They just need to remove the snares. The fact that EVERY single stage has multiple enemies with snares is stupid and lazy. Stage 1 bubble and Stage 6 mini-spider I completely understand. Everything else is just unnecessary and annoying because they couldn't think of a way to make more challenging mechanics.
AltusVenifus wrote: »AltusVenifus wrote: »I would say don't nerf it, but I want the weapons and don't want to do the content.
Your problem, nothing else. Stop complaining about difficulty in a stupidly easy game! All Group content is nerfed so hard, it's sometimes no more fun to do, just plain stupid AoE-Bombing and bursting everything down.
Pretty sure my post was specific... I've done VMSA and gotten the gear I want out of it... Well mostly. It was not fun or hard... It just takes learning dumb spawn timers and attacks... Everyone in the forum could do it if they spent 3 hours a day doing it for 2- 3 weeks. But the vast majority just want the gear... And don't want to or care if they beat it.
My grip is with gear gates in what I consider a pvp game, if u truly liked the content and not the elitism and competitive advantage it brings then suggest having malstrum weapons after every stage... That way u could play the way u want, and I could play the way o want...
CrowsDescend wrote: »And to add onto Nifty's recent comment, it's also true that the leaderboards are pretty stagnant because of that.
I would love to compete for score, but with the amount of cheesy, unpredictable one-shot deaths (like mainly physical attacks) completely puts me off. It's too intense. I have finally cleared it by the way so I'm not just saying this for the sake of it, but I like the place and I like the challenge of the mechanics, it's just the damage from the NPCs is a bit too much.
If anybody thinks otherwise, tell me this. Why is there a total of;
- 100+ Sorcerers
- 74 Nightblades
- 42 Templars
- 23 Dragonknights.
- Across all factions who've completed Veteran Maelstrom Arena on the EU megaserver, PS4?
Simply because Sorcerers have the best damage-absorb shield (ward) and mobility (some can argue damage too.)
It's not just because of their mobility or damage, it's because of the shield absorb helping them avoid the heavy physical (and spell, but not so much) damage in most stages, especially stage 9 (Crem Guards, Archers etc.)
Shadesofkin wrote: »There's no denying that both Templar and DK need a bit of a buff to allow for lower tier players to have a chance at beating vMSA without constant hours of practice, but that's all they need. The arena's themselves don't need nerfed (though there are a few issues I've sent /feedback about, including how often it seems certain villains can do certain abilities).
CoA and WGT are 10 times easier to beat as a stamina player than VMSA is and they are nerfing both those dungeons so hell yeah nerf the shi* out of VMSA and increase the weapon drop rate while your at it or introduce a token system ffs....
NewBlacksmurf wrote: »I haven't gotten too far on Vet mode but I'd like there to be incredible challenges in the game still
I haven't even gotten past the second stage in vMSA and I don't want it to be nerfed. The weapons you get from there are good and so only good players should get them. The truth hurts. (And I know I just called myself a bad player.)
bloodenragedb14_ESO wrote: »If they continue to nerf the classes as drastically as they have been, yes, yes they should
Slayyer-AUS wrote: »just nerf it its boring as hell and i just want my gear