I was fighting a stamina S/B DK today and he could put 5 negative effects on me every 2 seconds. It was nuts. I can only imagine what poisons will be like. 7-8 effects? Should be fun.
Also @Radburn Burning Light has a .5s ICD to it, so adding a whole bunch more dots really doesn't make it proc much more. Spamming PS pretty much will max out the potential for that passive. Both Blazing Spear and the new "DoT" on Purifying are extremely weak DoT's in PvP. Both together will add maybe 1000 dps, tops on opponents with little mitigation.
Don't get me wrong, I like the snare they added. But the removal of the 5 negative effects is a huge nerf now, and will show itself to be an even bigger nerf once DB hits.
I know that not all templars are healers in the game. But I feel the last DLC (TG) and the planned changes in the upcoming DB waters down our role as healers and support.
I do realize relying on only spamming BoL to heal previously was too easy....I get it. Lay down the small pretty circle for me, then the big white circle for friends, LoS hide behind a wall or a rock, close eyes and spam BoL. (Of course the great healers would argue that there is more to healing and support than just that and it's true but I am keeping it simple.) So the changes to reducing the extra heal in BoL I understand. For me, the way to counter it was to use resto staff skills, such as Healing Springs, and combine it with BoL to suit certain situations. A mix of HoTs and some burst heals when needed. Ok. Smarter healing.
But here are some other changes as to why I think we are heading in the direction of becoming less relevant as 'the' healers with TG and DB DLCs. (Just sticking with the changes and not other older Templar related issues of movement, worthless skills and ultimates, resource management etc....):
Return of Forward Camps - Our quick rezzes from the Master Ritualist passive are less important (We used to get accused of being walking Forward Camps with the Kagnerac set, but we literally have FCs back now)
LoS changes with BoL - Quick burst heals unique to us are less reliable
Purifying Ritual - Use Efficient Purge as it is immediate and has no synergy or even Cleanse as it heals for 18% of max health
Again, I know that we got some positive changes for dps and sure some templars will enjoy the new changes to Purifying Ritual, but as a healing templar I am a bit concerned. Why not roll a different class, equip restoration staff and Bolt Escape for better movement? (I use the sorcerer as an example because I vaguely remember @Joy_Division healing CoA for me on his sorc a long time ago. It was impressive.) I see improvements to healing coming in gears, like the the Transmutation set with the new 20 second bonus to critical hit resistance, but our class skills for healing are changing for worse.
Devs, please think about this and read what the others have also voiced. And please, please, please also review BoL. Add the LoS check but give us 2 extra heals again? Thanks.
I am really looking forward to testing out Ritual of Retribution which sounds amazing. I do think they should have replaced extended Ritual instead of Purifying Ritual, however I think I understand why they made the decision to remove Purifying. Cleansing Ritual was never meant to be a spam skill and having a morph remove 5 negative effects made it so. This is another one we have to eat as we move forward and place faith in the combat team to make Templar skills more diverse and better than one trick ponies.
I believe my Templar will hold ground now with Ritual of Retribution; We have many skills that provide DoT which will work very well within the 12m radius. Players who enter the house of pain will have to deal with the snare and dot, but thats not all. Puncturing sweep (burning light), blazing spears (Stun + DoT + Burning light) and possibly vampires bane/entropy if you choose -Tell me that will not hurt. Oh yeah, stay within your house and you also get 25% healing along with the HoT. Almost forgot about it removing 2 negative effects. That is a lot of goodness in one skill.
It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.
I was fighting a stamina S/B DK today and he could put 5 negative effects on me every 2 seconds. It was nuts. I can only imagine what poisons will be like. 7-8 effects? Should be fun.
Also @Radburn Burning Light has a .5s ICD to it, so adding a whole bunch more dots really doesn't make it proc much more. Spamming PS pretty much will max out the potential for that passive. Both Blazing Spear and the new "DoT" on Purifying are extremely weak DoT's in PvP. Both together will add maybe 1000 dps, tops on opponents with little mitigation.
Don't get me wrong, I like the snare they added. But the removal of the 5 negative effects is a huge nerf now, and will show itself to be an even bigger nerf once DB hits.
It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.
dodgehopper_ESO wrote: »
It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.
Since the purges are really self only (lets be realistic most people don't even bother to synergize this) it should pump up to at least 3-4. This is a mitigation skill pure and simple. Give one morph a damage component, and both morphs a snare. The non damage morph would do more healing. That's what I suggest. I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.
It's also excellent for getting yourself killed in any kind of keep fight since every damage tick will proc fasalla's guile and obliterate the only survival tool you have left - healing.
OK. Then what about extended ritual it also removes 2 harmful effects, heals and snares
So, I guess the extended ritual is the better option, right?
WreckfulAbandon wrote: »For the life of me, I can't figure out why the number of purges is being reduced to 2 from 5. I saw not a single nerf thread about the number of purges, in fact I don't recall even seeing nerf threads back when it purged projectiles.
We lost the "counterspell" aspect of Purifying Ritual already and now we're gonna be even worse Bombard fodder?
Well, we used to get free from that talon spam with purify. Now if he placed his dots on you or even use poison enchants, you have to cast it twice or more. Meaning big *** macika drain, you can't even use your main attack while rooted.
Thanks ZOS! Once again you hid nerfs into buffs for templar. No one asked for that.. 1+1-1=1 again while others get ++1.
Well, we used to get free from that talon spam with purify. Now if he placed his dots on you or even use poison enchants, you have to cast it twice or more. Meaning big *** macika drain, you can't even use your main attack while rooted.
Thanks ZOS! Once again you hid nerfs into buffs for templar. No one asked for that.. 1+1-1=1 again while others get ++1.
Just go first-person! lol.
dodgehopper_ESO wrote: »I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.
dodgehopper_ESO wrote: »I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.
It's not about templars. ZOS is systematically destroying mitigation across the board. Dodging? Nerfed. Blocking? Nerfed. Sneaking? Nerfed. Escaping for sorcs? Nerfed. Nightblade cloak? Nerfed. BoL? Nerfed.
Now blocking (again), purging and shields are on the nerf chopping block. None of them need to be nerfed.
At this point I feel like ZOS wants to show off their new poison toy, and what it ends up doing to PvP combat isn't being considered.
dodgehopper_ESO wrote: »I've always gone for the tanky/warrior side of things but I am in agreement that this is an important mitigation skill for our class, and generally mitigation is where the Templar class takes a swift kick to the balls time and again.
It's not about templars. ZOS is systematically destroying mitigation across the board. Dodging? Nerfed. Blocking? Nerfed. Sneaking? Nerfed. Escaping for sorcs? Nerfed. Nightblade cloak? Nerfed. BoL? Nerfed.
Now blocking (again), purging and shields are on the nerf chopping block. None of them need to be nerfed.
At this point I feel like ZOS wants to show off their new poison toy, and what it ends up doing to PvP combat isn't being considered.
Had a nice fight against a magblade on my magplar. The magblade opened with 5 debuffs on me, meaning I had to cast Purifying Ritual 3!!! times to cleanse all that. By that time I was deadI'm a bit oversimplefying this but you get the idea...
Honestly, I think @Wroebel will continue to nerf and undermine the Templar class until he either convinces the higher ups to discontinue the class, or it dies by attrition due to so many people abandoning the class in disgust.