Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
I love how the nightblades kept 1-second ganking the ZOS staff during their live show last week. Over and over again.
Then all the ZOS had to say about being confronted with the garbage that they created: "Wow these guys are good!"
Then all you see is a couple of poison strikes in the recap... 1 button. Such skill....
Then a stam DK jumps in and (I think it was Gina) said, "Wow, it takes nine of you to kill this guy."
The rest of us: FACEPALM
Because, the live game isn't going to be any different this week unless it's fixed, and it won't be. I predict Radiant Mage Light is going to be mandatory just to take three steps outside of your keep.
arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
The point is not to make stam sorc OP. Its the fact they wont give it moderate buffs to the point that it would even possibly be anywhere in the realm of OP. If they kept surge how it was, they wouldnt be OP, and theyd be better off. Theyd still be at the bottom of the ranks. So were not moving in the correct direction here. And they dont even know why.
This is a problem.
I agree wih the OP. I love playing Magicka classes. They have beautiful skils and variety. One thing that has always irked me with Stam classes is that although they are inherently better prepared for PvP because their primary resource is also necessary for dodge roll, CC break, sprinting, and blocking, they can also more consistently get higher weapon damage numbers than magicka users can get spell damage numbers. If the can do all those things effectively that make them more survivable in PvP, why do they also get to be stronger? **On another note, 6 second shields will hurt PvE sorcs. They're not recasted every 6 seconds. They are recasted when needed.
cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
L2P has nothing to do with surviving current PTS night blades.
Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
L2P has nothing to do with surviving current PTS night blades.
Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
Khaos_Bane wrote: »? Stam classes best? Yeah on 1v1s stam dks Rock and nbs are awesome in ganks. However open world group vs group which 99% of the pvp is based on stam dk is trash. What? You going to walk into 30 people and try to Wb Someone? Stop trolling please. Mag toons can just proxy bomb with VD or batswarm etc etc. It all depends on the situation. There's classes good at stuff and classes bad at stuff. Stop painting things with a skewed pov...
Ah ok, so your standard is DK is not OP because he can't run in wipe out 30 players, ok. STAM DKs have incredible offense EVEN FOR STA builds in other classes. The DK is getting buffed big time, and @Wrobel seems to be fine with STAplar and especially STA sorc being far inferior.
Ok come on now we all know Zos don't know how to play their own game man.I'll be surprise if he was even really wearing any sets or Impen.Plus the majority of PVPers on the PTS is some of the best in the game.So of course he going to get one shootted.The average ganker isn't hitting that hard but we both know he was going to be finished no matter what with or without poisons.That's not true slot radiant magelight take less damage.I will agree that if your going against a good ganker like zergbad to scribes your done for but not all of them are that good.So not true its laughable.If you don't want to get ganked l2p player man and pay attention to your surrounding and you will be fine.Also if you want to PVE go to the other zones in the game where you can't get ganked and you will be fine.cosmic_niklas_93b16_ESO wrote: »arkansas_ESO wrote: »Khaos_Bane wrote: »They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
Then why did they change it buddy ? Just leave it at 20.
To prevent sorcs from perma-shielding and essentially being ungankable. Now shields are an active defense tool, instead of a passive one. It's not like you weren't already reapplying shields every 6 seconds in combat anyways.
Can't say that being ungankable is a bad thing, gankers are a cancer in all games with PvP.
L2P has nothing to do with surviving current PTS night blades.
Let's stop being disingenuous about it. There's nothing you can do in one second that will save you.
That poison did 17K. Alone.
Even at half damage he was finished.
Go look, I'll wait here.
They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
From day 1, Every class has or had an ability to fire a magical projectile that did magicka damage, If that didn't accidentally homogenize the classes, then having competitive stamina specs won't either. The ability to press a button and get instant damage out of it shouldn't be unique to one class. There are plenty of ways to make that damage unique and preserve class identity.
Khaos_Bane wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
You sound like some other STA DKs. As long as STA DK is at the top of the food change, which it's obviously going to be this patch, everything is OK with you lol.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
The point is not to make stam sorc OP. Its the fact they wont give it moderate buffs to the point that it would even possibly be anywhere in the realm of OP. If they kept surge how it was, they wouldnt be OP, and theyd be better off. Theyd still be at the bottom of the ranks. So were not moving in the correct direction here. And they dont even know why.
This is a problem.
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
I speak from actual experience. And others whom have dueled me know full well I know what I am talking about, and can attest to the durability of my shields. Who are you? I wanna know your sorc main since you seem to be so knowledge of sorcs. Come share, hot-shot. Otherwise, you are someone else talking out of your ass like all the other non-sorc mains supporting this garbage thinking they know what's what.
Harness change is completely irrelevant. 6 seconds for each shield stack, utter garbage, I dueled on PTS with 45.6k magic worth of shield stacks with Dampen magic and Hardened for 27k total stack, Stam DKs still pierce through it because stamina is broken. I actually lost durability on PTS, crazy I know. But ofc, you are so knowledge, lol. What a joke. I cant do any damage to them. I cant do any DPS. My 27k shield stack is utterly WORTHLESS. Sorcs are worthless next patch, even the cookie-cutter destro/resto builds. Worthless. Just play a turtle with no oppurtunity to DPS because clowns like you talk out of their asses with no actual experience or testing.
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
I speak from actual experience. And others whom have dueled me know full well I know what I am talking about, and can attest to the durability of my shields. Who are you? I wanna know your sorc main since you seem to be so knowledge of sorcs. Come share, hot-shot. Otherwise, you are someone else talking out of your ass like all the other non-sorc mains supporting this garbage thinking they know what's what.
Harness change is completely irrelevant. 6 seconds for each shield stack, utter garbage, I dueled on PTS with 45.6k magic worth of shield stacks with Dampen magic and Hardened for 27k total stack, Stam DKs still pierce through it because stamina is broken. I actually lost durability on PTS, crazy I know. But ofc, you are so knowledge, lol. What a joke. I cant do any damage to them. I cant do any DPS. My 27k shield stack is utterly WORTHLESS. Sorcs are worthless next patch, even the cookie-cutter destro/resto builds. Worthless. Just play a turtle with no oppurtunity to DPS because clowns like you talk out of their asses with no actual experience or testing.
You have a 27k shield stack and you say its worthless. It honestly sounds like you just suck at this game, no offense.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »As FENGRUSH said, would it really be that bad if stam sorcs were OP for just one patch? Just one? Every other stam class except maybe templar has had a chance to be top dog and that is debatable for this next patch.
It's bad when any patch makes a build OP. What would you really rather have, one patch that Stam Sorc is OP before it's nerfed into the ground. Or a reasonably balanced class that's viable for the continuum?
When a class gets to be OP or anything resembling it, there's player resentment for a long after that time has passed. It makes having any discussion about the class very difficult. That's really the fate you want for Stam Sorc?
Stam sorc is already peremptorily nerfed into the ground. NB has been crazy powerful for about 3 DLCs at this point. The resentment may be there but they aren't getting nerfed that hard.
The biggest "nerf" to magicka DK was the change from dynamic to static ultimate generation. Not even a direct DK nerf. That was a meta nerf. Stam templar, DK, and NB are all exciting with plenty of build options. I just want the same for sorc.
First, you want Stam Sorc to be OP, then you want it to have plenty of build options. Which I might add the others don't truly have either. (Welcome to the Rapid Strikes meta) I honestly don't think you know what you want, if you think that there's no debate that Stam Sorc has at least gotten better. The point really seems to be, that it's not what you want, nebulous as that may be , and therefore it's not good enough.
There's a very genuine possibility that Sorc was not intially designed in a way to support Stamina builds. As such it has to be redesigned bit by bit. That's a very long process, and one that normally happens long before launch. What's your answer, homogenize it? Have it lose defining class characteristics? The class has to retain some semblance of uniqueness. Otherwise players would be complaining it's good, but doesn't feel like a Sorc (See: Stam DK, and the #INeedStaminaWhip to 'feel' like a DK) I get that your tired of waiting for Stam Sorcs day in the sun, but you know there are plenty of others waiting for a myriad of other features. There are only so many hours in the day, and so many hands on deck. It's the best laid plans of mice and men scenario, and at least ZOS is working on it. You clearly don't agree, but they are.
The point is not to make stam sorc OP. Its the fact they wont give it moderate buffs to the point that it would even possibly be anywhere in the realm of OP. If they kept surge how it was, they wouldnt be OP, and theyd be better off. Theyd still be at the bottom of the ranks. So were not moving in the correct direction here. And they dont even know why.
This is a problem.
The Surge change is an issue for Magicka Sorcs, no more big heals from Overload. For Stam Sorc it lets Surge heal from Rapid Strikes which, especially when paired with Maelstrom DW, is the best spammable for Stam builds in both PVP and PVE. As well as from Dawnbreaker which is the best follow up to DW Maelstrom inhanced Rapid Strikes.
Plus lets think about this; Caltrops and/or Hurricane + Surge + Multiple Targets. There is no AOE cap on heals from Surge. A crit for 1 point will still heal you. So yeah it's not on demand like as with Crit Rush, but that doesn't mean it's not viable.
I could be wrong, but last I heard the 3k base heal from Surge isn't effected by Battle Spirit either.
They didn't really buff stamina NB burst damage at all in this patch though - in fact it even got nerfed for the Cloak->Ambush+SA combo.
You could say that the change to Incap buffs the burst damage, but considering the undodgeable DBOS is a much better option, dealing much better damage with the DoT ticks - I'd say every stamina build got buffed.
So in comparison to other classes, NB burst didn't really get buffed and in many cases other classes such as Stamina Templar & Sorc are now much closer to dealing the same (or better) burst.
Where NBs got (indirectly) buffed and what could make them extremely strong in PvP is the addition of poisons. Now that cloak is working somewhat reliably again (based on my preliminary testing), NBs are the best class at avoiding being hit by the poisons (will be a good reason to swap impenetrable for well-fitted as well).
False against a proper fighter your going to refresh your shields that often actually going against someone applying decent pressure to your shields its going to go done.Also now you also have Harness magica that's also absorb physical damage which mean now you have two hardening wards stacked. So it seems you really don't know what your talking about.They didn't Nerf sorc shields in PVP they Buffed it actually so they will be fine.You shields wouldn't last more than 6 seconds in PVP anyway.So not that big of a deal.Khaos_Bane wrote: »STA DK was already the top dog DPS for STA builds and NB top dog for burst out of stealth. This patch made the STA DK and STA NB even more powerful with skill changes to disease and poison. In addition they nerfed major defensive skills for MAG Sorcs and turned crit surge into hot garbage.
So keep buffing the best STA classes? WTF
You have no clue what you are talking about. A properly built sorc with 40k+ magic has shields that do not need to be recast that frequently unless you are an overly defensive tard. Furthermore, this reduces our already pitiful offensive oppurtunity window drastically, and at that, a simple timed CC will mean certain death thanks to such a limited duration.
I speak from actual experience. And others whom have dueled me know full well I know what I am talking about, and can attest to the durability of my shields. Who are you? I wanna know your sorc main since you seem to be so knowledge of sorcs. Come share, hot-shot. Otherwise, you are someone else talking out of your ass like all the other non-sorc mains supporting this garbage thinking they know what's what.
Harness change is completely irrelevant. 6 seconds for each shield stack, utter garbage, I dueled on PTS with 45.6k magic worth of shield stacks with Dampen magic and Hardened for 27k total stack, Stam DKs still pierce through it because stamina is broken. I actually lost durability on PTS, crazy I know. But ofc, you are so knowledge, lol. What a joke. I cant do any damage to them. I cant do any DPS. My 27k shield stack is utterly WORTHLESS. Sorcs are worthless next patch, even the cookie-cutter destro/resto builds. Worthless. Just play a turtle with no oppurtunity to DPS because clowns like you talk out of their asses with no actual experience or testing.