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Activity Finder Taking Hours for DPS

  • GaldorP
    GaldorP
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    Guppet wrote: »
    GaldorP wrote: »
    If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
    I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps :)) .

    There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time :)). No, with that specific setup, it will never work, even if you click it a thousand times.

    Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!
    Sure, tanks get a group a lot faster than dps. But I also suspect there is a mechanic that favors pre-made groups over solo-queuers. So I think 2 dps in a pre-made group would get a group faster than 2 dps queueing individually. But then again, that's just a theory based on personal experiences. Might be wrong.
  • SolarCat02
    SolarCat02
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    Guppet wrote: »
    GaldorP wrote: »
    If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
    I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps :)) .

    There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time :)). No, with that specific setup, it will never work, even if you click it a thousand times.

    Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!

    I originally believed this, too, but the other day I queued for a random NonVet dungeon as a dps with another dps and we got a healer and tank in about five minutes. I haven't tested it again (stopped leveling that character for now), so it's only one data point, but it's worth trying? Group finder might prioritize groups first before solo players. (Tanks and healers still queue quickly when solo of course!)
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Guppet wrote: »
    GaldorP wrote: »
    If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
    I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps :)) .

    There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time :)). No, with that specific setup, it will never work, even if you click it a thousand times.

    Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!

    That may be true. But i can tell you through my experiences which i related earlier in this thread. As 2 dps who queue together. It most certainly DOES seem to matter. Single we can wait over am hour. Together we almost never wait more then 5-10 mins.

    We have had the issue happen over and over. Repeatedly. Now it might not be giving priority to grouped players, maybe it just isnt dropping them like seems to happen with single people. Like the system forgets they are there and never joins them.

    What ever it is, in my experience being in A group even with 2 dps is far far better then solo queue.
    Edited by vyndral13preub18_ESO on May 17, 2016 2:15PM
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    I simply stopped using it, and not enter dungeons anymore.
    After a five hour wait I gave up.
    Earthdawn Game Master Role Play Quotes by me:
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  • Soleya
    Soleya
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    Solution: queue up as tank or healer.

    Queue as a tank, wear heavy armor and 2H, use WB for every attack, even on large mobs. Make sure you have no taunt.

    And then when others in the group are asking why you aren't taunting, just ignore them, or hope you are the leader so you can kick them.

    That's what keeps happening to me when I get in as healer.
  • idk
    idk
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    Well, thats what you get when you make an MMO with 1t+1h+2dd groups (should be 1t+1h+3dd or 1t+1h+4dd). Especially if you dont make the healing and tanking roles particularly interesting or if they arent rewarding to play outside dungeons. Also... no dual specs.

    Its like ZoS had a multiple personality disorder episode while designing different parts of the game.
    'DDs are the kings of the game. Who gives damn about the other roles.'
    'What about dungeons?'
    'F... DDs. Healers and tanks are the pillars of the game.'

    How does making the 4 man dungeons into 5 or 6 man dungeons change much. Silly. If dps only dps then they can wait their turn. So be it IMO.

    At that, I never have to wait. I run with guildies. Which brings up a very sound point. If someone only does dps and they don't run with guilds they have dug a see hole. Their choice and I respect their choice but the game shouldn't have to change for them.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Well, thats what you get when you make an MMO with 1t+1h+2dd groups (should be 1t+1h+3dd or 1t+1h+4dd). Especially if you dont make the healing and tanking roles particularly interesting or if they arent rewarding to play outside dungeons. Also... no dual specs.

    Its like ZoS had a multiple personality disorder episode while designing different parts of the game.
    'DDs are the kings of the game. Who gives damn about the other roles.'
    'What about dungeons?'
    'F... DDs. Healers and tanks are the pillars of the game.'

    How does making the 4 man dungeons into 5 or 6 man dungeons change much. Silly.

    It halves queue times.
    If dps only dps then they can wait their turn. So be it IMO.

    Um... what? What sane dev would go: well, screw 80% of our player base. Lets make their gameplay miserable because they chose playstyle X or Y.
    At that, I never have to wait. I run with guildies. Which brings up a very sound point. If someone only does dps and they don't run with guilds they have dug a see hole. Their choice and I respect their choice but the game shouldn't have to change for them.

    ZoS introduced a dungeon finder tool and its up to them to make sure it actually works.
    Edited by khele23eb17_ESO on May 17, 2016 3:34PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Guppet
    Guppet
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    Guppet wrote: »
    GaldorP wrote: »
    If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
    I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps :)) .

    There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time :)). No, with that specific setup, it will never work, even if you click it a thousand times.

    Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!

    That may be true. But i can tell you through my experiences which i related earlier in this thread. As 2 dps who queue together. It most certainly DOES seem to matter. Single we can wait over am hour. Together we almost never wait more then 5-10 mins.

    We have had the issue happen over and over. Repeatedly. Now it might not be giving priority to grouped players, maybe it just isnt dropping them like seems to happen with single people. Like the system forgets they are there and never joins them.

    What ever it is, in my experience being in A group even with 2 dps is far far better then solo queue.

    The guy I quoted was assigned as a tank in the group so, that was not 2 DPS. That said there may be groups priority, it would probably be due to shoddy coding, as they try to let in progress dungeons fill any leavers places as the highest priority. Would not suprise me one bit if they accomplished that by just putting all groups to the top of the queue.

    I don't know about PC, but on PS4 if I go through any loading screen I'm removed from group finder, if that's happening to others and they don't notice, they could be thinking the queues are longer than they are.
    Edited by Guppet on May 17, 2016 7:51PM
  • Lord_Eomer
    Lord_Eomer
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    Activity Finder Estimated Time is driving me crazy,

    It shows < 1M and then on next minute its showing 10 minutes and afterwards showing Queued.

    So far an hour for a DPS group, such a waste of time!
  • Lord_Eomer
    Lord_Eomer
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    LOL,

    Now estimated time is showing 23 M...common developers do not let ruin this great tool.

    wow just now being kicked for no activity, HAHAHHA!
    Edited by Lord_Eomer on May 17, 2016 7:53PM
  • Francescolg
    Francescolg
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    That fact that people prefer to play DDs isn't your fault :wink:

    I'm very confident, that the number of NBs/Sorc's has increased significantly after release. (chars which are played 50% or more of the weekly playtime) and that the explanation lies in the countless nurfs to Templars

    Edited by Francescolg on May 17, 2016 8:22PM
  • Lord_Eomer
    Lord_Eomer
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    Surrendered and quit the game for the day!

    its to worst to handle!
    Edited by Lord_Eomer on May 17, 2016 8:36PM
  • Lord_Eomer
    Lord_Eomer
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    Finally decided to change my build to tank from DPS....

  • Fallen_Ray
    Fallen_Ray
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    I find it easier to just look for people in the undaunted pledge area it's almost instant and takes less time to form a group. There's always someone available for dungeons there.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Lord_Eomer
    Lord_Eomer
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    Fallen_Ray wrote: »
    I find it easier to just look for people in the undaunted pledge area it's almost instant and takes less time to form a group. There's always someone available for dungeons there.

    This works few times for me but not always....
  • LadyNalcarya
    LadyNalcarya
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    Sallington wrote: »
    This game is overwhelmingly casual. Most casual people just want to click their damage skills mindlessly and kill things.

    Tanking has had it's difficulty increased in recent patches, so it takes a fair amount of knowledge and skill to pull of well, making it not fun for people who don't want to use their brains to faceroll through a dungeon.

    Healing also has a good amount of responsibility, which is a no-no for most casual players using the dungeon finder.

    Obviously there are very, very good players that main a DD, but the majority just DD because it takes the least amount of though for the most part in random dungeons.

    If you're a DD complaining about long queues for DD's, you're part of the problem. I spec'd my magicka templar to tank just to run through my random dailies quickly. It's really easy to make a tanking set, throw some tanking skills on your bar, and queue as a tank. Most people just don't want to think harder or feel like they have any responsibility in a group.

    So. Much. This.
    Its also a social problem, cause many pug dds tend to think that tank and healer are not people, they're just tools that are supposed to carry them no matter what.
    And its not that healing or tanking is much harder than dpsing, being a good dd takes just as much effort. It's "I play as I want, and others are obliged to carry me" attitude. And also there's this stupid stereotype that dds have no responsibilities in group... :s

    And yes, there's no real solutions to this except having an off-spec.Most of dungeons dont require full-time tanks and healers so it shouldnt be hard. Yes, its a bit more effort, but this effort will be rewarded by shorter waiting time.
    Edited by LadyNalcarya on May 18, 2016 3:35PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Teridaxus
    Teridaxus
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    Threads like this reminds that being tank does have it advantages sometimes^^
  • willymchilybily
    willymchilybily
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    The problem may be partially group finder being slightly buggy. but it is also the state of certain roles within this game:

    It just boggles my mind....why do you make tanking harder and harder to do, group content that's easily done without a tank, and solo content that isn't even viable to do as a tank?....and its only going to get worse

    At the moment a person can half ass tank for a group by switching gear.
    put on heavy armor enchanted with health, 1H & S, and jewlery rings with reduced block cost, and you can pretty much tank most dungeons, champion points into reduced block cost is nice, but not essential depending on gear,class,group members..Assuming you're not tanking with terrible DPS and have to spend 5 minutes tanking 1 boss. most people will manage
    its only just manageable in some set ups/dungeons, but for the majority of the players; had they the skills and passives, they could manage. (play how you want actually working).
    • This could well change with changes to heavy armor, and a multitude of other changes. To tank you may actually have to specialize with tank spec attributes and champion points, not just switch some gear. Which will reduce the number of potential tanks greatly.
    • Add to that the lack of incentive to tank (where is the new 4 man group content and loot? a trial is great but that's what 2 tanks out of 12 players. not really an abundance, and its probably hard enough to drive a few more casual guilds to stop trying)
    • add to that in PvP you get minimal amount of AP as a tank, and penetration is so much better than heavy armor you get little benefit and have to run impen. to actually be mildly tanky.
    • add to that a popular tank class (stam DK) is getting an upgrade. how many people are going to keep playing their stam DK as a tank and get punished and how many are going to switch to DPS and actually have some fun?

    Its similar for healers also:
    Healers are a lot more viable. You can more easily be a part time healer. But where is the incentive to heal outside cyrodil? where is the new healer gear, I haven't seen anything really wow me since spell power cure and combat physician sets...8 months ago. Bogdans monster set has a pretty cool looking effect but is actually quite ineffectual. Add to that only magicka builds can heal and realistically not all the classes can do it optimally. healing is already very niche by design at least make it rewarding in PvE as well. i wouldnt be surprised if most healers are only healing content because its needed, not because they want to do that role.
    Edited by willymchilybily on May 18, 2016 3:56PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • bsupino
    bsupino
    As a Tanker, we also have problems with the group finder and I wonder how you guys handles this:
    - even though is easy to find DPSs in group finder, is amazing the massive amounts of VR16 DPS with weapon/spell damage lower than 3000k and for specific dungeons, such as WGT, you know is going to be a waste of time doing that with such kind of DDs.

    Since I queued for the dungeon, I try out at least a couple of times, but usually it ends up being a waste of time.

    So, not only we find 80% of population to be DPS, but majority of this isn't DPSing enough, so in the end is always a struggle to use group tool and better of Guild Grouping
  • bryanhaas
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    Zerok wrote: »
    Don't exclusively use the group finder for veteran dungeons if you're a DPS. You will want to find at least a healer or a tank before even considering starting the grouping tool. Your group will start in less than 15 minutes if you do it that way.

    Group finder works great if you're a tank. The waiting time is (usually) less than a minute.

    If you can heal, then it takes less than 15 minutes.

    I actually dont think you have to group with a tank or a healer. I think just being grouped with anyone at all works. I know it sounds silly but i honestly think the dungeon finder gives priority to groups of people. No matter the roll.

    For the last month or so my gf and i have been rolling exlusively dps. We always group together to queue then Do dungeons. She gets home sooner so sometimes she will queue while she waits for me. Ill get home and she will have been waiting an hour and a half for a group. We will group together and requeue. Bam almost instant group. Usually under 5 minutes.

    Last night she was queued for an hour and 45 minutes. I join her group requeue, keep in mind we are now 2 dps, and before i close the dungeon finder window we have a group. Something similar has happened enough that it isnt dumb luck. There is no way for an hour or so she is the only dps in the queue, so as soon as i join we get a group.

    Im not sure what is rotten in dungeon finder land. But there is something. To me it seems like priority is given to groups since that is all that changed in our repeated experiences.

    Everytime I have qued with 2 DPS's it has taken hours. Que singly as a DPS and usually about 15 minutes. Que as a Sorc healer maybe 2 minutes.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

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  • C0wrex
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    I'm hoping ZOS fixes the group finder :)

    Really do love doing dungeons with people :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

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  • Inarre
    Inarre
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    The worst is when those 2 dps end up in WGT for their random vet dungeon and the tank leader disassembles group. GG poor DPS. GG.
  • Kozai
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    I have seen the issue in the evenings (EST) where it can be 15-20 minutes for a preformed group with tank/healer/2dps to get a random normal dungeon, and it doesn't seem to happen at other times of the day. That clearly has to be a software issue with the dungeon finder, rather than a supply and demand problem. Who knows if this is also manifested as oddly long queue times for other combinations, like the poster who said he gets in paired with another dps in minutes, after waiting for an hour solo.
  • krr_zeta
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    Kozai wrote: »
    I have seen the issue in the evenings (EST) where it can be 15-20 minutes for a preformed group with tank/healer/2dps to get a random normal dungeon.

    In my opinion , you should not be allowed to queue for random dungeon daily with full premade grp. The purpose of those random dungeon dailies is to bring fresh blood to the Dungeon Finder as a whole. Queueing for it with 4 people premade grp , doesnt contribute to the system at all.
  • clocksstoppe
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    This is currently happening for ALL roles. The finder is bugged for sure.
  • Inarre
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    Yeah i am having problems getting groups as a healer.... Never had that problem before. Waited 2 hrs the other day.... Then invited a dps to my squad and got a group within 2 seconds. Idk what is going on but it is weird.
  • Smileybones
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    I've never waited more than 15 minutes for the dungeon finder to give me a group and I'm a DPS. Why ?

    BECAUSE I DON'T EVER SOLO QUEUE.

    When will people understand this simple thing instead of crying that they're waiting for hours ?
  • Guppet
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    I've never waited more than 15 minutes for the dungeon finder to give me a group and I'm a DPS. Why ?

    BECAUSE I DON'T EVER SOLO QUEUE.

    When will people understand this simple thing instead of crying that they're waiting for hours ?

    Because some people don't have friends in game to queue with. It's the whole reason games have group finders. These days it's quite common to just play MMO's by yourself randomly grouping for activities that require it.

    Some people don't actually want to have to socialise, but they still enjoy the mechanics of MMO's and developers still love thier money.

    So providing solutions to issues with group finders, of not queueing solo, are really not helpful in the slightest.
  • notimetocare
    notimetocare
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    "I play the most common role in the game, why is it so hard to get groups?"
    Welcome to being a dps, you play the most simple and common role in the game. ALL games have dps with longer que times. You are att he mercy of tanks and healer and shal always be.
  • Smileybones
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    Guppet wrote: »
    Because some people don't have friends in game to queue with. It's the whole reason games have group finders. These days it's quite common to just play MMO's by yourself randomly grouping for activities that require it.

    Some people don't actually want to have to socialise, but they still enjoy the mechanics of MMO's and developers still love thier money.

    So providing solutions to issues with group finders, of not queueing solo, are really not helpful in the slightest.

    That's not true, group finders also exist for when people's friends or guildies are not online or unbusy with the exact group requirement they need, it's not only to please the asocial or introvert solo people.

    Btw can't you see something very wrong with wanting not to socialize and wanting to participate in group activities at the same time ?

    Also putting a simple "Anyone for a random dungeon ?" in zone or guild chat is not socializing, it's called grouping, which doesn't requires to become best buds but just join the dungeon and play silently if you wish to do so.

    Sorry but your arguments don't even make sense.
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