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Power Extraction needs a little something extra.

KenaPKK
KenaPKK
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For those who are unfamiliar, Power Extraction is the stamina morph of Nightblades' last siphoning skill, the magicka morph of which is Sap Essence. Sap Essence is a super useful magicka ability, but its other morph has been lacking in comparison for a long, long time.

Changing the damage type to disease is a huge step forward for the ability. Thank you ZOS for that.

However, I feel that the ability needs an extra component to make it competitive against the likes of Steel Tornado and Bombard for NBs' choice of AoE damage.

I do not necessarily believe that Power Extraction needs a damage buff. It should deal more damage than Bombard or Steel Tornado outside of execute range but less damage than Steel Tornado in execute range, but the damage is beside the point. I believe it needs a utility component to make it competitive.

What type of utility would be fitting for stamblades' signature AoE skill? Mageblades love their healing, but is that what stamblades would want -- a small heal per enemy hit on their AoE? A snare (god I don't want more snares in the game...)? A bleed? Apply minor penetration debuff? Apply that minor buff that makes the target take 8% more damage?

Got input or another idea? Share. :)
Kena
Former Class Rep
Former Legend GM
Beta player
  • Laguz
    Laguz
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    Minor fracture and minor maim.
    PC EU
    Ebonheart Pact
  • Sunburnt_Penguin
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    That minor comes from Relentless Focus which I always keep up due to the +10% stamina so it seems kinda wasted on PE as well.

    A damage or healing debuff seems logical to me. It could also add healing done to the user which kinda follows the "extraction" concept.
  • KenaPKK
    KenaPKK
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    That minor comes from Relentless Focus which I always keep up due to the +10% stamina so it seems kinda wasted on PE as well.

    A damage or healing debuff seems logical to me. It could also add healing done to the user which kinda follows the "extraction" concept.

    Relentless gives you an 8% increase to damage dealt.

    I mentioned an 8% increased damage taken debuff applied to the enemy.

    These are separate things which I think would be nice to have in the kit.
    Edited by KenaPKK on May 10, 2016 8:35AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Laguz wrote: »
    Minor fracture and minor maim.

    Ah, those are the names I couldn't remember. Thanks. I like the idea of PE weakening and debuffing a group of enemies so that my group can deal more damage to them, extracting their strength more or less. Hmmm.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Sunburnt_Penguin
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    KenaPKK wrote: »
    That minor comes from Relentless Focus which I always keep up due to the +10% stamina so it seems kinda wasted on PE as well.

    A damage or healing debuff seems logical to me. It could also add healing done to the user which kinda follows the "extraction" concept.

    Relentless gives you an 8% increase to damage dealt.

    I mentioned an 8% increased damage taken debuff applied to the enemy.

    These are separate things which I think would be nice to have in the kit.
    Ah I read it wrong, it's early! Yeah, that would be good for group play as an alternative to the other AOEs
  • dday3six
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    I think the only thing that would make me use Power Extraction is if it had some sort of Stamina return.
  • Gottbeard
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    Well it is now a non-weapon dependant aoe with a 10 percent chance to apply minor defile that buffs your weapon damage and triggers faster ultimate generation through siphoning passives a Stam blade is not used to triggering on a patch where Stam blade recieved a very powerful turn and burn ultimate. I don't think it is doing to bad.
  • vontariel
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    It's in the name of skill Power Extraction.

    This should render targets powerless, while enhancing our own capabilities.
    While I`m sure, that old extraction (+x weapon damage for every hitted enemy) won't come back, we can focus on finding something cool on it's place

    First idea, would be to give it cool component like Minor/Major Maim (decrease enemy damage output), or one of new effects that increases skills costs (30%/60% it is if i remember correctly). It would certainly made it more desired in PvP than steel tornado. But there is problem with this approach: after initial hit, i see no reason not to use bombard/steel tornado, since additional casts will only refresh, not strengthen the effect.

    Second idea, would be to give this skill resource drain mechanic. Every hit will give us X stamina, while draining Y stamina and magicka from hitted targets, and we can sap more stamina than our pool. But fun part starts with new buff,overflow.
    I will balance X to level, that ~4 targets are refunding cast, allowing overflow to happen in first place. Also X<Y. Potential problem i see is balancing X and Y values for this skill not to be OP or UP. Remember, AoE caps are still in game :p


    Overflow - While your stamina is over limit, you gain major berserk (30% increase in damage output), you heal for 5% of dealt damage, but all your skills cost is increased to 200% (including ultimate and magicka).

  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Gottbeard wrote: »
    Well it is now a non-weapon dependant aoe with a 10 percent chance to apply minor defile that buffs your weapon damage and triggers faster ultimate generation through siphoning passives a Stam blade is not used to triggering on a patch where Stam blade recieved a very powerful turn and burn ultimate. I don't think it is doing to bad.
    For pvp you're right, it's nice for tanky stamblades with 1h/shield + 2h. But for pve most of what you listed is useless. You will run with dual wield anyway, minor defile won't do anything against most trash groups, the weapon damage buff doesn't stack with potions since the Tamriel Unlimited patch.
    So some kind of debuff to increase the damage against the targets it would be nice. Another possibility would be adding minor force to it.
  • acw37162
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    Gottbeard wrote: »
    Well it is now a non-weapon dependant aoe with a 10 percent chance to apply minor defile that buffs your weapon damage and triggers faster ultimate generation through siphoning passives a Stam blade is not used to triggering on a patch where Stam blade recieved a very powerful turn and burn ultimate. I don't think it is doing to bad.
    For pvp you're right, it's nice for tanky stamblades with 1h/shield + 2h. But for pve most of what you listed is useless. You will run with dual wield anyway, minor defile won't do anything against most trash groups, the weapon damage buff doesn't stack with potions since the Tamriel Unlimited patch.
    So some kind of debuff to increase the damage against the targets it would be nice. Another possibility would be adding minor force to it.

    It's easily as useful as steel tornado now the disease damage is a nice add
  • DDuke
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    To be honest, the whole ability should be revamped to something more useful & unique.

    How come the stealth oriented class of this MMO cannot buff himself with Major Brutality in stealth - not without slotting a 2H or using a potion?


    The very least ZOS could do is make this ability:
    1. Grant Major Brutality, even if no target is hit.
    2. Not break stealth when used, except if it hits a target.


    Make these changes & I'll consider slotting this skill over the superior damage/range Steel Tornado.
    Edited by DDuke on May 10, 2016 10:05AM
  • Lyar09
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    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • KenaPKK
    KenaPKK
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    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    That's how it should be for every class.

    Instead of trying to stunt nightblades' class development, let's push for other classes' development as well, yea? This ability needs another effect or it will continue to go unused. :( It needs to be made competitive, just as other classes need attention too.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Jaronking
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    Give it major or minor mending.So the magica version heals you while the stam version helps your healing.
  • Rune_Relic
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    I dont know.
    If you look at it from a standalone view you can argue is has problems.
    But when combo'd with other skills it can become exceptionally OP (Major Brutality).

    I guess thats it in a nutshell for me.
    OP as combo. Weak as standalone (compared to sap especially).
    Not sure how you get around that.

    Why does sap have major brutality + major sorcery + heal ?
    Surely major butality shoudl be removed from sap or major sorcery added to power extraction.
    Edited by Rune_Relic on May 10, 2016 12:08PM
    Anything that can be exploited will be exploited
  • Sugaroverdose
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    KenaPKK wrote: »
    For those who are unfamiliar, Power Extraction is the stamina morph of Nightblades' last siphoning skill, the magicka morph of which is Sap Essence. Sap Essence is a super useful magicka ability, but its other morph has been lacking in comparison for a long, long time.

    Changing the damage type to disease is a huge step forward for the ability. Thank you ZOS for that.

    However, I feel that the ability needs an extra component to make it competitive against the likes of Steel Tornado and Bombard for NBs' choice of AoE damage.

    I do not necessarily believe that Power Extraction needs a damage buff. It should deal more damage than Bombard or Steel Tornado outside of execute range but less damage than Steel Tornado in execute range, but the damage is beside the point. I believe it needs a utility component to make it competitive.

    What type of utility would be fitting for stamblades' signature AoE skill? Mageblades love their healing, but is that what stamblades would want -- a small heal per enemy hit on their AoE? A snare (god I don't want more snares in the game...)? A bleed? Apply minor penetration debuff? Apply that minor buff that makes the target take 8% more damage?

    Got input or another idea? Share. :)
    It's already gives major brutality and have not so small chance to proc disease status effect, it needs more only if it will do physical damage. Add Fasalla's Guile on top of it, play with stats a little and you'll get something really powerful.
    Edited by Sugaroverdose on May 10, 2016 12:02PM
  • KenaPKK
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    Jaronking wrote: »
    Give it major or minor mending.So the magica version heals you while the stam version helps your healing.

    That's a good idea!

    Magicka nightblades should NOT get major mending, although minor mending would be cool. Their healing is already high enough as it is.

    Stamina nightblades could use it, though, to keep up with stam DKs and templars...but then stam sorcs would need it to keep up as well...and then there is just sooooo much healing in the game all of a sudden... :( That disturbs me.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • DDuke
    DDuke
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    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    I would rather have the Igneous Weapons, which literally does nothing but grant Major Brutality to stam DKs - than a Power Extraction that I can't use from stealth and cant buff myself with without hitting a target and dealing a pitiful amount of damage compared to something like Steel Tornado.

    I really don't understand the hate some people have towards Nightblades. It gets to the point where it just becomes counterproductive. If you don't buff the underutilized skills, the one shot gank builds with Vigor & Rally are going to be all you see when it comes to NBs.
  • Lyar09
    Lyar09
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    KenaPKK wrote: »
    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    That's how it should be for every class.

    Instead of trying to stunt nightblades' class development, let's push for other classes' development as well, yea? This ability needs another effect or it will continue to go unused. :( It needs to be made competitive, just as other classes need attention too.

    KENNNNNNA! No, just no. Nightblade is far better with both skills and passives than any other class right now.

    "Try not to stunt nightblade's class development"? How about Zos develops the other classes to be on par first ;)

    Just my thoughts. Stamplar...out :smiley:
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    I would rather have the Igneous Weapons, which literally does nothing but grant Major Brutality to stam DKs - than a Power Extraction that I can't use from stealth and cant buff myself with without hitting a target and dealing a pitiful amount of damage compared to something like Steel Tornado.

    I really don't understand the hate some people have towards Nightblades. It gets to the point where it just becomes counterproductive. If you don't buff the underutilized skills, the one shot gank builds with Vigor & Rally are going to be all you see when it comes to NBs.
    But DK already have it, there's no reason to grant night blades full featured unrestricted hidden buffs or they will newer get out from invis, just oneshot everything around.
  • Rylana
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    AoE fear

    ohwait
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Septimus_Magna
    Septimus_Magna
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    Scaling up dmg for the amount of targets hit would make perfect sense.

    Not as fast as with proxy det ofc but something like 3% for upto 6 targets.

    Another option would be to reduce outgoing dmg of the target for x seconds after he's hit with PE.
    PC - EU (AD)
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  • Silver_Strider
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    I'm just happy it's disease damage instead of magic.

    The only thing they could do to make it even better would be to apply Major Brutality without hitting anyone but that should be a base skill change and not a morph option so that it can also apply to Sap Essence.

    If I HAD to add anything to the skill, I would be to either apply minor main to the enemy or to increase the range on it slightly.
    Argonian forever
  • Rylana
    Rylana
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    In all seriousness though, give it an AoE bleed effect. Sap essence heals you, make extraction a more brutal thing that just makes them bleed that essence all over the place.

    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • DDuke
    DDuke
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    DDuke wrote: »
    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    I would rather have the Igneous Weapons, which literally does nothing but grant Major Brutality to stam DKs - than a Power Extraction that I can't use from stealth and cant buff myself with without hitting a target and dealing a pitiful amount of damage compared to something like Steel Tornado.

    I really don't understand the hate some people have towards Nightblades. It gets to the point where it just becomes counterproductive. If you don't buff the underutilized skills, the one shot gank builds with Vigor & Rally are going to be all you see when it comes to NBs.
    But DK already have it, there's no reason to grant night blades full featured unrestricted hidden buffs or they will newer get out from invis, just oneshot everything around.

    They already do that by equipping a 2H weapon and using Rally/Forward Momentum.

    What this does is that it pigeonholes pretty much all NBs into sneaking around with a big 2H weapon and limits the amount of build variety you can have.
  • Lyar09
    Lyar09
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    DDuke wrote: »
    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    I would rather have the Igneous Weapons, which literally does nothing but grant Major Brutality to stam DKs - than a Power Extraction that I can't use from stealth and cant buff myself with without hitting a target and dealing a pitiful amount of damage compared to something like Steel Tornado.

    I really don't understand the hate some people have towards Nightblades. It gets to the point where it just becomes counterproductive. If you don't buff the underutilized skills, the one shot gank builds with Vigor & Rally are going to be all you see when it comes to NBs.

    Templar doesn't have a way to buff itself either? Why does nightblade literally have all the utility in the world through its skills and passives yet nightblade players want more. I'd love to have armor buffs. I'd love for my jabs to do extreme damage, not be a channel, and reduce armor. I'd love for my class gap closer (mind you I don't use it because I'm a stamplar) to work consistently and empower my next attack, I'd love to have a freaking willows path set regen bonus as a passive, I'd love to have the ability to scale my max stats with slotting certain abilities, I'd love to have aoe unblock able CC. Shall I continue?
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Jaronking
    Jaronking
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    KenaPKK wrote: »
    Jaronking wrote: »
    Give it major or minor mending.So the magica version heals you while the stam version helps your healing.

    That's a good idea!

    Magicka nightblades should NOT get major mending, although minor mending would be cool. Their healing is already high enough as it is.

    Stamina nightblades could use it, though, to keep up with stam DKs and templars...but then stam sorcs would need it to keep up as well...and then there is just sooooo much healing in the game all of a sudden... :( That disturbs me.
    That's why I said just give us minor mending to at least keep us Competitive with stamplars and StamDK self heals.Its not the same but its enough.
  • Rune_Relic
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    Rylana wrote: »
    In all seriousness though, give it an AoE bleed effect. Sap essence heals you, make extraction a more brutal thing that just makes them bleed that essence all over the place.

    If its doing disease damage now...surely it will proc the diseased status too ?
    I know thats in no way comaprable to bleed usually.
    Anything that can be exploited will be exploited
  • mr_wazzabi
    mr_wazzabi
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    Rylana wrote: »
    In all seriousness though, give it an AoE bleed effect. Sap essence heals you, make extraction a more brutal thing that just makes them bleed that essence all over the place.

    Adding a dot to a spam aoe move is pointless as you'll refresh the dot every second, meaning there's no dot.

    Look at cleave and acid spray. Both are underused for this reason.

    It should be some other effect like what was mentioned before.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
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    Max CP
  • DDuke
    DDuke
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    Lyar09 wrote: »
    DDuke wrote: »
    Lyar09 wrote: »
    Nothing. Every nightblade ability does not need to have a subsidiary effect to it like it already currently does. Be thankful with it now scaling with mighty and move on haha seriously though, nightblade is the only class in the game that LITERALLY every ability has multiple effects to it.

    I would rather have the Igneous Weapons, which literally does nothing but grant Major Brutality to stam DKs - than a Power Extraction that I can't use from stealth and cant buff myself with without hitting a target and dealing a pitiful amount of damage compared to something like Steel Tornado.

    I really don't understand the hate some people have towards Nightblades. It gets to the point where it just becomes counterproductive. If you don't buff the underutilized skills, the one shot gank builds with Vigor & Rally are going to be all you see when it comes to NBs.

    Templar doesn't have a way to buff itself either? Why does nightblade literally have all the utility in the world through its skills and passives yet nightblade players want more. I'd love to have armor buffs. I'd love for my jabs to do extreme damage, not be a channel, and reduce armor. I'd love for my class gap closer (mind you I don't use it because I'm a stamplar) to work consistently and empower my next attack, I'd love to have a freaking willows path set regen bonus as a passive, I'd love to have the ability to scale my max stats with slotting certain abilities, I'd love to have aoe unblock able CC. Shall I continue?

    Yes, Templars could certainly use a Major Brutality buff as well.

    But then again, it isn't as big of a problem for Templars. Templar isn't the stealth focused class of this MMO, you don't *have to* buff yourself in stealth to be effective.
    This means that Templars can make do with Flying Blade (buffing themselves after engaging), after which they can perform their archetype very well.

    Nightblades however have to slot 2H - Flying Blade isn't an option because you cannot empower your stealth attacks with it.


    I hope this makes sense.


    Also, you seem to have some serious misconceptions about templars.

    Jabs deal insane amounts of damage, much more so than Surprise Attack (and they do that as AoE, meaning you actually counter Nightblades very well). Stamplars are going to be the most effective zerg wipers of all stamina classes next patch with Jabs->DBOS, you'll just have to focus on weapon dmg/stamina (which your class passives support very well).

    I'd love to be able to wipe zergs like that as a Nightblade & just pop people out of invisibility with my main DPS skill, but that's not the case, because balance :)

    Also, you actually have a gap closer next patch (outside 2H) - it's called Silver Leash & I will certainly use it on my stamplar (yes, I do have one) rather than Crit Rush.
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