as hard as lotus fan when similarly specced. Same goes for killers bad and impale. Same goes for incap and soul harvest. Heck, power extraction does the same damage as steel tornado before it starts scaling.

    So the problem is stamina having higher innate weapondmg on offensive weaponsets then (yeah mag builds can use 2h + DW too but they´re loosing lightattacks scaling with their main attributes which nullifies this for anyting but channeled attacks or burst builds).

    Which leads to: Light- and heavyattacks for all weapons should scale with highest resource + highest dmg stat - just to make things equal again.
    Or they need to implement a ~1500 basedmg magica melee weapon alternative.

    Sure. As soon as 45k max stamina becomes a thing...

    Magicka --> has a higher mag pool around 45k+ is common.
    Stamina --> smaller stam pool in the 35k range but comes with around 1000 more weapon damage.

    It evens out.... I go with destro for most of my DPS needs and my mag DPS is just fine. I only slot dw or 2h when I need some cray burst and dont care about weaving. AKA: bombing in PvP. Destro wins out easily in any kind of sustained fight due to the ult gen and sustain/damage from weaving. Overload bar does well too with DW.

    Making all weapons scale with respective resource would break things in mag favour. Imagine my sorc with 4.5k-5.5k spell damage and a 45k mag pool...... That's insane..... Currently its normally like --> 3.3-3.5k spell power with 45k mag vs 4.5-5k weapon damage with 30-35k max stamina. Kinda even imo.
    Edited by Vangy on May 26, 2016 8:17AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • earth_angel
    earth_angel
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    Big Tee wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF

    It's about time they stopped making magicka more OP. Any noob can do good in PvP with a magicka build. All you have to do is stack and spam wards... They need to nerf it ASAP 'cause a 10 year old can do good with a Sorc/Magblade. Don't even get me started on Prox Det. & Overload.

    Any noob can do good on magicka DK? really? you should stop stamina vs magicka comparisons...

    Proxy det + vicious death + soul tether + sap combo is broken but that does not make all magicka class OP. Actually some stam builds also have some unfun-to-fight one-shotting tools.

    I would say nb gankers are easy mode wether they are stam or magicka.

    Now with vicious death magblade can kill more people than stam with one shot builds, but the issue is more the existence of one-shot strategy to begin with. If there is a combo you can do that kill people without having any counter to it, then the game has a fun factor issue that needs to be adressed. Period.
    Edited by earth_angel on May 26, 2016 11:24AM
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Azor_Ahaii wrote: »
    Jaronking wrote: »
    Khaos_Bane wrote: »
    STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.

    So keep buffing the best STA classes? WTF
    They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.
    I See no Buffs pls explain :D

    Harness magicka now absorbs all times of damage like hardened ward. So you now have more defensive against stamina classes.

    this is a nerf in my opinion, harness magicka now gets shaved off with all types of damage, but is only absorbing the magicka damage into your magicka pool
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