Restore Bracing - Never Ask for Buffs

  • Teridaxus
    Teridaxus
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    ....did everyone gave up?
  • GoodOlPinkly
    GoodOlPinkly
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    ....did everyone gave up?

    Yeah ZoS had their way with us now we need rest
  • Personofsecrets
    Personofsecrets
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    ....did everyone gave up?

    If Wrobel is going to assume that people are using builds with 3 block cost glyphs, 100 points into block expertise, and draw the conclusion that resources are dandy based on that assumption, then what is left to do?
  • Personofsecrets
    Personofsecrets
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    destroying content with infinite resources as a stam dps is going to be more fun than watching the stamina bar drop after every block anyhow. hows that for sour grapes?
  • Refuse2GrowUp
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    I put this up on Wrobel's thread but the thread doesn't seem to get the same attention as the player generated threads, so I am copy/pasting the idea to here to get player base thoughts and input.

    ************************

    In regards to moving Block Expertise to the Thief CP tree, and your consideration for switching the placement of Resilient with Shield Expert....

    (1) There are obviously still a lot of qualms about the cost of blocking in PTS. If you proceed with moving Block Expertise to the Thief tree and thus straining our available points for other cost reductions and/or regen, would you consider increasing the Block Expertise cost reduction cap. It is currently 25% with 100 points into it. It might be more palpable if you increased the max to 30% or 35%, and in doing so make it so that you can get to 25% at around 75 CPs invested. This would allow players to either pursue additional cost reduction past the 25% for cheaper blocking or invest in other cost reductions/regens. This may help alleviate some of the concerns of a bottleneck limiting diversity. Still not a perfect solution, but I think it would be a good way to meet us players in the middle on these issues. Plus, with Block Expertise now being in the Thief Tree, there is little worry of DPS builds stacking in block cost reduction (and thus return of perma blocking) as they will likely be forced to choose cost reduction and regen over reducing block cost, so really increasing the high end-end cap of Block Expertise would really only benefit tanks or extremely niche builds.

    (2) I like the idea of swapping the location of Shield Expert and Resilient. I would like to propose another option: Consider moving Shield Expert to The Lord, as this is where Heavy Armor Focus is (and also Bastion and Quick Recovery for that matter) and thus it is the 'Tanky' tree; Swap it with Infusion as both Field Physician and Revival fit the Tanky theme. But, to take this one step further... Consider moving Last Stand to The Lord. Last Stand should be more of a tank/support CP passive. The Ritual, where Last Stand currently resides, is largely a stamina/physical tree. Well (and this statement will certainly be controversial) we stamina toons have access the cheapest ultimates, that now scale to physical, and skills like Incapacitating Strikes are already extremely controversial in the PTS. Stamina DPS, or DPS in general for that matter, does not need additional ult generation. Move Last Stand to The Lord and let Tanks benefit from Last Stand as they are the ones who really should benefit the most, and will will help alleviate concerns about block cost since tanks could then drop ults more often (DKs can shell, Templars can Nova, NBs can VoB, Sorcs can do whatever it is Sorc tanks do, all of which help with surviveability, or they can simply Warhorn more often and thus feel as tho they are benefiting the team more). Personally, I would move Last Stand to The Lord, move Windrunning to The Ritual (where Last Stand currently resides) because Windrunning seems to go better with a stamina based tree, and move Determination to The Lover (where Windrunning currently resides) since The Lover is about recovery and Determination, a potion use passive, synergizes best with this tree.

    I think these two ideas would help compensate, albeit only slightly, for the planned changes to the cost of blocking and Bracing.
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  • Personofsecrets
    Personofsecrets
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    Block expertise is also subject to diminished returns. 25% into that passive only will give 12.5% of reall cost reduction for a blocking and bracing tank.

    For some illumination into how good Bracing is, if Bracing stacked like Block Expertise, then Bracing would have to give 40% block cost mitigation instead of 20%.

    Of course Bracing stacks in the way that most makes sense, so we don't have to open up microsoft excel to understand that it is good. Double of course the best HA passive was removed for weapon and spell damage of all things.

    @Wrobel , did you really find that most HA users were enchanting their 3 jewelry with spell and weapon damage enchants?

    I doubt you found many HA users at all doing so because HA users, especially PVE tanks, don't care about that damage to the point of, not only using 3 damage glyphs, but using 3 damage glyphs and needing even more damage in exchange for their best HA passive.

    But, if you didn't find people using that enchantment setup, then why would you force us to have weapon and spell damage when we were clearly not optimizing to have weapon and spell damage?

    And if you did find people using that enchantment setup, then why did you assume players to be currently using 3 block cost mitigation glyphs when designing your explanation of why HA is in an a-okay place?

    Quite a conundrum eh?
    Edited by Personofsecrets on May 17, 2016 10:38AM
  • Jade1986
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    ....did everyone gave up?

    If Wrobel is going to assume that people are using builds with 3 block cost glyphs, 100 points into block expertise, and draw the conclusion that resources are dandy based on that assumption, then what is left to do?

    Flog him in public?

    I jest....

    ....or do I?

    : Said in her best Cicero voice :
  • Armitas
    Armitas
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    So what about all these non-crafted heavy sets like black rose that don't come with sturdy?
    Retired.
    Nord mDK
  • Anazasi
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    Armitas wrote: »
    So what about all these non-crafted heavy sets like black rose that don't come with sturdy?

    What about all these non crafted sets that dont come with jewelry......This is a bigger issue because we cant craft to compensate the 5 piece bonus without jewelry.
  • Ishammael
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    Armitas wrote: »
    So what about all these non-crafted heavy sets like black rose that don't come with sturdy?

    You can RNG for that sturdy trait.
    Anazasi wrote: »
    Armitas wrote: »
    So what about all these non-crafted heavy sets like black rose that don't come with sturdy?

    What about all these non crafted sets that dont come with jewelry......This is a bigger issue because we cant craft to compensate the 5 piece bonus without jewelry.

    Agreed, IC sets should have full jewelry.
  • NBrookus
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    Armitas wrote: »
    So what about all these non-crafted heavy sets like black rose that don't come with sturdy?

    It *may* come with sturdy with the traits changes now. I don't know. The template characters don't have any TV, so I couldn't buy a bunch of containers to find out.
  • Nebthet78
    Nebthet78
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    ....did everyone gave up?

    It's obvious Wrobel doesn't give Flying F**K what our opinions are, even when some of us show him his math is wrong and his assumptions over how we actually play tanks is FAR outside the preconceived cookie cutter he thinks we play.

    I think the developers actually need to take a month off from game development and get their butts onto the LIVE server and actually play with some of us for 8hrs a day, not only in Pug groups, but also as a 4th with a few Guilds who run the Gold Dailies and Timed Trials to get a much better idea on how WE the players are tanking and what our actual set ups are.

    THEN, they will see how we actually play our tanking characters and how we work to balance our resources well above any cost reduction or increase in power.

    Frankly, Wrobel needs to put the CP back to what they currently are on Live and restore the bracing passive, even if it is only restored to 10% cost reduction, which would then allow the change to 1H/S to make up a little bit of the lost cost, but it would still be a slight nerf overall, but nothing near as bad as what it will be if this goes Live.

    I am beginning to think Wrobel made the changes to the CP tree because he was butthurt we tanks didn't like his changes and strongly voiced our thoughts about it, so like an egomaniac he decided to punish us more.

    I can't wait until all the QQing starts in the general forums because people are having a hard time finding others who want to tank for Trials now, or the tank keeps dying and then the group wipes b/c of these changes.

    But on a serious note, there is something fundamentally wrong when a game nerfs everything to "balance" a game. Perhaps actually equalizing and buffing players and making content slightly harder is the better way to go. These type of changes are making me miss the days when VR levels were initially released and they were harder as hell to complete solo.
    Far too many characters to list any more.
  • ThatNeonZebraAgain
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    Nebthet78 wrote: »
    ....did everyone gave up?

    I can't wait until all the QQing starts in the general forums because people are having a hard time finding others who want to tank for Trials now, or the tank keeps dying and then the group wipes b/c of these changes.

    But on a serious note, there is something fundamentally wrong when a game nerfs everything to "balance" a game. Perhaps actually equalizing and buffing players and making content slightly harder is the better way to go. These type of changes are making me miss the days when VR levels were initially released and they were harder as hell to complete solo.

    A mediocre or even poorly played/geared tank will be sufficient for all 4-man dungeons now, so I doubt there will actually be much QQing from typical playres/PUG groupers. And tanks for trials are usually filled by trusted guildies who know their stuff, and who have probably been voicing their complaints here. But yea, the actual difficulty of the content is a big part of the problem. They can afford to make stupid design decisions about tanks because that role doesn't really matter anyways now for, what, 95% of the game (including PvP). I miss the old VR difficulty level as well :( Would be fun if they released a 'nightmare mode' zone that where every mob encounter was life or death--but that probably wouldn't sell much as a DLC.
    Edited by ThatNeonZebraAgain on May 17, 2016 7:44PM
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  • Bowser
    Bowser
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    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Personofsecrets
    Personofsecrets
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    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Wanting to adapt to nerfs is like wanting to adapt to waking up in the morning as a quadrapalegic. Yea, adaption happens, no-duh. Does that say anything about the reason for having to adapt? No, not at all and that is why adapting in and of itself is of absolute 0 value.
  • Woeler
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    Any news on shield expert yet?
  • Teridaxus
    Teridaxus
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    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
  • Bowser
    Bowser
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    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?

    Supply and demand economics.
    • Tanks unwilling to adapt leave the market.
    • Demand for tanks remains constant, making those that remain more valuable.
    • New players enter the market, and decide to tank to make themselves more valuable.
    • New tank begins in post-nerf environment and learn strategies from those that adapted.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Personofsecrets
    Personofsecrets
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    Supply and demand economics

    There is no demand for nerfs
  • Bowser
    Bowser
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    Supply and demand economics

    There is no demand for nerfs

    Agreed. Now toughen up.
    Hint: We now have a decent amount of stamina regen while blocking.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Personofsecrets
    Personofsecrets
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    Stam regen while blocking was better before the nerf.
  • Tabre
    Tabre
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    4Z1oF19.png
    "You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • Teridaxus
    Teridaxus
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    Bowser wrote: »
    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?

    Supply and demand economics.
    • Tanks unwilling to adapt leave the market.
    • Demand for tanks remains constant, making those that remain more valuable.
    • New players enter the market, and decide to tank to make themselves more valuable.
    • New tank begins in post-nerf environment and learn strategies from those that adapted.

    The last 2 steps never happened during all the other tank nerfs, why should they now?
    Edited by Teridaxus on May 18, 2016 12:07AM
  • Bowser
    Bowser
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    Bowser wrote: »
    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?

    Supply and demand economics.
    • Tanks unwilling to adapt leave the market.
    • Demand for tanks remains constant, making those that remain more valuable.
    • New players enter the market, and decide to tank to make themselves more valuable.
    • New tank begins in post-nerf environment and learn strategies from those that adapted.

    The last 2 steps never happened during all the other tank nerfs, why should they now?

    I didn't start tanking until after the nerfs so, yeah, the last 2 have occurred. I just learned it the hard way I guess.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Tabre
    Tabre
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    Bowser wrote: »
    Bowser wrote: »
    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?

    Supply and demand economics.
    • Tanks unwilling to adapt leave the market.
    • Demand for tanks remains constant, making those that remain more valuable.
    • New players enter the market, and decide to tank to make themselves more valuable.
    • New tank begins in post-nerf environment and learn strategies from those that adapted.

    The last 2 steps never happened during all the other tank nerfs, why should they now?

    I didn't start tanking until after the nerfs so, yeah, the last 2 have occurred. I just learned it the hard way I guess.

    It is unreal to me that you just say "adapt". Are you serious? So just because we can adapt means that we should ignore every design decision we disagree with. This makes absolutely zero sense. The dev team could destroy the entire game and make it unplayable and not fun and people would still be saying "adapt". The point is that this is not a good change. Take it from someone who tanked before the nerfs: tanking was more fun before you started tanking; before they started nerfing tanks. Tanks had far more options on how they could contribute to a group in a meaningful way. Guess what... I adapted and yes I CAN tank now... but I choose not to the vast majority of the time because it's not nearly as fun now and I can see that tanks are just going to have to adapt to nerf after nerf after nerf. No thanks.
    "You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • Personofsecrets
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    we must adapat
  • code65536
    code65536
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    Bowser wrote: »
    Bowser wrote: »
    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?

    Supply and demand economics.
    • Tanks unwilling to adapt leave the market.
    • Demand for tanks remains constant, making those that remain more valuable.
    • New players enter the market, and decide to tank to make themselves more valuable.
    • New tank begins in post-nerf environment and learn strategies from those that adapted.

    The last 2 steps never happened during all the other tank nerfs, why should they now?

    I didn't start tanking until after the nerfs so, yeah, the last 2 have occurred. I just learned it the hard way I guess.

    I can adapt, I will adapt, and I will continue to tank after DB. That doesn't change the fact that I am annoyed at these changes. And it doesn't change my view that these are bad changes that ultimately harm the health of the game. Just because we can take a beating from the combat team doesn't mean that what they're doing is right.
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  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    Nebthet78 wrote: »
    Well now with the changes in this version of the PTS... I now will no longer be Tanking for any one.. I have also cancelled my Sub.

    Wrobel needs to stop screwing the pooch!!! He obviously has no clue how things work in this game outside his little bubble!

    I am thinking it is time that ZOS got rid of certain employees and gets some fresh blood that knows what the hell they are doing before this game goes belly up.

    Frankly, at this point, I think when DB is released, any one who tanks should actually stop doing so and then we shall see just how bad the wait times for the group finder really gets. Maybe then, just Maybe, they will start actually listening to us instead of trying to give up bait and switches.

    I went back to TERA dusting off my lancer tank.People are throwing grp invite at me like crazy and and getting instant invite when i join their grp tool.They know they NEED a tank in this game.TERA may suck in other aspect but its pve action combat gameplay its superb and well balanced with strong trinity mechanics.Ill recomend it to you if you like action rpg tanking.
  • Jade1986
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    Bowser wrote: »
    ....did everyone gave up?

    1. Adapt to changes.
    2. ?????
    3. Profit.

    Why should we want to adapt to nerfs that were not warranted? Heavy needed sweeping buffs, not even a single nerf was justified for heavy.

    These changes are ACTUALLY enough to make me go back to another mmo that will not be mentioned. I came into this game ECSTATIC to make a sword and shield heavy stamknight tanky dps, and for a while it worked, but now.....my defense is just gone.
    Edited by Jade1986 on May 21, 2016 10:14PM
  • Teridaxus
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    In the meantime stam dps gets buffs with the improved well fitted trait for their dodge mania lol
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