SlayerTheDragon wrote: »Most of the serious PVE Dungeon(ers) are LFG spamming chat for daily pledges. They have ZERO reason for using Dungeon Finder.
If they (ZO$) were to get a brainstorm of lets say, have the Dungeon Finder reward pledge keys, you will see a lot more players using the Dungeon Finder.
khele23eb17_ESO wrote: »SlayerTheDragon wrote: »Most of the serious PVE Dungeon(ers) are LFG spamming chat for daily pledges. They have ZERO reason for using Dungeon Finder.
If they (ZO$) were to get a brainstorm of lets say, have the Dungeon Finder reward pledge keys, you will see a lot more players using the Dungeon Finder.
Theyd still lfg in chat and queue after making a grp?
Silver_Strider wrote: »IDK, in my experience with past MMOs, DPS always had long queue times, due to the lack of tanks/healers or because there was just too many DPS in the game.
Nature of the beast.
Shadowfx1970 wrote: »Tank and Healer always get the blame are the hardest characters to play and get the least amount of love, dps on the other hand are for people who can't play tanks or healers, take from that what you will.
To me DPS are the people who dont care about anything but High Numbers in their screens.
Waffennacht wrote: »
You can solo as dps not tank or healer
You can vMA as dps, not tank or healer
You can small scale 1v1 as dps, not tank or healer
You can do PvE content as a dps, not so as a tank or healer (or at least far more difficult
Hi,
I have 2 characters. 1 tank and 1 DPS. (both vet16).
With my tank, it take less than 1 minute to find a group (the evening, from 19h to 22h)... And it's the same every day !
I use the tool group 2x a day... (Random dungeon and specific dungeon)... Sometimes i haven't time to repair between 2 dungeons... lol
With my DPS, on the same timeslot, it could take 1 or 2 hours... :-/
Most of time, i give up with my DPS...
disintegr8 wrote: »The final nail in the coffin for tanks would be for the game to provide an NPC to "fill the gap". Making it so that tanks are no longer required in dungeons would be the end of the game for me.
I enjoy tanking, but due to PVP not being a good place to take a tank built for dungeons, the only alternative I have (as a vr16 tank) is to do dungeons. The inability to quickly (and cheaply) switch between play styles makes it extremely hard to have a tank doing both.
Some sort of method where you can save more than one set of CP and Skill bar settings for use in different content (dungeons/PVE/PVP) would be really helpful here. I am not suggesting free skill point respecs at the push of a button, the points would still have to be earned. allocations thought out and planned, but once you have allocated the skill points, ability to save preset bars for roles or content would not be that hard to do.
CP's are a bit different as a lot of the trees are very specific in what type of role (magicka/dps, healing/damage, etc.) they are designed for. The ability to save 2 or 3 different previously set patterns so you can quickly change would be nice. You could even have it cost something, 500g or 1000g rather than 3000g every time, to reduce it's abuse, or prevent the ability to switch at certain points in a dungeon run or quest line.
A lot of other suggestions in this thread show that we all see things differently. I think they could make changes to ensure that more of the group content actually require tanks and healers. How to do that when CP and PVP rewards provide experienced players with way over the top abilities and super gear that make most dungeons too easy for them is a challenge.
Maybe non vet dungeons should ignore CP and/or vet gear and bringing everyone to level 50 (rather than V16) might make them better. Running these with level 18, 23, or even 30 something characters when you are a V16 tank can seem like hard work but it is not their fault we have outgrown the content. They are entitled to be there otherwise they would not be grouped there.
Telling people to learn to play other roles is only partly right. At base level, a tank should be able to do damage or maybe do some group healing if things are tight, a DD should have some way to at least restore their own health, and a healer being able to do some damage can all help. How far you take all of these is going to be a matter of opinion, we all see things from our characters perspective.
I have seen 'healers' continue to attack bosses, even when the DD's are dead, seen DD's run ahead to the next mob/boss before the last mob are all dead and seen 'tanks' (after 3 wipes) hiding in bushes using a bow to attack a boss. Maybe they have all followed that suggestion and are simply choosing to 'play the other roles'.
CaptainBeerDude wrote: »Waffennacht wrote: »
You can solo as dps not tank or healer
You can vMA as dps, not tank or healer
You can small scale 1v1 as dps, not tank or healer
You can do PvE content as a dps, not so as a tank or healer (or at least far more difficult
Agreed. I have a tank/healer. I can solo things, but it takes a long time.A really long time
Just learn to heal, it doesn't require much different gear compared to DPS, you even get to spend a fair bit of time DPSing. I never have to wait more than 2 minutes for a group. It's also quite fun in ESO, you just have to accept that now and then you'll get fake tanks. So long as your not fake, that's not a problem though, so long as the dps can actually kill stuff.
I learned how to heal, did my first normal dungeon as a vet 7 healer just a few minutes ago and left after first boss because of how hard it was to keep everybody alive. I don't even see how it would be possible to heal a vet dungeon if a normal dungeon was that hard? But then again the tank said he was level 15 lowbie so I'm not sure how that scaling works and why vets would be in a dungeon with lowbies but I don't think I'll ever heal again after that experience.
I guess healing isn't for me and I'm just bad at it.
sirrmattus wrote: »everybody wants to be a damage dealer. not everyone can deal damage.
Jesus, you pretentious prick.WalkingLegacy wrote: »Because there are just as many bad players out there.
Waffennacht wrote: »phaneub17_ESO wrote: »I don't know what you're talking about, I have 2 tanks and 2 healer characters; they all get a dungeon within 5 minutes.
Yes... OP said he Wasn't those... he said dps takes forever...
You can solo as dps not tank or healer
You can vMA as dps, not tank or healer
You can small scale 1v1 as dps, not tank or healer
You can do PvE content as a dps, not so as a tank or healer (or at least far more difficult)
Why, when making a character, especially the first time, would you make the single player so difficult on yourself?
This game incentives DPS, especially with end game being all dps checks
Yes, mainly because you can't always find someone to level with you in PvE.Everyone in this game wants to dps.
Supply and demand.
Everyone in this game wants to dps.
There is no incentive to play as a tank or healer. It's an unforgiving and cruel thing, especially with heavy armor being useless in PVP - nobody wants to level it up. Long story short - it's annoying and difficult to be a tank.
I'm a healer and I can't get groups for dailies in the group finder. I give up on the queue after about 15 mins and just go to the undaunted enclave and try to find people in area chat.
dtm_samuraib16_ESO wrote: »No, we need removal of the find party window as is, and removal of the kick player.
It should become randomized, with the option for non-elitist players to tag along.
These are always screwed.
Well, not ALWAYS, but very often.
anitajoneb17_ESO wrote: »Reading just a few pages of this forum would discourage some of the toughest to even try tanking or healing. Just because they are supposed to "support the group", damage dealers seem to feel entitled to drown them in demands, requirements, and judgements.
True, I forgot to add: and change into vote kick.dtm_samuraib16_ESO wrote: »No, we need removal of the find party window as is, and removal of the kick player.
It should become randomized, with the option for non-elitist players to tag along.
These are always screwed.
Well, not ALWAYS, but very often.
Remove kick player and those very same elitist players will then troll the heck out of the players they would have kicked. Bad idea. You remove consequence, you remove the need to act in any sort or respectful way.
Player joins group of lower level players, sits at the entrance for an hour, what can they do about that. They would soon be screaming for a kick option.