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First PTS Poll Ever! Block Expertise change.

  • Teridaxus
    Teridaxus
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    Revert the change!
    Well, it would make more sense for tank to sacrifice some of his damage for more survivability.

    Swap Tactician passive from Atronach tree with Shield Expert and then swap Shattering Blows (the passive that fits best with medium armor - shield breaker) with Block Expertise. And done.

    That wrath instead of bracing passive is excalty the opposite of it. We tanks gave up defense for a bit damage which nobody asked for it.
  • boundsy88
    boundsy88
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    Revert the change!
    zos wtf, are u trying to screw magicka dks all over again? im gonna be able to block a total of 5 attacks before being out of stamina
    the community has spoken. do NOT give this the aoe caps treatment
    Edited by boundsy88 on May 10, 2016 9:00PM
  • agabahmeatshieldb14_ESO
    Revert the change!
    code65536 wrote: »
    2: Gear-swap tanks. Both of my tanks are gear-swap tanks. They switch between DPS and tanking with a change of gear, food, and mundus stone. It allows for a greater freedom of play and more versatility. For example, my DK goes from 18K health, 41K magicka, and 10K stamina to 28K health, 26K magicka, and 20K stamina with just a simple swap of gear and food. The clear distinction right now, where red is defense, green is sustain, and blue is damage, makes it possible for me to do this without spending 3K gold every time I change roles. And there are a lot of tanks who fit into this category, esp. since remaining in tank mode doesn't make sense when doing solo content like vMA or questing.

    This is really, for me, the biggest issue of the change. I'm the same way as Code, and with all four of my characters--one of each class, all set up to switch between Magicka DPS, tanking, and/or heals with a change of gear and food.

    This new change disrupts the ability to switch between those roles pretty seamlessly, without having to respec or reallocate points. Considering how much content there is that doesn't require a tank at all, or dungeons that more or less require a tank to switch to DPS certain fights (Planar Inhibitor and Engine Guardian, among others), this is a big quality of life issue for me as a sometimes-tank.
    Edited by agabahmeatshieldb14_ESO on May 10, 2016 8:58PM
  • Personofsecrets
    Personofsecrets
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    Revert the change!
    @Wrobel , just undo everything at this point.

    Trying to fix the problems has been a disaster that has made bigger problems.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • The Uninvited
    The Uninvited
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    Revert the change!
    I am a pure stamina tank and can confirm that it's even more about resource management with this change. Out of stamina in 7 hits? Prepare for more dungeons with 3 dps + healer or 4 dps with self healing skills.

    My dps chars were melting enemies so it's clear which direction this game is going if they don't revert this.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Nifty2g
    Nifty2g
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    Revert the change!
    KenaPKK wrote: »
    Nifty2g wrote: »
    I like builds being forced to spread out CP, it allows for more build diversity that isn't here currently.
    PvP doesn't get to dictate the game's direction by crippling the play style of the other half of the game.
    An very not so thought out change that needs to be reverted.

    This is like We Are ESO saying that heavy armor needs a passive for "Critical Resistance" yes it is a good idea but it doesn't work well rounded for PvP and PvE which is why I dislike the We Are ESO Live Podcasts, most of the ideas resolve around PvP and heavily damage PvE

    So hold a PvE "We are ESO" podcast and suggest PvE changes, or suggest a PvE oriented passive to accompany the crit damage reduction passive suggested for PvP such as 0.75% reduced damage from boss monsters per piece of heavy armor equipped.

    It's an incredible idea that would make heavy armor actually useful in PvP over light or medium. We can't afford to have ideas like that thrown out just because PvEers don't like it. Add to the conversation. Don't try to silence it.
    I didn't say I didn't like it, I said ideas like that get looked past simply because it will not work in one half of the game, that's what the whole we are eso live needs to work on, looking at both sides of the game and coming up with ideas.

    There isn't too much to add to the conversation, as they will never add double sided passives like that, if anything they would add a damage reduction taken.
    #MOREORBS
  • Personofsecrets
    Personofsecrets
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    Revert the change!
    it would be cool to be able to have passive morphs.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Minalan
    Minalan
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    Keep the change!
    Blocking and long duration sorc shields were standing in the way of stamina gank-blade god-mode.

    They both had to go. Sorry.

    Great change!

    /sarcasm
  • Teridaxus
    Teridaxus
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    Revert the change!
    Minalan wrote: »
    Blocking and long duration sorc shields were standing in the way of stamina gank-blade god-mode.

    They both had to go. Sorry.

    Great change!

    /sarcasm

    Shield breaker exist since ic actually.
  • GeertKarel
    GeertKarel
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    Revert the change!
    Tanking is already getting worse by every patch that Zenimax releases and DD's will have it a lot easier every patch. It doesn't take too much skill anymore to just get decent amount of DPS. To properly tank it 'll take a lot more skill. Maybe DK is still easy mode with the proper setup but, lets say for templar, sorcerer or Nightblade tanking is really unbalanced they should have some buffs in my opinion make them have something similar as what dk has to gain resources back from something.

    Imagine if you have a stamina pool of 30k as tank (which is very high) you have to keep aggro of 3 adds and 1 bigger add, so basically you need to do 4 times pierce armor maybe 1 time heroic slash to get some extra ulti and to reduce enemies target.
    Also all those 4 adds will hit you so your stamina will be drained quite a lot. Even with stamina pots and picking up spears on the 20s cooldown (but synergies are *** so you can't pick up a spear if you need it fix it for god sake Zenimax) You still wouldn't have enough resources to keep the adds taunted an keep your block up.

    Well for tanking Zenimax doesn't want you to perma block but its just soo *** because if you're not blocking you probably will get 50% ish more incoming damage. It wouldn't matter too much if you could tank w/o block but sadly that is not the case you simply have to block otherwise you will get too much damage and the healers will complain.

    Also the main reason as tank is absorb the damage from the boss so the group won't suffer the boss their hits. but why would you release block to get more damage.... it just doesn't make sence.... you want to absorb as much damage as possible... thats why you are a tank.. Am I right or not.

    As tank I just don't want to sit hit taunt once in a while and that's it. I want it to be very active so you have a lot things you have to take care of inorder to be the best you can when tanking with a certain class. Sadly the only tank is a DK where this is possible so fix your game zenimax don't forget the tanks. its not only PVP...............

    @Wrobel , I hope you read this and think really carefull what you are going to do with tanks... DK is the only perfect tank but w/o their battle roar they will be ***. I thought darkbrother hood was balancing tanks making them more reliable but sadly the only f. thing you made us post on a forum thread didn't even go in consideration and just simply remove 20% block cost and whoo nerf tanks again. Fix it buff NB TEMPLAR and Sorcerer to be reliable tanks as well then you did your job good. Make it a bit easier for their resource management... at least thats not hard to balance.. I hope.??

    Sorry for the rage but I sadly cannot wait and let tanks be destroyed dismantelled to their unusefullness. W/o a good build setup and your own choice of tanking playstyle it would be sooo boring I rather Use a lot of skills then only a few.
    Server: EU Pact
    Guild: Hodor
  • Nefas
    Nefas
    Class Representative
    Revert the change!
    After all this time, I've registered on the official forums just to give my vote and say on this CP change.

    Many of the other tanks in-game and just on this thread have already touched on a lot of the valid points. I just do not still see the point of this change and am waiting for the official explanation as to why this change was/will be implemented.
    Edited by Nefas on May 11, 2016 12:49AM
  • Personofsecrets
    Personofsecrets
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    Revert the change!
    Nefas wrote: »
    After all this time, I've registered on the official forums just to give my vote and say on this CP change.

    Many of the other tanks in-game and just on this thread have already touched on a lot of the valid points. I just do not still see the point of this change and am waiting for the official explanation as to why this change was/will be implemented.

    Thank you for signing up and putting in you word.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • VaxtinTheWolf
    VaxtinTheWolf
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    Revert the change!
    I try to keep to myself, quietly pondering to myself how I can adjust to something during this PTS session. But I feel it's just making tanking more difficult compared to anything else.

    I gave my opinion in the link below, also added to a spoiler because text wall.
    https://forums.elderscrollsonline.com/en/discussion/comment/2966125/#Comment_2966125
    I'm one of the rare ones that uses Reinforced. I try my best not to rely on other people to craft for me. So my materials are fairly limited. I have Blue/Purple VR14 gear. 5 heavy, 2 light. I have used Seducers for the majority of my time as a Magicka NB tank, but recently tried using Twilights for more incoming healing.I don't have any DLC , if that says anything about availability of armour sets to me.

    At base I have at least 20-23k Resistances, depending on extra bonuses. I can make the 2 Light pieces Sturdy, On live they are Divine. With the champion tree change, I go from 15% block cost reduction and shield expert, to having not having it and slighly more overall damage reduction(hardy/Elemental expert) with 6% block cost reduction. I'm not willing to give up anything less than 10% cost reduction/recovery. I did give up my points in tumbling though, for the occasional use of Break free while in dungeons, and some in bash cost reduction.

    While I am able to make my Template character work similarly to my Live one, I felt I lost some more important things for what mostly seems like a damage increase, with my PTS setup. About 300-ish more spell power, around the same resistances, but a lot less block cost reduction than before.

    I'm not quite sure how I feel about it. On PTS I did go back and solo the first 3 4-man Dungeons, Normal Banished cells for example, And things worked out so I technically think I can adjust to the current upcoming changes but I do believe some of those choices weren't necessary to have even been made. Whatever the reason, I'm sure it will and has bothered someone else a lot more than myself, who only does PvE content.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Revert the change!
    GeertKarel wrote: »
    Tanking is already getting worse by every patch that Zenimax releases and DD's will have it a lot easier every patch. It doesn't take too much skill anymore to just get decent amount of DPS. To properly tank it 'll take a lot more skill. Maybe DK is still easy mode with the proper setup but, lets say for templar, sorcerer or Nightblade tanking is really unbalanced they should have some buffs in my opinion make them have something similar as what dk has to gain resources back from something.

    Imagine if you have a stamina pool of 30k as tank (which is very high) you have to keep aggro of 3 adds and 1 bigger add, so basically you need to do 4 times pierce armor maybe 1 time heroic slash to get some extra ulti and to reduce enemies target.
    Also all those 4 adds will hit you so your stamina will be drained quite a lot. Even with stamina pots and picking up spears on the 20s cooldown (but synergies are *** so you can't pick up a spear if you need it fix it for god sake Zenimax) You still wouldn't have enough resources to keep the adds taunted an keep your block up.

    Well for tanking Zenimax doesn't want you to perma block but its just soo *** because if you're not blocking you probably will get 50% ish more incoming damage. It wouldn't matter too much if you could tank w/o block but sadly that is not the case you simply have to block otherwise you will get too much damage and the healers will complain.

    Also the main reason as tank is absorb the damage from the boss so the group won't suffer the boss their hits. but why would you release block to get more damage.... it just doesn't make sence.... you want to absorb as much damage as possible... thats why you are a tank.. Am I right or not.

    As tank I just don't want to sit hit taunt once in a while and that's it. I want it to be very active so you have a lot things you have to take care of inorder to be the best you can when tanking with a certain class. Sadly the only tank is a DK where this is possible so fix your game zenimax don't forget the tanks. its not only PVP...............

    @Wrobel , I hope you read this and think really carefull what you are going to do with tanks... DK is the only perfect tank but w/o their battle roar they will be ***. I thought darkbrother hood was balancing tanks making them more reliable but sadly the only f. thing you made us post on a forum thread didn't even go in consideration and just simply remove 20% block cost and whoo nerf tanks again. Fix it buff NB TEMPLAR and Sorcerer to be reliable tanks as well then you did your job good. Make it a bit easier for their resource management... at least thats not hard to balance.. I hope.??

    Sorry for the rage but I sadly cannot wait and let tanks be destroyed dismantelled to their unusefullness. W/o a good build setup and your own choice of tanking playstyle it would be sooo boring I rather Use a lot of skills then only a few.

    Couldn't agree more @GeertKarel. Thanks for your 2 cents on this.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    Revert the change!
    PTS is a joke considering that players cant better control the environment.

    First, No true block cost number

    Now, a change to the cp system when templates come with low cp.

    In the end, feeling will not truly represent what will occurr post DB
    Edited by Personofsecrets on May 11, 2016 4:15PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Revert the change!
    Another question: Why is the Shield Expert passive in the steed now? There is no shield related abilities left in the steed so why have a shield passive????
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