Sure, tanks get a group a lot faster than dps. But I also suspect there is a mechanic that favors pre-made groups over solo-queuers. So I think 2 dps in a pre-made group would get a group faster than 2 dps queueing individually. But then again, that's just a theory based on personal experiences. Might be wrong.If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps) .
There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time). No, with that specific setup, it will never work, even if you click it a thousand times.
Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!
If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps) .
There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time). No, with that specific setup, it will never work, even if you click it a thousand times.
Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!
If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps) .
There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time). No, with that specific setup, it will never work, even if you click it a thousand times.
Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!
clocksstoppe wrote: »Solution: queue up as tank or healer.
khele23eb17_ESO wrote: »Well, thats what you get when you make an MMO with 1t+1h+2dd groups (should be 1t+1h+3dd or 1t+1h+4dd). Especially if you dont make the healing and tanking roles particularly interesting or if they arent rewarding to play outside dungeons. Also... no dual specs.
Its like ZoS had a multiple personality disorder episode while designing different parts of the game.
'DDs are the kings of the game. Who gives damn about the other roles.'
'What about dungeons?'
'F... DDs. Healers and tanks are the pillars of the game.'
Giles.floydub17_ESO wrote: »khele23eb17_ESO wrote: »Well, thats what you get when you make an MMO with 1t+1h+2dd groups (should be 1t+1h+3dd or 1t+1h+4dd). Especially if you dont make the healing and tanking roles particularly interesting or if they arent rewarding to play outside dungeons. Also... no dual specs.
Its like ZoS had a multiple personality disorder episode while designing different parts of the game.
'DDs are the kings of the game. Who gives damn about the other roles.'
'What about dungeons?'
'F... DDs. Healers and tanks are the pillars of the game.'
How does making the 4 man dungeons into 5 or 6 man dungeons change much. Silly.
If dps only dps then they can wait their turn. So be it IMO.
At that, I never have to wait. I run with guildies. Which brings up a very sound point. If someone only does dps and they don't run with guilds they have dug a see hole. Their choice and I respect their choice but the game shouldn't have to change for them.
vyndral13preub18_ESO wrote: »If you join a queue with a pre-made a group, it seems to work better (even with 2 dps).
I've made a tank build for my main who's normally a dps a few days ago. Ever since I quickly find groups for the day's Undaunted pledges and when I solo-queue for random dungeons (though my role in the group indicated by the group finder is always tank, never dps) .
There is an actual bug when you try to join the queue for normal Imperial City Prison and/or normal White Gold Tower but do not select any other dungeon while in a group with another players that hasn't reached Veteran Rank yet (but has access to the DLC). The "Join Queue" button simply won't work then. And it's not the bug where you need to click the button like 5-10 times until it actually works (that bug happens all the time). No, with that specific setup, it will never work, even if you click it a thousand times.
Your queue would be just as quick without your friend. It's the fact your queuing as a tank, that's what's getting you quick queues!!
That may be true. But i can tell you through my experiences which i related earlier in this thread. As 2 dps who queue together. It most certainly DOES seem to matter. Single we can wait over am hour. Together we almost never wait more then 5-10 mins.
We have had the issue happen over and over. Repeatedly. Now it might not be giving priority to grouped players, maybe it just isnt dropping them like seems to happen with single people. Like the system forgets they are there and never joins them.
What ever it is, in my experience being in A group even with 2 dps is far far better then solo queue.
Fallen_Ray wrote: »I find it easier to just look for people in the undaunted pledge area it's almost instant and takes less time to form a group. There's always someone available for dungeons there.
Sallington wrote: »This game is overwhelmingly casual. Most casual people just want to click their damage skills mindlessly and kill things.
Tanking has had it's difficulty increased in recent patches, so it takes a fair amount of knowledge and skill to pull of well, making it not fun for people who don't want to use their brains to faceroll through a dungeon.
Healing also has a good amount of responsibility, which is a no-no for most casual players using the dungeon finder.
Obviously there are very, very good players that main a DD, but the majority just DD because it takes the least amount of though for the most part in random dungeons.
If you're a DD complaining about long queues for DD's, you're part of the problem. I spec'd my magicka templar to tank just to run through my random dailies quickly. It's really easy to make a tanking set, throw some tanking skills on your bar, and queue as a tank. Most people just don't want to think harder or feel like they have any responsibility in a group.
vyndral13preub18_ESO wrote: »Don't exclusively use the group finder for veteran dungeons if you're a DPS. You will want to find at least a healer or a tank before even considering starting the grouping tool. Your group will start in less than 15 minutes if you do it that way.
Group finder works great if you're a tank. The waiting time is (usually) less than a minute.
If you can heal, then it takes less than 15 minutes.
I actually dont think you have to group with a tank or a healer. I think just being grouped with anyone at all works. I know it sounds silly but i honestly think the dungeon finder gives priority to groups of people. No matter the roll.
For the last month or so my gf and i have been rolling exlusively dps. We always group together to queue then Do dungeons. She gets home sooner so sometimes she will queue while she waits for me. Ill get home and she will have been waiting an hour and a half for a group. We will group together and requeue. Bam almost instant group. Usually under 5 minutes.
Last night she was queued for an hour and 45 minutes. I join her group requeue, keep in mind we are now 2 dps, and before i close the dungeon finder window we have a group. Something similar has happened enough that it isnt dumb luck. There is no way for an hour or so she is the only dps in the queue, so as soon as i join we get a group.
Im not sure what is rotten in dungeon finder land. But there is something. To me it seems like priority is given to groups since that is all that changed in our repeated experiences.
I have seen the issue in the evenings (EST) where it can be 15-20 minutes for a preformed group with tank/healer/2dps to get a random normal dungeon.
Smileybones wrote: »I've never waited more than 15 minutes for the dungeon finder to give me a group and I'm a DPS. Why ?
BECAUSE I DON'T EVER SOLO QUEUE.
When will people understand this simple thing instead of crying that they're waiting for hours ?
Because some people don't have friends in game to queue with. It's the whole reason games have group finders. These days it's quite common to just play MMO's by yourself randomly grouping for activities that require it.
Some people don't actually want to have to socialise, but they still enjoy the mechanics of MMO's and developers still love thier money.
So providing solutions to issues with group finders, of not queueing solo, are really not helpful in the slightest.