
phaneub17_ESO wrote: »I can honestly say I see a reason to having them appear on end-game armor when MMO's are a continuous game, with Dark Brotherhood finally making the leap from Veteran to Champion future DLC and possibly Expansions will increase the caps on levels, champion points, and skill lines as well as stronger, static non-scaled content. There's also the players who are below 200 CP will be able to obtain this gear now that the Veteran Rank restriction is gone, they will still be developing their skills, doing quests, killing monsters, and going through Silver/Gold zones. You have to look at it from a long-term perspective.
Yolokin_Swagonborn wrote: »phaneub17_ESO wrote: »I can honestly say I see a reason to having them appear on end-game armor when MMO's are a continuous game, with Dark Brotherhood finally making the leap from Veteran to Champion future DLC and possibly Expansions will increase the caps on levels, champion points, and skill lines as well as stronger, static non-scaled content. There's also the players who are below 200 CP will be able to obtain this gear now that the Veteran Rank restriction is gone, they will still be developing their skills, doing quests, killing monsters, and going through Silver/Gold zones. You have to look at it from a long-term perspective.
I am glad that someone is taking up the less popular point of view so we can have a good discussion about this.
It's worthwhile to note that all of the other 7 traits, offer the player some sort of combat performance enhancement. E.g. more resources, more blocking, resistance to crit, etc.
Prosperous and Training are the only traits that don't offer a combat advantage in some way. Endgame gear has traditionally been about maximizing combat advantage.
I think the challenge that your viewpoint has to overcome is demonstrating is that non-combat enhancing traits would ever be desirable in an endgame situation.
There are plenty of other places to get those traits which of course can also be crafted if a new player wanted to level quickly. My question was specifically about the suitability of these traits for ENDGAME usage.

phaneub17_ESO wrote: »I can honestly say I see a reason to having them appear on end-game armor when MMO's are a continuous game, with Dark Brotherhood finally making the leap from Veteran to Champion future DLC and possibly Expansions will increase the caps on levels, champion points, and skill lines as well as stronger, static non-scaled content. There's also the players who are below 200 CP will be able to obtain this gear now that the Veteran Rank restriction is gone, they will still be developing their skills, doing quests, killing monsters, and going through Silver/Gold zones. You have to look at it from a long-term perspective.
phaneub17_ESO wrote: »I can honestly say I see a reason to having them appear on end-game armor when MMO's are a continuous game, with Dark Brotherhood finally making the leap from Veteran to Champion future DLC and possibly Expansions will increase the caps on levels, champion points, and skill lines as well as stronger, static non-scaled content. There's also the players who are below 200 CP will be able to obtain this gear now that the Veteran Rank restriction is gone, they will still be developing their skills, doing quests, killing monsters, and going through Silver/Gold zones. You have to look at it from a long-term perspective.
I clicked the wrong option. 7/7 prosperous at end-game will be super OP, I think it'll go really well with:
(Seriously I don't see why they did this, I don't think many people will want these traits at end-game it just seems like it's going to make people even more annoyed about RNG).
phaneub17_ESO wrote: »I can honestly say I see a reason to having them appear on end-game armor when MMO's are a continuous game, with Dark Brotherhood finally making the leap from Veteran to Champion future DLC and possibly Expansions will increase the caps on levels, champion points, and skill lines as well as stronger, static non-scaled content. There's also the players who are below 200 CP will be able to obtain this gear now that the Veteran Rank restriction is gone, they will still be developing their skills, doing quests, killing monsters, and going through Silver/Gold zones. You have to look at it from a long-term perspective.
mzapkeneb18_ESO wrote: »I clicked the wrong option. 7/7 prosperous at end-game will be super OP, I think it'll go really well with:
(Seriously I don't see why they did this, I don't think many people will want these traits at end-game it just seems like it's going to make people even more annoyed about RNG).
Golden marksman axe with defending > your staff

Yolokin_Swagonborn wrote: »Well then, I think the community has spoken.
@ZOS_JessicaFolsom @ZOS_GinaBruno Please pass this on and let us know when we can expect the removal of these traits from the gear that drops from all Endgame experiences (i.e. Undaunted Dungeons, Trials, PvP rewards and vendors, etc)
Yolokin_Swagonborn wrote: »Well then, I think the community has spoken.
@ZOS_JessicaFolsom @ZOS_GinaBruno Please pass this on and let us know when we can expect the removal of these traits from the gear that drops from all Endgame experiences (i.e. Undaunted Dungeons, Trials, PvP rewards and vendors, etc)
Just replace them with impenetrable, at least that trait is useful.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Well then, I think the community has spoken.
@ZOS_JessicaFolsom @ZOS_GinaBruno Please pass this on and let us know when we can expect the removal of these traits from the gear that drops from all Endgame experiences (i.e. Undaunted Dungeons, Trials, PvP rewards and vendors, etc)
Just replace them with impenetrable, at least that trait is useful.
There is pretty much one trait everyone wants for PvE, and one everyone wants for PvP. Right now the games drops in 7/9 traits so you have 1 chance to get the best trait and 6 chances to get something else.
So if they remove prosperous and training, but add in impen and nirnhoned, they the dilution rate is the same but at least every trait that drops will do something useful for someone combat wise.
The best takeaway from this would be to remove training/prosperous and add nirnhoned/impen.
PvPers get a chance at impen, Everyone gets a chance at a nirn decon or research item, ZOS still gets to dilute the loot tables with 7 traits.
Everybody wins.
Except for the Craglorn nirn farmers. #NirnFarmerLivesMatterYolokin_Swagonborn wrote: »Everybody wins.
Except for the Craglorn nirn farmers. #NirnFarmerLivesMatterYolokin_Swagonborn wrote: »Everybody wins.
;^)