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PTS Patch Notes v2.4.2

  • Ivan04
    Ivan04
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    All this makes you wanna go bqck in time and stop DB from happening lol
  • potirondb16_ESO
    potirondb16_ESO
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    Actually there should be no specific tree requirement ;P
    Orpheaus wrote: »
    Ffs so much complaining from Sorcs. Sorcs aren't gonna be that bad. Have been on PTS. It's not as good as a stamblade sure. But just because the class isn't OP doesn't mean it needs buffs. I can't sum it up better than L2p. I think the changes are fine.
    Except the CP block changes
    those are awful.

    Back at ya ! :pensive:
  • Weng
    Weng
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    FIXES & IMPROVEMENTS, BASE GAME PATCH

    ...

    Sorcerer
    • Dark Magic
      • Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
    • Storm Calling
      • Disintegrate:
        • Renamed this passive ability to Implosion.
        • This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
        • Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
      • Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
      • Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
      • Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.

    ...

    @ZOS_GinaBruno there's a slight inaccuracy here: According to the tooltip on PTS Implosion procs on Shock as well as Physical Damage. So the magicka sorc version has not been nerfed, it is still there.
  • Xsorus
    Xsorus
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    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Edited by Xsorus on May 9, 2016 8:29PM
  • GoodOlPinkly
    GoodOlPinkly
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    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...
  • kojou
    kojou
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    Hutch679 wrote: »
    Alcast wrote: »
    KNOWN ISSUES

    [*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.

    Hahahahhahahhahahahahahahahahahah wait what?

    60% is what is intended? My God why would you run any other poison or weapon enchant in pvp.... Good lord...

    Consider it a lag fix... 60% less skills being cast. :)
    Playing since beta...
  • kojou
    kojou
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    Woeler wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Champion System
    • The Steed
      • Block Expertise:
        • Renamed this Champion ability to Shadow Ward.
        • This Champion ability has been switched with the Elusive ability from The Shadow constellation.
    • The Shadow
      • Elusive:
        • Renamed this Champion ability to Ironclad.
        • This Champion ability has been switched with the Block Expertise ability from The Steed constellation.

    What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.

    I think the intention here was to keep us from stacking skill cost reduction with regen and block cost reduction and have the buffs to sturdy and sword and board.

    Maybe they also wanted to give us a reason to use the shadow? I mean who puts points there anyway?
    Playing since beta...
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    Not really, on magicka tanks you'd split between block cost reduction now/magickal recovery/magical cost reduction.

    And you still get to pick more out of the Red Tree.

    Like right now on Live..I pretty much put 50 points in Resistant and 50 Points in Block Cost Reduction, and then focus on the other trees in the red ones. Now i'll basically be able to dump 25 points into resistant and have my shield passive and dump that remaining 25 points over in Dot reduction or the other damage reduction trees

  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    @Wrobel

    Thank you for restoring Purifying Ritual and listening to the community here.
    Champion System
    • The Steed
      • Block Expertise:
        • Renamed this Champion ability to Shadow Ward.
        • This Champion ability has been switched with the Elusive ability from The Shadow constellation.
    • The Shadow
      • Elusive:
        • Renamed this Champion ability to Ironclad.
        • This Champion ability has been switched with the Block Expertise ability from The Steed constellation.

    I made a post about the Steed tree and having more consistency in the CP tree in Wrobels thread. If my post led to this in any way then I have made a mistake by not being clear enough. This is the farthest thing from what I was writing about and actually made things worse. The Steed tree has got passives for Medium Armor users that HA users wouldn't benefit from. Medium Armor Focus and Phase to be precise. The comment in that thread was implying that these bonuses don't belong and to switch those for something that would benefit Heavy Armor users more considering you took away the Block passive in the Heavy Armor Skill line. Not to take Block Expertise out for something else a HA user wouldn't use.
    Edited by Enraged_Tiki_Torch on May 9, 2016 8:48PM
    My solution to Champion Point System here
  • GoodOlPinkly
    GoodOlPinkly
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    Xsorus wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    Not really, on magicka tanks you'd split between block cost reduction now/magickal recovery/magical cost reduction.

    And you still get to pick more out of the Red Tree.

    Like right now on Live..I pretty much put 50 points in Resistant and 50 Points in Block Cost Reduction, and then focus on the other trees in the red ones. Now i'll basically be able to dump 25 points into resistant and have my shield passive and dump that remaining 25 points over in Dot reduction or the other damage reduction trees

    For a magicka tank you don't want to split that magicka regen and magicka cost reduction with anything else....it was fine where it was...
  • susmitds
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    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    In my opinion, having only stamina tanks is the way it should be. Healers and sustained DD - Magicka. Tanks and burst DD - Stamina.
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    Not really, on magicka tanks you'd split between block cost reduction now/magickal recovery/magical cost reduction.

    And you still get to pick more out of the Red Tree.

    Like right now on Live..I pretty much put 50 points in Resistant and 50 Points in Block Cost Reduction, and then focus on the other trees in the red ones. Now i'll basically be able to dump 25 points into resistant and have my shield passive and dump that remaining 25 points over in Dot reduction or the other damage reduction trees

    For a magicka tank you don't want to split that magicka regen and magicka cost reduction with anything else....it was fine where it was...

    Depending on your Recovery i'd max Recovery then split it between Magicka Cost Reduction and Block Cost Reduction.

    you end up gaining a crap ton more out of Red Line + the extra Block Cost reduction they added to Sturdy and 1hd/Shield this patch.

    I'd say the only additional change i'd make is move the Medium Armor Focus out of the Steed and swap it for the Heavy armor focus in the Lord.

    that way PVE players if they wanted to go for the Shield Passive could split between Spell Resist/Physical Resist if they wanted
  • GriM_728
    GriM_728
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    Surge changes was a nerf instead of a help for stam sorcs.

    The block expertice / elusive changes are just completely stupid. I know I should be more polite but there is no way to describe other than utterly stupid.

    Elusive is such a bad ability that NO ONE WILL EVER F... put points into it!!!! And now you nerf tanks even more doing it.

    Stam sorcs ACTUALLY use surge/crit surge??? In pve I could see that, in pvp hell no.
  • cpuScientist
    cpuScientist
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    Hutch679 wrote: »
    Stack as much Regen and defense as possible. If this poison really increases spell cost by 60% spell damage/weapon damage will mean almost nothing without resources to use skills lol this is comedy. Doesn't everyone see that this is how ZOS is moving away from maximum damage builds in pvp? Now you will need to sustain more than ever because once your opponent has no resources, they wont be able to use skills to survive. Heavy armor with a one hand and shield and TONS of Regen is gonna be the new meta for every class/build

    Nice try mag nb

    Trying to sneak in here lol. We know the NB's are salivating at this. This entire patch is one HUGE BUFF to NB. And a HUGE NERF to SORC. Really there is no good reason to not be a NB in PvP it is amazingly incredibly OP, poisons all these sets the increase cost dont mean a thing when you can just boop poison OP 50cost ulti and shielded then boop gone lol. Ahhhh to funny...
  • TerraDewBerry
    TerraDewBerry
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    Every single one of my characters are gone on the PTS. I was thrilled when they copied over my main character on the PTS. It meant I could really try things out on my character, and understand exactly how the changes would impact me when it went live. Is anyone else's characters just gone after this latest patch?
  • KrishakPanettier
    KrishakPanettier
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    All Enchanting Runes can now be sold to vendors for at least 1 gold.
    YUS. My stacks-on-stacks-on-stacks of TA have MEANING. :D

    Sell excess in guild store or trader. They sell for at least 2g up to 10g per piece. 400g to 2000g arent bad for a stack.

    Krishak Kringle aka KrishakPanettier, Templar (PSN:KrishakPanettier)
    -- PS4 NA --

    PVP, PVE, and Trader Guild Leader
    Guild:
    - Rent-A-Zerg Mercs AD (one-time large AD PVP Guild - now PVP, PVE, dungeons, trials, and crafting)
    - Shadow Exiles AD (merged into RAZ AD)
    - Recruiting all levels, for help all in-game content. Not just PVP anymore. Not just AD.

    Online:
    - Facebook: www.facebook.com/groups/RAZ.AD
    - Facebook: www.facebook.com/ShadowExiles
    - Twitter: @ShadowExiles
    - www: www.shadowexiles.com
  • cpuScientist
    cpuScientist
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    ZoM_Head wrote: »
    Why all the complaints about a nerf to blocking? All I saw was in increase in block cost reduction from 30% to 36% and 1% more on your gear. That makes a potential total of 13% more reduction. Am I missing something, because that sounds like a buff.

    Edit: Ah, Champion tree changes. I see it now

    Because we need to recraft gear at least switch 4 pieces from divines to sturdy just for the reduced cost and sacrifice a massive loss from whichever mundus we tank with.

    Incase you wish to know, each pieces requires 8 tempers to max out, x 4 just for a trait change, not including the 4 kutas.

    All of this because bracing was just removed and switched.

    You would notice this if you tanked tough things properly (no medium/light armoru tanking rubbish) such as SO or vet mol for example.

    We have on live sorcs who tank VMoL in light armor. Just because we don't tank in heavy armor with sword and board and begging for shards like an addict, no reason to dump on us because we don't play basic tank. Besides that silly line though, everything you said is true 100% true, it is pure BS.
  • Kas
    Kas
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    Orpheaus wrote: »
    Ffs so much complaining from Sorcs. Sorcs aren't gonna be that bad. Have been on PTS. It's not as good as a stamblade sure. But just because the class isn't OP doesn't mean it needs buffs. I can't sum it up better than L2p. I think the changes are fine.
    Except the CP block changes
    those are awful.

    i can: *** the forums, *** any hope of balance. just reroll.
    this seriously improved the fun i have in ESO from near-to-quit (templar for ages until well into orsinium) to loving-it. Just get all 8 archtypes, do the hussle of leveling undaunted, and enjoy this unblanced game. resistence+feedback is futile
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • cpuScientist
    cpuScientist
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    Every single one of my characters are gone on the PTS. I was thrilled when they copied over my main character on the PTS. It meant I could really try things out on my character, and understand exactly how the changes would impact me when it went live. Is anyone else's characters just gone after this latest patch?

    They are testing on the EU server. All PTS was on the NA server, so they had to put up with this too. Don't worry when it switches back they will be fine. not like you have to regrind or anything lol....
  • GoodOlPinkly
    GoodOlPinkly
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    susmitds wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    In my opinion, having only stamina tanks is the way it should be. Healers and sustained DD - Magicka. Tanks and burst DD - Stamina.

    Where does that opinion even come from..... Paladin's have been around as the closest thing to a magicka tank since D&D
  • susmitds
    susmitds
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    susmitds wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    In my opinion, having only stamina tanks is the way it should be. Healers and sustained DD - Magicka. Tanks and burst DD - Stamina.

    Where does that opinion even come from..... Paladin's have been around as the closest thing to a magicka tank since D&D

    Eso lore.
  • KrishakPanettier
    KrishakPanettier
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    Enodoc wrote: »
    Enchanting
    So now it's no longer possible to get low-level potency runes from harvesting? That will be very bad for crafter players who create glyphs for lower-level friends or guild mates. The level of harvested Potency runes should depend on the zone level, not player level (except in battle-levelled zones, obviously).

    @Enodoc Previous patch notes said Potency runes will be purchasable. This update didn't say they were removing the ability to purchase ones from merchants. This change is likely in response to those indicating it is bad if all potency runes for all levels must be purchased and no longer drop at all.

    This change is a good compromise.

    I for one am glad this change that Potency runes can once again be obtained from runestones rather than all character level potency runes will need to be purchased from merchant. Thank you Zenimax.
    Edited by KrishakPanettier on May 9, 2016 9:22PM
    Krishak Kringle aka KrishakPanettier, Templar (PSN:KrishakPanettier)
    -- PS4 NA --

    PVP, PVE, and Trader Guild Leader
    Guild:
    - Rent-A-Zerg Mercs AD (one-time large AD PVP Guild - now PVP, PVE, dungeons, trials, and crafting)
    - Shadow Exiles AD (merged into RAZ AD)
    - Recruiting all levels, for help all in-game content. Not just PVP anymore. Not just AD.

    Online:
    - Facebook: www.facebook.com/groups/RAZ.AD
    - Facebook: www.facebook.com/ShadowExiles
    - Twitter: @ShadowExiles
    - www: www.shadowexiles.com
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Ah well, now we just got to wait until TES6 and then watch the game sink faster than titanic.......
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Eas007
    Eas007
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    1. Poisons are way too strong. 60%?!
    2. Thx for giving temps their cleanse back.
    3. CP change isn't thought through. The passives and available points for each tree have to be taken into account.
    4. Dawnbreaker of Smiting should stay magicka dmg.
    Edited by Eas007 on May 9, 2016 9:34PM
    United we stand, divided we fall. Shields as one!
  • Epona222
    Epona222
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    Enodoc wrote: »
    Crafting & Economy
    Enchanting
    • Potency runes can once again be obtained from runestones!
      • Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune.
      • Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.
    So now it's no longer possible to get low-level potency runes from harvesting? That will be very bad for crafter players who create glyphs for lower-level friends or guild mates. The level of harvested Potency runes should depend on the zone level, not player level (except in battle-levelled zones, obviously).

    I saw this, too ... is it possible "in battle-leveled zones" was simply missed from being added to this patch note?

    Unfortunately no, I have tested it post-patch and it really is like it says in the patch notes - all zones are treated the same as battle-leveled zones when it comes to potency runes (but no other crafting mats work like this). I added my feedback to the enchanting thread, to my credit I stayed polite.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Bandit1215
    Bandit1215
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    @Fengrush ALL IS NOT LOST, WELCOME BACK STAMSORCS (INCLUDING MYSELF)
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • GoodOlPinkly
    GoodOlPinkly
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    susmitds wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    In my opinion, having only stamina tanks is the way it should be. Healers and sustained DD - Magicka. Tanks and burst DD - Stamina.

    Where does that opinion even come from..... Paladin's have been around as the closest thing to a magicka tank since D&D

    Eso lore.

    *ES lore* has shown it common for heavy armor knights to know restoration spells.....
  • Bandit1215
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    Actually I have one thing that is an aweful change. The flat value instead of percentage of damage. If the flat value is high then ok, but if it's anything less than 3k I'm gonna be very upset
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Epona222
    Epona222
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    FoxyKitten wrote: »
    Not a single word about the Nightshade Reagent for the Crippling Ravage Health poison.

    I've mixed every poison but that one. Where is it???? I sent a note to ESO and the response was instructing me to go to v6-10 area where Nightshade gear is dropped. When I explained that Nightshade was a supposed Reagent for new poison and that PTS wasn't registering Veteran levels anymore, their response was to ask if I had tried rebooting my computer or tried repair. Really, this is tech support?

    Sorry to hear you got such a rubbish response (although not terribly surprised).

    Is the problem that you are having trouble finding Nightshade to use in poison-making? If so I can help, it spawns in the same node-type as bugloss/ladies smock but with a very low spawn rate. Your best bet for finding some is to head to Alik'r, the oasis between Divad's Chagrin Wayshrine, and Goat's Head Oasis Wayshrine - there are a high concentration of reagent nodes in a small area around the little lakes there, and I usually find 2-3 nightshade on every farming run around those lakes (I was testing out poison-making myself and found that to be a good area to find some, make sure to pick all the flowers that you don't need too so that the nodes respawn). I hope that helps in some way.
    Edited by Epona222 on May 9, 2016 9:27PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • susmitds
    susmitds
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    susmitds wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    I see why they made the CP Change with Block cost reduction.

    In Heavy Armor your stamina recovery is often ***,not to mention you get none while blocking so you generally load up on Cost reduction (usually 75 points) and then might pick up the Dodge reduction (atleast 20 points) and stamina recovery is next. Oh and the Bash Cost Reduction...So now you can go green and Split between Bash cost reduction/block reduction/stamina cost reduction.

    Over in the Red tree you meanwhile had to choose between Hardy/Crit Reduction/Thickened Skin/Elemental Defender and Block Cost Reduction.

    Now if you're PVE you can load up on more Spell Resist or PvP load up on more Crit Resist for the shield passive.

    Yeah but now all tanks are stamina and this destroys magicka tanks...

    In my opinion, having only stamina tanks is the way it should be. Healers and sustained DD - Magicka. Tanks and burst DD - Stamina.

    Where does that opinion even come from..... Paladin's have been around as the closest thing to a magicka tank since D&D

    Eso lore.

    *ES lore* has shown it common for heavy armor knights to know restoration spells.....

    Eso lore shows tanks to generally use two handed weapons like greatswords as backup weapons. And there was no pure tank in ES lore. They were mostly hardy brawlers.
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