dtm_samuraib16_ESO wrote: »True, I forgot to add: and change into vote kick.dtm_samuraib16_ESO wrote: »No, we need removal of the find party window as is, and removal of the kick player.
It should become randomized, with the option for non-elitist players to tag along.
These are always screwed.
Well, not ALWAYS, but very often.
Remove kick player and those very same elitist players will then troll the heck out of the players they would have kicked. Bad idea. You remove consequence, you remove the need to act in any sort or respectful way.
Player joins group of lower level players, sits at the entrance for an hour, what can they do about that. They would soon be screaming for a kick option.
My bad, brother.
The problem is the players all being ego driven wanting to dps all the time
The problem is much more complex. The main reason tanks/healers don't use pug finder is: It's very frustrating and negative experience. If group wiped DPS blame healer first, then tank. Most people don't bother following basic game mechanics and think that the only thing they must do is to spam damage skills. They ignore red circles/donuts, they don't protect healer when he/she is in danger, they spread on location so healer cannot reach them, they stand between tank and boss etc etc.
The game is so much DPS oriented so a lot f people just don't know how DPS should correctly behave in a dungeon.
Shadowfx1970 wrote: »Tank and Healer always get the blame are the hardest characters to play and get the least amount of love, dps on the other hand are for people who can't play tanks or healers, take from that what you will.
Shadowfx1970 wrote: »Tank and Healer always get the blame are the hardest characters to play and get the least amount of love, dps on the other hand are for people who can't play tanks or healers, take from that what you will.
You know nothing john snow.
Healer is easy 2 play and you cant save stupid that is not what a healer is.
Ive played with suicidal advance running aggro pulling dps and i try to keep them alive, but eventually i give them less time and focus more on the usually other 2 decent players.
If you find healer hard to play i would question how good a player are you really?
I have also played with dps who hit like a wet flannel and we have wiped because of it you cant heal burn an enraged boss.
Outputting decent damage especially on the console requires some skill.
"Francescolg wrote: »--> Now, they start noticing: "Ooooh, soo many (random) groups are struggling in White Gold Tower for hours and hours".. "Why do so many ppl avoid Maelstrom Arena, WTG, ICP, Pledges?" AFTER 1 year.. lol /you failed/
Wow... I'm impressed
No one showed in this thread to explain the real problem yet.
I'll do it then;
L2P (other roles)
Roymachine wrote: »There is a very simple fix for this. As in any situation in any game, players adapt. I do not want to wait in long queues as a DPS, so I put in the time to get the skill points and gear to have an alternate setup for DPS/Healer or DPS/Tank. Heck, on my Templar I can queue up as all 3 without a problem. You do not need champion points respecced in order to cater to the min/max of a role you get if it's not your 'main'. People complain that the game is too easy anyway so I don't see them as really necessary anyway.
Roymachine wrote: »There is a very simple fix for this. As in any situation in any game, players adapt. I do not want to wait in long queues as a DPS, so I put in the time to get the skill points and gear to have an alternate setup for DPS/Healer or DPS/Tank. Heck, on my Templar I can queue up as all 3 without a problem. You do not need champion points respecced in order to cater to the min/max of a role you get if it's not your 'main'. People complain that the game is too easy anyway so I don't see them as really necessary anyway.
Shadowfx1970 wrote: »Tank and Healer always get the blame are the hardest characters to play and get the least amount of love, dps on the other hand are for people who can't play tanks or healers, take from that what you will.
You know nothing john snow.
Healer is easy 2 play and you cant save stupid that is not what a healer is.
Ive played with suicidal advance running aggro pulling dps and i try to keep them alive, but eventually i give them less time and focus more on the usually other 2 decent players.
If you find healer hard to play i would question how good a player are you really?
I have also played with dps who hit like a wet flannel and we have wiped because of it you cant heal burn an enraged boss.
Outputting decent damage especially on the console requires some skill.
newtinmpls wrote: »Can a tank or a healer speak to what pattern to attempt? Or how hard it was/is to learn?
[MOBS:
Step 2 - Taunt dangerous adds, the ones that hit hard.
Step 3 - Use chains to pull in ranged adds into a little circle of death your DDs can AoE down.
Step 4 - Use talons to lock them in place so they can't escape the death circle.
Meanwhile, always watch your healer and pull adds off her if needed. Keep your resistance/self-heal buffs up. Keep taunt up on dangerous adds.
newtinmpls wrote: »"Francescolg wrote: »--> Now, they start noticing: "Ooooh, soo many (random) groups are struggling in White Gold Tower for hours and hours".. "Why do so many ppl avoid Maelstrom Arena, WTG, ICP, Pledges?" AFTER 1 year.. lol /you failed/
Actually when que-ing up with friends, if we get WGT as the random, we disband and give it up. We already know we can't do it, so there is no point starting the frustration.
I am against this mentality of changing gears just to fill up the slot. If i roll a dps i want to stick with dps in dungeons. Some mmorpgs make sure that players dont need to keep swapping gears to fill up that specific roles by giving them ai helpers to fill up the role, some mmorpgs sell portable hirelings that can be used when needed, some made dungeons soloable by scaling difficulty to meet the specific dungeon ( this one will not work here because of game mechanics).
Devs at ZOS should come up with solutions that fit this game best, in order to address this issue. I mean, whats the point of a party finder if majority of the player base have a hard time getting into the dungeon in the first place.
I'm a healer and I can't get groups for dailies in the group finder. I give up on the queue after about 15 mins and just go to the undaunted enclave and try to find people in area chat.
It may sound obvious, but are you queued as just a healer? That's a mighty long queue if your queued correctly as heals. Most I have ever had is 4 mins and that's on PS4.
Are you queuing at funny times?
I'm a healer and I can't get groups for dailies in the group finder. I give up on the queue after about 15 mins and just go to the undaunted enclave and try to find people in area chat.
It may sound obvious, but are you queued as just a healer? That's a mighty long queue if your queued correctly as heals. Most I have ever had is 4 mins and that's on PS4.
Are you queuing at funny times?
Didn't see this until now. Yes, that is queued strictly with only the healer button selected. It's pretty brutal. I wouldn't think I queue at funny times. Typically its around 5-8 pm on weekdays (includes fridays) or somewhere between noon and 8 pm on weekends.
Edit: also on Ps4
Shadowfx1970 wrote: »Shadowfx1970 wrote: »Tank and Healer always get the blame are the hardest characters to play and get the least amount of love, dps on the other hand are for people who can't play tanks or healers, take from that what you will.
You know nothing john snow.
Healer is easy 2 play and you cant save stupid that is not what a healer is.
Ive played with suicidal advance running aggro pulling dps and i try to keep them alive, but eventually i give them less time and focus more on the usually other 2 decent players.
If you find healer hard to play i would question how good a player are you really?
I have also played with dps who hit like a wet flannel and we have wiped because of it you cant heal burn an enraged boss.
Outputting decent damage especially on the console requires some skill.
My post was a generalisation as in most games they are the difficult roles to play so people avoid them, even in this game and many others people play for free too many bad DPS that's what makes playing a healer or tank hard not the abilities or the role.
I didn't mention anything about my own abilities so sniping a comment about it shows you obviously either didn't read my post properly or just didn't get it.
Skills perhaps but you need brains too.
[MOBS:
Step 2 - Taunt dangerous adds, the ones that hit hard.
Step 3 - Use chains to pull in ranged adds into a little circle of death your DDs can AoE down.
Step 4 - Use talons to lock them in place so they can't escape the death circle.
Meanwhile, always watch your healer and pull adds off her if needed. Keep your resistance/self-heal buffs up. Keep taunt up on dangerous adds.
As a tank why do you even focus on killing ads? It's a DD's job only, isn't it. If they can't do it, they are useless.