Attackopsn wrote: »I think he means that there are no sliding issues/the ability doesn't even cc anymore, and should they return the cc, they shouldn't include the disorient to avoid any issues returning to the ability
i agree it should be a cc, but it should not be a cc does damage and give a heal debuff. same thing with fear(cc, dmg debuff, and snare)
Problem is most S&B users NEED the heal debuff (unless you go all out on damage, but that's a sacrifice I won't make). Then we also need a stam CC. Reverb was the perfect skill to give us both of these. I'd be fine if they took away the damage buff they gave it as long as get the CC and Heal Debuff
dodgehopper_ESO wrote: »i agree it should be a cc, but it should not be a cc does damage and give a heal debuff. same thing with fear(cc, dmg debuff, and snare)
Problem is most S&B users NEED the heal debuff (unless you go all out on damage, but that's a sacrifice I won't make). Then we also need a stam CC. Reverb was the perfect skill to give us both of these. I'd be fine if they took away the damage buff they gave it as long as get the CC and Heal Debuff
I have to chime in. I agree it is really unfortunate them getting rid of this CC. Like many core skills in my line up, this is one that I will miss greatly. I really never expected this one though. If there's a problem with a cc, just fix the cc to be normal. I don't see the reason to get rid of it outright.
I feel like the other morph should keep the damage (but still keep the CC as well) as it would be very useful for someone who would lile to play a bursty S&B playstyle.
While the other morph, just CC's and does a heal debuff with minimal damage.

Actually, as a PvE tank, I think this is a horrible change. Mostly because I almost never use the ability as it is and will absolutely never use it without the CC. The only reason for me to ever use a stamina-based CC is on a few select fights where you need to keep adds off the team but you either cannot aggro them or it's a pain to juggle their aggro. And so I need that very long CC. Obviously a very rare occurrence there, but I still slap it on my bar every now and then. Otherwise, why would I ever use a stamina CC in PvE as a tank? I need that stamina for blocking, damnit! Now with this change and the removal of the CC it will go from a "Once in a blue moon" ability to a "Well, that's wasting two skill points" ability for me.ZOS isn't going to listen to you. It's like a child who had a "good" idea. They don't want you poking holes in their theory about how to fix something that isn't broken. Just tell them that duct tape, super glue, and a paper clip will make it all better and shut your face hole.
Be happy they even allow you to play this game at all.
Ingrates.
I hope they develop every single game you will ever want to play.
That'll teach you.
you need to calm the hell down lol
I NEED a lol or "haha" button like this ability needs to keep its CC
someone is salt
Just the opposite. I love this ability, the way it is working now. I just enjoy the occasional troll as well. But ZOS does have a tendency to "force feed" us fixes that weren't needed because (it feels like) they know what we want more than we know. There's no way PvErs are complaining about this, and the PvPers who are/were, either don't know how to use it, or can't beat it.
reverberating bash had too much going for it, major defile and cc all in one. Thats just talking about reverberating bash morph tho,
reverberating bash had too much going for it, major defile and cc all in one. Thats just talking about reverberating bash morph tho,