pjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).
For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.
This is Elder Scrolls, not Tolkien.
And just because YOU think a sorc can be x, y, z means it should be and also be viable?
pjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).
For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.
This is Elder Scrolls, not Tolkien.
And just because YOU think a sorc can be x, y, z means it should be and also be viable?
Gandalf's shufflestack OPpjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).
For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.
This is Elder Scrolls, not Tolkien.
And just because YOU think a sorc can be x, y, z means it should be and also be viable?
@pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.
Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition or what a sorcerer is, you might understand better.
Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.https://youtu.be/VGjSoL97yQY
timidobserver wrote: »@Wrobel
The PvP crowd tends to be louder about what Stam Sorcs lack in PvP, but it is also very lacking in PvE.
The PvE endgame currently consists in vMoL and vMSA and soon to be vSO. Even with Hurricane I couldn't imagine taking a Stam Sorc in one of my guild's vMoL groups even though I do intend to try it.
vMSA leaderboards are also another issue for Stam Sorcs. They would do fine on the Templar or DK leaderboards, but it s difficult for a Stam Sorc to put up competitive scores given that they are competing with the vMSA Easy Mode Spec(Magicka Sorc.) To Clarify, this isn't suggesting a nerf to Magicka Sorcs in vMSA, but a buff to Stamina Sorcs.
timidobserver wrote: »@Wrobel
The PvP crowd tends to be louder about what Stam Sorcs lack in PvP, but it is also very lacking in PvE.
The PvE endgame currently consists in vMoL and vMSA and soon to be vSO. Even with Hurricane I couldn't imagine taking a Stam Sorc in one of my guild's vMoL groups even though I do intend to try it.
vMSA leaderboards are also another issue for Stam Sorcs. They would do fine on the Templar or DK leaderboards, but it s difficult for a Stam Sorc to put up competitive scores given that they are competing with the vMSA Easy Mode Spec(Magicka Sorc.) To Clarify, this isn't suggesting a nerf to Magicka Sorcs in vMSA, but a buff to Stamina Sorcs.
@Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.
pjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).
For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.
This is Elder Scrolls, not Tolkien.
And just because YOU think a sorc can be x, y, z means it should be and also be viable?
@pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.
Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition of what a sorcerer is, you might understand better.
Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.https://youtu.be/VGjSoL97yQY
khele23eb17_ESO wrote: »pjwb16_ESO wrote: »pjwb16_ESO wrote: »I actually do not think there should be any available Stamina Sorcerer Class. Sorcerers as the name implies are using sorcery to achieve their goals. They do not take a large two-handed sword and smash stuff with pure brutality, they use finesse and magical skills to do it. Therefore Stamina Sorcerers would largely break the immersion @Wrobel
If you really want to have a Sorcerer Class which uses Stamina as their main pool instead magicka, I would say that the animations of the stamina skills should keep the flair of magic. Take for example Magicka Skills and just make morphs available that use stamina e.g. a stamina morph of force pulse for a staff or at least make it like you are able to summon a melee weapon and then use stamina as a ressource for this summoned weapons skill. This would require a new weapon skill line "summoned weapon" or something similar. Maybe put it in the Sorcerers class tree or in the weapon trees but do not just make a sorcerer just another melee berseker without any individuality.
Please consider what it would do with the immersion and lore of the game.
I honestly think the point of the discussion about stamsorcs has just whooshed above your head at around the same distance as the International Space Station (ie. about 200 miles or so out of range).
For a start, Sorcerer class (in as much as classes existed) in TES was never straightforward mage, it was more of an armored spellcaster using blade and bow. If a second point is needed, every other class can be specced into magicka or stamina in some meaningful way. Just because YOU think a sorc cannot be x, y, and z for whatever pre-defined "that's the way fantasy works" reason that you hold on to, does not mean a stamsorc should not exist and should not be viable. I don't play a stamsorc (I don't play a magsorc either) but that doesn't mean that I don't think it should be a viable build.
This is Elder Scrolls, not Tolkien.
And just because YOU think a sorc can be x, y, z means it should be and also be viable?
@pjwb16_ESO I think the argument being made here is that sorcs CAN be x, y, or z and that's why they SHOULD be viable. It's deceptive to allow a play style in a massive grind game and then not support it at end game. It's even more deceptive for Zen to say "we are going to make it supported" and then never follow through.
Perhaps you could actually take the time to understand the community of players who enjoy playing stamina sorcerers instead of taking on a socially exclusive perspective because you have a limited definition of what a sorcerer is, you might understand better.
Also, Gandalf used a sword and a staff, and was badass with both. I would even go so far as to make the argument he was a stamina sorcerer.https://youtu.be/VGjSoL97yQY
Gandalf wasnt really a sorcerer, more of an angelic being with immense knowledge and powers.
Maiar.
So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?
I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.
In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well...
So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?
I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.
In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well...
@DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.
So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?
I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.
In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well...
@DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.
Yolokin_Swagonborn wrote: »So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?
I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.
In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well...
@DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.
I have it listed as suggestion #5 in the "solutions" post at the beginning of the thread. I have tried to take all of the prominent ideas from this thread (and other earlier threads) and compile them at the front.
@andypappb16_ESO Well I was more thinking that Critical Surge gave a major berserk buff instead of brutality, or Surge gave a direct bonus to weapon power or damage (rather than a major / minor buff), or Surge gave a major Force buff (ie critical damage). And that Bound Armour gave a better buff than minor Resolve (which is essentially nothing at end game) and instead provided a protection buff, or a level of critical resistance, or increased the caps for armour - something that made sorcerers unique again.
But can you imagine the howls if staves went off weapon damage again!
I think the main question that we and ZoS should be asking is... "What do you want the Sorcerer to be?"
In other words.. What is the point of the Dark Magic skill line? What is the point of the Daedra Summoning Skill line? What is the point of the storm calling skill line?
For instance... you have Daedric mines in the Dark Magic skill line and Daedric Curse in the Daedric Summoning Skill line. To me Daedric mines acts more like a summon and Curse acts more like Dark magic. The point of me mentioning this is I feel since we have Staves that do their own elemental damage, the Sorc skills were just thrown in there to take up space and jumbled together. Then you have defensive skills like damage shield and bone armor in the Deadric Skill line and then hurricane (a defensive skill) also in the storm summing line...
Let me break it down another way. Dark Magic seems to be more of a single and multiple target CC skill line. Summing is the defensive skill line. Storm Calling is the DPS skill line. I would say ZoS needs to reorganize these skill lines for specific purpose (not a specific class) so the entire class can make sense. Then from there tailor the active and passive skills for magicka or stamina based in a logical way.
For example for the Storm Skill Line:
- Lightening Form/Hurricane: MUCH Higher DPS/DOT, Keep movement speed buff and/or Slow all Enemies in AOE range, and remove armor bonus. Or instead of slowing enemies make it mana steal them since that kinda makes the lore people happy. Hybrid Offense+Defense skills SUCK. This skill should be something like a blitz krieg, a burst of offensive "bang and smash". Surge+Lightening Form should wreck with high DPS.
Anyways... I just feel like the Sorc skills are all over the place and need some focus rather than trying to make them all cool hybrids of offense and defense. That sort of thing just doesn't work on an individual skill level. Let the individual skills be specific and let the players mix and match skills to create their own hybridity.
Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."
byrom101b16_ESO wrote: »Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."
Stam Sorcers are 'supported' by the developers!!??
Keep working on your material - but I have to say your comedy delivery is about as dry as sarcasm allows - hilarious!
Mettaricana wrote: »can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?
Mettaricana wrote: »can someone tell me the new dreugh slayer effect? im curious on this as it was my fave of all heavy armors?