Sugaroverdose wrote: »No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.
It's Dot which deals ~2k damage every 2 seconds, do you understand that this will not even counter nightblades invis? Want magicka dot - wall of element which will have 2x more DPS.Joy_Division wrote: »To be fair, the DoT is not a useless idea. It is actually a good idea. A very good idea. I love abilities that damage and heal at the same time, the whole siphon the life of the enemies to fuel my power thing.
The problem here is the combat team *very* much underestimated what is currently the Templar's most valuable defensive/utility PvP skill. People casually toss out that templars spam BoL as their main line of defense, but any magicka class can spam big heals just by equipping a restoration staff and using hardened ward. What those classes cannot do is insta-cleanse 5 negative effects. That is what made templars unique and distinctive.
Sugaroverdose wrote: »
tinythinker wrote: »Sugaroverdose wrote: »No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.
So glad to see that the maturity level on the forums is still so high...
Let me guess, you run in >6 people groups exclusively?Sugaroverdose wrote: »
Meh, it's new, it's activated by the skill in the title & OP, I like it.
I am not scared of DK's lel.
I liked the old 5x cleansing too, not enough to right a qq thread about it though.
meh.
To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
sounds like l2pSugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
Sugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
Purge removes completely the same 2 negative effects, it does not prevents root and cost more than twice more.sounds like l2pSugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
time to unlock purge
To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
sounds like l2pSugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
time to unlock purge
DK already have tallons and reflect, both of them completely negates templars in range and close combat. Now they can even more - and stack their dots, and permaroot, and reflects.Sugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
It's annoying - sure.
But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
That's not fun either.
That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.
Win-win, right?
sounds like l2pSugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
time to unlock purge
Sugaroverdose wrote: »No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.
Sugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
It's annoying - sure.
But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
That's not fun either.
That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.
Win-win, right?
No, they're not.2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
timidobserver wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.
Sugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
It's annoying - sure.
But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
That's not fun either.
That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.
Win-win, right?
Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.
Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.
Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?
How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.timidobserver wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.
But it does help a lot with damage.
On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).
On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits
Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.
Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.
Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
Sugaroverdose wrote: »To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.
Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.
Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
We'll see how you will be happy when you get from magblade:
Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.
I've already learned that you happy with everything, maybe you'll just make a post about that?
PS: Something tells me that your next vid will be about stamblade.
It's annoying - sure.
But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
That's not fun either.
That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.
Win-win, right?
Sugaroverdose wrote: »No, they're not.2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
Magplar does rely on Purifying ritual too much to agree for nerfing it.
Also, if you didn't read it's tooltip it's 2s tick, so it's not even nearly the same as any other ground-based dot, nor revealing flare.
It is not cleansing but suppressing them just almost as effective as before and in exchange for this small nerf thay got Minor Protection buff.Nightwolfmenace wrote: »As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.