Mettaricana wrote: »can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?
There is no real BIG change to it. Mainly was updated to V16 completly. Will be farmable in nSO.
Mayby i didnt see some small detail, but it still has the same 2-4 bonuses and still the speed (and extra dmg?) on kill on the 5th.
Mettaricana wrote: »can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?
There is no real BIG change to it. Mainly was updated to V16 completly. Will be farmable in nSO.
Mayby i didnt see some small detail, but it still has the same 2-4 bonuses and still the speed (and extra dmg?) on kill on the 5th.
@luxfreak @Mettaricana No, they nerfed the 5 pc and made it basically useless. It gives Major Brutality constantly and gives Major Expedition after a kill. Also no vr16 neck or greatsword so even 3 piece is the only real draw.
Mettaricana wrote: »Major brutality constantly sounds friggan amazing.
@andypappb16_ESO It isn't in the bags given to templates, and I asked people that ran the nSO and vSO, no proof but definite evidence.
It follows ZOS's recent pattern when they updated pvp sets like Archmage and Affliction to remove the jewelry or weapon.
Mettaricana wrote: »The buff still seems usable maybe not on stam sorc but I can see alotta uses evemnif not usable for 5pc I can use its 2-3pc
Mettaricana wrote: »On a flat dmg level it can rival hundings if it offers the 20% dmg buff constantly now if they wanna get really creative give us minor brutality instead so we can stack it with rally and surge
SorataArisugawa wrote: »I think the main question that we and ZoS should be asking is... "What do you want the Sorcerer to be?"
In other words.. What is the point of the Dark Magic skill line? What is the point of the Daedra Summoning Skill line? What is the point of the storm calling skill line?
For instance... you have Daedric mines in the Dark Magic skill line and Daedric Curse in the Daedric Summoning Skill line. To me Daedric mines acts more like a summon and Curse acts more like Dark magic. The point of me mentioning this is I feel since we have Staves that do their own elemental damage, the Sorc skills were just thrown in there to take up space and jumbled together. Then you have defensive skills like damage shield and bone armor in the Deadric Skill line and then hurricane (a defensive skill) also in the storm summing line...
Let me break it down another way. Dark Magic seems to be more of a single and multiple target CC skill line. Summing is the defensive skill line. Storm Calling is the DPS skill line. I would say ZoS needs to reorganize these skill lines for specific purpose (not a specific class) so the entire class can make sense. Then from there tailor the active and passive skills for magicka or stamina based in a logical way.
For example for the Storm Skill Line:
- Lightening Form/Hurricane: MUCH Higher DPS/DOT, Keep movement speed buff and/or Slow all Enemies in AOE range, and remove armor bonus. Or instead of slowing enemies make it mana steal them since that kinda makes the lore people happy. Hybrid Offense+Defense skills SUCK. This skill should be something like a blitz krieg, a burst of offensive "bang and smash". Surge+Lightening Form should wreck with high DPS.
Anyways... I just feel like the Sorc skills are all over the place and need some focus rather than trying to make them all cool hybrids of offense and defense. That sort of thing just doesn't work on an individual skill level. Let the individual skills be specific and let the players mix and match skills to create their own hybridity.
@Wrobel
Please consinder this a bit more.It is so strange that! The stormcalling skillline has no real DMG effect for the normal use. The best we got is in the dark magic skill line. The finisher should be dark margic and the/ a normal DMG skill should be in the stormcalling tree! This is just an example. This is my biggest consern with the sorcerer class.
In addition: Several people mentioned lot of skills, which are not often/nearly never used. Please consider to change some of them for the Stamina version of the sorc. For example the lightning flood could be the orcan morph. This skill is seldom used anyway.
genjutsu_kami wrote: »wouldn't all of this be easier if they just gave stam sorc a crystal frags stam morph ? instead it does physical damage and can proc at low stam cost for using abilities. just like concealed weapon and surprise attack.......
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Combat & Gameplay
Sorcerer
- Dark Magic
- Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
- Storm Calling
- Disintegrate:
- Renamed this passive ability to Implosion.
- This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
- Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
- Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
- Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
- Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
It now can proc on dots as it seems.Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
andypappb16_ESO wrote: »
wrong,
look at this again:It now can proc on dots as it seems.Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
andypappb16_ESO wrote: »Alright, fellow Stam Sorc, dont cry, but look at this:
Sorcerer
Dark Magic
Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
Storm Calling
Disintegrate:
Renamed this passive ability to Implosion.
This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
It say, that it procs from physical Damage, so i guess it proccs from flurry. didnt it proc from all the thunder DOTS out there as well? Next, even if it doesnt Proc from the Flurry DOT, it could still Proc from Flurry, as either the last or the first hot of flurry, mayby both, are NOT considered DOT Ticks.