cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
Implication of the nerf to purify is pretty big on a stamplar too. Most stamplars probably run max health and stam good or max health and stam regen. So spamming a magica skill is problematic.
I think Ritual of Retribution damage should tick every second and sacred ground should be 70% snare instead of 30% this might help the Templars a little.
Yea, giving in a lot of thought about quitting the game once purifying ritual goes live, or atleast playing casual without a subscription on a Nightblade. This game is causing me too much stress with all the Templar PvP nerfs each update; thinking we will get a chance at a buff.
The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
You should not have to hit purify multiple times for a single ability cast by one enemy, particularly when most abilities also do damage. If you're competing in the GCD race of purging debuffs from yourself, you will lose because eventually you need to heal up the damage being done.
Every nb and their mother will be using incapacitating strike next patch. Not only will they put you into or close to execute range with an ult that costs 50, they will heal debuff and stun you. Call me a realist, I don see how our veiled purify nerf is in the same league as a buff like that.
cpuScientist wrote: »Whoa not to be rude but the Templar QQ is a bit overstated, this class is still very good, Eclipse is actually a good spell, not GREAT but it's great.
Eclipse is terrible in pvp. Terrible. Any standard CC can fulfill it's function (because people will break it immediately). No one in their right mind will let you use it, they'll just CC break it and now you can't CC them for 6 seconds. It's also not the best CC option anyway since it's not the cheapest skill.
Still have the best purge even with 2 (this does need to be restored or at least boosted though no denying that) they needed to put this damage over to the stupid extended morph, by oh well.
In a group setting Purge is much better actually as it doesn't require a synergy to function.
But come on now, templars are in no way dead their skills work together you have options, I have all classes save NB at endgame, and the Templar and DK suck at running away no doubt but they do great damage and HEALS.
Only Magicka Templar's have in class heals. Stamina Templar has to rely on out of class skills to survive the best of which, vigor, requires you to PVP to earn it. Till you have it you are at a big disadvantage.
In trials really nothing at all can compare to a Templar healer NOTHING.
After the last 2 patches this is simply not true. All magic classes can heal really well now.
Stamina regeneration is to good highest burst heal (Magic templar only) and a good Templar healer is still pulling great deeps. PVE templars are amazing PvP especially in the pts in my testing with my Sorc I was losing primarily to templars with them purging off my 2 dots and throwing on Eclipse which forced me to break free and my Stam is not regenerating fast enough for me to do much add to that i am now moving slowly and it was a nightmare, then the dps from them was taking down my shields reight quick, really i got beaten down, while I am by no means an elite in PvP or whatever I have been killing it on live and had great success with my pet build but the damn near seemed unkillable in skilled hands.
This entire statement is anecdotal and doesn't really prove anything.
cpuScientist wrote: »The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
You should not have to hit purify multiple times for a single ability cast by one enemy, particularly when most abilities also do damage. If you're competing in the GCD race of purging debuffs from yourself, you will lose because eventually you need to heal up the damage being done.
Every nb and their mother will be using incapacitating strike next patch. Not only will they put you into or close to execute range with an ult that costs 50, they will heal debuff and stun you. Call me a realist, I don see how our veiled purify nerf is in the same league as a buff like that.
No other class has an in class purify and they do fine lol. Just throe up a shield and heal.... What really needs to be talked about however is the insane buffs NB is getting, they are WAY overtuned. Incapacitating needs to be 150 minimum, not freaking 50. I mean be honest they have needed the hell out of sorcs and hit the Templar again with the purify nerf, DK no real change except stamina got alot stronger and very stupid looking (will delete mine as that is just to stupid looking.) However NB's got nasty buffed and are still the undisputed undiluted Kings of PvP. Invisibility that can be spammed to the ends of time is too MUCH, and the counters to it are not really strong detect lots mean you cannot use other potions during that fight yikes and spamming inner light/ mages light is not REALLY feasible as if they see you doing that they know to either avoid you IR wait and strike. They have sets made that while good are really REALLY good with them, they have poisons which while good are really REALLY good with them. NB is king if PvP and still tops in PVE. Unlike a Sorc whose whole burst is set to a timer and can be purged off, a NB will come from stealth and kill you in 2 hits and disappear leaving you dazed and confused... No Bueno! So really what I am saying is how the hell is the purify nerf really what was needed ZOS? The biggest problem in PvP is not a Sorc or a DK or even a Templar spamming breaths or taking off a few dots and snares it's a NB with cloak a skill so powerful and with no equal whatsoever...
cpuScientist wrote: »The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
You should not have to hit purify multiple times for a single ability cast by one enemy, particularly when most abilities also do damage. If you're competing in the GCD race of purging debuffs from yourself, you will lose because eventually you need to heal up the damage being done.
Every nb and their mother will be using incapacitating strike next patch. Not only will they put you into or close to execute range with an ult that costs 50, they will heal debuff and stun you. Call me a realist, I don see how our veiled purify nerf is in the same league as a buff like that.
No other class has an in class purify and they do fine lol. Just throe up a shield and heal.... What really needs to be talked about however is the insane buffs NB is getting, they are WAY overtuned. Incapacitating needs to be 150 minimum, not freaking 50. I mean be honest they have needed the hell out of sorcs and hit the Templar again with the purify nerf, DK no real change except stamina got alot stronger and very stupid looking (will delete mine as that is just to stupid looking.) However NB's got nasty buffed and are still the undisputed undiluted Kings of PvP. Invisibility that can be spammed to the ends of time is too MUCH, and the counters to it are not really strong detect lots mean you cannot use other potions during that fight yikes and spamming inner light/ mages light is not REALLY feasible as if they see you doing that they know to either avoid you IR wait and strike. They have sets made that while good are really REALLY good with them, they have poisons which while good are really REALLY good with them. NB is king if PvP and still tops in PVE. Unlike a Sorc whose whole burst is set to a timer and can be purged off, a NB will come from stealth and kill you in 2 hits and disappear leaving you dazed and confused... No Bueno! So really what I am saying is how the hell is the purify nerf really what was needed ZOS? The biggest problem in PvP is not a Sorc or a DK or even a Templar spamming breaths or taking off a few dots and snares it's a NB with cloak a skill so powerful and with no equal whatsoever...
The other classes do fine because they have other survivability tools. Wings, cloak, streak, CC, shields, mobility, excellent resource management - all things Templars lack. They can survive without purges because they have other options. That's why there's so much frustration (again), purify was the last remaining defensive mechanic for a Templar. Wrobel grossly misunderstands the issues facing Templars and continues to give options for dps when thats the last thing we need.
If we got Eclipse as absorb version of Scales, we wouldnt need 5 purges. Anyway, this won't happen.cpuScientist wrote: »Whoa not to be rude but the Templar QQ is a bit overstated, this class is still very good, Eclipse is actually a good spell, not GREAT but it's great.
Eclipse is terrible in pvp. Terrible. Any standard CC can fulfill it's function (because people will break it immediately). No one in their right mind will let you use it, they'll just CC break it and now you can't CC them for 6 seconds. It's also not the best CC option anyway since it's not the cheapest skill.
Still have the best purge even with 2 (this does need to be restored or at least boosted though no denying that) they needed to put this damage over to the stupid extended morph, by oh well.
In a group setting Purge is much better actually as it doesn't require a synergy to function.
But come on now, templars are in no way dead their skills work together you have options, I have all classes save NB at endgame, and the Templar and DK suck at running away no doubt but they do great damage and HEALS.
Only Magicka Templar's have in class heals. Stamina Templar has to rely on out of class skills to survive the best of which, vigor, requires you to PVP to earn it. Till you have it you are at a big disadvantage.
In trials really nothing at all can compare to a Templar healer NOTHING.
After the last 2 patches this is simply not true. All magic classes can heal really well now.
Stamina regeneration is to good highest burst heal (Magic templar only) and a good Templar healer is still pulling great deeps. PVE templars are amazing PvP especially in the pts in my testing with my Sorc I was losing primarily to templars with them purging off my 2 dots and throwing on Eclipse which forced me to break free and my Stam is not regenerating fast enough for me to do much add to that i am now moving slowly and it was a nightmare, then the dps from them was taking down my shields reight quick, really i got beaten down, while I am by no means an elite in PvP or whatever I have been killing it on live and had great success with my pet build but the damn near seemed unkillable in skilled hands.
This entire statement is anecdotal and doesn't really prove anything.
You are only looking at one side of Templar.
Edit: 70% snare would be too much, 30% is fine but I want my 5 purges back. I want the snare on Jabs to be on every hit. I want eclipse to actually work or re-design it to be similar to DK wings. And I want an in class stamina HOT for Stamplar. It would also be nice if our rune didn't require us to stand in 1 spot like a moron.
potirondb16_ESO wrote: »Yea, giving in a lot of thought about quitting the game once purifying ritual goes live, or atleast playing casual without a subscription on a Nightblade. This game is causing me too much stress with all the Templar PvP nerfs each update; thinking we will get a chance at a buff.
1. Burst DPS vs. burst Heal imbalance. Way easier to out DPS than out Heal due to stun and fear. Healers have low stamina pools.True, but once again a full Healing setup may equal a full dps set up if not beat it
2. Ritual of Retribution weak damage compared to Daedric Mines.
3. Magick Templars lose Dawnbreaker and fighter guild passives. (Which totally breaks lore) Actually it doesn't quite break the lore if you consider that fighting guild mean warrior and not mage and that the domage is still the same
4. Rune Focus is a joke for damage mitigation compared to Hardened Ward.Rune focus is not the same as Hardened ward, it is the same as Lighting Form and yes it's not as good but now that harness magika give protection to physical domage, purifying ritual is probably better considering that Healing is the same for templar as hardened ward
5. Templars have no movement speed buff. That's true, but so has dk and templar will now have better crown contrôle then dk have now that they can snare opponent
6. Toppling charge and Explosive charge never fixed.Suppose to be in the next patch
7. Templars house has no alarm system. Templars are usually targeted first; even though there healing was nerfed.Maybe Healing templar need to focus on a different type of armor choice when they want to be Healing freely,
8. Vampire banes dot damage weak compared to DK dot damage Not sure about it
9. Templars cleansed nerfed down to purge.Templar purge is still the best you can find in the game, nightblade did complain when they were no longer cleansing 2 buff now it's templar that are low to a great utility spell but no longer a full methal jacket protection
10. Magicka Templars forced to use Meteor as a DMG ultimate. True
11. No fear ability such as Nightblades Aspect of Terror. Eats through our low stamina pool. Spear can work that way in a sens but yes nightblade have the best cc in the game but again while they do gain in offensive ability a good templar will take them down and it will be even worst now that with ritual is going to put them out of cloak quite easily as soon as they come near you
12. Execute that has been nerfed to hell. Easier to finish opponent with a puncturing sweep than switch to RD. Actually did notice a bunch of templar are using that skill at 70%-50% of your health which for sure turn it out to be a bad finisher but still it's undodgeable and pretty hard when use quickly in a small man group if other dps help you to get the enemy low life
13. Healing smart cast system. Usually the first one to die around others due to not being able to heal ourselves while using Honor the Dead. That's true it's an issue, templar not working with shield but with direct Healing have that issue a lot but I do believe shielding will now compensate for that in a very powerfull way for magika build
14. Dark Flare casting time is too slow. (This skill can hit for 44k in pve, pvp Wise, might not be as good as some other skill but it can still do a *** but it won't work in critical environement it's a situational burst.
15. AOE damage of Blazing Spear is a joke due to the slow landing time of the spear shard. The auto--target they h have implemented in the next patch will actually help to cast those ability way faster, but it's true the spear is not an aoe, it's Something we use as an aoe but that isn't it's a bit as a sorcerer running liquid lighting in pvp for aoe purpose... but I mean Bitting Jab is actally even more usefull when use in aoe situation so... might compensate for no real aoe
16. Healing of puncturing sweep nerfed again, even though the class style of a Templar is to try to heal through DPS for damage mitigation.Well actually pucturig sweep was able to heal you through a bunch of dps the more they were the easiest it was at some point, so it's true, it's a big nerf and maybe Healing could have been increase but still it's Something we will have to see for ourself
17. No Cloak; enough said.No cloack but a a brand new c class only magika caltrops !
cpuScientist wrote: »The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
You should not have to hit purify multiple times for a single ability cast by one enemy, particularly when most abilities also do damage. If you're competing in the GCD race of purging debuffs from yourself, you will lose because eventually you need to heal up the damage being done.
Every nb and their mother will be using incapacitating strike next patch. Not only will they put you into or close to execute range with an ult that costs 50, they will heal debuff and stun you. Call me a realist, I don see how our veiled purify nerf is in the same league as a buff like that.
No other class has an in class purify and they do fine lol. Just throe up a shield and heal.... What really needs to be talked about however is the insane buffs NB is getting, they are WAY overtuned. Incapacitating needs to be 150 minimum, not freaking 50. I mean be honest they have needed the hell out of sorcs and hit the Templar again with the purify nerf, DK no real change except stamina got alot stronger and very stupid looking (will delete mine as that is just to stupid looking.) However NB's got nasty buffed and are still the undisputed undiluted Kings of PvP. Invisibility that can be spammed to the ends of time is too MUCH, and the counters to it are not really strong detect lots mean you cannot use other potions during that fight yikes and spamming inner light/ mages light is not REALLY feasible as if they see you doing that they know to either avoid you IR wait and strike. They have sets made that while good are really REALLY good with them, they have poisons which while good are really REALLY good with them. NB is king if PvP and still tops in PVE. Unlike a Sorc whose whole burst is set to a timer and can be purged off, a NB will come from stealth and kill you in 2 hits and disappear leaving you dazed and confused... No Bueno! So really what I am saying is how the hell is the purify nerf really what was needed ZOS? The biggest problem in PvP is not a Sorc or a DK or even a Templar spamming breaths or taking off a few dots and snares it's a NB with cloak a skill so powerful and with no equal whatsoever...
My guess is ,Wrobel hates paladins or any thing having a spear.
Have you seen an enemy NPC or monster that as a spear in their hands?
GoodOlPinkly wrote: »cpuScientist wrote: »The 'house' is made even weaker. There were ZERO buffs to survivability or mitigation, zero buffs to help with resource management, zero buffs to mobility. You know what was done though? Ability costs across the board go up by up to 16% - something that affects Templars more than most because of the high base cost of skills. And, as everyone keeps talking about, purify nerf.cpuScientist wrote: »Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.
Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.
But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
You should not have to hit purify multiple times for a single ability cast by one enemy, particularly when most abilities also do damage. If you're competing in the GCD race of purging debuffs from yourself, you will lose because eventually you need to heal up the damage being done.
Every nb and their mother will be using incapacitating strike next patch. Not only will they put you into or close to execute range with an ult that costs 50, they will heal debuff and stun you. Call me a realist, I don see how our veiled purify nerf is in the same league as a buff like that.
No other class has an in class purify and they do fine lol. Just throe up a shield and heal.... What really needs to be talked about however is the insane buffs NB is getting, they are WAY overtuned. Incapacitating needs to be 150 minimum, not freaking 50. I mean be honest they have needed the hell out of sorcs and hit the Templar again with the purify nerf, DK no real change except stamina got alot stronger and very stupid looking (will delete mine as that is just to stupid looking.) However NB's got nasty buffed and are still the undisputed undiluted Kings of PvP. Invisibility that can be spammed to the ends of time is too MUCH, and the counters to it are not really strong detect lots mean you cannot use other potions during that fight yikes and spamming inner light/ mages light is not REALLY feasible as if they see you doing that they know to either avoid you IR wait and strike. They have sets made that while good are really REALLY good with them, they have poisons which while good are really REALLY good with them. NB is king if PvP and still tops in PVE. Unlike a Sorc whose whole burst is set to a timer and can be purged off, a NB will come from stealth and kill you in 2 hits and disappear leaving you dazed and confused... No Bueno! So really what I am saying is how the hell is the purify nerf really what was needed ZOS? The biggest problem in PvP is not a Sorc or a DK or even a Templar spamming breaths or taking off a few dots and snares it's a NB with cloak a skill so powerful and with no equal whatsoever...
I don't disagree with you about NBs, but sorry this is a Templar feedback page, not a nerf NB page....
Just to add: making passive to proc Major Evasion on area of protection skills will be serious buff that will not reqire to change any other skills. If not with Restoring Light abilities, it can be added to Dawn Wrath passives (like Prism) to proc Major Evasion for X seconds upon activating Dawn Wrath skills. In the end it won't require to change core mechanic of skills but will make templar's passives very strong and synergizing with skills; no secret that right now templar's passives are worst, so such change will fix such thing like terrible defense, useless or weak skills and worst class passives.
Just to add: making passive to proc Major Evasion on area of protection skills will be serious buff that will not reqire to change any other skills. If not with Restoring Light abilities, it can be added to Dawn Wrath passives (like Prism) to proc Major Evasion for X seconds upon activating Dawn Wrath skills. In the end it won't require to change core mechanic of skills but will make templar's passives very strong and synergizing with skills; no secret that right now templar's passives are worst, so such change will fix such thing like terrible defense, useless or weak skills and worst class passives.
GoodOlPinkly wrote: »Just to add: making passive to proc Major Evasion on area of protection skills will be serious buff that will not reqire to change any other skills. If not with Restoring Light abilities, it can be added to Dawn Wrath passives (like Prism) to proc Major Evasion for X seconds upon activating Dawn Wrath skills. In the end it won't require to change core mechanic of skills but will make templar's passives very strong and synergizing with skills; no secret that right now templar's passives are worst, so such change will fix such thing like terrible defense, useless or weak skills and worst class passives.
@ZOS_GinaBruno please see this!!!
The problem is that templars want survivability and wrobel wants damage. We probably even interpret his 'house' mantra differently. I'd interpret that as if you step inside my runes and try to kill me, you'll have a difficult time doing so because I'm survivable (what it should be, obviously not what it's currently like). Wrobel probably thinks that should mean if you step inside my house I'm going to do lots of damage to you. All we can do is be jealous of how well balanced NBs are.