mzapkeneb18_ESO wrote: »....did everyone gave up?
mzapkeneb18_ESO wrote: »....did everyone gave up?
Personofsecrets wrote: »mzapkeneb18_ESO wrote: »....did everyone gave up?
If Wrobel is going to assume that people are using builds with 3 block cost glyphs, 100 points into block expertise, and draw the conclusion that resources are dandy based on that assumption, then what is left to do?
So what about all these non-crafted heavy sets like black rose that don't come with sturdy?
mzapkeneb18_ESO wrote: »....did everyone gave up?
mzapkeneb18_ESO wrote: »....did everyone gave up?
I can't wait until all the QQing starts in the general forums because people are having a hard time finding others who want to tank for Trials now, or the tank keeps dying and then the group wipes b/c of these changes.
But on a serious note, there is something fundamentally wrong when a game nerfs everything to "balance" a game. Perhaps actually equalizing and buffing players and making content slightly harder is the better way to go. These type of changes are making me miss the days when VR levels were initially released and they were harder as hell to complete solo.
mzapkeneb18_ESO wrote: »
Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
Personofsecrets wrote: »Supply and demand economics
There is no demand for nerfs
mzapkeneb18_ESO wrote: »
Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
Supply and demand economics.
- Tanks unwilling to adapt leave the market.
- Demand for tanks remains constant, making those that remain more valuable.
- New players enter the market, and decide to tank to make themselves more valuable.
- New tank begins in post-nerf environment and learn strategies from those that adapted.
mzapkeneb18_ESO wrote: »mzapkeneb18_ESO wrote: »
Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
Supply and demand economics.
- Tanks unwilling to adapt leave the market.
- Demand for tanks remains constant, making those that remain more valuable.
- New players enter the market, and decide to tank to make themselves more valuable.
- New tank begins in post-nerf environment and learn strategies from those that adapted.
The last 2 steps never happened during all the other tank nerfs, why should they now?
mzapkeneb18_ESO wrote: »mzapkeneb18_ESO wrote: »
Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
Supply and demand economics.
- Tanks unwilling to adapt leave the market.
- Demand for tanks remains constant, making those that remain more valuable.
- New players enter the market, and decide to tank to make themselves more valuable.
- New tank begins in post-nerf environment and learn strategies from those that adapted.
The last 2 steps never happened during all the other tank nerfs, why should they now?
I didn't start tanking until after the nerfs so, yeah, the last 2 have occurred. I just learned it the hard way I guess.
mzapkeneb18_ESO wrote: »mzapkeneb18_ESO wrote: »
Can you explain me how those changes will promote more players to go tanking since ZOS went full silent mode again?
Supply and demand economics.
- Tanks unwilling to adapt leave the market.
- Demand for tanks remains constant, making those that remain more valuable.
- New players enter the market, and decide to tank to make themselves more valuable.
- New tank begins in post-nerf environment and learn strategies from those that adapted.
The last 2 steps never happened during all the other tank nerfs, why should they now?
I didn't start tanking until after the nerfs so, yeah, the last 2 have occurred. I just learned it the hard way I guess.
Well now with the changes in this version of the PTS... I now will no longer be Tanking for any one.. I have also cancelled my Sub.
Wrobel needs to stop screwing the pooch!!! He obviously has no clue how things work in this game outside his little bubble!
I am thinking it is time that ZOS got rid of certain employees and gets some fresh blood that knows what the hell they are doing before this game goes belly up.
Frankly, at this point, I think when DB is released, any one who tanks should actually stop doing so and then we shall see just how bad the wait times for the group finder really gets. Maybe then, just Maybe, they will start actually listening to us instead of trying to give up bait and switches.