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Official Feedback Thread for Templars

  • danno8
    danno8
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    AfkNinja wrote: »
    Radburn wrote: »
    Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so.

    Nerfing it from 5 purges to 2 makes it LESS SPAMMY? WHAT?

    The snare is nice, the dmg is pathetic. Make no mistake, this was a massive overall nerf.

    I was fighting a stamina S/B DK today and he could put 5 negative effects on me every 2 seconds. It was nuts. I can only imagine what poisons will be like. 7-8 effects? Should be fun.

    Also @Radburn Burning Light has a .5s ICD to it, so adding a whole bunch more dots really doesn't make it proc much more. Spamming PS pretty much will max out the potential for that passive. Both Blazing Spear and the new "DoT" on Purifying are extremely weak DoT's in PvP. Both together will add maybe 1000 dps, tops on opponents with little mitigation.

    Don't get me wrong, I like the snare they added. But the removal of the 5 negative effects is a huge nerf now, and will show itself to be an even bigger nerf once DB hits.
  • AfkNinja
    AfkNinja
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    danno8 wrote: »
    AfkNinja wrote: »
    Radburn wrote: »
    Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so.

    Nerfing it from 5 purges to 2 makes it LESS SPAMMY? WHAT?

    The snare is nice, the dmg is pathetic. Make no mistake, this was a massive overall nerf.

    I was fighting a stamina S/B DK today and he could put 5 negative effects on me every 2 seconds. It was nuts. I can only imagine what poisons will be like. 7-8 effects? Should be fun.

    Also @Radburn Burning Light has a .5s ICD to it, so adding a whole bunch more dots really doesn't make it proc much more. Spamming PS pretty much will max out the potential for that passive. Both Blazing Spear and the new "DoT" on Purifying are extremely weak DoT's in PvP. Both together will add maybe 1000 dps, tops on opponents with little mitigation.

    Don't get me wrong, I like the snare they added. But the removal of the 5 negative effects is a huge nerf now, and will show itself to be an even bigger nerf once DB hits.

    Agreed, this nerf is a nightmare. And disheartening, literally we've been nerfed every single patch since launch. Can't we go 1 patch without them destroying one of our primary defensive skills?
  • Brynmere
    Brynmere
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    I know that not all templars are healers in the game. But I feel the last DLC (TG) and the planned changes in the upcoming DB waters down our role as healers and support.

    I do realize relying on only spamming BoL to heal previously was too easy....I get it. Lay down the small pretty circle for me, then the big white circle for friends, LoS hide behind a wall or a rock, close eyes and spam BoL. (Of course the great healers would argue that there is more to healing and support than just that and it's true but I am keeping it simple.) So the changes to reducing the extra heal in BoL I understand. For me, the way to counter it was to use resto staff skills, such as Healing Springs, and combine it with BoL to suit certain situations. A mix of HoTs and some burst heals when needed. Ok. Smarter healing.

    But here are some other recent or upcoming changes as to why I think we are heading in the direction of becoming less relevant as 'the' healers with TG and DB DLCs. (Just sticking with the changes and not other older Templar related issues of movement, worthless skills and ultimates, resource management etc....):

    Return of Forward Camps - Our quick rezzes from the Master Ritualist passive are less important (We used to get accused of being walking Forward Camps with the Kagnerac set, but we literally have FCs back now)

    LoS changes with BoL - Quick burst heals unique to us are less reliable

    Purifying Ritual - Use Efficient Purge as it is immediate and has no synergy or even Cleanse as it heals for 18% of max health

    Just a few examples that came to my mind quickly after coming home from work and reading this thread.

    Again, I know that we got some positive changes for dps and sure some templars will enjoy the new changes to Purifying Ritual, but as a healing templar I am a bit concerned. Why not roll a different class, equip restoration staff and Bolt Escape for better movement? (I use the sorcerer as an example because I vaguely remember @Joy_Division healing CoA for me on his sorc a long time ago. It was impressive.) I see improvements to healing coming in gears, like the the Transmutation set with the new 20 second bonus to critical hit resistance, but our class skills for healing are changing for worse.

    Devs, please think about this and read what the others have also voiced. Please re-think the 5 to 2 change of Purifying Ritual and please, please, please also review BoL. Add the LoS check but give us 2 extra heals again? I don't know. Something. Thanks.
    Edited by Brynmere on May 4, 2016 10:32PM
  • AfkNinja
    AfkNinja
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    Brynmere wrote: »
    I know that not all templars are healers in the game. But I feel the last DLC (TG) and the planned changes in the upcoming DB waters down our role as healers and support.

    I do realize relying on only spamming BoL to heal previously was too easy....I get it. Lay down the small pretty circle for me, then the big white circle for friends, LoS hide behind a wall or a rock, close eyes and spam BoL. (Of course the great healers would argue that there is more to healing and support than just that and it's true but I am keeping it simple.) So the changes to reducing the extra heal in BoL I understand. For me, the way to counter it was to use resto staff skills, such as Healing Springs, and combine it with BoL to suit certain situations. A mix of HoTs and some burst heals when needed. Ok. Smarter healing.

    But here are some other changes as to why I think we are heading in the direction of becoming less relevant as 'the' healers with TG and DB DLCs. (Just sticking with the changes and not other older Templar related issues of movement, worthless skills and ultimates, resource management etc....):

    Return of Forward Camps - Our quick rezzes from the Master Ritualist passive are less important (We used to get accused of being walking Forward Camps with the Kagnerac set, but we literally have FCs back now)

    LoS changes with BoL - Quick burst heals unique to us are less reliable

    Purifying Ritual - Use Efficient Purge as it is immediate and has no synergy or even Cleanse as it heals for 18% of max health

    Again, I know that we got some positive changes for dps and sure some templars will enjoy the new changes to Purifying Ritual, but as a healing templar I am a bit concerned. Why not roll a different class, equip restoration staff and Bolt Escape for better movement? (I use the sorcerer as an example because I vaguely remember @Joy_Division healing CoA for me on his sorc a long time ago. It was impressive.) I see improvements to healing coming in gears, like the the Transmutation set with the new 20 second bonus to critical hit resistance, but our class skills for healing are changing for worse.

    Devs, please think about this and read what the others have also voiced. And please, please, please also review BoL. Add the LoS check but give us 2 extra heals again? Thanks.

    Our class mitigation as a whole has been destroyed since Imperial City.

    Eclipse? Sucks.
    Breath of Life/HtD? Nerfed twice.
    Purifying Ritual? Nerfed twice, first to remove projectile cleansing and now from 5 purges to 2. MASSIVE NERF
    Armor Rune? Nerfed the mana regen duration from 18s to 8s, buffed Restoring Rune but overall it's still the worst armor skill as it requires you to stay still or lose it every 8s.
    Sun Shield? Still terrible unless you stack everything into HP. (Bone shield somewhat fixes this issue now.)
    Rite of Passage? Sucks (people can out DPS your heal and kill you anyway.)
    Healing Ritual? LOL sucks

    Also most of these are flat out useless for Stamplar as they scale on Magic only.

    At this rate in the next DLC they will nerf Restoring Aura and Repentance.
    Edited by AfkNinja on May 4, 2016 10:33PM
  • oibam
    oibam
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    it is a kind of magicka version of caltrops. not good for pvp?
  • Zheg
    Zheg
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    Radburn wrote: »
    I am really looking forward to testing out Ritual of Retribution which sounds amazing. I do think they should have replaced extended Ritual instead of Purifying Ritual, however I think I understand why they made the decision to remove Purifying. Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so. This is another one we have to eat as we move forward and place faith in the combat team to make Templar skills more diverse and better than one trick ponies.

    I believe my Templar will hold ground now with Ritual of Retribution; We have many skills that provide DoT which will work very well within the 12m radius. Players who enter the house of pain will have to deal with the snare and dot, but thats not all. Puncturing sweep (burning light), blazing spears (Stun + DoT + Burning light) and possibly vampires bane/entropy if you choose -Tell me that will not hurt. Oh yeah, stay within your house and you also get 25% healing along with the HoT. Almost forgot about it removing 2 negative effects. That is a lot of goodness in one skill.

    I have more faith that Kim Jong-un will win the Nobel Peace prize.
  • AfkNinja
    AfkNinja
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    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.
  • Van_0S
    Van_0S
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    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.
  • Zheg
    Zheg
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    Van_0S wrote: »
    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.

    It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.
  • Van_0S
    Van_0S
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    Zheg wrote: »
    Van_0S wrote: »
    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.

    It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.

    OK. Then what about extended ritual it also removes 2 harmful effects, heals and snares

    So, I guess the extended ritual is the better option, right?
  • Radburn
    Radburn
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    danno8 wrote: »
    AfkNinja wrote: »
    Radburn wrote: »
    Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so.

    Nerfing it from 5 purges to 2 makes it LESS SPAMMY? WHAT?

    The snare is nice, the dmg is pathetic. Make no mistake, this was a massive overall nerf.

    I was fighting a stamina S/B DK today and he could put 5 negative effects on me every 2 seconds. It was nuts. I can only imagine what poisons will be like. 7-8 effects? Should be fun.

    Also @Radburn Burning Light has a .5s ICD to it, so adding a whole bunch more dots really doesn't make it proc much more. Spamming PS pretty much will max out the potential for that passive. Both Blazing Spear and the new "DoT" on Purifying are extremely weak DoT's in PvP. Both together will add maybe 1000 dps, tops on opponents with little mitigation.

    Don't get me wrong, I like the snare they added. But the removal of the 5 negative effects is a huge nerf now, and will show itself to be an even bigger nerf once DB hits.

    If classes are applying 5+ negative effects within 2 seconds while dishing out damage do you want to counter it by spamming purifying ritual and Rushed ceremony until you are dead? That was the Templar playstyle previously and it was not fun, and did not work within the meta.

    As far as the damage of RoR; I will reserve my judgement until I test it myself, however there are enough people complaining to add validity. I'd like to see it do enough damage that together with puncturing sweeps and blazing spear you can put real pressure on anyone opposing your circle forcing them to change up their tactics.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Zheg wrote: »
    Van_0S wrote: »
    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.

    It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.

    Since the purges are really self only (lets be realistic most people don't even bother to synergize this) it should pump up to at least 3-4. This is a mitigation skill pure and simple. Give one morph a damage component, and both morphs a snare. The non damage morph would do more healing. That's what I suggest. I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AfkNinja
    AfkNinja
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    Zheg wrote: »
    Van_0S wrote: »
    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.

    It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.

    Since the purges are really self only (lets be realistic most people don't even bother to synergize this) it should pump up to at least 3-4. This is a mitigation skill pure and simple. Give one morph a damage component, and both morphs a snare. The non damage morph would do more healing. That's what I suggest. I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.

    This is what is killing me and making me not want to play. I didn't pick templar to keep getting dps buffs, I picked templar for mitigation. I didn't realize they would nerf our defensive skills every patch for 2 years strait.
  • Radburn
    Radburn
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    Van_0S wrote: »
    Zheg wrote: »
    Van_0S wrote: »
    AfkNinja wrote: »
    oibam wrote: »
    it is a kind of magicka version of caltrops. not good for pvp?

    Much much much much less dmg and in return for it we lost 3 purges. Not worth it.

    Its good against NB and its morph.

    It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.

    OK. Then what about extended ritual it also removes 2 harmful effects, heals and snares

    So, I guess the extended ritual is the better option, right?

    The snare is actually part of focus healing (I think thats it) which is one of the passives. It applies to both morphs of Cleansing Ritual.

    PS it would be a scary thought if entire zergs used Fasalla's Guile, not just for an AOE DOT but for all. How would you propose to handle that? No one damage them? Some of the things people come up with are just so silly...
  • WreckfulAbandon
    WreckfulAbandon
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    For the life of me, I can't figure out why the number of purges is being reduced to 2 from 5. I saw not a single nerf thread about the number of purges, in fact I don't recall even seeing nerf threads back when it purged projectiles.

    We lost the "counterspell" aspect of Purifying Ritual already and now we're gonna be even worse Bombard fodder?
    PC NA

    All my comments are regarding PvP
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    For the life of me, I can't figure out why the number of purges is being reduced to 2 from 5. I saw not a single nerf thread about the number of purges, in fact I don't recall even seeing nerf threads back when it purged projectiles.

    We lost the "counterspell" aspect of Purifying Ritual already and now we're gonna be even worse Bombard fodder?

    Probably the same people that complained, BoL was making it to hard to kill people. Complained that we weren't properly using Purge to cleanse them. So that they could run around not paying attention to anything and kill people.
    Edited by vyndral13preub18_ESO on May 4, 2016 11:37PM
  • Pomaikai
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    The funniest line was "place faith in the combat team"... I mean seriously. You typed that with a straight face?
  • iam117
    iam117
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    pve templar tank here, please swap the ritual morphs, and return purifying (atleast to 4), then have retribution tick that dmg every second.
    Edited by iam117 on May 4, 2016 11:55PM
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Justice31st
    Justice31st
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    Yea, giving in a lot of thought about quitting the game once purifying ritual goes live, or atleast playing casual without a subscription on a Nightblade. This game is causing me too much stress with all the Templar PvP nerfs each update; thinking we will get a chance at a buff.

    1. Burst DPS vs. burst Heal imbalance. Way easier to out DPS than out Heal due to stun and fear. Healers have low stamina pools.
    2. Ritual of Retribution weak damage compared to Daedric Mines.
    3. Magick Templars lose Dawnbreaker and fighter guild passives. (Which totally breaks lore)
    4. Rune Focus is a joke for damage mitigation compared to Hardened Ward.
    5. Templars have no movement speed buff.
    6. Toppling charge and Explosive charge never fixed.
    7. Templars house has no alarm system. Templars are usually targeted first; even though there healing was nerfed.
    8. Vampire banes dot damage weak compared to DK dot damage
    9. Templars cleansed nerfed down to purge.
    10. Magicka Templars forced to use Meteor as a DMG ultimate.
    11. No fear ability such as Nightblades Aspect of Terror. Eats through our low stamina pool.
    12. Execute that has been nerfed to hell. Easier to finish opponent with a puncturing sweep than switch to RD.
    13. Healing smart cast system. Usually the first ones to die around others due to not being able to heal ourselves while using Honor the Dead.
    14. Dark Flare casting time is too slow.
    15. AOE damage of Blazing Spear is a joke due to the slow landing time of the spear shard.
    16. Healing of puncturing sweep nerfed again, even though the class style of a Templar is to try to heal through DPS for damage mitigation.
    17. No Cloak; enough said.

    The list goes on, but I do not wish to be here all day. Now Nightblades are the most complete class in the game, and sound like a good switch too me. @Wrobel @ZOS_GinaBruno @ZOS_Finn @ZOS_GinaBruno
    Edited by Justice31st on May 5, 2016 1:40AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Soris
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    Well, we used to get free from that talon spam with purify. Now if he placed his dots on you or even use poison enchants, you have to cast it twice or more. Meaning big *** macika drain, you can't even use your main attack while rooted.

    Thanks ZOS! Once again you hid nerfs into buffs for templar. No one asked for that.. 1+1-1=1 again while others get ++1.
    Edited by Soris on May 5, 2016 1:53AM
    Welkynd [Templar/AD/EU]
  • danno8
    danno8
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    Soris wrote: »
    Well, we used to get free from that talon spam with purify. Now if he placed his dots on you or even use poison enchants, you have to cast it twice or more. Meaning big *** macika drain, you can't even use your main attack while rooted.

    Thanks ZOS! Once again you hid nerfs into buffs for templar. No one asked for that.. 1+1-1=1 again while others get ++1.

    Just go first-person! lol.
  • Soris
    Soris
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    danno8 wrote: »
    Soris wrote: »
    Well, we used to get free from that talon spam with purify. Now if he placed his dots on you or even use poison enchants, you have to cast it twice or more. Meaning big *** macika drain, you can't even use your main attack while rooted.

    Thanks ZOS! Once again you hid nerfs into buffs for templar. No one asked for that.. 1+1-1=1 again while others get ++1.

    Just go first-person! lol.

    I see.. But why? (not asking you.)
    If it is that easy to aim your attack, why not fixing it for tp view too Zeni?
    Edited by Soris on May 5, 2016 2:29AM
    Welkynd [Templar/AD/EU]
  • NBrookus
    NBrookus
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    I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.

    It's not about templars. ZOS is systematically destroying mitigation across the board. Dodging? Nerfed. Blocking? Nerfed. Sneaking? Nerfed. Escaping for sorcs? Nerfed. Nightblade cloak? Nerfed. BoL? Nerfed.

    Now blocking (again), purging and shields are on the nerf chopping block. None of them need to be nerfed.

    At this point I feel like ZOS wants to show off their new poison toy, and what it ends up doing to PvP combat isn't being considered.
  • GoodOlPinkly
    GoodOlPinkly
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    Ok
    NBrookus wrote: »
    I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.

    It's not about templars. ZOS is systematically destroying mitigation across the board. Dodging? Nerfed. Blocking? Nerfed. Sneaking? Nerfed. Escaping for sorcs? Nerfed. Nightblade cloak? Nerfed. BoL? Nerfed.

    Now blocking (again), purging and shields are on the nerf chopping block. None of them need to be nerfed.

    At this point I feel like ZOS wants to show off their new poison toy, and what it ends up doing to PvP combat isn't being considered.

    Going to have to stop you on the (Dodging) because Dodging is back and better then ever
  • GoodOlPinkly
    GoodOlPinkly
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    NBrookus wrote: »
    I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.

    It's not about templars. ZOS is systematically destroying mitigation across the board. Dodging? Nerfed. Blocking? Nerfed. Sneaking? Nerfed. Escaping for sorcs? Nerfed. Nightblade cloak? Nerfed. BoL? Nerfed.

    Now blocking (again), purging and shields are on the nerf chopping block. None of them need to be nerfed.

    At this point I feel like ZOS wants to show off their new poison toy, and what it ends up doing to PvP combat isn't being considered.

    Not only can you permaroll you can get a full set of the new gear that stuns and damages targets when you roll Dodge through them
  • Eas007
    Eas007
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    Had a nice fight against a magblade on my magplar. The magblade opened with 5 debuffs on me, meaning I had to cast Purifying Ritual 3!!! times to cleanse all that. By that time I was dead :) I'm a bit oversimplefying this but you get the idea...
    United we stand, divided we fall. Shields as one!
  • Van_0S
    Van_0S
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    Eas007 wrote: »
    Had a nice fight against a magblade on my magplar. The magblade opened with 5 debuffs on me, meaning I had to cast Purifying Ritual 3!!! times to cleanse all that. By that time I was dead :) I'm a bit oversimplefying this but you get the idea...

    Well, I will be playing my magplar this month. When DB is out I will play my MagNB.
  • Brrrofski
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    Implication of the nerf to purify is pretty big on a stamplar too. Most stamplars probably run max health and stam good or max health and stam regen. So spamming a magica skill is problematic.
  • NBrookus
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    Yeah, I guess dodging is back. Provided you are a stam character and use well-fitted or some specific sets. They didn't remove dodge fatigue did they?
  • cpuScientist
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    Pomaikai wrote: »
    Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.

    Abandon in disgust. Templars pull huge DPS and are the best healers. I have a max Templar and a Mac Sorc and DK. My Templar is pulling near DK numbers without having to juggle a million dots, while being useful as an off healer, and giving stamina back to our tank/melee. This is a powerful class, I truly do not get these kind of comments. Now the nerf of purify is a bit disgusting, but an adaptable change. It is not gutting the class in anyway. Just you have to cast it twice now, and it will pull NB outta stealth I personally really like this new skill just wish they replaced extending with this, the we would have a real choice on our hands... But noooo they gotta nerf our purify for the new poison meta.

    But calm down templars are in a good spot great DPS and survivability, a house that is no longer made of straw, we just need a fee little tweaks and we are golden.
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