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Hey ZOSe return us purifying ritual

  • booksmcread
    booksmcread
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    Zheg wrote: »
    Make ritual a channel instead of a cast so heals go out throughout the duration.

    Make the new purify morph go to extended and revert the old purify morph.

    Grant the effects of focus for 8-10 seconds once leaving the circle.

    Revert the BoL nerf from 3 to 2, slightly lower the cost, and slightly lower the heal value.

    Radiant aura needs to grant minor regen buffs for group and a HoT to the Templar (or major evasion for Templar)

    Remembrance needs to allow the Templar to move while casting.

    Eclipse should be centered on you and return a % of damage in either a 6m radius, or as a projectile to your target. Cost needs to be slightly lowered.

    The bugged initial cast time of DF being longer than subsequent casts needs to be fixed.

    The dawns wrath passive that increases duration needs to be removed and replaced with something focused on resources. Perhaps a watered down version of constitution.

    The radius of empowering and crescent sweep needs to go up a little and do all upfront damage, the pulse is highly impractical.

    Aurora javelin should root instead of knockback.

    Sun shield should have the base shield strength increased, and a cap for any ridiculously high (65k+) hp totals.

    One morph of shards should be instant cast conal (range of 6-7m) stun or root for 1.5 sec.


    If wrobel adopted 75% of those recommendations, Templars would be fun again. Eclipse, dawns passive, and radiant aura suggestions give tanking options if he wants us in our house. Healers can go back to healing without being screwed over. Stamplars have some more magicka based utility skills and resource options. Dps have viable cc options. Everybody could use sun shield if they aren't glass cannon. Why can't we have nice things X.X

    Well stated.
  • grumlins
    grumlins
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    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
    It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.

    You do realize that people play this game not for the PVP right?

    Abilities that damage and heal simultaneously are actually quite good in PVE settings especially dungeons. It's awesome that they are including these skills for other classes as bloodmages were essentially the only ones with these types skills previously in the PVE skill lines.

    It's essential these days with all of the builds people use in PVE that people have a degree of self preservation without destroying their dps values in the process. It makes for better dungeon experiences when people aren't relying solely on one person to help keep them alive in any role.
  • Cinbri
    Cinbri
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    Snare from Ritual is passive. Finally templars passives becoming strong, i don't understand why we should get skills' nerfs in exchange to have strong passives. We must have snare and 3-5 purges.
  • Sugaroverdose
    Sugaroverdose
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    grumlins wrote: »
    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
    It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.

    You do realize that people play this game not for the PVP right?

    Abilities that damage and heal simultaneously are actually quite good in PVE settings especially dungeons. It's awesome that they are including these skills for other classes as bloodmages were essentially the only ones with these types skills previously in the PVE skill lines.

    It's essential these days with all of the builds people use in PVE that people have a degree of self preservation without destroying their dps values in the process. It makes for better dungeon experiences when people aren't relying solely on one person to help keep them alive in any role.
    Wanna jump into 1st place of agrro table while healing? Good idea)
  • GoodOlPinkly
    GoodOlPinkly
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    grumlins wrote: »
    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
    It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.

    You do realize that people play this game not for the PVP right?

    Abilities that damage and heal simultaneously are actually quite good in PVE settings especially dungeons. It's awesome that they are including these skills for other classes as bloodmages were essentially the only ones with these types skills previously in the PVE skill lines.

    It's essential these days with all of the builds people use in PVE that people have a degree of self preservation without destroying their dps values in the process. It makes for better dungeon experiences when people aren't relying solely on one person to help keep them alive in any role.

    "You do realize" that most people are fighting for extended ritual be replaced instead of purifying ritual. So PVErs and PVPrs are both happy
  • booksmcread
    booksmcread
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    Are we going to get any sort of response on this issue or are the devs ignoring us, just like the 80+ page feedback thread from TG PTS??
  • AfkNinja
    AfkNinja
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    Are we going to get any sort of response on this issue or are the devs ignoring us, just like the 80+ page feedback thread from TG PTS??

    They will respond when we get to 60 pages.
  • GoodOlPinkly
    GoodOlPinkly
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    Are we going to get any sort of response on this issue or are the devs ignoring us, just like the 80+ page feedback thread from TG PTS??

    @ZOS_GinaBruno
  • Bofrari
    Bofrari
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    What a surprise more garbage nerfs it's 100% clear they dont have a clue what they are doing.
  • Roymachine
    Roymachine
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    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.

    Channeled Focus you have to stand in to get that regen, and literally nobody who isn't doing solo vMA or is a solo PvPer is going to use Honor The Dead. These are pretty contradictory toward each other as anyone doing vMA or solo PvP is not going to be standing still in Channeled Focus so your point is pretty irrelevant.
    Edited by Roymachine on May 6, 2016 4:39PM
  • ContraTempo
    ContraTempo
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    Looking at what currently happens on Live is not a good way to judge PR because we will be getting poisons. If I wanted to screw up a Templar's ability to clean I would load a poison with several effects -- even if they are very weak -- and then start applying snares and roots and DOTs. How many effects can we stack on one character? And that's just 1v1. Imagine 2 or 3 opponents doing that and the Templar never has a chance to respond as he stands there rooted, immobilized, and drained.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • ContraTempo
    ContraTempo
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    grumlins wrote: »
    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
    It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.

    You do realize that people play this game not for the PVP right?

    Abilities that damage and heal simultaneously are actually quite good in PVE settings especially dungeons. It's awesome that they are including these skills for other classes as bloodmages were essentially the only ones with these types skills previously in the PVE skill lines.

    It's essential these days with all of the builds people use in PVE that people have a degree of self preservation without destroying their dps values in the process. It makes for better dungeon experiences when people aren't relying solely on one person to help keep them alive in any role.
    Wanna jump into 1st place of agrro table while healing? Good idea)

    Especially if there are adds that have not yet been hit by your tank or DPS fighters. Put out a big AOE and suddenly they will focus on you. Even a weak DOT will do that, while not damaging them enough to help you. So then you are attacked by 2 or 3 adds at almost full strength while your DPS and tank are occupied with the boss and closer adds. Suddenly you are fighting/running instead of healing and cleansing. This is how groups die.

    I suppose if you are in the "everyone should be their own tank and healer" camp then this may not seem like a thing to you. But for those who like playing the different roles in a group it's a problem.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Lyar09
    Lyar09
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    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.

    Ya, they're called stamplars, a special type of Templar that only gets utility from only half of the Templar class passives. You know this change is bad when you have magicka Templars complaining about the change. This change is a big eff you to the stamplar community. Not only did they reduce the cleanses, make the AoE *wothless* damn MAGICKA damage, they also increased the cost. Stamplars can't afford to spam purify as is on live, now you're just making it a joke.

    I'm sure there are some people in here who remember my thread about radiant destruction in the alliance war section and about how broken it was. I accepted the change after some hard consideration and also realized that I just purify to live another day. But, now it's going to be a joke. I'll get hit with vampires bane *which snares and is a dot* then get hit with radiant, all while getting other debuffs from other players. It won't purge radiant and I'll get melted. It's not just radiant I'm worried about either. Soul assault is causing the same conversation. I can't even purify mark without spamming the ability ffs. This change is horrid and needs a revert. Nerfing a class completely to fit your stupid poison mechanic is not how you go about managing your game.
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