PvP doesn't get to dictate the game's direction by crippling the play style of the other half of the game.hammayolettuce wrote: »I like builds being forced to spread out CP, it allows for more build diversity that isn't here currently.
An very not so thought out change that needs to be reverted.
This is like We Are ESO saying that heavy armor needs a passive for "Critical Resistance" yes it is a good idea but it doesn't work well rounded for PvP and PvE which is why I dislike the We Are ESO Live Podcasts, most of the ideas resolve around PvP and heavily damage PvE
Maybe I am missing something, but I am pretty sure tanks didn't need more difficulty managing their resources. Won't affect me personally much, as I play damage dealers, but with the changing of bracing, sturdy and increased base costs, it seems that now a character has to be almost singularly devoted to blocking just to get the effect of the tanks on live, who can do more things.
Are tanks really that overpowered on live(and I simply didn't notice), or is this just fixing what isn't broken?
Maybe I am missing something, but I am pretty sure tanks didn't need more difficulty managing their resources. Won't affect me personally much, as I play damage dealers, but with the changing of bracing, sturdy and increased base costs, it seems that now a character has to be almost singularly devoted to blocking just to get the effect of the tanks on live, who can do more things.
Are tanks really that overpowered on live(and I simply didn't notice), or is this just fixing what isn't broken?
This isn't fixing something that wasn't broken. This is breaking something that was just barely working. And then setting it on fire.
like theseSwap Medium Armor Passive in Steed to Lord with the Heavy Armor Passive.
That's really all that's needed.
hammayolettuce wrote: »I like builds being forced to spread out CP, it allows for more build diversity that isn't here currently.
2: Gear-swap tanks. Both of my tanks are gear-swap tanks. They switch between DPS and tanking with a change of gear, food, and mundus stone. It allows for a greater freedom of play and more versatility. For example, my DK goes from 18K health, 41K magicka, and 10K stamina to 28K health, 26K magicka, and 20K stamina with just a simple swap of gear and food. The clear distinction right now, where red is defense, green is sustain, and blue is damage, makes it possible for me to do this without spending 3K gold every time I change roles. And there are a lot of tanks who fit into this category, esp. since remaining in tank mode doesn't make sense when doing solo content like vMA or questing.
mzapkeneb18_ESO wrote: »Sigh not a single word from zos yet and i bet during the next eso live they tell us the players ( dps ) love those changes.
Meh...this is a lost cause, we didn't managed to revert a single tank nerf yet except consitution but it took around a whole year, this won't be any different.
Watch out healers, when zos finished us tanks off, you are the next.
Electroheadz wrote: »Well, it would make more sense for tank to sacrifice some of his damage for more survivability.
Swap Tactician passive from Atronach tree with Shield Expert and then swap Shattering Blows (the passive that fits best with medium armor - shield breaker) with Block Expertise. And done.