Official Feedback Thread for Non-Class Changes

  • GRYM.LOCKE
    GRYM.LOCKE
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    @Wrobel
    @ZOS_JessicaFolsom
    @ZOS_GinaBruno

    May I ask i the future Holds anything for Weapon skills?

    1: Spears?
    2: Lances?

    Would love to know

    thanks!
  • TankHealz2015
    TankHealz2015
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    DragonKnight

    Burning Embers and Noxious Breath (formerly vomit breath) = LOVE the new look!!!


    Undaunted Skill:

    Shadow Silk (formerly Tangled Webs?) = spawns 3 little ladybugs that run around in a circle. No web on ground at all. Unknown if snare is there or not cause there is no visual, after a few seconds, the ladybugs explode and do a tiny bit of damage.


    Armor Skills:

    For unknown reason I cannot slot any of the armor skills (shuffle or immovable brute)



  • EnOeZ
    EnOeZ
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    paget4444 wrote: »
    Damage shields were never a problem, except to those that cry about how strong sorcerers are in PvP. What most don't realize however is that without those shields, sorcs can be 2-3 shot by almost any player regardless of their gear or level. However, the bigger issue is in PvE, sorcerers are already at the lowest rung of the DPS spectrum, aside from the few seconds of ult they get at the beginning of some fights. You've now FORCED the sorc class to even lower dps, lower survivability and created and even lower "want" for them in groups, despite all these having been thought to be as low as they could go.

    Shields cant be used efficiently (cost far too much now) nor can they be used effectively (only giving 6 seconds of a remote sense of "maybe i wont die from these 2 enemies that will one shot me once my shields are down"). Leave the damage shields alone, they are not a problem, nor a solution, you just treat them as such.

    Complete garbage, poorly thought out changes again, cant say i'm surprised. Way to follow the curve, devs.

    Mmmmm... lol ?

    You say that infinite resources sorc have too expensive OP shields ???!!!!!!
    Let me guess the class you are playing...
    Edited by EnOeZ on May 20, 2016 1:35PM
  • Coolio_Wolfus
    Coolio_Wolfus
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    Vampires:
    I'd personally like to see another Vamp stage...

    Stage 0 - Also for infected but not yet Vampires.
    Look as you did in character creator, with normal coloured eyes
    Note: Count Verandis in Ravenwatch looks this way when you first meet him.

    Then stage 1 to 4, the current red eyes and weaknesses.
    ----
    Werewolves:
    Having the 2 dire wolf adds is nice for a Pack Leader but...
    The colors are in reverse to the normal ('Black' lead white/grey adds) NPC Wolf/Werewolf packs,
    so the Pack Leader and Berserker colours may need swapping over - Maybe a hint of red in the 'White' Berserker's muzzle region.

    Have the Pack Leader's new adds work like the NPC's, summoning wolves or werewolves depending on the moons.
    Note: Visual change only, so no difference in damage required between the two different summons.
    ----
    For both:
    Have their non quest* counterpart NPC's marked up as 'Yellow' bordered neutrals.

    Meaning non quest* Wolves and Werewolves wouldn't attack someone with the full Werewolf curse/skill line**.
    And non quest* Giant Bats and Vampires wouldn't attack someone with the full Vampire curse/skill line**.
    Note: Bloodfiends would remain hostile.

    Additional notes: These:
    * non quest NPC's are the wild/free roaming kind,
    Those under the influence of a quest target would remain as they are currently, at least until the quest target (their commander) is defeated, at which point these can revert to a wild state: Hostile/Neutral/Harmless as applicable.

    ** would be the full curse status/skill line after the shrine quest is complete,
    But having either curse removed by Arkay would immediately revert them to their normal state.
    ----
    I hope this makes sense and feel this would give both of these a little extra flavour.

    <Edit>

    I also thought of a way to give those wanting to show off the werewolf without a timer a way to do so...
    Have the master Werewolf/Vampire achievement unlock a mount morph, useable by any characters with that skillset unlocked

    Werewolf:
    Mounting does the werewolf morph, character vanishes and is replaced by mount version (like pet preview) idle it stands up, moving it copies sprint and drops to all fours, it's battlecry when idle is the wolf howl.

    Vampire:
    Possibly a variant of a heavy 'Giant Bat', that can only hover just off the floor (the way all flying creatures work i believe)
    Swarm of bats ultimate effect morphing the player into a giant bat, travels at mount speeds and it's battlecry could be either a cone or aoe sonic screech effect.

    ^ These would allow for showing off of the werewolf/vampire without the need for a degrading timer as they would be classified as mounts without any combat ability.

    The new nameplates could also indicate 'Riding' if required for pvp.
    Edited by Coolio_Wolfus on June 2, 2016 3:03PM
  • Wolfchild07
    Wolfchild07
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    Werewolf, the timer. Please make the timer pause when out of combat, and then resume decreasing when you get back into combat. For the love of roleplayers and people that like to take the content slowly and not have to stay in combat constantly.

    Also, let Devour return stamina as it does health. Werewolf stamina abilities are expensive.
  • exiledtyrant
    exiledtyrant
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    The only spammable skill in the fighters guild is the Silver shards morph everything else is either duration based, or accomplishes its goal once used like silver leash as a gap closer. I still don't think evil hunter with its 28% fighter guild skill reduction is a good morph. The same with ring of preservation reducing dodge roll cost in a small circle. In practice I am far more prone to roll out of the buff and waste a large portion of it then benefit from one 20% reduction on a high cost skill.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
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