Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Assign points on +physical and magic resist stars, maybe some in healing recieve. Get The block cost from the Sadow and get some stam regen from your gear to compensate. There, problem solved. You got with no doubt buffed.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Assign points on +physical and magic resist stars, maybe some in healing recieve. Get The block cost from the Sadow and get some stam regen from your gear to compensate. There, problem solved. You got with no doubt buffed.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Assign points on +physical and magic resist stars, maybe some in healing recieve. Get The block cost from the Sadow and get some stam regen from your gear to compensate. There, problem solved. You got with no doubt buffed.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
@Wrobel
It's funny, just when I had lost hope that you at ZOS cared about tanks at all, I gained a little hope with this post.
And then all hope is lost again when you moved the reduced block cost champion star from a tree where it made sense, to a tree where it makes no sense at all, and further makes life more difficult for tanks since we can't spend our points in the other two green trees, where they are very much needed.
If the overall goal is not to make tanking more difficult, then why do you keep making changes that makes tanking more difficult? I mean, seriously, what's going on?
Assign points on +physical and magic resist stars, maybe some in healing recieve. Get The block cost from the Sadow and get some stam regen from your gear to compensate. There, problem solved. You got with no doubt buffed.
Personofsecrets wrote: »@Wrobel , if block cost reduction was put into the mage instead, then this would have been the best patch to have ever happened for tanks.
GoodOlPinkly wrote: »Personofsecrets wrote: »@Wrobel , if block cost reduction was put into the mage instead, then this would have been the best patch to have ever happened for tanks.
I mean honestly it would effect my damage as a magicka tank in pvp, but that being said even I agree with you 100% ID rather see it there or back where it was , just please stop messing with my recources
What I don't get is why all the sudden restraint when it comes to tanking? Where is the restraint shown for medium armor where you can now couple more dodge roll cost reduction in addition to what medium armor already provides. Where is the restraint shown for that? It can't be found, in fact they are adding shields in addition to 5% dodge roll reduction per piece.
mzapkeneb18_ESO wrote: »Even the people in reddit and in game are upset about those changes.
Well now with the changes in this version of the PTS... I now will no longer be Tanking for any one.. I have also cancelled my Sub.
Wrobel needs to stop screwing the pooch!!! He obviously has no clue how things work in this game outside his little bubble!
I am thinking it is time that ZOS got rid of certain employees and gets some fresh blood that knows what the hell they are doing before this game goes belly up.
Frankly, at this point, I think when DB is released, any one who tanks should actually stop doing so and then we shall see just how bad the wait times for the group finder really gets. Maybe then, just Maybe, they will start actually listening to us instead of trying to give up bait and switches.
HelloPotato123 wrote: »This is insane. Here I was hoping they would restore bracing, but they just made tanking even worse! I have no words at this point....
Wow
SirSilverMask wrote: »For anyone saying that you can put points in other red areas, that supports medium armor tanking more. Most tanks don't need that extra 75-100 points to put into other areas in the red tree. However they are needed in the green tree, such as magicka regen, reduced magicka cost, and reduced stamina cost to help the poor regen and sustain of heavy armor.