Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.
Both of these have already been addressed;SirSilverMask wrote: »This problem has been brought up and merits a response I believe. Currently any characters that were VR1-VR15 do no receive the extra attribute and skill points that they should receive, each one requires a reset in order to get those points. If a programming solution easily seen, the easiest method to fix the problem would be to have a free skill and attribute reset option occur to ensure that no one loses out on those points as some people may not even realize that they are missing.
2nd note, currently no matter what CP characters have, enemies lvl 50 (CP 0) (probably lvl 46 creatures provide the same, didn't check that yet though in coldharbour) through CP160 all provide the same amount of xp (only varying by whether or not it is a boss creature or not). Personally I think that this could encourage more interaction between players of varying levels and make it possible to continue gaining good xp while running alts through the cadwell silver and gold areas. I don't think this is the intended mechanic
ZOS_GinaBruno wrote: »Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.
Although I think they should actually try to get this conversion into a PTS build, to test that it actually works, or otherwise give everyone a free respec scroll so that they can be recovered by respeccing (which does seem to work, @ZOS_RyanRuzich, thanks!).ZOS_RyanRuzich wrote: »Can you try respeccing your attribute and skill points and letting us know what you find?
On this one I agree with what you said; it would be a lot better for encouraging people to play together and not trivialising the Cadwell content if they didn't "fix" this.ZOS_GinaBruno wrote: »KNOWN ISSUES
Combat & Gameplay
Veteran Rank Removal
- You will still be receiving the full XP amount when killing monsters 40 or more Champion Points below your level, rather than at a reduced rate. This is not intended, and will be fixed in a future patch.
I still don't get why people don't understand that your level is 160 NOT 517 (in my case) so if you kill something CR 150 you don't really loose experience, it really is not that hard to understand its not science its just simple concept.
VaxtinTheWolf wrote: »Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.
Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.
VaxtinTheWolf wrote: »Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.
Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.
Thank you @VaxtinTheWolf I guess my intended question wasn't how, it was when. I also got mails congratulating me on CP160 which is weird that it would try to give me collectibles I already have (I have a vr16). Wondering if it is tied to when you hit X CP, or just all of them when you hit level 50. I think it's a bit weird to get all the costumes at level 50.
Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
Lord_Dexter wrote: »Remove enlightment from CP as it will make easier to level.
Tillalarrien wrote: »What I am a bit afraid of atm is that if they didnt update older v14 sets that means that if and when CP is raised and they (not sure if they are planning this but current model would suggest so) introduce 170, 180, ect gear/zones all current gear/zones will remain 160 and be rendered unviable. I did some thinking and came up with solution that wouldn't require much change, but would solve many CP = vet problems we are having with the current PTS setup.
What I would suggest is keeping stats on all post lvl 50 gear on the SAME STRENGHT. However sets should still remain locked under the same CP restrictions. That way getting more CP doesnt give you stat advantage but rather opens up MORE and MORE viable and intresting BUILDs as you progress.
ZOS, dont be afraid that ppl will stop playing the game if you dont make their old armor useless and force them to grind new one. Trust in your content, you have amazing end-game potential here that would be completly realised if everything post lvl 50 would become viable again (gear, zones).
I think my suggestion could work amazingly in this game, back me up ppl
So you may have noticed that so far I have avoided mentioning two things; one of those is the gear that is based on CPs. Put that to the side for a minute, and consider the other, which is a parallel, but something that seems to be less well-known and/or not completely understood - every CP you spend on a constellation increases your Health, Magicka or Stamina by a percentage. The CP attribute modifier looks like this:
from Sorcerer arithmagic by Asayre on Tamriel Foundry
Warrior constellation CPs increase Health, Thief constellation CPs increase Stamina, and Mage constellation CPs increase Magicka. Why do CPs increase attributes at all? No idea. But the fact that they do does not help the case being put forward by those of us who are saying that CPs are about your adaptability and your progression, because this aspect of CP does affect your power, and because of that reason alone, perhaps showing CPs is a good idea. So let's consider what that means, run with it, and then turn it on its head.
Remember that CPs are account wide. So what's so special about Level 50? My hypothetical Level 20 character with 300 CPs (all spent) has way more health, magicka, and stamina than a new Level 20 with no CPs. 13% more, to be exact. Why aren't we able to see those 300 CPs? If you're going to show everyone that my Level 50 has 300 CPs, then it is just as relevant to show everyone that my Level 20 has 300 CPs as well. And where's my Level 20 CP 160 gear? I should be able to equip a more powerful version of Level 20 gear because of my CPs, just like I can equip a more powerful version of Level 50 gear. Why do only Level 50 characters get to have better gear because of their CPs? CPs are account wide, all their benefits should be too.
Hold on though, that means all their drawbacks should be account wide as well. If you have 50 CPs or more above the number of CPs a mob is labelled as, you only get 30% XP from that mob. So why does my Level 20 with 300 CPs still get full XP from Level 20 mobs? They have 0 CPs. As soon as you get 50 CPs or more, you should have your 1-49 mob XP restricted to 30% as well; that's the CP XP rule, so it should apply to everyone.
But of course these things aren't the case.The Champion System, as an account-wide, all-levels advancement system, has to be consistent across all levels, and this farce of Level 50 having "special treatment" for some arbitrary reason has to be removed. The differences between my Level 20-CP 300 and your Level 20-CP 0, and my Level 50-CP 300 and your Level 50-CP 0 are the same, yet the way they are handled is different. It needs to be handled the same. All or nothing.
- My Level 20 with 300 CPs that directly affect her power is shown identically to your Level 20 with 0 CPs. So my Level 50 with 300 CPs should also be shown identically to your Level 50, as "Level 50" and nothing more.
- There's no XP reduction for my Level 20 attacking 0 CP Level 20 mobs because of her 300 CPs, so there should be no reduction in CP for my Level 50 attacking 0 CP Level 50 mobs either.
TL;DR:
- If you're going to show CPs on Level 50 characters, show them on Level 1-49 characters too, or don't show them on any.
- If you're going to restrict XP gained to 30%, that restriction should apply to all levels, or none at all.
I have to agree with all of this.
I would also add that removing this 30% penalty on level 50 would provide a more Elder Scrolls experience because it would be more 'go where you want' rather than the typical 'do it in this order'. This would add a real sense of freedom to the 50+ game.
Right. Many of us assumed that removal of VRs would take away that 'do it in this order' setup. But because of this XP penalty and the fact that mobs have a CP value, this hasn't happened. Level 50 mobs should all have 0 CPs or all have 160 CPs, then this 'order' issue wouldn't exist at all.
For people concerned about difficulty and progression, consider a parallel; Vet Dungeons. Many say that Wayrest Sewers is the easiest, while CoA, ICP, and WGT are the hardest. And yet all of these have the same level mobs; for the sake of argument, say that's VR 16 (or Level 50 +160 CP). The same could be done for all other content. Silver and Gold Zone 1 would have Level 50 +160 CP mobs, and the content would generally be "easier", compared to Silver or Gold Zone 5, where the mobs would also be Level 50 +160 CP but the content generally "harder".
Since I got the game, me and my wife are in endless struggle to get to end game. The moment we hit 50 we both screamed of joy FYEA!!!! FINALLY, END GAME! PVP!Oh how depressing it was when we've learned we still got 16 veteran ranks to go. We got as far as rank 6 and then my wife gave up...it was too much of a chore. My friends said they'll never get the game because it will take them a year to catch up.
After reading about VR ranks removal, I've re-subbed our two accounts, and we started preparing for what we've been waiting for all this time...real end game! PVP here I come! My friends reconsidering getting the game!
And then I've read this thread. I was dreaming of a game where all the post 50 regions and activities matter, where all lvl50 gear can be competitive, where I can join a group and enjoy game content I paid for as an end game player and I won't be kicked out right away just because I'm not lvl 400000000 champion. I Though Zenimax have learnt something. Maybe next year then.....thank you everyone for warning me. I can cancel my sub once again. Seems like the new system didn't fix anything.
Since I got the game, me and my wife are in endless struggle to get to end game. The moment we hit 50 we both screamed of joy FYEA!!!! FINALLY, END GAME! PVP!Oh how depressing it was when we've learned we still got 16 veteran ranks to go. We got as far as rank 6 and then my wife gave up...it was too much of a chore. My friends said they'll never get the game because it will take them a year to catch up.
After reading about VR ranks removal, I've re-subbed our two accounts, and we started preparing for what we've been waiting for all this time...real end game! PVP here I come! My friends reconsidering getting the game!
And then I've read this thread. I was dreaming of a game where all the post 50 regions and activities matter, where all lvl50 gear can be competitive, where I can join a group and enjoy game content I paid for as an end game player and I won't be kicked out right away just because I'm not lvl 400000000 champion. I Though Zenimax have learnt something. Maybe next year then.....thank you everyone for warning me. I can cancel my sub once again. Seems like the new system didn't fix anything.
Earning 160 CP is WAY faster than grinding to VR16, especially with the catch-up mechanics.
There's a campaign on every server to PvP with no CP at all. You may want to give this a try before giving up.
1) Yes display CP instead of level. All the anti-displaying-CP arguments come down to "someone might be an elitist" (they would be so either day), "someone might feel bad that someone else has more CP than them" (too bad, toughen up buttercup), etc.
2) It still effectively feels like there are veteran ranks with the gear and such. I liked someone's suggesting that all gear be level 50 and scale to your CP and the VR rank materials instead of giving raw power boosts give some other type of unique effect. or whatever - basically do something as the current gearing is awkward and now massively redundant and pointless.
3) I do like that once you hit level 50 progression is shared account wide
4) BUT that causes a problem for all my other characters. I have one VR16, the others are a VR2 and 6 sub-50s. All but my main will b getting reduced XP in caldwell's zones. Perhaps these should all become battle leveled zones, but you're battle leveled to their current level instead of VR16. or maybe just battle level them to VR16. no matter what do something so that veteran/champion content isn't mismatching levels and causing reduced XP
5) 150 ruby mats per VR16/CP160 item is still disgustingly bad. can we get it scaled properly now so like 15 for VR15 and like 20-30 for VR16?
If i heard correct today...
first silver zone will be cp40
silver will raise by zone as you advance thru zones so last silver zone is cp160.
all gold zones will be cp160.
So thats SIX free zones at 1005 xp and top level drops and mats.
Thanks for the suggestion, friend. I've switched to console version few months ago (originally played on pc). Thing is, the non veteran campaigns are completely empty. No living soul there. Just like any other non veteran place.