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2.4.2 Stamina Sorcerer

Spearblade
Spearblade
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Sorcerer

Dark Magic

Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.

Storm Calling

Disintegrate:
Renamed this passive ability to Implosion.
This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.

Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.

Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.

Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
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So...no new active abilities yet, but this is a good start.
  • Sarousse
    Sarousse
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    I still don't get why Wroebel don't want to give sorc an instant direct attack stamina based to match the 3 other classes.
  • Spearblade
    Spearblade
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    I remain hopeful. There's 2 more PTS updates before Dark Brotherhood, perhaps he's figuring out graphic/animation for new abilities.

    But these passives....eager to test their effect when PTS comes up.
  • Wild_squirtle
    Wild_squirtle
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    Had a good oppurtunity to do good work.. They missed. Small decent upgrades but wont make them any more viable.
  • Daymond
    Daymond
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    I like these changes dont really want an attack or need one what I think that needs worked on now is to make a better gap closer.
  • Spearblade
    Spearblade
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    Not too sure about Surge change yet. I'm gonna miss the obscene heals from Wrecking Blow spam.
  • xblackroxe
    xblackroxe
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    Sarousse wrote: »
    I still don't get why Wroebel don't want to give sorc an instant direct attack stamina based to match the 3 other classes.

    Well DK doesn´t have one too and for pve rapid strikes is the best choice anyway even for NB and Templar.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Ajaxduo
    Ajaxduo
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    Buffing passives is just lame tbh, we wanted some real changes.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Emma_Overload
    Emma_Overload
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    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.
    #CAREBEARMASTERRACE
  • susmitds
    susmitds
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    Do you guys realize that now our Stamina Sorcerers are getting a flat 5% increase on all weapon skills!!
  • Wild_squirtle
    Wild_squirtle
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    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    I find it to be the opposite. Flat value takes away from the possibility of hitting a full hp crit heal and flipping a fight with one well rnged hit. Same with Pve on my stam sorc i could take on mobs upon mobs because everytime I crit I was healing like a mad man. Now if its a 1k heal every 1 second on crit its useless imo.
  • Erock25
    Erock25
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    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    It is a huge nerf and counter-intuitive. There is now no reason to push your crit rating any higher considering it is very easy to have multiple dmg procs within a one second time frame. Sorcerers are now being punished for any crit rating above40-50%.
    Edited by Erock25 on May 9, 2016 6:25PM
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  • Wild_squirtle
    Wild_squirtle
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    Erock25 wrote: »
    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    It is a huge nerf and counter-intuitive. There is now no reason to push your crit rating any higher considering it is very easy to have multiple dmg procs within a one second time frame. Sorcerers are now being punished for any crit rating about 40-50%.

    1000% agree its a nerf disguised as a buff. They probably set the flat rate heal to some ridiculously low amount that wont help in a real fight situation. And only 1 per second makes it even more lackluster. Would perfer that to have been left alone.
  • Erock25
    Erock25
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    Erock25 wrote: »
    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    It is a huge nerf and counter-intuitive. There is now no reason to push your crit rating any higher considering it is very easy to have multiple dmg procs within a one second time frame. Sorcerers are now being punished for any crit rating about 40-50%.

    1000% agree its a nerf disguised as a buff. They probably set the flat rate heal to some ridiculously low amount that wont help in a real fight situation. And only 1 per second makes it even more lackluster. Would perfer that to have been left alone.

    I might have been a little hasty saying HUGE nerf. It may be a decent amount of healing in the end. It just doesn't make sense to me that the one second cooldown punishes people with higher crit ratings.
    You earned the 500 LOLs badge.
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  • Emma_Overload
    Emma_Overload
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    Erock25 wrote: »
    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    It is a huge nerf and counter-intuitive. There is now no reason to push your crit rating any higher considering it is very easy to have multiple dmg procs within a one second time frame. Sorcerers are now being punished for any crit rating about 40-50%.

    ... Well other than the fact that it improves your DPS in PvE. Most builds I've seen recommend Thief for PvE mages, and it's not for the Surge heals. In PvP, crit is mostly wasted for Sorcs anyway, because all your hardest targets are going to be either stacking Impenetrable/Resistant or stacking Wards. I never get any Surge heals in PvP when I need them most.

    But like I said, there's not much more to say good or bad about it until we see how big the "flat value" is.
    #CAREBEARMASTERRACE
  • dsalter
    dsalter
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    Renamed this passive ability to Implosion.
    This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.

    smart, they made disintergrate work on physical stuff without buffing everything else that doesnt use shock (frost, fire or resto staffs) that was actually quite clever.

    and the surge heal for %'s now actually means surge is more balanced for everything but 2H (they have rally anyways so i think this was the idea)

    time to do tests
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Mazio
    Mazio
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    Erock25 wrote: »
    The Surge change is huge: it's good news for PvP Sorcs, but maybe not for PvE....we'll see. I guess it really depends on how high that "flat value of health" is, and whether it can be increased with passives.

    It is a huge nerf and counter-intuitive. There is now no reason to push your crit rating any higher considering it is very easy to have multiple dmg procs within a one second time frame. Sorcerers are now being punished for any crit rating about 40-50%.

    1000% agree its a nerf disguised as a buff. They probably set the flat rate heal to some ridiculously low amount that wont help in a real fight situation. And only 1 per second makes it even more lackluster. Would perfer that to have been left alone.

    This is what i'm worried about, the other changes are a good step in the right direction but this one could quite easily undo it all. It's great and all that we can now heal on DoT abilities like Flurry etc ( a much needed change) but the internal cooldown combined with whatever this flat rate is could totally kill one of the few good things a stam sorc did have going for it.
    Update 35- No Fun Allowed
  • Birdovic
    Birdovic
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    The Crit Surge heal is at 3000 health for me right now, without CP. ._ .
    Edited by Birdovic on May 9, 2016 6:46PM
  • susmitds
    susmitds
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    The flat value is pretty huge.
  • kadar
    kadar
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    susmitds wrote: »
    The flat value is pretty huge.

    What this means, "pretty huge?"
  • susmitds
    susmitds
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    3k unbuffed and without any gear.
  • Valrien
    Valrien
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    The Crit Surge heal is at 3000 health for me right now, without CP. ._ .

    Well that's a nerf for vMA. Now I can't use an Overload shot as an emergency heal. Time for magicka nightblade and stam DK.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Sarousse
    Sarousse
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    It's 3k even with full legendary gear.
  • jeskah
    jeskah
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    dsalter wrote: »
    Renamed this passive ability to Implosion.
    This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.

    smart, they made disintergrate work on physical stuff without buffing everything else that doesnt use shock (frost, fire or resto staffs) that was actually quite clever.

    and the surge heal for %'s now actually means surge is more balanced for everything but 2H (they have rally anyways so i think this was the idea)

    time to do tests

    3k heal for me.

    Worse of course than live, but let be honest: sometimes the heal from surge was ridiculious.
  • Toast_STS
    Toast_STS
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    Spearblade wrote: »

    Disintegrate:
    Renamed this passive ability to Implosion.
    This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
    Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.

    Caltrops is now an execute. Watch your step, you have been warned.

    Anyone know what the threshold is?
    VR14 DK Leaps-in-keeps
  • code65536
    code65536
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    Surge heal is a flat value. Unmodified by max stats, spell power, weapon power, etc.

    1980 for Power Surge. 3000 for Critical Surge. And to add insult to injury, with a 1s cooldown. You'd get much higher heals from, say, a crit charge.

    And it still requires a critical strike, so it's basically useless against shielded enemies. And there will be lots of those around in PvP now that everyone has easily-accessible shields at their disposal.

    This is by far the worst sorc nerf I've seen in months.
    Edited by code65536 on May 9, 2016 7:01PM
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  • Mazio
    Mazio
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    The Crit Surge heal is at 3000 health for me right now, without CP. ._ .

    Any chance you could test if CP, gear, buffs, weapon damage etc affects this 3k flat rate (and by how much) or does it stay at 3k regardless?

    Seems like my much loved ability to burst heal is gone either way, i'm not sure the steady flow of much smaller heals can replace that.
    Update 35- No Fun Allowed
  • Birdovic
    Birdovic
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    Spearblade wrote: »

    Disintegrate:
    Renamed this passive ability to Implosion.
    This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
    Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.

    Caltrops is now an execute. Watch your step, you have been warned.

    Anyone know what the threshold is?

    Threshold is at 15%
  • Daymond
    Daymond
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    code65536 wrote: »
    Surge heal is a flat value. Unmodified by max stats, spell power, weapon power, etc.

    1980 for Power Surge. 3000 for Critical Surge. And to add insult to injury, with a 1s cooldown. You'd get much higher heals from, say, a crit charge.

    And it still requires a critical strike, so it's basically useless against shielded enemies. And there will be lots of those around in PvP now that everyone has easily-accessible shields at their disposal.

    This is by far the worst sorc nerf I've seen in months.

    Not sure if i am rembering right but you can crit shields you just dont get the crit dmg i think sometin like that... Not sure can someone test see if you can get heals off shields?

  • Mazio
    Mazio
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    code65536 wrote: »
    Surge heal is a flat value. Unmodified by max stats, spell power, weapon power, etc.

    1980 for Power Surge. 3000 for Critical Surge. And to add insult to injury, with a 1s cooldown. You'd get much higher heals from, say, a crit charge.

    And it still requires a critical strike, so it's basically useless against shielded enemies. And there will be lots of those around in PvP now that everyone has easily-accessible shields at their disposal.

    This is by far the worst sorc nerf I've seen in months.

    Oh pants, that is exactly what i feared would be the case. Getting a crit when you need it in PvP is hard enough already on live but at least when you did finally get one it counted for something, now its going to be useless till shields can be hit by crits. R.I.P Crit Surge
    Update 35- No Fun Allowed
  • Emma_Overload
    Emma_Overload
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    I just tested on PTS, and the Surge IS affected by buffs like Major Mending and the healing related CP passives. I think this will still be a slight nerf for PvE builds, but it will be a buff for PvP, where I'm lucky to average 500 HPS on Live.
    #CAREBEARMASTERRACE
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