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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Hey ZOSe return us purifying ritual

Sugaroverdose
Sugaroverdose
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No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.
Edited by Sugaroverdose on April 30, 2016 2:33PM
  • tinythinker
    tinythinker
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:
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  • Sugaroverdose
    Sugaroverdose
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    It also can still have it's 'extended time bonus', and no-one will use it anyway, purifying ritual is a last class skill in TG that make templars competitive in PVP, without it they weaker than anyone, meeting skilled magdk without it = 100% death.

    Maturity isn't a case, if you haven't to say anything than trying to troll, than go away and hit supply caravans.
    Edited by Sugaroverdose on April 29, 2016 1:59PM
  • Xexpo
    Xexpo
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    I like the new snare.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Sugaroverdose
    Sugaroverdose
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    Xexpo wrote: »
    I like the new snare.

    Snare comes from passive which isn't connected to skill itself, also it will not help you when dk will permaroot you and add couple of dots on top of it.
  • Joy_Division
    Joy_Division
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    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
  • Sugaroverdose
    Sugaroverdose
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    To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.

    The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
    It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.
    Edited by Sugaroverdose on April 29, 2016 2:32PM
  • Xexpo
    Xexpo
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    Xexpo wrote: »
    I like the new snare.

    Snare comes from passive which isn't connected to skill itself, also it will not help you when dk will permaroot you and add couple of dots on top of it.

    Meh, it's new, it's activated by the skill in the title & OP, I like it.
    I am not scared of DK's lel.

    I liked the old 5x cleansing too, not enough to write a qq thread about it though.

    meh.
    Edited by Xexpo on April 29, 2016 3:56PM
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • timidobserver
    timidobserver
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Sugaroverdose
    Sugaroverdose
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    Xexpo wrote: »
    Xexpo wrote: »
    I like the new snare.

    Snare comes from passive which isn't connected to skill itself, also it will not help you when dk will permaroot you and add couple of dots on top of it.

    Meh, it's new, it's activated by the skill in the title & OP, I like it.
    I am not scared of DK's lel.

    I liked the old 5x cleansing too, not enough to right a qq thread about it though.

    meh.
    Let me guess, you run in >6 people groups exclusively?

  • AfkNinja
    AfkNinja
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    Give us back our 5 cleanse morph, put Retribution on the other morph and buff it's dmg and tick timer to 1s like every other DOT. If it had comparable dmg to Caltrops, even without the heal, it would be a tough choice for which to get.
  • DDuke
    DDuke
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    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
    Edited by DDuke on April 29, 2016 2:42PM
  • Gottbeard
    Gottbeard
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    The patch notes were a little unclear on this nerf. If it really lost the 5 effects then that is kind of crappy. I feel like every cleanse in the game should at least remove 3 effects or it can never win the gcd war. Almost every skill in the game has some kind of doo doo kicker effect. Some have 3 in one gcd. How am I supposed to effectively counterplay something like a Jesus beam/dark flare/bombard spammer if I only get 2 purges per cast? I am more than likely going to waste my time removing half a mark target or a crappy burning proc while I am trying to purge that soul assault. If you don't want purges to work then take them out of the game but please stop toying with my emotions.
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    Edited by Sugaroverdose on April 29, 2016 2:50PM
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge
    #MOREORBS
  • DDuke
    DDuke
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?
    Edited by DDuke on April 29, 2016 2:58PM
  • Sugaroverdose
    Sugaroverdose
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    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge
    Purge removes completely the same 2 negative effects, it does not prevents root and cost more than twice more.
  • timidobserver
    timidobserver
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Zheg
    Zheg
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    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    The problem with the cleanse only being 2 effects is that there are a ton of skills that not only cause 2 effects (and have the potential for more via passives, enchants, etc.), but also do damage. The cleanse should be more than the # of effects a single player can apply to you in a single GCD because you still need to waste a GCD at some point to heal the damage, and then fit in time for DPS. When you have 2 people putting effects on you, forget about it, there's no way you can keep up.
    Edited by Zheg on April 29, 2016 3:06PM
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?
    DK already have tallons and reflect, both of them completely negates templars in range and close combat. Now they can even more - and stack their dots, and permaroot, and reflects.

    Want to stay in root with bugged piercing mark effect on your head - it's you choise, but not mine.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    Im sorry, but if they indeed did swing a sledgehammer at Purifying Ritual, then i guess my days of solo and 2-4 man roaming on my Templar are over...

    do you understand? Snares still stack in this game, in EVERY single outnumbered situation you have 3-4 potatoes spamming Bombard on you...your 100% Snared so you can't move, your also rooted. You can't roll dodge out of the root because your 100% immobilized. The only way out is Purifying Ritual. The Alliance War skill takes 2 casts to free you from this broken BS that i told them about in the last PTS.

    This change is just another kick in the gut for small 2-4 man pvp groups....this just empowers zergs even more...there is no L2P here, this is simply kills Templar small scale PVP completely.

    Try fighting AD hordes on Haderus being outnumbered some 30 vs 8 and the only reason you can even put up a fight against these guys is because of Purifying Ritual...those zergs are full of nothing but Bombard spammers, and the Alliance War Purge skill don't cut the mustard, its not even close....

    I wish K-Hole the best of luck...this change empowers Bombard well beyond the stupid OP state its in right now...
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • booksmcread
    booksmcread
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    Agreed.
  • Cinbri
    Cinbri
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    2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
  • Gottbeard
    Gottbeard
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    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?
    Edited by Gottbeard on April 29, 2016 3:10PM
  • Sugaroverdose
    Sugaroverdose
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    Cinbri wrote: »
    2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
    No, they're not.
    Magplar does rely on Purifying ritual too much to agree for nerfing it.
    Also, if you didn't read it's tooltip it's 2s tick, so it's not even nearly the same as any other ground-based dot, nor revealing flare.
    Edited by Sugaroverdose on April 29, 2016 3:12PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    I think you need to be fair in noting that some skills apply more debuffs in one hit than cleansing can clear in one hit. It isn't 1:1 like you're saying, which is why @Joy_Division and others are up in arms about it. I have to admit I'm not happy about that change, but I have been noted as saying I do like the notion of giving us an actual CC of some kind, even if its a slushy one. The DoT is a joke though. I understand why they made it such low magnitude, considering the radius of the skill it wouldn't be fair to other skills like wall of elements or such. I do like the fact though that it snares, and might just make Templar tanking fun for my personal playstyle again. On the flipside, I have a feeling it may be a net negative for a class that already isn't my favorite in pvp. So I get both sides of the coin here, and I personally think they could stand to have a morph that cleanses 3-4 debuffs. In my personal view, Templars should be the anti-nightblades. Light defeats darkness, it just makes sense. Power of the Light ought to also track with cloaked people, I've always felt that, but instead Piercing mark is essentially a way better Power of the light. That never quite made sense to me.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DDuke
    DDuke
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
  • DDuke
    DDuke
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    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
    How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.
  • Nightwolfmenace
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.
    Argonian Magicka NB v16 EP / Dark Elf Magicka DK v16 EP
    Wood Elf Stamina NB v16 AD / Imperial Stamina DK v16 DC
    Redguard Stamina Templar v16 EP / Breton Magicka Sorc v16 EP
    High Elf Magicka Templar v16 AD / Orc Stamina Sorc v1 DC
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
    No, they're not.
    Magplar does rely on Purifying ritual too much to agree for nerfing it.
    Also, if you didn't read it's tooltip it's 2s tick, so it's not even nearly the same as any other ground-based dot, nor revealing flare.

    I wonder why people arguing about things that they didn't test on PTS yet... Anyway, i told how it works on PTS already. Ritual of Retribution has 2 sec cd, passive Sacred Ground not affected any way with this cd of particual morph.
    You can cast Ritual and like Caltrops enemies will be snared for 30%, this is especially good when retreating from zerg. Casting Ritual with Sacred Ground also instantly pull NBs from cloak as soon as they land their foot in it, it means cloak spamming NBs will be harder to run away from templar who can just land magicka version of caltrops to find them (Rune Focus' snare also revealing cloaked NBs instantly)
    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.
    It is not cleansing but suppressing them just almost as effective as before and in exchange for this small nerf thay got Minor Protection buff.

    Edited by Cinbri on April 29, 2016 3:28PM
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