GivvumBoane wrote: »Getting caught by a guard in a room so small you can't get away. Why steal from a room that small with a guard in it? Kinda like going to the police station to steal guns
There is a bounty meter at the bottom right of the screen (on PC) when you have heat/bounty, so there's really no excuse for not knowing, unless it is bugging out, in which case report the bug.
The thing about being a good thief is to not get caught thieving in the first place, but you can use an invisibility potion or rogues stealth potion to make guards lose you, sometimes for long enough to get out of a building. If you aren't great at thieving, restrict your attempts to outdoor areas, or better still, dock areas where you can easily jump in the water and the guards can't follow you.
As I said,I have only been caught occasionally,and normally,I dont keep my eyes on the,..wait.
I dont have a notice of bounty on the bottom right of my screen.Never have.
I have to hit c to see if I have a bounty.
I'd report that as a bug - after making sure that no addons are interfering with the bounty/heat meter in the bottom right of your screen - it's kind of hard to ignore, and if you aren't seeing it, then something is wrong.
Yeah,but I have been playing this way for two years.So,I doubt its a bug.I am on PC also.I do have a mod now that will tell me if I have a bounty,but the bottom right of my screen is reserved for loot,and XP. That's all that shows there.
PurifedBladez wrote: »Open world pvp w/ killable guards.. so sweet.
There is a bounty meter at the bottom right of the screen (on PC) when you have heat/bounty, so there's really no excuse for not knowing, unless it is bugging out, in which case report the bug.
The thing about being a good thief is to not get caught thieving in the first place, but you can use an invisibility potion or rogues stealth potion to make guards lose you, sometimes for long enough to get out of a building. If you aren't great at thieving, restrict your attempts to outdoor areas, or better still, dock areas where you can easily jump in the water and the guards can't follow you.
As I said,I have only been caught occasionally,and normally,I dont keep my eyes on the,..wait.
I dont have a notice of bounty on the bottom right of my screen.Never have.
I have to hit c to see if I have a bounty.
I'd report that as a bug - after making sure that no addons are interfering with the bounty/heat meter in the bottom right of your screen - it's kind of hard to ignore, and if you aren't seeing it, then something is wrong.
Yeah,but I have been playing this way for two years.So,I doubt its a bug.I am on PC also.I do have a mod now that will tell me if I have a bounty,but the bottom right of my screen is reserved for loot,and XP. That's all that shows there.
Well the rest of us have a bounty meter on the bottom right of our screen... just saying...
PurifedBladez wrote: »Open world pvp w/ killable guards.. so sweet.
Open world PvP,...where anyone can get ganked at any time
I'm gone.
And yes,you can have my stuff.
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Lynx: *Gets caught robbing*. *sees guard* Wait wait, lets duke it out like real men.
Fight ensues --> Thieving lynx manages to get guard to 0 HP. I WIN, thinks Lynx.
Guard: Thoust not know that I has no death? Translation: Hue hue hue I cant die you newblet!!!!!
Lynx: WTF???? Wait you are supposed to die when yo..... *dosent manage to finish sentence before guard does: *
Guard: WB WB WB WB WB WB WB WB WB WB DIE DIE DIE DIE DIE
Lynx : X.X
There is a bounty meter at the bottom right of the screen (on PC) when you have heat/bounty, so there's really no excuse for not knowing, unless it is bugging out, in which case report the bug.
The thing about being a good thief is to not get caught thieving in the first place, but you can use an invisibility potion or rogues stealth potion to make guards lose you, sometimes for long enough to get out of a building. If you aren't great at thieving, restrict your attempts to outdoor areas, or better still, dock areas where you can easily jump in the water and the guards can't follow you.
As I said,I have only been caught occasionally,and normally,I dont keep my eyes on the,..wait.
I dont have a notice of bounty on the bottom right of my screen.Never have.
I have to hit c to see if I have a bounty.
I'd report that as a bug - after making sure that no addons are interfering with the bounty/heat meter in the bottom right of your screen - it's kind of hard to ignore, and if you aren't seeing it, then something is wrong.
Yeah,but I have been playing this way for two years.So,I doubt its a bug.I am on PC also.I do have a mod now that will tell me if I have a bounty,but the bottom right of my screen is reserved for loot,and XP. That's all that shows there.
Well the rest of us have a bounty meter on the bottom right of our screen... just saying...
No,no.I didnt mean anything.I was just sayin' that I didnt have one.
Cool that you do.You on PC too?
There is a bounty meter at the bottom right of the screen (on PC) when you have heat/bounty, so there's really no excuse for not knowing, unless it is bugging out, in which case report the bug.
The thing about being a good thief is to not get caught thieving in the first place, but you can use an invisibility potion or rogues stealth potion to make guards lose you, sometimes for long enough to get out of a building. If you aren't great at thieving, restrict your attempts to outdoor areas, or better still, dock areas where you can easily jump in the water and the guards can't follow you.
As I said,I have only been caught occasionally,and normally,I dont keep my eyes on the,..wait.
I dont have a notice of bounty on the bottom right of my screen.Never have.
I have to hit c to see if I have a bounty.
I'd report that as a bug - after making sure that no addons are interfering with the bounty/heat meter in the bottom right of your screen - it's kind of hard to ignore, and if you aren't seeing it, then something is wrong.
Yeah,but I have been playing this way for two years.So,I doubt its a bug.I am on PC also.I do have a mod now that will tell me if I have a bounty,but the bottom right of my screen is reserved for loot,and XP. That's all that shows there.
Well the rest of us have a bounty meter on the bottom right of our screen... just saying...
No,no.I didnt mean anything.I was just sayin' that I didnt have one.
Cool that you do.You on PC too?
Yes, I'm on PC. I don't have a bounty meter when I don't have a bounty. But when I DO have a bounty, it shows up on the bottom right of the screen, as a circular graphic that displays heat and bounty. I also get big on screen displays such as "You are now disreputable" across the middle of the screen.
That is the way the game displays it without addons.
PurifedBladez wrote: »Open world pvp w/ killable guards.. so sweet.
IcyDeadPeople wrote: »People should learn that games are meant to be a challenge, this isn't a single player game where you can type ` and cheat your way to god mode. You are not meant to be a god.
It's not any sort of challenge to kill guards, it's impossible. Getting one-shotted by an invincible guard is similar to the feeling you get when trying to cross a tiny hill in Cyrodiil and there is an invisible wall blocking your way. Or wandering around exploring the world as a low level character and discovering the world is designed with a sort of linear progression.
This is an Elder Scrolls game - some may wish to play a sneaky thief who never gets caught, while others may want to play a murderer who is not sneaky at all and gets caught frequently. It would be fun if it was incredibly challenging but at least remotely possible to get revenge on these guards. Obviously there are various game systems issues involved and it may never happen.
With that kinda logic you can excuse any balance away. "I'm a legendary warrior who should be able to get away with anything I do." No. In this case you're an awful thief who will recieve the punishment for his failure. You're out of luck and the sooner you realize you can't fight your way out of everything and not everything will be handed to you just "cuz max lvl hero", the sooner you can stop whining about it.A character who is supposed to be as powerful as we are should not be able to be completely destroyed by ONE city guard. It's not about skill, it's about a design philosophy that makes no contextual sense.
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Lynx: *Gets caught robbing*. *sees guard* Wait wait, lets duke it out like real men.
Fight ensues --> Thieving lynx manages to get guard to 0 HP. I WIN, thinks Lynx.
Guard: Thoust not know that I has no death? Translation: Hue hue hue I cant die you newblet!!!!!
Lynx: WTF???? Wait you are supposed to die when yo..... *dosent manage to finish sentence before guard does: *
Guard: WB WB WB WB WB WB WB WB WB WB DIE DIE DIE DIE DIE
Lynx : X.X
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Pretty sure the imperial you killed was an innocent NPC and not a enemy.Wreuntzylla wrote: »The guard system is a complete and utter pile of dung.I finish saving the Alik'r at Satakalaam (last Cadwell step in Alik'r desert) and see/hear the Imperials bound and complaining. Enraged, I attack one Imperial and a soldier jumps me while all the Imperials run away. I don't want to kill the soldier so I run off to finish up.
I plow through Motalion Necropolis and take the portal back to replace the Ansei Wards. King Fahara'Jad gives a grand speech and points out to all present that I saved Alik'r. He privately tells me that I saved his throne.
I wander out of the impervious vault and a guard accosts me and wants me to pay a bounty... I run but two more guards jump me, and the three kill me.
The savior of Alik'r killed by Sentinel guards just after saving the entire kingdom because an Imperial soldier was roughed up a bit, the same imperial soldier I just stopped from ruthlessly killing citizens of that kingdom...
Makes sense...
nimander99 wrote: »I agree completely, guards should be killable... They should be extremely tough but killable.
With that kinda logic you can excuse any balance away. "I'm a legendary warrior who should be able to get away with anything I do." No. In this case you're an awful thief who will recieve the punishment for his failure. You're out of luck and the sooner you realize you can't fight your way out of everything and not everything will be handed to you just "cuz max lvl hero", the sooner you can stop whining about it.A character who is supposed to be as powerful as we are should not be able to be completely destroyed by ONE city guard. It's not about skill, it's about a design philosophy that makes no contextual sense.
I think the problem is the passive from thieve's guild skill line that suppose to give you a fast escape portal but I've never seen this work at all. Has anyone ever seen this work?
I completely agree that an awful thief should recieve punishment @Nyx2 but it should not be at the hands of a single city guard.
A player shold be allowed to kill a city guard, but if they do they should be treated to waves of more powerful, more elite guards.
Those guards will either subdue the offender or, if the offender resists, kill them with the power of a handful of elite guards.
Resisting the guards in this way should have real, painful consequences. Getting caught should result in losing all possessions and even possibly the loss of XP or CP. Possibly even jail of some sort.
Then there's the PVP component that's missing. Who better to hunt down seasoned adventurers than other seasoned adventurers?
Bad thieves should be punished, for sure, but that punishment should not come from some lowly city guard.
Like I said, it's a bad design.
@Wreuntzylla gets it, I like the idea of NPC adventurers. They could be bounty hunters out for your head that match you in terms of power and skill... and they'll find you whatever you are, even out in the wilderness.