ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
I'd be happy if ZOS ceased all development of new content so that they could concentrate all of their resources to fixing what's already in the game rather than adding more complications on top of the current problems. If it takes 3 months, or 6 months so be it. Please suspend new content development until the current game is fixed.
I think it is ridiculously sad that this thread has yet to get a response. But hey guy don't worry one of the forum moderators will come in and tell us to be nice to each other and certain post have been deleted!
vortexman11 wrote: »Jules you cut the video right before I got there! Why you do dis!? That was my drunk raid glory moment where i stop the lag
Anyways. I was surprised BRK escalated to that point. I took every single EP keep and scroll on the map and the faction still refused to leave. I remember when I was on red the zone used to get so upset at IR and Havoc for defending last emp keeps while the map burned. At some point i guess that turned around.
ZOS needs to change the rules of how objectives are played to provide more incentive for defending one objective over another. If scrolls gave more than they do now, people might defend them more often, but as it stands; having an emperor on your side is more of a boon.
Its not so much defending one objective over another. ZOS needs to implement rules that give an incentive to defend multiple objectives at once, if one is always more important than the other then we'll all just stack based on importance. We need things like a requirement of holding two keeps to maintain emperor.
vortexman11 wrote: »Jules you cut the video right before I got there! Why you do dis!? That was my drunk raid glory moment where i stop the lag
Anyways. I was surprised BRK escalated to that point. I took every single EP keep and scroll on the map and the faction still refused to leave. I remember when I was on red the zone used to get so upset at IR and Havoc for defending last emp keeps while the map burned. At some point i guess that turned around.
ZOS needs to change the rules of how objectives are played to provide more incentive for defending one objective over another. If scrolls gave more than they do now, people might defend them more often, but as it stands; having an emperor on your side is more of a boon.
Its not so much defending one objective over another. ZOS needs to implement rules that give an incentive to defend multiple objectives at once, if one is always more important than the other then we'll all just stack based on importance. We need things like a requirement of holding two keeps to maintain emperor.
I agree with you. There needs to be more incentive to defend multiple objectives. I think it would also help if personal AP gain wasn't the main objective. People sit around keeps waiting for the big d tick (understandable, especially if they worked hard to defend); but, it might make more sense to go defend or take back another keep or resource instead of milling about already defended keeps and resources.
It's called "The Elder Scrolls", but the scrolls aren't even that much of a priority for most players it seems; unless they can "farm" it and gain more ap instead of placing it back in their temple.
One other of the other issues, is when two factions are still working together even when it would benefit them to fight each other; especially when the third faction isn't holding any of either factions' scrolls, their own home keeps, etc. Having enough players in one faction to hold and defend keeps, while still enough to attack is one thing, but take that times two, makes it even harder for that last faction to get back on their feet.
Even if they remove the population commingling of Cyrodiil and IC, and let's say all three factions have 100 players each, you still are left with one faction at 100, fighting two factions of 200 players. But, yet, it's "okay" and "fair" because, they're all considered "pop locked". It would be nice if they could address this as well.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
ZOS is a brick wall? I think I have found the solution to our problems then.ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
@Jules ^The above is about all we are going to get out of them. I'm sure the big bosses have told everyone not to get involved with anything when it comes to PvP performance or any kind of request for actual New PvP content. The MOD above should just lock this already cause it's like talking to a brick wall XD
HoloYoitsu wrote: »ZOS is a brick wall? I think I have found the solution to our problems then.ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
@Jules ^The above is about all we are going to get out of them. I'm sure the big bosses have told everyone not to get involved with anything when it comes to PvP performance or any kind of request for actual New PvP content. The MOD above should just lock this already cause it's like talking to a brick wall XD
You can't defend them just because it's not easy to fix the lag. There is no alternative pvp experience besides Cyrodiil. They shouldn't have put all there eggs in one basket if it was doomed to fail.We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
Really?
REALLY?!
OMG XDD
Really, I'm the only person here with kinda-programming knowledge that knows that "fixing the lag" is not as easy as it seems?
You know how exponentiation works? That's a simple example, take number of people on the map and do the math how many data PER SECOND is transfered between everything.
That's a simple example/metaphor of course, but adding ONE person doing things, based on actual number of people on map doing things, can add from 2 (1 person + 1 new) to 81 (40 people + 1 new) signals PER SECOND.
If someone anywhere says that I don't care about XYZ because I can't reduce the result of the equation 80 * 80 from 6400 to 10 I'll say...
...some really nasty thing about his mother and his dog, cause he's so stoopid >_<
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
croakroach wrote: »Lag Solution: turn on friendly fire and let the problem solve itself.
croakroach wrote: »Lag Solution: turn on friendly fire and let the problem solve itself.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »AoE Caps and the net code would be the solution.
Heck AoE Caps has a forum with analysis showing how if they were gone the lag would just be less likely to make an impact since that's a huge server calculation gone and the amount of players dying would be faster too. The net code is a problem that persisted way back during the introduction of the anti bot code, if they were both gone I bet this game would be just how it was in it's early stages of life 'Fun'.
MaxwellCrystal wrote: »AoE Caps and the net code would be the solution.
Heck AoE Caps has a forum with analysis showing how if they were gone the lag would just be less likely to make an impact since that's a huge server calculation gone and the amount of players dying would be faster too. The net code is a problem that persisted way back during the introduction of the anti bot code, if they were both gone I bet this game would be just how it was in it's early stages of life 'Fun'.
Completely agree. The removal of aoe caps would be good for the server performance and great for balance. This way, smaller groups can do full damage to larger groups rather than having their damage nerfed.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
HoloYoitsu wrote: »ZOS is a brick wall? I think I have found the solution to our problems then.ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some unneeded confrontation among the members of this thread. For further posts, please be sure to remain respectful towards your fellow community member, and constructive to the topic at hand. Keep in mind that baiting, flaming, naming and shaming are all against the Forum Rules, and can result in action on ones account.
Thank you for understanding.
@Jules ^The above is about all we are going to get out of them. I'm sure the big bosses have told everyone not to get involved with anything when it comes to PvP performance or any kind of request for actual New PvP content. The MOD above should just lock this already cause it's like talking to a brick wall XD
More like
They'll be defenseless.
MaxwellCrystal wrote: »Yup IMO big groups shouldn't be the end mind-set for PvP it should all be about strategy and how you go about dispatching that strategy.