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Hey ZOSe return us purifying ritual

  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Plenty of templars think that purifying ritual is fine on live. It's f'ing amazing and is guaranteed to be on every stamplar/magplar bar outside of very specialized roles

    But cleansing 5 debuffs is over the top good, and cannot be allowed in our new homogenized world. Shields for everyone, snare/root removal ditto, and no one gets a great cleanse

    The trade-off is a very large area DoT/reveal/HoT/snare to go along with a very cheap self purge. It's still going to go on both my templars bars. About the only question is will it be worth a bar slot for PvE single target DPS. It's definitely worth 1 cast every 12 seconds for AE dps
    Edited by cschwingeb14_ESO on April 29, 2016 6:33PM
  • driosketch
    driosketch
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    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    Purifying ritual is better than purge in everyway.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Sugaroverdose
    Sugaroverdose
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    Plenty of templars think that purifying ritual is fine on live. It's f'ing amazing and is guaranteed to be on every stamplar/magplar bar outside of very specialized roles

    But cleansing 5 debuffs is over the top good, and cannot be allowed in our new homogenized world. Shields for everyone, snare/root removal ditto, and no one gets a great cleanse

    The trade-off is a very large area DoT/reveal/HoT/snare to go along with a very cheap self purge. It's still going to go on both my templars bars. About the only question is will it be worth a bar slot for PvE single target DPS. It's definitely worth 1 cast every 12 seconds for AE dps
    It's 2k tooltip in 2 second, don't even try to say that this is viable hot or dot, it's also not revealing tool 2 seconds is enough to get out from it even with it's 30% snare.

    People and i am already said what they want Purifying Ritual. Want reveal and other useless sh*t - i already recommend to place it to extended ritual, even without removing duration bonus it will not be used at least by 90% of pvp templars.
  • AfkNinja
    AfkNinja
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    driosketch wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    Purifying ritual is better than purge in everyway.

    In a group setting Purge is better actually as it doesn't require a synergy to remove ally debuffs.
  • Cinbri
    Cinbri
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    I don't get when people saying things like "NBs cant purge now with cloak and DKs useless coz templar can purge 5 dots in 1 button", seems those people forgetting that cloak one of the best mitigation ability in game that can mitigate 100% of damage in 1 button and, wow, dk can press wings to reflect 4 projectiles and mitigate number of damage that templar can only dream about. So templars who left only with healing and purge, without a single defensive ability that really works and not nerfed (quick poll: name templar defense ability that left unnerfed) must now eat purge nerf so only thing left for them in PvP is stand still in debuffs and spam BoL till he dies?
    Healing and purging are only things that left of templar defense, people who don't understand this and wanna more templar nerfs are obviously biased and just don't wanna see templar as viable class, so for me personally their opinion is irrelevant.
    Edited by Cinbri on April 29, 2016 7:11PM
  • AfkNinja
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    Cinbri wrote: »
    I don't get when people saying things like "NBs cant purge now with cloak and DKs useless coz templar can purge 5 dots in 1 button", seems those people forgetting that cloak one of the best mitigation ability in game that can mitigate 100% of damage in 1 button and, wow, dk can press wings to reflect 4 projectiles and mitigate number of damage that templar can only dream about. So templars who left only with healing and purge, without a single defensive ability that really works and not nerfed (quick poll: name templar defense ability that left unnerfed) must now eat purge nerf so only thing left for them in PvP is stand still in debuffs and spam BoL till he dies?
    Healing and purging are only things that left of templar defense, people who don't understand this and wanna more templar nerfs are obviously biased and just don't wanna see templar as viable class, so for me personally their opinion is irrelevant.

    It's stupid. Every patch they buff our dmg and nerf our defensive utility. I didn't pick Templar to be a glass cannon, I picked templar for medium dmg and awesome defensive utility. And awesome golden spear animations.
  • artal
    artal
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    Speaking only from solo pvp point of view, templar lack movability and imo this was by far best templar skill.
    Was it fair that it completely negated dot builds. I think not, but its hard to be objective when templar kind of need this to survive multiple opponents rushing at him.
    Maybe it would be nice solution if it cleanse 2 effects + additional negative effects for each enemy above 1, in 5 m area around you but maxed to 4.
    So if you have 3 enemies on you your purifying ritual will clense 4 negative effect, snare them, give small hot and dot.
    In 1v1 scenario it would be bit more ballanced with only 2 clensess
  • Sugaroverdose
    Sugaroverdose
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    artal wrote: »
    Speaking only from solo pvp point of view, templar lack movability and imo this was by far best templar skill.
    Was it fair that it completely negated dot builds. I think not, but its hard to be objective when templar kind of need this to survive multiple opponents rushing at him.
    Maybe it would be nice solution if it cleanse 2 effects + additional negative effects for each enemy above 1, in 5 m area around you but maxed to 4.
    So if you have 3 enemies on you your purifying ritual will clense 4 negative effect, snare them, give small hot and dot.
    In 1v1 scenario it would be bit more ballanced with only 2 clensess

    What balance are you talking about?
    Templar don't even have enough negative effect to protect root from two purges, oh, wait, templar don't have roots also, and he's only unreflectable attack is RD, and he's viable single target dps skills have cast time and can be bashed, and he's gap closer working only 40% of times if you lucky enough to not stuck in with spear in your hand while cc'ed.

    Balance...
    https://youtu.be/IQPT85gPa-c?t=20
    Edited by Sugaroverdose on April 29, 2016 7:31PM
  • Cinbri
    Cinbri
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    For those who still didn't understand how Sacred Ground now affect cloak spamming NBs i made small comparison video:
    1. First - without Sacred Ground + Rune Focus that don't have any dot/hot: 2. Second - Runce Focus + Sacred Ground, just add 12m of Cleansing Ritual and you will get the picture of how painfull it will be for nb: Hope it is not bug but snare instantly pull form cloak.
    Edited by Cinbri on April 29, 2016 7:49PM
  • Sugaroverdose
    Sugaroverdose
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    Cinbri wrote: »
    For those who still didn't understand how Sacred Ground now affect cloak spamming NBs i made small comparison video:
    1. First - without Sacred Ground + Rune Focus that don't have any dot/hot: 2. Second - Runce Focus + Sacred Ground, just add 12m of Cleansing Ritual and you will get the picture of how painfull it will be for nb:
    Did you read what sacred ground does do? It's unintended bug and you should notify devs about it via separate topic, anyway wtf is wrong with you? This is not a fair trade it's offensive cr*p for last golden defense ability.

    I can capture nb without any reveal-specific skill, puncturing sweeps is my revealing tool.
  • driosketch
    driosketch
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    AfkNinja wrote: »
    driosketch wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    Purifying ritual is better than purge in everyway.

    In a group setting Purge is better actually as it doesn't require a synergy to remove ally debuffs.

    Yes but it only works on group members, doesn't work on siege effects, and can possibly set off I-det. We are talking a very narrow situation were you are looking out for a certain group only and not your allies in general, have a competent healer in charge of purging, and either group members who can't hit the senergies or getting spammed with too much stuff to clense with the cooldown. Even then, a templar healer would clense for themselves with PR, and leave purge for the group.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Essiaga
    Essiaga
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    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.

    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.

    You can't compare Ritual to cloak. Cloak gives you LOS right in front of peoples faces, it improves your damage because your in stealth, negates DOT damage for a time, and it passive buffs other skills such as SA and Double take, etc. It's amazing.

    BOL heals, some times for more, some times for less. It provides no buff to damage or other skills, no reduction to damage taken, no regen/cost reduction, etc. It's great.

    They're very different. 1 is a defensive/offensive buff with damage reduction, etc. The other is just a heal. Ritual is not as good as BOL or anywhere near as good as Cloak.

    Ritual is crap for heals, especially with Battle Spirit blanket nerfing heals, rather then ZOS balancing skills. It's mostly used to cleanse and for major mending (especially since Jabs was nerfed due to the mending buff with TG). So it will snare a tiny bit. DK have a snare on ever Ardent flame via passives. I would only slot the DOT in PVE, and then mostly just when healing or tanking. As DPS Blockade, Elemental Ring, Shards, etc. will be better.

    Consider the total lack of buffs and debuffs with in the Templar class (2 skills, 1 magick, 1 stam) ... we're the anti-debuff class. If Mark Target can have 3 debuffs in 1 then Templar Cleanse (with lack of mobility) should do 3-5 with out complaint. We not only have debuffs cast on us most of the time. We have damage and CC done as well. So for every Cleanse we still need a heal or CC break, etc .... then we need to do damage. Our strongest damage skills all have cast times which increase our GCD and limit our light-heavy attack weaving, unless we cancel them, which means we spent the cost to get less damage. You can block cancel. We have to time it right and worry about being interrupted ... That's not fair.

    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.
  • DDuke
    DDuke
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    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.
    Edited by DDuke on April 29, 2016 8:30PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    There are plenty of people who get it right without the bad delivery, so, I don't endorse or support the rudeness of any message. It's not like it takes more time to write a message without the insulting tone. And anyway he gets something wrong, notably that it wasn't Wrobel's idea, it was player-based.

    Moreover, there are already plenty of constructive things that have already been said on the topic in the new Official Templar Feedback thread, including asking for Extended to be the one changed and give many ways to make the new morph work better. These include having Retribution burn hotter (even if it means costing more magicka or losing the HoT), having it purge each time an enemy takes damage, making it targetable like Caltrops rather than being centered on the caster, and so on. None of those ideas had to be presented like the writer just dropped their lollipop, and some were thought of and mentioned independently more than once in the same thread, suggesting that they might be worth considering. :)

    The burn hotter/have extra purge on damage would be nice for a PvE version, especially for Templar tanks and healers, even more so if it could be targeted like Caltrops. Purifying could be restored and left as the primary PvP version. It wouldn't be too hard to make these changes, and Extended would be replaced with something many players would find useful. And sharing that didn't require any hostility toward the devs :tongue:

    I concur.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    driosketch wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.
    sounds like l2p
    time to unlock purge

    Purifying ritual is better than purge in everyway.

    You need to read @Joy_Division 's assessment. Purifying Ritual and Purge are two different things. Purge just hits your mates with a cleanse WHAM done. P.R. requires they synergize, which means they're going to get at least one more dot tick on them most likely. That could be all it takes to kill them. They're just not the same, but I can certainly see a healer having both of these skills one of each on different parts.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Essiaga wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.

    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.

    You can't compare Ritual to cloak. Cloak gives you LOS right in front of peoples faces, it improves your damage because your in stealth, negates DOT damage for a time, and it passive buffs other skills such as SA and Double take, etc. It's amazing.

    BOL heals, some times for more, some times for less. It provides no buff to damage or other skills, no reduction to damage taken, no regen/cost reduction, etc. It's great.

    They're very different. 1 is a defensive/offensive buff with damage reduction, etc. The other is just a heal. Ritual is not as good as BOL or anywhere near as good as Cloak.

    Ritual is crap for heals, especially with Battle Spirit blanket nerfing heals, rather then ZOS balancing skills. It's mostly used to cleanse and for major mending (especially since Jabs was nerfed due to the mending buff with TG). So it will snare a tiny bit. DK have a snare on ever Ardent flame via passives. I would only slot the DOT in PVE, and then mostly just when healing or tanking. As DPS Blockade, Elemental Ring, Shards, etc. will be better.

    Consider the total lack of buffs and debuffs with in the Templar class (2 skills, 1 magick, 1 stam) ... we're the anti-debuff class. If Mark Target can have 3 debuffs in 1 then Templar Cleanse (with lack of mobility) should do 3-5 with out complaint. We not only have debuffs cast on us most of the time. We have damage and CC done as well. So for every Cleanse we still need a heal or CC break, etc .... then we need to do damage. Our strongest damage skills all have cast times which increase our GCD and limit our light-heavy attack weaving, unless we cancel them, which means we spent the cost to get less damage. You can block cancel. We have to time it right and worry about being interrupted ... That's not fair.

    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    Its also a shadow skill so (depending on how much heavy armor you get the buff can last long) gives you a major armor/sr buff.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.
    You're joking, right?
  • DDuke
    DDuke
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    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.
    You're joking, right?

    No, I'm not.

    <This> is the Major Brutality skill I'm talking about.

    When it deals magic damage, less damage than a pre-execute Steel Tornado and requires you to hit an enemy within a 8m radius to get Major Brutality for 20 seconds, why on earth would you slot this skill over Rally, Crit Surge or even Flying Blade? On my Nightblade, I rather drink weapon damage potions on cooldown than use Power Extraction.

    I've played this game since the beta and I know not one person who uses/has used this skill.


    It is pre-buff Agony level of horrible.

    Now that Blood Altar got buffed, I think this is the worst skill in the game.


    But this is all very off-topic, this discussion should be in its own thread.
    Edited by DDuke on April 29, 2016 8:49PM
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.
    You're joking, right?

    No, I'm not.

    <This> is the Major Brutality skill I'm talking about.

    When it deals magic damage, less damage than a pre-execute Steel Tornado and requires you to hit an enemy within a 8m radius to get Major Brutality for 20 seconds, why on earth would you slot this skill over Rally, Crit Surge or even Flying Blade? On my Nightblade, I rather drink weapon damage potions on cooldown than use Power Extraction.

    I've played this game since the beta and I know not one person who uses/has used this skill.


    It is pre-buff Agony level of horrible.

    Now that Blood Altar got buffed, I think this is the worst skill in the game.


    But this is all very off-topic, this discussion should be in its own thread.
    sry, somehow i did messed it up with sap essence.
  • Sugaroverdose
    Sugaroverdose
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    Cinbri wrote: »
    For those who still didn't understand how Sacred Ground now affect cloak spamming NBs i made small comparison video:
    1. First - without Sacred Ground + Rune Focus that don't have any dot/hot: 2. Second - Runce Focus + Sacred Ground, just add 12m of Cleansing Ritual and you will get the picture of how painfull it will be for nb: Hope it is not bug but snare instantly pull form cloak.
    @ZOS_GinaBruno
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.
    Edited by Joy_Division on April 29, 2016 9:40PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Wing
    Wing
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    perhaps ZOS wanted debuffs and negative effects to be an actual useful and scary thing and not have single Templar spam "nope" in groups?

    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • DDuke
    DDuke
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    ✭✭✭✭
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.
  • Sugaroverdose
    Sugaroverdose
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    Wing wrote: »
    perhaps ZOS wanted debuffs and negative effects to be an actual useful and scary thing and not have single Templar spam "nope" in groups?
    It's not a group cleanse it's self-cleanse with synergy.

    Group of 6 people can sacrifice some counters, let's say 3 and have full group efficient purge 3 times at one moment which will remove 6 negative effects at once.
    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.
    I do really meet such people(healing ult) in medium scale, and they get wiped before ult completes, just because everyone hates them
    Edited by Sugaroverdose on April 29, 2016 10:01PM
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.

    Yeah, me. I don't use Channeled Focus. Maybe I wanted to use the other morph for 8% minor protection to go with the Cyrodiil's Light set and the Crescent Sweep morph to get a ton of passive mitigation while spamming my channels. You can't just take it as a given that every templar has it.

    And since when is "balancing" a class around 1 morph, that you think everyone uses, a good idea? Like, why bother having choices, build diversity, or options? I get the logic that since tempalrs have zero passives for sustain that it is good they have active skills to compensate, but it's just that - compensation. It isn't a given and not part of the standard templar package the way 15% passive regen is to NBs or even for DKs who don't have to pick inferior morphs or ultiamtes to get anything from Helping Hands or Battle Roar. The templar magic regen doesn't automatically happen, does not apply to all templars, comes with opportunity costs (and thus not free), and requires specific morphs and conditions

    In general I do agree with your outlook upon most things in ESO as to what makes for compelling gameplay, but the change to purifying is particularly hard for me to swallow because debuffs are so common in Cyrodiil - bombard stacks [!], all it takes is for some random NB to mark me and all of a sudden I got to spam Purify just to move - this was pretty much all templars were left with in the wake of the removal of Blinding Flashes, the evisceration of Eclipse, and the nerfs to what was the templar's signature ability in Breath of Life. It was fine one class was good at cleansing because the other classes were good at their own defensive niches and thus this smacks of an unnecessary nerf that is most certainly unwanted by many templars and wasn't asked for before this patch by non-templars.
    Edited by Joy_Division on April 29, 2016 10:35PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.

    Yeah, me. I don't use Channeled Focus. Maybe I wanted to use the other morph for 8% minor protection to go with the Cyrodiil's Light set and the Crescent Sweep morph to get a ton of passive mitigation while spamming my channels. You can't just take it as a given that every templar has it.

    And since when is "balancing" a class around 1 morph, that you think everyone uses, a good idea? Like, why bother having choices, build diversity, or options? I get the logic that since tempalrs have zero passives for sustain that it is good they have active skills to compensate, but it's just that - compensation. It isn't a given and not part of the standard templar package the way 15% passive regen is to NBs or even for DKs who don't have to pick inferior morphs or ultiamtes to get anything from Helping Hands or Battle Roar. The templar magic regen doesn't automatically happen, does not apply to all templars, comes with opportunity costs (and thus not free), and requires specific morphs and conditions

    In general I do agree with your outlook upon most things in ESO as to what makes for compelling gameplay, but the change to purifying is particularly hard for me to swallow because debuffs are so common in Cyrodiil - bombard stacks [!], all it takes is for some random NB to mark me and all of a sudden I got to spam Purify just to move - this was pretty much all templars were left with in the wake of the removal of Blinding Flashes, the evisceration of Eclipse, and the nerfs to what was the templar's signature ability in Breath of Life. It was fine one class was good at cleansing because the other classes were good at their own defensive niches and thus this smacks of an unnecessary nerf that is most certainly unwanted by many templars and wasn't asked for before this patch by non-templars.

    Fair enough.

    Yeah, my biggest concern is also the immobilizes & what not being able to purge them means for a magicka templar (particularly melee one), but if there was a system for priorization of those immobilizes that'd make it fine in my opinion - not being able to purge all DoTs with one click would of course make magicka DKs particularly more difficult - but in my books that'd be a good change for the overall balance of the game.

    That's a big "if" though - as long as there's no priorization of certain abilities when using purge, I'll probably end up hating this change to Purifying Ritual (no matter how much I love it otherwise) when trying to 1vX & having some DK holding block & spamming roots next to me while the people I can't reach due to the uncleansable immobilize spam Lethal Arrows & Dark Flares at me, making even more debuffs to cleanse before I can cleanse the immobilize and...........
    I think I'm going to have nightmares :s
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    And I'll have to correct you there.

    SOME templars get around 1K worth of magick regen IF they take the Channeled Focus morph AND they slot it on their bar AND use the skill AND manage to stay in it every 8 seconds AND take the honor the Dead morph.

    Just because you think these are obvious choices, does not make them automatically come to all Templars in every situation.

    And it most certainly not "undoubtedly" the best magicka sustain of all classes. It can be good given specific morphs, choices, gameplay, and - sacrifice - to get those benefits, I have to take morphs that aren;t as good, something classes with actual regen passives do not have to worry about. It is undoubtedly the worst if a templar does not make all those specific choices.

    Well, I get your point but... is there any templar *not* using Channeled Focus? :P

    I can understand not using Honor the Dead, since the other morph can be better for a group healer in light armor - but channeled focus alone is worth 480 "magicka regen". Just by casting the skill, you get over twice the cost of the skill back even if you never return to the circle (and this is while wearing heavy armor, with light it's even more cost efficient).

    If you're having sustain issues as a templar, slot one or both of these skills - problem solved.


    I do get your point about the passives though, Templar ones aren't necessarily the strongest when it comes to sustain - so it's good they got active abilities to compensate ;P

    Some of them are actually completely useless for most templars & should be mentioned here for the sake of constructive criticism - like the Light Weaver passive for instance.
    Who uses healing ulti, Healing Ritual or Restoring Aura (not Repentance, the other morph)? I'd say this is a "dead passive" for most templars.

    Yeah, me. I don't use Channeled Focus. Maybe I wanted to use the other morph for 8% minor protection to go with the Cyrodiil's Light set and the Crescent Sweep morph to get a ton of passive mitigation while spamming my channels. You can't just take it as a given that every templar has it.

    And since when is "balancing" a class around 1 morph, that you think everyone uses, a good idea? Like, why bother having choices, build diversity, or options? I get the logic that since tempalrs have zero passives for sustain that it is good they have active skills to compensate, but it's just that - compensation. It isn't a given and not part of the standard templar package the way 15% passive regen is to NBs or even for DKs who don't have to pick inferior morphs or ultiamtes to get anything from Helping Hands or Battle Roar. The templar magic regen doesn't automatically happen, does not apply to all templars, comes with opportunity costs (and thus not free), and requires specific morphs and conditions

    In general I do agree with your outlook upon most things in ESO as to what makes for compelling gameplay, but the change to purifying is particularly hard for me to swallow because debuffs are so common in Cyrodiil - bombard stacks [!], all it takes is for some random NB to mark me and all of a sudden I got to spam Purify just to move - this was pretty much all templars were left with in the wake of the removal of Blinding Flashes, the evisceration of Eclipse, and the nerfs to what was the templar's signature ability in Breath of Life. It was fine one class was good at cleansing because the other classes were good at their own defensive niches and thus this smacks of an unnecessary nerf that is most certainly unwanted by many templars and wasn't asked for before this patch by non-templars.

    Fair enough.

    Yeah, my biggest concern is also the immobilizes & what not being able to purge them means for a magicka templar (particularly melee one), but if there was a system for priorization of those immobilizes that'd make it fine in my opinion - not being able to purge all DoTs with one click would of course make magicka DKs particularly more difficult - but in my books that'd be a good change for the overall balance of the game.

    That's a big "if" though - as long as there's no priorization of certain abilities when using purge, I'll probably end up hating this change to Purifying Ritual (no matter how much I love it otherwise) when trying to 1vX & having some DK holding block & spamming roots next to me while the people I can't reach due to the uncleansable immobilize spam Lethal Arrows & Dark Flares at me, making even more debuffs to cleanse before I can cleanse the immobilize and...........
    I think I'm going to have nightmares :s

    Ranged templar suffers not less not more from permaroot, he will be constantly bashed then, or just tallon deep breathed to death.
    Edited by Sugaroverdose on April 30, 2016 12:21AM
  • Solariken
    Solariken
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    Solariken wrote: »
    I suggested in the official thread that they keep the 2 cleanses on cast and then cleanse an additional 2 effects every 2 seconds. This way, we can't spam wipe all the bad stuff but the Templar house becomes like a self-cleaning oven. I don't even care about the crappy damage they added especially because I'm a Stamplar.

    This would give the spell more utility with less spam. I hate fighting other Templars because in an instant they undo my Poison Injection, axe bleed, snare, Minor Defile, all of it. It basically turns into a jab war, which Mageplars always win due to their superior morph.

    You hate that they do they're only one left defense skill? Use caltrops as snare, stop exploiting axe bleed, add knockdown uppercut morph to your panel if you start to spam jabs and rely on cleancable dots in fight with magplar while you in stamina - it's definitely L2P issue.

    Your suggestion is viable for stamina perspective, but it will not work for magicka templar who cannot roll dodge 4 seconds in a raw.

    @Sugaroverdose I have no idea what the point of your above response is. I was offering a personal anecdote about the power of 5 cleanses in one button press and a legitimate concept for balancing the ability. I'm not sure why you felt the need to jump in and teach me how to fight magplars.

    Purifying Ritual is not, as you say, the Templar's "only one left defense skill," and I don't plan on ever running your Caltrops and Wrecking Blow cheese spam. Also, axe bleed is not an exploit, they fixed it with the last major update and is a valuable part of my build.

    I'm not saying that there shouldn't be counters to DoT builds like mine. However, I think ZOS is finally starting to get a handle on class balance and they are getting a lot of things right this update in my opinion. They are swinging the nerf bat a little too hard with Purifying Ritual, we all agree, but I also agree with them that 5 instant cleanses is over the top (and let me remind you that I main a Templar so I wear a flame-proof suit).
  • Sugaroverdose
    Sugaroverdose
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    Solariken wrote: »
    Solariken wrote: »
    I suggested in the official thread that they keep the 2 cleanses on cast and then cleanse an additional 2 effects every 2 seconds. This way, we can't spam wipe all the bad stuff but the Templar house becomes like a self-cleaning oven. I don't even care about the crappy damage they added especially because I'm a Stamplar.

    This would give the spell more utility with less spam. I hate fighting other Templars because in an instant they undo my Poison Injection, axe bleed, snare, Minor Defile, all of it. It basically turns into a jab war, which Mageplars always win due to their superior morph.

    You hate that they do they're only one left defense skill? Use caltrops as snare, stop exploiting axe bleed, add knockdown uppercut morph to your panel if you start to spam jabs and rely on cleancable dots in fight with magplar while you in stamina - it's definitely L2P issue.

    Your suggestion is viable for stamina perspective, but it will not work for magicka templar who cannot roll dodge 4 seconds in a raw.

    @Sugaroverdose I have no idea what the point of your above response is. I was offering a personal anecdote about the power of 5 cleanses in one button press and a legitimate concept for balancing the ability. I'm not sure why you felt the need to jump in and teach me how to fight magplars.

    Purifying Ritual is not, as you say, the Templar's "only one left defense skill," and I don't plan on ever running your Caltrops and Wrecking Blow cheese spam. Also, axe bleed is not an exploit, they fixed it with the last major update and is a valuable part of my build.

    I'm not saying that there shouldn't be counters to DoT builds like mine. However, I think ZOS is finally starting to get a handle on class balance and they are getting a lot of things right this update in my opinion. They are swinging the nerf bat a little too hard with Purifying Ritual, we all agree, but I also agree with them that 5 instant cleanses is over the top (and let me remind you that I main a Templar so I wear a flame-proof suit).

    What surviving tools does magplar have now?
    BoL which is a not a cheap heal? Or i must run light armor and run annulment(which isn't class ability)? Templars don't have anything comparable to invisibility which by design will completely disable dot for whole invisibility duration, don't have reflects which gives you and offensive and defensive superiority at range, not streak which allows you to run from guy on fully trained horse while sprinting? No even closely comparable f thing templars does have with this changes.

    Your build relies on dot's and it's completely clear that it will not work on heal-specific class in any game just because it's healer thing - negating the f dots and other negative effects. And your "balance" is nothing than happiness about your build start to work 100% in time without investing anything to make it better vs magplars.
  • Essiaga
    Essiaga
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    DDuke wrote: »
    Essiaga wrote: »
    Consider Templar also has no passive buff to max stat, regen, spell damage, etc. I don't think that's fair. Cleanse almost makes up for that. We have weak utility in our skills when compared to many others.

    It's also not fair that Templare doesn't have Brutality in class like all others. We stuck with a 2-hander or DW ... what if i want S&B w/ Bow? All other classes have other options. We're stuck.

    The templar is a different animal then the rest. Fair doesn't really fit in the argument.

    I'll have to correct you there :P

    Templars get +5% spell damage from passives and around 1k(!!!) worth of "magicka regen" from using Channeled Focus & Honor the Dead (with heavy armor, with light armor you get less regen from Honor the Dead). Undoubtedly the best magicka sustain of all classes.


    As for Major Brutality, that is a problem I agree. However, it's also a problem for Nightblades, because Power Extraction is absolute garbage & you'll never ever want it on your skill bar.

    I'd say it's a problem for stam DKs as well, because Igneous Weapons is also garbage.

    I mean, if you compare...

    Igneous Weapons - Major Brutality for 30s, nothing else
    Rally/Forward Momentum - Major Brutality & small heal over time for 33s + either a very good burst heal or 8s snare/immobilize immunity


    Is that even a choice to make?

    Alas, I think all this belongs to another thread.

    You're talking about spell damage from casting a Dawns Wrath ability. I honestly didn't think of it because it requires a cast. bit still when comparing passives it doesn't come out even or fair.

    I pointed out passives, meaning you don't have to cast (even a specific) skill and stand still and use this gear with that other skill ... You're talking about skill selection which require slotting, GCD, cost, position, and gea,r and the casting of another skill and requires sacrifice ... then see your comments on Power Extraction.

    Rune focus is 120 magicka every 0.5 seconds ... that 480 regen ... for 8 seconds, unless you stand in or return to it (then 16 sec max). It also has a cost which eats in to the first 7-8 ticks (almost half the 8 secs).

    HtD is recouping the cost of itself and NOT boosting Regen. Its a return of 15% x 4 ticks (every 2 sec for 8sec) is 60% of the cost. It's not really regen. It's specific to that skill which means i have to pick that morph, slot it, and use it on a target that is below 75% to recoop cost ... then hopefully that target is me.

    HtD and BOL are not reliably skills. It could heal you or some random 'ally.' Name another class defining skill that doesn't guarantee the caster a benefit? Reflect, Cloak, Ward ... nope. All on the caster. We have to hope we deserve our own heal and the alternatives are Resto abilities. The one thing that everyone points out when justifying nerfs to the templar class and isn't even a sure thing and reducing it from 3 people healed to 2 means you're less likely to get your own damn heal. It leaves the Templar 'self heal' up to chance. Definitely not fair.

    Power Extraction "stink" ... Start a tread to ask for a buff. I'll post to support you there, but again its an option. NB also gets Berserk buff in class on a skill that hits like truck for completing light attacks. It's practically free damage! NB Skills are 3 layered and brutal. Templars are maybe 2, often over lap (we have 3 stuns, no roots), and often situation (It would be nice to have regen but my rune is waaaay over there, or stam but there's no corpses).

    If you want to point out duration of buffs our major ward/resolve are substantially less then every class at 8 sec unless you recast or run back to the circle. Then its 16 secs max which again is STILL less. So were using up GCD for heals we don't get (HtD/BOL), buffs we can't stand still for (Rune Focus), etc.

    Also Rally on my stamplar out heals Ritual on my magplar. And I'd take Rally's damage buff and heal that moves with me over the stationary slow ticking DOT and HoT anyday. I've already made many post about the superiority of the 2-handed skill line (though prior to DB) and the lack of or uselessness of stam morphs in class skills (specifically Templar and Sorc as Heals and Ward scale off magicka and strangely enough Battle Spirit nerfs boths shields and heals).

    I'm just pointing out what's not fair. Homogenization usually ends with the Templar. All that was cool about the class it gone or nerfed. If they want to nerf Ritual then we need a better buff then a slow weak DOT. Again, we Cleanse because we don't have buffs and debuffs and roots (definitly not AOE roots) and even the mobility (though DK is weak) that other classes do.

    Our cleanse doesn't take your buffs away. It just allows us to shrug your debuffs (and DOTS) off a little easier, which makes us a lot tougher ... where removing them makes us a lot weaker since every other mitigation skill we have is gone or nerfed.
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