BlueViolet wrote: »One of my STO characters, a Klingon, can't make friends without getting them somehow killed.I remember reading a character bio in STO, and I don't quite think I've ever seen the likes of it again. The gentleman in question was apparently a mind reader, who lived in a space station in the middle of a black hole, which was protected from destruction by the force field surrounding it, generated by his mind powers. Even when he slept, the shield was always up. He never got tired of supporting it because he had the stamina of a hundred horses, and he could also impregnate women simply by thinking about it.
His best friend was a Klingon, who's life he had saved once, and he would intermittently switch between these two characters to wander into the station of sing the praises of the other.
THAT is the kind of roleplay I find cringeworthy.
There's no apparent reason for this to happen, but it does.
He lost his entire family, all his friends, 5 wifes, he's about the most bitter and lonely person in the STO galaxy...
Not easy to play, but it does have GREAT moments being such a sad sod...
nordsavage wrote: »Yes but they can play how they want. But the ones that blast it all over faction hubs and well populated areas deserve the interference they provoke. Take it to a group chat.
Good to hear that there are some chill RP guilds out there. The way it should me, RP's should be about having fun
That is rude
If ridiculous roleplay builds don't ask to nerf dungeons then I don't mind people roleplaying. As simple as that.
nordsavage wrote: »Yes but they can play how they want. But the ones that blast it all over faction hubs and well populated areas deserve the interference they provoke. Take it to a group chat.
KanedaSyndrome wrote: »Why would you even suggest that it's cringeworthy? If roleplaying is cringeworthy, then acting is as well.
RP isn't cringeworthy, its a hobby of others by playing a video game in a different method.
But what is cringeworthy is the sheer amount of pointless threads you fill the forums with...
No
I don't do it, but to each their own. There isn't anything "pointless" about this thread though.
ZOS_DaryaK wrote: »We've removed an nonconstructive post from this discussion. Keep it friendly, folks.
IcyDeadPeople wrote: »In singleplayer RPGs, when we choose to do what we think the character would want to do, we are "playing the role" of that character. In pen and paper RPGs, the bulk of the gameplay is players choosing to do what they think their character would do and the DM choosing what he/she thinks the NPCs would do.
I started playing ESO the same way as the single player Elder Scrolls games, just wandering the world, going where I thought the character would want to go, interacting with NPCs, doing only a few quests if they seemed interesting for the kind of character I was playing. However, at launch the game was not a great fit for this approach. The PVE side was not so much an open world sandbox environment, but structured in a more linear way, designed for progression from quest to quest and zone to zone in a specific order. Some of the quests had interesting choices, though, and the story was engaging.
After experiencing the alliance war gameplay in Cyrodiil, this felt a bit more like the sandbox sort of environment where anything can happen. Not roleplaying any character though, just gradually learning how to improve combat skills with different classes and builds. At this point I don't do quests much, mainly just for skill points or trying to quickly get a character to the point where they can be competitive in PVP.
I learned that in MMOs there is another kind of roleplaying which involves emotes and storytelling or speaking in the voice of a character in zone etc. Nothing against this at all, but it seems rather divorced from the actual gameplay compared to single player games where you can get a bit more immersed in the role of the character while exploring or doing quests etc.