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Do you want the new visual clue for blocking?

  • Rex-Umbra
    Rex-Umbra
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    Hmmmmmm not sure yet.
    Xbox GT: Rex Umbrah
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  • Mr.Hmm
    Mr.Hmm
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    No, I don't want it. At least make it an optional setting, please!
    URGH soooooo UGLY!

    I definitely dont want my NB to be seen blocking if this goes to live.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Kattemynte
    Kattemynte
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    No, I don't want it. At least make it an optional setting, please!
    No, I do not want my group to know that I tank without blocking. >:)
  • Rev Rielle
    Rev Rielle
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    No, I don't want it. At least make it an optional setting, please!
    If anything, I think blocking with a staff should activate a ward, which is a drain on magicka not stamina, with the ward looking something more kin to image below (sorry the clarity isn't great):

    Time%20for%20a%20Ward_zpsohcjakq1.jpg

    Such additions I think would add and enhance the beauty of the game whilst still bringing the improved functionality that development are clearly after.
    If you can be anything, be kind.
  • Valorin
    Valorin
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    No, I don't want it. At least make it an optional setting, please!
    Rev Rielle wrote: »
    If anything, I think blocking with a staff should activate a ward, which is a drain on magicka not stamina, with the ward looking something more kin to image below (sorry the clarity isn't great):

    - Insert picture of Dragon attacking a magically shielded guy-

    Such additions I think would add and enhance the beauty of the game whilst still bringing the improved functionality that development are clearly after.

    For stave-blocking I would go with magical hemisphere.That might indeed look nice. And charging magicka instead of stamina for that is an awesome idea! Would perhaps be a balancing nightmare to make it work, but only fair. :D
  • manavortex
    manavortex
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    No, I don't want it. At least make it an optional setting, please!
    Rev Rielle wrote: »
    If anything, I think blocking with a staff should activate a ward, which is a drain on magicka not stamina, with the ward looking something more kin to image below (sorry the clarity isn't great):

    Such additions I think would add and enhance the beauty of the game whilst still bringing the improved functionality that development are clearly after.

    YESH! *_* That would be so awesome! For roleplaying! :open_mouth:
    How cool would it be if you would have a fire shield with inferno staff and something ice-ish with frost...

    I've taken the liberty to create a mock-up...
    oUQs4.png


    Edited by manavortex on May 17, 2016 5:41AM
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  • Rev Rielle
    Rev Rielle
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    No, I don't want it. At least make it an optional setting, please!
    manavortex wrote: »
    Rev Rielle wrote: »
    If anything, I think blocking with a staff should activate a ward, which is a drain on magicka not stamina, with the ward looking something more kin to image below (sorry the clarity isn't great):

    Such additions I think would add and enhance the beauty of the game whilst still bringing the improved functionality that development are clearly after.

    YESH! *_* That would be so awesome! For roleplaying! :open_mouth:
    How cool would it be if you would have a fire shield with inferno staff and something ice-ish with frost...

    I've taken the liberty to create a mock-up...
    oUQs4.png


    Very nice! Yes, something like that would make sense I think.
    If you can be anything, be kind.
  • Lokryn
    Lokryn
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    No, I don't want it. At least make it an optional setting, please!
    JimT722 wrote: »
    Lokryn wrote: »
    If I'm holding block, I know that I'm holding block. I don't need a visual cue. This goes for the visual on dodge as well, I know I just did a dodge! This is a no-brainer ZoS!
    the visual for dodge I believe means you are going to be charged more if used again before it wears off.

    I know what it's for. I still don't need a visual. At the very least, it shouldn't be so glaring.
  • Gottbeard
    Gottbeard
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    Yes, I like it.
    I like it because in pvp if the enemies can see when I am blocking then I will get less "tape right mouse button down" rage whispers. Most of my blocking has always been reactive and well thought out. Now that the enemy can see when I drop block they can see that it isn't "permablocking".
  • Llilium
    Llilium
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    No, I don't want it. At least make it an optional setting, please!
    i freaking hate it. remove it or give me the option to turn it off. i do NOT want to see this. EVER.
  • XaXa
    XaXa
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    I give it a "Meh". I feel like the game is facing bigger issues then this. (That goes for both "why was this added?" And "why does it matter if it stays")

    Im personally indifferet about the visual. This is wayyyyyyyyy down on the list of things I think needs to be addressed.
  • ContraTempo
    ContraTempo
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    No, I don't want it. At least make it an optional setting, please!
    Why is it that ZOS does not see that stuff like this should be on a toggle? Over and over they implement stuff that it's obvious to any player only some people will want, but don't put it on a toggle. And even when we scream for a toggle ZOS doesn't get around to doing it. Armor flaps come to mind.

    Toggle! Toggle! Toggle!
    ContraTempo
    Carpe DM
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  • MissBizz
    MissBizz
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    No, I don't want it. At least make it an optional setting, please!
    Sooo.... was bumming around on the PTS the other night and went first person for a bit.

    This change is extra horrendous in first person. PLEASE make a toggle.
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  • Aleraon
    Aleraon
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    No, I don't want it. At least make it an optional setting, please!
    @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_MattFiror , @ZOS_RichLambert

    Hi guys can we please get some sort of feedback on this as there are a few different threads about it at the minute as well as it various comments in other places. I've linked the threads below.

    https://forums.elderscrollsonline.com/en-GB/discussion/262956/about-that-magic-shield-when-i-block-now#latest

    https://forums.elderscrollsonline.com/en/discussion/262673/transparent-shield-whilst-blocking
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  • Valorin
    Valorin
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    No, I don't want it. At least make it an optional setting, please!
    Some feedback would be nice indeed.
  • Ep1kMalware
    Ep1kMalware
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    No, I don't want it. At least make it an optional setting, please!
    I absolutely don't want this for myself.

    Zenimax, do you really have nothing better to do with your time? You could be giving us character progression,min stead you choose to give us a panic attack :(
  • Ferretstalker
    Ferretstalker
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    No, I don't want it. At least make it an optional setting, please!
    Gottbeard wrote: »
    I like it because in pvp if the enemies can see when I am blocking then I will get less "tape right mouse button down" rage whispers. Most of my blocking has always been reactive and well thought out. Now that the enemy can see when I drop block they can see that it isn't "permablocking".

    You can already see when an enemy is blocking, so anyone sending you those whispers are just blind or dumb or both! Come DB the only addition is the effect triggering on your character when you block, which is a waste of resources.

    I'm genuinely interested in learning how and why the decided to implement this downright useless feature. Were there people complaining they did not know they had their block button held down? Honestly, I wouldn't be surprised if this was just some project they loosed an intern or two on to keep them busy. It holds absolutely no value in gameplay and is ugly as sin to boot.

    Now,
    manavortex wrote: »
    oUQs4.png

    is another story. Had they gone that route and given us something a bit more appealing, the resistance to the visible shield would be a little weaker. That's something I'd actually be pleased to use ingame, as it works a lot better than holding a stick to block, is both visually appealing and less intrusive, and has a basis in the lore of magick in the game.

    That said, it shouldn't be a requirement for non-magick weapons. We're blocking with physical items, and since it drains stamina anyway there shouldn't be some magic bubble popping up. The whole thing is just ridiculous. ZOS should just work on bugfixes and stop adding and changing existing things until the game works properly.
    Edited by Ferretstalker on May 19, 2016 6:41PM
  • GRYM.LOCKE
    GRYM.LOCKE
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    Yes, I like it.
    Option would be good

    but i like it :)

    Only thing i would say is change the color

    1: pure Red or Black or white maybe

  • LMar
    LMar
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    No, I don't want it. At least make it an optional setting, please!
    It is even worse in first person view. It takes up a lot of space and reduces your actual visibility. In this case it is more than just aesthetic but, rather, it hinders your mobility and effectiveness
    Edited by LMar on May 19, 2016 10:26PM
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  • Woeler
    Woeler
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    No, I don't want it. At least make it an optional setting, please!
    Let me turn it off. I hate it.
  • Twirlz
    Twirlz
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    No, I don't want it. At least make it an optional setting, please!
    Valorin wrote: »
    ESO being an MMO means there is a natural setback concerning immersion anyway (like respawning enemies, vanishing bodies, no physics, targetglow (which _is_ toggleable!) and so on. We can't have hypothermia and all our favourite Morrowind/Oblivion/Skyrim mods here. But the game is beautiful and can be pretty immersive nontheless, which is also why I really love it. Immersion in ESO is mostly about visuals, and I guess that's one reason why we want to have as little as possible UI clutter and things like this shield.
    This shield is an unnecessary addition to a simple move, also one that indicates magic (or more intrusive: a ui element). For PvP it's useful I guess. Thus: toggle.

    I Agree completely
  • Taisynn
    Taisynn
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    No, I don't want it. At least make it an optional setting, please!
    I just want an option to turn things on and off on the UI, and this one should be one of them. Just give us a choice, ZOS. It wouldn't affect people who want them.
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  • Khamira
    Khamira
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    No, I don't want it. At least make it an optional setting, please!
    Make it a toggle.

    Then you can disable it when questing and doing other stuff.
    And enable when you need to know that someone is clearly blocking (PvP etc.)
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  • Masstershake
    Masstershake
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    No, I don't want it. At least make it an optional setting, please!
    Optional setting should have seriously been a third choice. This poll is inherently flawed
    Meatwad gets the honeys G.
  • Saturn
    Saturn
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    Yes, I like it.
    This effect already shows in PvP for enemy players. I like having it show for friendly players too, and it makes it easier to tell if you drop block as the effect is quite obvious.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

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  • Eejit1331
    Eejit1331
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    No, I don't want it. At least make it an optional setting, please!
    This is such a care bear MMO now. It's all about turnover ratio and not designed for the long term player.
  • opaj
    opaj
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    No, I don't want it. At least make it an optional setting, please!
    Finally able to call a guy out who swears he was blocking everytime he dies.

    Its a great idea.

    And to the immersion people, you pull out an 18 foot tall siege weapon from your pocket, you can carry 40,000 steaks (red meat). You can shoot lightning out of a wooden stick (not exactly a conductive material), you can hit someone with a sword so hard it knocks them into the air but doesn't scratch their armor or body. You can dump flaming oil or any other numerous fire abilities and not mess up someones hair.

    But a glowy shield for blocking breaks your immersion? I don't think you know what immersion is and need to stop abusing the word.

    I feel compelled to point out that you don't get to decide what does and doesn't bother other people.

    I'd argue that aesthetic is a big part of immersion. Sure, I can carry around 40,000 steaks and I've got a rocket trebuchet in my pocket, but I don't get constant frequent reminders of these facts like I would with this new blocking effect.

    (I'm not against this entirely, as it does have some uses -- but it absolutely needs to be a toggle.)
  • Enodoc
    Enodoc
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    But a glowy shield for blocking breaks your immersion? I don't think you know what immersion is and need to stop abusing the word.
    opaj wrote: »
    I'd argue that aesthetic is a big part of immersion. Sure, I can carry around 40,000 steaks and I've got a rocket trebuchet in my pocket, but I don't get constant frequent reminders of these facts like I would with this new blocking effect.
    The thing with immersion is that it can mean different things to different people; for some, immersion is about realism (an in-world concept), or consistency (a narrative concept), while for others, it's about minimalism (an interface concept), or customisation (a personal concept). For me, immersion is all about consistency of the interface between the game world and the real world. I'm not bothered about realism, because my infinite invisible backpack with 40,000 steaks and a trebuchet or 10 is consistent with how the game world works. What I don't like is real world interface elements having a physical presence in the game world, unless there is a good narrative reason for them to be there. Floating health bars, icons, or combat text break immersion for me because it isn't internally consistent, and smudges the divide between the real world and the game world. But my HUD is full of interface elements; loot history, compass, quest trackers, buff trackers, resource bars, target frame bars, which for me does not break my immersion as it is fixed in place on my real world computer screen, and not impacting on the world beyond. And I don't mind in-world combat cues (telegraphs) either, because they are internally consistent within the game world. But this starts to fall down when some cues, like the shield, are attached to your own character and other cues (like a heavy attack, or chanelling) aren't. Then internal consistency is broken.
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  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    No, I don't want it. At least make it an optional setting, please!
    Eejit1331 wrote: »
    This is such a care bear MMO now. It's all about turnover ratio and not designed for the long term player.

    QFT. Look no further than the recent interview with Matt Firor.
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  • TheSpaceWhale
    TheSpaceWhale
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    No, I don't want it. At least make it an optional setting, please!
    Still nothing in the final PTS patch about this, seems like it's likely to go live. Can we at least get a dev response?
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