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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    pjwb16_ESO wrote: »
    Epona222 wrote: »
    pjwb16_ESO wrote: »
    I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel

    If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.

    Please consider what it would do with the immersion and lore of the game.

    I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).

    For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.

    This is Elder Scrolls, not Tolkien.

    And just because YOU think a sorc can be x, y, z means it should be and also be viable?

    Lore supports his point though, not yours.

  • TBois
    TBois
    ✭✭✭✭✭
    Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."
    Edited by TBois on May 6, 2016 8:43PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    pjwb16_ESO wrote: »
    Epona222 wrote: »
    pjwb16_ESO wrote: »
    I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel

    If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.

    Please consider what it would do with the immersion and lore of the game.

    I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).

    For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.

    This is Elder Scrolls, not Tolkien.

    And just because YOU think a sorc can be x, y, z means it should be and also be viable?

    @pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.

    Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition of what a sorcerer is, you might understand better.

    Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.

    https://youtu.be/VGjSoL97yQY
    Edited by Cathexis on May 7, 2016 1:12AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • TBois
    TBois
    ✭✭✭✭✭
    @Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.
    Edited by TBois on May 6, 2016 11:35PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Cathexis wrote: »
    pjwb16_ESO wrote: »
    Epona222 wrote: »
    pjwb16_ESO wrote: »
    I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel

    If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.

    Please consider what it would do with the immersion and lore of the game.

    I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).

    For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.

    This is Elder Scrolls, not Tolkien.

    And just because YOU think a sorc can be x, y, z means it should be and also be viable?

    @pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.

    Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition or what a sorcerer is, you might understand better.

    Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.

    https://youtu.be/VGjSoL97yQY
    Gandalf's shufflestack OP

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • timidobserver
    timidobserver
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    ✭✭✭✭
    @Wrobel

    The PvP crowd tends to be louder about what Stam Sorcs lack in PvP, but it is also very lacking in PvE.

    The PvE endgame currently consists in vMoL and vMSA and soon to be vSO. Even with Hurricane I couldn't imagine taking a Stam Sorc in one of my guild's vMoL groups even though I do intend to try it.

    vMSA leaderboards are also another issue for Stam Sorcs. They would do fine on the Templar or DK leaderboards, but it s difficult for a Stam Sorc to put up competitive scores given that they are competing with the vMSA Easy Mode Spec(Magicka Sorc.) To Clarify, this isn't suggesting a nerf to Magicka Sorcs in vMSA, but a buff to Stamina Sorcs.
    Edited by timidobserver on May 7, 2016 6:25PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • TBois
    TBois
    ✭✭✭✭✭
    @Wrobel

    The PvP crowd tends to be louder about what Stam Sorcs lack in PvP, but it is also very lacking in PvE.

    The PvE endgame currently consists in vMoL and vMSA and soon to be vSO. Even with Hurricane I couldn't imagine taking a Stam Sorc in one of my guild's vMoL groups even though I do intend to try it.

    vMSA leaderboards are also another issue for Stam Sorcs. They would do fine on the Templar or DK leaderboards, but it s difficult for a Stam Sorc to put up competitive scores given that they are competing with the vMSA Easy Mode Spec(Magicka Sorc.) To Clarify, this isn't suggesting a nerf to Magicka Sorcs in vMSA, but a buff to Stamina Sorcs.

    I definitely agree here. We should keep In mind that bone shield will be a big help in vmsa, but it won't be useful for Stam sorcs in groups though.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ✭✭✭✭✭
    @Wrobel

    The PvP crowd tends to be louder about what Stam Sorcs lack in PvP, but it is also very lacking in PvE.

    The PvE endgame currently consists in vMoL and vMSA and soon to be vSO. Even with Hurricane I couldn't imagine taking a Stam Sorc in one of my guild's vMoL groups even though I do intend to try it.

    vMSA leaderboards are also another issue for Stam Sorcs. They would do fine on the Templar or DK leaderboards, but it s difficult for a Stam Sorc to put up competitive scores given that they are competing with the vMSA Easy Mode Spec(Magicka Sorc.) To Clarify, this isn't suggesting a nerf to Magicka Sorcs in vMSA, but a buff to Stamina Sorcs.

    This is a good litmus test as to whether sorcerer has a competitive endgame stamina setup that is class unique and not just a generic stamina build.

    Stamina DK seems to be on top of the stam DPS list with the maelstrom weapon flurry plus 2 class stamina Dots and blood craze.

    A parse breakdown of a stamina DK shows a significant part of their DPS coming from class skills (fire breath, unstable flame, standard, etc).

    So whatever the final result of the changes for Stamina Sorc, it too should be able to compete with the other classes using unique sorcerer skills.

    Templars have jabs, DKs have the two dots, NBs have everything. What class skills show up in a Sorc PvE DPS parse?

    Here are some examples of other class parses. Before I get pettifogged, note that these are NOT supposed to be the best parses or the most DPS or the only way to run stamina builds on these classes but its a good way to see what percentage of DPS comes from class skills.

    Stamina Templar ~57% of DPS from class skills.

    Hel-Ra-Parse-Harvester.jpg

    Stamina DragonKnight ~23% of DPS from class skills
    NvgzLKh.png

    Stamina Nightblade ~41% of DPS from class skills
    Gills-Parse.jpg

    So what about sorcerer?
    Edited by Yolokin_Swagonborn on May 8, 2016 4:18PM
  • Dyride
    Dyride
    ✭✭✭✭✭
    The problem is they are trying to put 3 separate archetypes into one class.

    Ranged caster
    Summoner
    Berzerker lightning warrior

    I would love to see the bonus pet damage shifted to the base Daedric Curse and get a 6 sec stam version. Also the instant Daedric Tomb mines morph. Oh man that would be nice.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. dodgehopper_ESO
      dodgehopper_ESO
      ✭✭✭✭✭
      ✭✭✭
      TBois wrote: »
      @Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.

      I'd love to play a staff wielding (stamina style) Templar monk as well. There are a lot of cool ideas for using staff as a stamina (weapon damage) weapon. It would fit in well with a Polearm skill line too, if they chose to make one.
      US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
      US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
      US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
      US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
      US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
      US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
      EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
      EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
      <And plenty more>
    2. khele23eb17_ESO
      khele23eb17_ESO
      ✭✭✭✭✭
      ✭✭
      Cathexis wrote: »
      pjwb16_ESO wrote: »
      Epona222 wrote: »
      pjwb16_ESO wrote: »
      I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel

      If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.

      Please consider what it would do with the immersion and lore of the game.

      I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).

      For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.

      This is Elder Scrolls, not Tolkien.

      And just because YOU think a sorc can be x, y, z means it should be and also be viable?

      @pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.

      Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition of what a sorcerer is, you might understand better.

      Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.

      https://youtu.be/VGjSoL97yQY

      Gandalf wasnt really a sorcerer, more of an angelic being with immense knowledge and powers.
      Maiar.
      P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
    3. DDuke
      DDuke
      ✭✭✭✭✭
      ✭✭✭✭
      So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

      I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


      In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/
    4. Cathexis
      Cathexis
      ✭✭✭✭✭
      Cathexis wrote: »
      pjwb16_ESO wrote: »
      Epona222 wrote: »
      pjwb16_ESO wrote: »
      I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel

      If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.

      Please consider what it would do with the immersion and lore of the game.

      I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).

      For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.

      This is Elder Scrolls, not Tolkien.

      And just because YOU think a sorc can be x, y, z means it should be and also be viable?

      @pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.

      Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition of what a sorcerer is, you might understand better.

      Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.

      https://youtu.be/VGjSoL97yQY

      Gandalf wasnt really a sorcerer, more of an angelic being with immense knowledge and powers.
      Maiar.

      Gandalf was an Istari, which is the order of wizards which is a synonym for sorcerer. Although you are technically correct as they were sent to middle earth by the Valar.
      Edited by Cathexis on May 8, 2016 2:45PM
      Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
      https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

      Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
      https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

      Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
      https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
    5. Dyride
      Dyride
      ✭✭✭✭✭
      DDuke wrote: »
      So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

      I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


      In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/

      @DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.
      V Є H Є M Є И C Є
        Ḍ̼̭͔yride

        Revenge of the Bear

        ØMNI
        Solongandthanksforallthef
        Revenge of the Hist
        Revenge of the Deer


        Remember the Great Burn of of the Blackwater War!


        #FreeArgonia
      1. Yolokin_Swagonborn
        Yolokin_Swagonborn
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        ✭✭✭✭✭
        Dyride wrote: »
        DDuke wrote: »
        So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

        I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


        In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/

        @DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.

        I have it listed as suggestion #5 in the "solutions" post at the beginning of the thread. I have tried to take all of the prominent ideas from this thread (and other earlier threads) and compile them at the front.
        Edited by Yolokin_Swagonborn on May 8, 2016 5:53PM
      2. DDuke
        DDuke
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        ✭✭✭✭
        Dyride wrote: »
        DDuke wrote: »
        So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

        I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


        In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/

        @DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.

        Mmh... that instant cast heal would really help with survivability on stamina sorc.


        Speaking of which, this seems to be the major issue (atleast for me) when it comes to PvP.

        When you look at other classes (stamina builds) & what they get to make them more tanky/heal more...

        Templars: Major Mending, Minor Protection, Minor Vitality, Major Ward, Major Resolve, AoE heal circle (small heals for stam builds)
        DKs: Major Mending (comes with a dmg shield), Major Ward, Major Resolve, Scales, instant heals from ultis & Coagulating Blood
        NBs: Minor Protection (comes with invisibility), Major Ward/Resolve (without having to slot any skill), Minor Maim & extra healing from every siphoning skill slotted

        Sorcs: Major Ward/Resolve, Minor Ward/Resolve (by slotting Bound Armaments, which takes not one but two skill slots), instant heal with Clannfear (which again by being a toggle takes two skill slots) that takes half your magicka pool every cast.


        There's a pretty big problem here.

        Basicly at this point, a medium armor stamina DK is more tanky than my 7x Impenetrable heavy stam sorc.


        Solutions:
        • Make pets (and/or Bound Armaments) only take one skill slot
        • Give stamina sorcs a defensive buff/debuff to make them more balanced with other classes. Maybe Major+Minor evasion for Hurricane (or miss chance for opponents within it)?
        • More stamina friendly passives.
        • Make clannfear a stamina morph.
        Edited by DDuke on May 8, 2016 5:58PM
      3. DDuke
        DDuke
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        Dyride wrote: »
        DDuke wrote: »
        So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

        I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


        In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/

        @DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.

        I have it listed as suggestion #5 in the "solutions" post at the beginning of the thread. I have tried to take all of the prominent ideas from this thread (and other earlier threads) and compile them at the front.

        Oh sorry, I must've missed that :P

        Feel free to add anything I post there if you want. Hopefully developers are aware of this list, I'd really like to play my stamina sorcerer :p
      4. Mettaricana
        Mettaricana
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        Honestly all of my stam sorc issues would go away if I had a stamina insta cast version of crystal frags and a change to bound armor where ot eother uses one slot total or changes so its not a must have for survival. Like add the stamina regennto the passives and remove the must be slotted part most other classes abilities don't require slotted or even active to use.
      5. Jar_Ek
        Jar_Ek
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        I wonder if a history lesson could help us here... back in the dim and distant past (ie before soft caps were lifted, before champion points and before major / minor buffs) weapon using sorcerers had a number of effective abilities: they could stack weapon power with critical surge and rally (they added), they could stack armour with bound armour and lightning form (they stacked and each was roughly equiv to a major buff), they could use magicka skills at a decent level (magicka cost reduction and higher pool due to soft caps). This meant that they could have good weapon damage and armour and still cast a few spells such as a ward or mines and it was worthwhile.

        So should stamina sorcerers have some of that glory returned by providing a different buff to critical surge or a flat bonus effect and better armour to bound armour (maybe a protection buff)? I think so.
      6. Birdovic
        Birdovic
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        @Jar_Ek

        Lets not Forget Staves Scaling Off Weapon Damage, Resto being once again an awesome DPS Tool :lol:
        Edited by Birdovic on May 8, 2016 10:28PM
      7. Jar_Ek
        Jar_Ek
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        @andypappb16_ESO Well I was more thinking that Critical Surge gave a major berserk buff instead of brutality, or Surge gave a direct bonus to weapon power or damage (rather than a major / minor buff), or Surge gave a major Force buff (ie critical damage). And that Bound Armour gave a better buff than minor Resolve (which is essentially nothing at end game) and instead provided a protection buff, or a level of critical resistance, or increased the caps for armour - something that made sorcerers unique again.

        But can you imagine the howls if staves went off weapon damage again!
        Edited by Jar_Ek on May 9, 2016 8:57AM
      8. Ahzek
        Ahzek
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        @Jar_Ek Most of your suggestions are nice, but major berserk is just straight out ridiculous. That buff is literally +25% bonus damage on EVERYTHING you do. There is a reason it is gated behind ultimates, and even there only lasts for a very short time.
        If we want to be taken seriously, we need to bring up reasonable suggestions (like the others you made) and not ask to become the next OP class people reroll to in masses.
        Edited by Ahzek on May 9, 2016 1:09PM
        Jo'Khaljor
      9. juhasman
        juhasman
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        I would gladly see some dark deal changes which is now the weakest of all class resource managments skills. For example that skill can be instant cast and return some resource not instant but with ticks each second or two during some time. The number of resource returned would be also percentage value of statistic it's returning each tick.
      10. Birdovic
        Birdovic
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        Jar_Ek wrote: »
        @andypappb16_ESO Well I was more thinking that Critical Surge gave a major berserk buff instead of brutality, or Surge gave a direct bonus to weapon power or damage (rather than a major / minor buff), or Surge gave a major Force buff (ie critical damage). And that Bound Armour gave a better buff than minor Resolve (which is essentially nothing at end game) and instead provided a protection buff, or a level of critical resistance, or increased the caps for armour - something that made sorcerers unique again.

        But can you imagine the howls if staves went off weapon damage again!

        Yeah, I dont want Staves to scale off Weapon damage dont worry, your post just reminded me of that^^
        _____________________________________________________________________________________
        For Critical Surge there needs to be a Solution. Major Berserk is definetly over the top, ridiculous damage.
        Also I like having a Magicka cost based Major Brutality buff, its a neat thing to have.

        Sure, we could give Critical Surge that Major Berserk buff, but imagine what the outcome is:

        Critical Surge + Rally (over the top damage)

        Or

        Critical Surge + new Dreugkingslayer (over the top damage without need to slot a major wpn dmg buff)

        Short: It results in even less Build diversity, and probably Balance Issues.

        I still think we should go back a little, and bring back atleast crit heals procing from DoTs and (or) remove Internal CD of those heals.
        ___________________________________________________________________________________________
        For Bound Armaments I mentioned many different Suggestions.

        As it stands now, it provides nice Passive Boosts, but giving up 2 Slots just for those passives is just not working, also the Damage boost for fully charged Heavy attacks is just meh.
        I'd also replace that useless minor resolve and give it a Protection buff, thats a pretty good idea.
        Another Idea is to add Weapon Crit aswell, due to the high reliability on Crits (for Crit Surge's Heals)

        Something like this maybe:
        "Slotting Bound Armaments passively grants you Minor Protection and Major Savagery, increasing your Critical Resistance by 8% and Weapon Critical Chance by 10%. Also increases Maximum Stamina by 8%.
        When activating Bound Armaments, you receive Minor Berserk, increasing your damage dealt by 8% for the next 8 seconds. When hitting enemies with 3 light and heavy attacks in its duration, you can activate "Shockbolt/Poison Dart", which deals X damage and causes Knockback and Snares for 2 seconds."
        Edited by Birdovic on May 9, 2016 2:21PM
      11. SorataArisugawa
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        Orious13 wrote: »
        I think the main question that we and ZoS should be asking is... "What do you want the Sorcerer to be?"

        In other words.. What is the point of the Dark Magic skill line? What is the point of the Daedra Summoning Skill line? What is the point of the storm calling skill line?

        For instance... you have Daedric mines in the Dark Magic skill line and Daedric Curse in the Daedric Summoning Skill line. To me Daedric mines acts more like a summon and Curse acts more like Dark magic. The point of me mentioning this is I feel since we have Staves that do their own elemental damage, the Sorc skills were just thrown in there to take up space and jumbled together. Then you have defensive skills like damage shield and bone armor in the Deadric Skill line and then hurricane (a defensive skill) also in the storm summing line...

        Let me break it down another way. Dark Magic seems to be more of a single and multiple target CC skill line. Summing is the defensive skill line. Storm Calling is the DPS skill line. I would say ZoS needs to reorganize these skill lines for specific purpose (not a specific class) so the entire class can make sense. Then from there tailor the active and passive skills for magicka or stamina based in a logical way.

        For example for the Storm Skill Line:
        • Lightening Form/Hurricane: MUCH Higher DPS/DOT, Keep movement speed buff and/or Slow all Enemies in AOE range, and remove armor bonus. Or instead of slowing enemies make it mana steal them since that kinda makes the lore people happy. Hybrid Offense+Defense skills SUCK. This skill should be something like a blitz krieg, a burst of offensive "bang and smash". Surge+Lightening Form should wreck with high DPS.

        Anyways... I just feel like the Sorc skills are all over the place and need some focus rather than trying to make them all cool hybrids of offense and defense. That sort of thing just doesn't work on an individual skill level. Let the individual skills be specific and let the players mix and match skills to create their own hybridity.


        @Wrobel

        Please consinder this a bit more.It is so strange that! The stormcalling skillline has no real DMG effect for the normal use. The best we got is in the dark magic skill line. The finisher should be dark margic and the/ a normal DMG skill should be in the stormcalling tree! This is just an example. This is my biggest consern with the sorcerer class.

        In addition: Several people mentioned lot of skills, which are not often/nearly never used. Please consider to change some of them for the Stamina version of the sorc. For example the lightning flood could be the orcan morph. This skill is seldom used anyway.
        Edited by SorataArisugawa on May 9, 2016 2:24PM
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
      12. byrom101b16_ESO
        byrom101b16_ESO
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        TBois wrote: »
        Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."

        Stam Sorcers are 'supported' by the developers!!??

        Keep working on your material - but I have to say your comedy delivery is about as dry as sarcasm allows - hilarious!

        UPDATE:

        2.4.2 still has Stam Sorcs in the toilet - you guys must be in despair...
        Edited by byrom101b16_ESO on May 10, 2016 10:30AM
      13. Mettaricana
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        can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?
      14. Ahzek
        Ahzek
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        TBois wrote: »
        Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."

        Stam Sorcers are 'supported' by the developers!!??

        Keep working on your material - but I have to say your comedy delivery is about as dry as sarcasm allows - hilarious!

        Lets say stam sorcs are supported by the PR guys then ?
        Jo'Khaljor
      15. luxfreak
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        can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?

        There is no real BIG change to it. Mainly was updated to V16 completly. Will be farmable in nSO.
        Mayby i didnt see some small detail, but it still has the same 2-4 bonuses and still the speed (and extra dmg?) on kill on the 5th.
        Tank/DD with Hof HM clear
      16. Birdovic
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        can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?

        The 5 Piece Bonus is changed to a passive Major Brutality buff. You dont need to use rally, as example.
        Also the flat Weapon Damage increase we had before this, is gone now.
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