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Nightblade Shadow Barrier

Sneakles
Sneakles
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Currently a Nightblade's personal access to Major Resolve and Major Ward is the passive "Shadow Barrier." This issue is that the duration is far too short. In full heavy armor it last for 11 seconds - while more commonly a tank would be running 5 heavy/1 medium/1light dropping it to a lousy 9 second duration.

I'm not asking for anything extreme - I just think it's fair to buff it by a few seconds to be a little more competitive with other classes.
Dragonknights have Spiked Armor that last 20 seconds.
Templars have Rune Focus that lasts 15 seconds
Sorcerers have Lightning form that lasts 15 seconds (20s with the magicka morph which most people use)

I think it would be fair to have Shadow Barrier last for 12s with 5 heavy, and 15s with 7 heavy. This isn't a huge change in any way, but as it is the only way to access Major Resolve/Ward (besides Immovable which is a tremendous stamina drain), I think it is a reasonable buff to keep Nightblade Tanks on an equal field in terms of resistances with other class tanks.
  • Jordaen
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    Shadow barrier is a passive. All of the things u mentioned above r skills that they have to put on their bar and most likely ur going to have something to proc the shadow barrier passive. If u want it to last longer make them waste a skill slot to get it
    Edited by Jordaen on May 4, 2016 8:14PM
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  • Lynx7386
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    I think this praise was more meant to keep nightblade dps alive rather than for taking purposes. Still, you're going to be using a shadow ability pretty frequently, the duration has never really been an issue.
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  • Shunravi
    Shunravi
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    Jordaen wrote: »
    Shadow barrier is a passive. All of the things u mentioned above r skills that they have to put on their bar and most likely ur going to have something to proc the shadow barrier passive. If u want it to last longer make them waste a skill slot to get it

    Aye, it's a passive in a line with a fair amount of defensive type spells (one is an aoe heal) , some spammable options, and a hp slotting passive. It's essentially 6 skills that can all give the armor boost instead of just one.
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  • zerosingularity
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    No matter what happens, only let the increase duration affect tanks, not dpsers. Otherwise OP.

    Which skills are cast often by NB tanks? Not Shadow Cloak, Veiled Strike, or Aspect of Terror. The ult doesn't count cause Aggressive Warhorn>All.

    This leaves tanks with Path of Darkness and Summon Shade. Is it balanced with the current duration? I dunno, maybe? The duration seems to be about the same duration as Path of Darkness. Therefore you gotta keep it up to keep the buff up, or recast Summon Shade every 9 seconds, which is not optimal given the shade duration. Maybe it needs work, maybe not.
    Edited by zerosingularity on May 4, 2016 9:48PM
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  • AfkNinja
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    Sneakles wrote: »
    Currently a Nightblade's personal access to Major Resolve and Major Ward is the passive "Shadow Barrier." This issue is that the duration is far too short. In full heavy armor it last for 11 seconds - while more commonly a tank would be running 5 heavy/1 medium/1light dropping it to a lousy 9 second duration.

    I'm not asking for anything extreme - I just think it's fair to buff it by a few seconds to be a little more competitive with other classes.
    Dragonknights have Spiked Armor that last 20 seconds.
    Templars have Rune Focus that lasts 15 seconds
    Sorcerers have Lightning form that lasts 15 seconds (20s with the magicka morph which most people use)

    I think it would be fair to have Shadow Barrier last for 12s with 5 heavy, and 15s with 7 heavy. This isn't a huge change in any way, but as it is the only way to access Major Resolve/Ward (besides Immovable which is a tremendous stamina drain), I think it is a reasonable buff to keep Nightblade Tanks on an equal field in terms of resistances with other class tanks.

    Templar's rune lasts 12 seconds. 8 if you leave it so.....yea. Give us 15 seconds both ways and I'm good with lengthening NB's. Not that they need it as it auto refreshes on so many skills.
  • Strider_Roshin
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    AfkNinja wrote: »
    Sneakles wrote: »
    Currently a Nightblade's personal access to Major Resolve and Major Ward is the passive "Shadow Barrier." This issue is that the duration is far too short. In full heavy armor it last for 11 seconds - while more commonly a tank would be running 5 heavy/1 medium/1light dropping it to a lousy 9 second duration.

    I'm not asking for anything extreme - I just think it's fair to buff it by a few seconds to be a little more competitive with other classes.
    Dragonknights have Spiked Armor that last 20 seconds.
    Templars have Rune Focus that lasts 15 seconds
    Sorcerers have Lightning form that lasts 15 seconds (20s with the magicka morph which most people use)

    I think it would be fair to have Shadow Barrier last for 12s with 5 heavy, and 15s with 7 heavy. This isn't a huge change in any way, but as it is the only way to access Major Resolve/Ward (besides Immovable which is a tremendous stamina drain), I think it is a reasonable buff to keep Nightblade Tanks on an equal field in terms of resistances with other class tanks.

    Templar's rune lasts 12 seconds. 8 if you leave it so.....yea. Give us 15 seconds both ways and I'm good with lengthening NB's. Not that they need it as it auto refreshes on so many skills.

    Yeah 12 seconds is pretty garbage. They definitely need to increase that to 20. I do think the minor protection with it is kinda too strong though so I guess the short duration balances it out. As for shadow barrier... meh I think it's fine as is. I think refreshing path has a similar duration. As a sap tank, just keep your refreshing path up, and you'll keep your shadow barrier up.
  • Attackopsn
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    I meaann, yeah, but it's passively applied. That's the trade off here.
    Edited by Attackopsn on May 4, 2016 10:16PM
    ign: ATTACKO
    PS4 NA
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  • Strider_Roshin
    Strider_Roshin
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    No matter what happens, only let the increase duration affect tanks, not dpsers. Otherwise OP.

    Which skills are cast often by NB tanks? Not Shadow Cloak, Veiled Strike, or Aspect of Terror. The ult doesn't count cause Aggressive Warhorn>All.

    This leaves tanks with Path of Darkness and Summon Shade. Is it balanced with the current duration? I dunno, maybe? The duration seems to be about the same duration as Path of Darkness. Therefore you gotta keep it up to keep the buff up, or recast Summon Shade every 9 seconds, which is not optimal given the shade duration. Maybe it needs work, maybe not.

    Maybe 2 seconds per heavy armor piece instead of 1?
  • bowmanz607
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    No, don't make all classes the same. Besides cloak can give 8% mitigation and give you shadow barrier.
  • Xsorus
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    I'd gladly take that passive over taking up bar space
  • danno8
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    I would trade Templar Rune Focus skill for Shadow Barrier passive in a cold minute.
  • code65536
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    The biggest roadblock here is that Veiled Strike is in the Shadow tree.

    So for stamblades and melee magblades who use Surprise Attack / Concealed Weapon as their main DPS spammable, they will have Shadow Barrier up virtually 100%, even with the short duration that you get if you're not wearing heavy armor. People already complain about Shadow Barrier being too strong for that reason.

    If they moved Veiled Strike to the Assassination tree, where it would make much more sense (it can trade places with Blur--after all, Assassination is the offensive tree and Shadow is the defensive tree), then they can buff up the duration of Shadow Barrier a bit for tanks without worrying about how much more imbalance that would add in DPS scenarios because, with Veiled Strike out of the picture, you'd need to cast a defensive buff skill to get Shadow Barrier instead of getting it as a part of your usual DPS rotation.
    Edited by code65536 on May 5, 2016 12:55PM
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  • Sunburnt_Penguin
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    code65536 wrote: »
    The biggest roadblock here is that Veiled Strike is in the Shadow tree.

    So for stamblades and melee magblades who use Surprise Attack / Concealed Weapon as their main DPS spammable, they will have Shadow Barrier up virtually 100%, even with the short duration that you get if you're not wearing heavy armor. People already complain about Shadow Barrier being too strong for that reason.

    If they moved Veiled Strike to the Assassination tree, where it would make much more sense (it can trade places with Blur--after all, Assassination is the offensive tree and Shadow is the defensive tree), then they can buff up the duration of Shadow Barrier a bit for tanks without worrying about how much more imbalance that would add in DPS scenarios because, with Veiled Strike out of the picture, you'd need to cast a defensive buff skill to get Shadow Barrier instead of getting it as a part of your usual DPS rotation.

    Switching it with Relentless Focus/Merciless Resolve makes sense as well.
  • FatKidHatchets
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    Shadow Barrier is fine. Wear 7 heavy, and use refreshing path. 5\1\1 is not as useful as everyone thinks. If you are stamina i can see using apiece or two medium or light if magicka.

    This is because the armor passives make it worth the loss of armor. If you are hooked on your undaunted passive take a moment to actually see what bonus its giving you and you'll realize that its not actually that beneficial.

    I swear everyone wants every class to be cookie cutters of each other with different names. It plays fine as is.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I'm a Mage blade in la, until I finish HA research. I use concealed strike for this buff with 1 ha piece all of the time. I personally don't think the duration is an issue.
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  • Shunravi
    Shunravi
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    Shadow Barrier is fine. Wear 7 heavy, and use refreshing path. 5\1\1 is not as useful as everyone thinks. If you are stamina i can see using apiece or two medium or light if magicka.

    This is because the armor passives make it worth the loss of armor. If you are hooked on your undaunted passive take a moment to actually see what bonus its giving you and you'll realize that its not actually that beneficial.

    I swear everyone wants every class to be cookie cutters of each other with different names. It plays fine as is.

    For nightblades in particular it is less of an issue due to slot passives and siphoning attacks. I still find the undaunted passives useful, but not necessary.

    Refreshing path is cheap enough in my opinion to be able to use it to maintain the buff regardless of its duration.


    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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