
Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.Oh wait nevermind... there's one with 10 second duration too
Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
30% was to much truth be told. would be somewhat happy with 15% tho. it has an impact but by no means does it equal = cost reduction poison means massive chance of death
If Templars can purge it, means everyone can, no?
Sugaroverdose wrote: »Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.Oh wait nevermind... there's one with 10 second duration too
Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
Sugaroverdose wrote: »Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.Oh wait nevermind... there's one with 10 second duration too
Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.
I'd be much more worried about the magicka cost increasing poisons than stamina ones
Sugaroverdose wrote: »Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.Oh wait nevermind... there's one with 10 second duration too
Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.
I'd be much more worried about the magicka cost increasing poisons than stamina ones
what about perma root poison
And those of us that run balanced damage/sustain builds will suffer even more.This is a good way to counter permadodgerollers and high sustain builds.
That's a good news, hope isn't bug.Sugaroverdose wrote: »Yeah, just make stamina ravaging and magicka builds will spent 70% of their stamina pool on one break free and wouldn't do it until poison active. Balance.Oh wait nevermind... there's one with 10 second duration too
Still, I dont mind it - anything that helps get rid of the "infinite resources" meta is a good thing imo
Actually, it only increases skill costs (not block, dodge or break free) - tested on PTS.
I'd be much more worried about the magicka cost increasing poisons than stamina ones