Publius_Scipio wrote: »I don't disagree that NB can do serious damage. But in real world play, high spec'd templar builds chew NBs up in PvP. Many times best bet for the NB is to run from the templar it cannot kill. In my opinion templars have been monsters for quite a while.
Also I have observed that what people call "the best NB" in pvp are either players that have a very very narrow play style of heavy cloak and ganking (which isn't a fight in my opinion). Or a NB that is high sustain and just makes you run around a lot until you burn out then attacks. Besides some form of ganking, whether it be to start a fight, or maybe even during a fight, toe to toe a NB can't deliver the damage and at such a high rate and volume like a templar can.
Publius_Scipio wrote: »I don't disagree that NB can do serious damage. But in real world play, high spec'd templar builds chew NBs up in PvP. Many times best bet for the NB is to run from the templar it cannot kill. In my opinion templars have been monsters for quite a while.
Also I have observed that what people call "the best NB" in pvp are either players that have a very very narrow play style of heavy cloak and ganking (which isn't a fight in my opinion). Or a NB that is high sustain and just makes you run around a lot until you burn out then attacks. Besides some form of ganking, whether it be to start a fight, or maybe even during a fight, toe to toe a NB can't deliver the damage and at such a high rate and volume like a templar can.
Korah_Eaglecry wrote: »
Yep. Let's keep buffing all classes because of some childish attitude towards the word 'nerf'. Sometimes I think this word leads to half of the nerd rage in mmo communities.
When the community is the ones approaching NBs with the childish "nerf" claims every other month. Yeah, it gets old real fast. Especially when the community cant differentiate between Stamina and Magicka NBs, when they cant figure out why their PvE build is not effectual in PvP, when they seem to blame every new meta on the class when everyone is out using it, when they cant seem to look at the other classes and ask the needed questions of what could be going wrong here that needs to be changed to better compete in Cyrodiil?
Half of the people that create these threads cant even form a criticism that isnt based entirely on nonsense. Let alone bring a functional argument to the table for people to sit down and really mull over. But its the people that are tired of this being the status quo on the forums that are being childish. Its totally not the incoherent OP and those rallying behind his stunted argument that are nerd raging.
americansteel wrote: »Publius_Scipio wrote: »I don't disagree that NB can do serious damage. But in real world play, high spec'd templar builds chew NBs up in PvP. Many times best bet for the NB is to run from the templar it cannot kill. In my opinion templars have been monsters for quite a while.
Also I have observed that what people call "the best NB" in pvp are either players that have a very very narrow play style of heavy cloak and ganking (which isn't a fight in my opinion). Or a NB that is high sustain and just makes you run around a lot until you burn out then attacks. Besides some form of ganking, whether it be to start a fight, or maybe even during a fight, toe to toe a NB can't deliver the damage and at such a high rate and volume like a templar can.
night blades have no problems bursting down a templar. and do so regurally with not much trouble peopl have made NB very cheesy. and yes they are very OP bad NBs are easy to kill. a decent NB can wreck a templar.
Every MMO I have played except one ( EQ ) the NB type of class has always attracted, what I would call, the less than fair player.
Now, ever since game launch I have seen the NB go from a very weak class to a extremely OP class.
Why does ZOS continue to add bonus's ( a major heal )to a class that shouldn't be super strong.
A NB should die easily, but should kick your butt if you aren't ready and fast.
But no, a NB, with the right gear and player running it, can almost, not die. << that is totally stupid.
In pvp you have constant (griefer's) and I don't mean ganker's and you all know what I mean.
The only people that will feel all butt hurt will be just those people.
To see exactly just how many people now play only a NB, go to any city with a large pop of player's and watch.
Almost every player you see are fixing or rather tieing on a set of gloves, (ie they are wearing leather) for the stam regen, thus again in most cases they are a NB.
So in any game when u see a large portion of the players switching to a certain class, THERE IS A PROBLEM. The problem being the overbuild by ZOS, for
whatever reason the NB.
Thus I say, GL in pvp to all not a NB, and gratz to the awesome dps the NB has for dungeons.
Plus to ZOS, quit listening to your Hard Core players so much and jump to nerf or add abilities to certain class's, because of them constantly whinneing.
FatKidHatchets wrote: »Those are all things suggested for the average player to make things easier on them due to the number of nightblades afoot atm. Also as I said most of what I previously suggested works against all dpps. Aswell If you aren't running in a group you aren't really tyna do much in cyrodil. Most of you run in small groups of 3 and follow the zzerg. Which means you are in an unorganized large group.
If your group is small and you are having small battles then you don't need multiple healers, but they better be a good one.
If you are fighting 1v1 magelight, lingering flare or aoes all will ieep them out of stealth.
You ask what other class needs all that to beat them, i ask which other class do you have that many options? Where's the field of no healing button? Wheres the no shield light button? The truth is, all of the classes take alot to beat them if you fight anyone who is good at their class. I have seen players make every class appear untouchable to the average player.
You just complain about nightblades most because there are so many. And there are so many because of band wagon jumpers.
You want to fight the world with your 3 man group, experience the difficulties of getting wrecked.
please introduce a few more targeting options
i would love to see a lock-on-targeting-system (swtor)
where you can focus on positioning (only) and on rotating and not on targeting constantly or worrying about losing your target
this really would a quality of life improvement and also very very important
those who alway are against improvements should be given the option to toggle on/off EVERY IMPROVEMENT
Hahahahahah, great joke. XDI'm going to say it again... Buffing the other classes is the solution, not nerfing nightblade.
Septimus_Magna wrote: »Both stamina and magicka build will have a version of mage light in the DB update.
This means that Cloak will be very easy to counter just by popping Mage Light or Evil Hunter.
Without Cloak most NBs tend to die pretty fast.
Yep.
They don't have rally, vigor, shuffle, dodge roll or fear to help them survive. Definitely dead without cloak.
MichYodias wrote: »You have to remember that the NB class has to fulfill 3-4 different archetypes within the class. Not everyone is playing a Stamblade to gank. NBs are also life steal tanks (blood DK from wow) and life stealing mage (warlock/shadow priest from wow). Should a NB tank's passives be nerfed bc people are afraid of Stamblades? All this talk is going to result in DK 2.0 and NB will lose different playstyles in an attempt to nerf one.
The real solution here is to add another class or a 4th skill line to each class.
The classes SHOULD have defined roles and if they play outside of that then they should be weaker.
Completely agree with you on this: a class should be there to give us a job, a defined task, to give to the player.
Currently, ZOS is throwing this out the window by making all classes capable of doing everything: tanking, healing and DPS. Remember how Breath of Life got nerfed and both Sorcs and DKs got more healing capabilities? And now there's talk of reducing the damage of Surprise Attack/Concealed Weapon, which makes me believe ZOS is trying to give every class stealth capabilities.
This is bad design choice IMO.Nightblade = Stamina DPS (Rogue, Assassin, Specialist)
Well technically, Nightblades are actually mages who use their magic for covert missions and stealth. They're more wizards than assassins, though they do the same job.
Publius_Scipio wrote: »americansteel wrote: »Publius_Scipio wrote: »I don't disagree that NB can do serious damage. But in real world play, high spec'd templar builds chew NBs up in PvP. Many times best bet for the NB is to run from the templar it cannot kill. In my opinion templars have been monsters for quite a while.
Also I have observed that what people call "the best NB" in pvp are either players that have a very very narrow play style of heavy cloak and ganking (which isn't a fight in my opinion). Or a NB that is high sustain and just makes you run around a lot until you burn out then attacks. Besides some form of ganking, whether it be to start a fight, or maybe even during a fight, toe to toe a NB can't deliver the damage and at such a high rate and volume like a templar can.
night blades have no problems bursting down a templar. and do so regurally with not much trouble peopl have made NB very cheesy. and yes they are very OP bad NBs are easy to kill. a decent NB can wreck a templar.
Yes, but I don't see high spec'd NB bursting down high spec'd templars in the hands of players of equivalent experience. Unless the NB gets the jump on the templar, I see the templar healing through the NB's initial damage, breaking cc, and then the templar bursting down the NB. NB will be looking to escape.
NB can hit hard initially. But they don't have the DPS barrage templars unleash. Plus templars pop those heals and they pretty much shrug off any incoming damage.
FearlessOne_2014 wrote: »please introduce a few more targeting options
i would love to see a lock-on-targeting-system (swtor)
where you can focus on positioning (only) and on rotating and not on targeting constantly or worrying about losing your target
this really would a quality of life improvement and also very very important
those who alway are against improvements should be given the option to toggle on/off EVERY IMPROVEMENT
NO JUST NO! This is the for most main reason I play ESO is because of the Action Combat/Targeting system. If you want SWTOR lock on targeting system then go play that. I've say all I needed to say about you opinion on the targeting system.
I am just being a filthy Templar healer in pvp and heal everyone even my own ass without a care about those people who are poking me on the ass.
TLDR:
I Ignore these NB and continue healing, it makes them feel bad and most of the times they leave me be while the rest of the times they get pissed off and start going nuts trying to kill me.