cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.
Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.
Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.
I don't understand how ganking promotes zerging.
Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
Yes, I understand that several players hate ganking.
BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.
Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....
That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.
Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.
With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.
He gets gank a lot in IC so he hate Gankers don't take him so Seriously he just not good at PVP so he blame Gankers.cosmic_niklas_93b16_ESO wrote: »
Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....
I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.
Looks like somebody gets ganked pretty often.
Maybe you should yourself try ganking, before thinking it is easy mode.
Strider_Roshin wrote: »Strider_Roshin wrote: »I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.
This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB
So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.
No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.
Strider_Roshin wrote: »
YurtTheSilentChief wrote: »Death stroke should hit hard!! Its called death for a reason, right!!
Edit:
Now, incap strike and soul harvest have their uses for Stam/ Magi NB.
So, do nerf them.....
Anyways, NB as many counters..........
Stamblade can't cloak for long and Magiblade can't give a decent burst compared to Stambuilds( like 1 shooting without an effort, they have to do a lot of rotations to get that burst)
So, its all good in my eyes.
if the game remains playable, i'm fine with renaming the skill
i really hope the skill gerts nerf'd. NOT because I am afraid I won't play as successful next patch, but because so many of my friends play nightblades and I don't want to join them to add one more. However, ESO was almost dead to me and then I decided to trash my templar, move to solo/small scale (not saying I never join a guild group and zerg, I feel obliged to help my friends when I'm useful and I also enjoy it from time to time) and play what I felt was too strong at the time. Now, on my sorc, I really enjoy the game again.
I've sworn to myself never again to wait for changes made by ZOS but just let it be and play whatever I think is OP. And if 2.4.0 / 2.4.1 went live, I would play stamblade without doubt (and maybe negate sorc in huge groups). However, I really hope incap strike gets changed and I can make a hard decision between stamplar, stam dk and sorc. Whereas all three I think I'd enjoy playing.
I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.
if the game remains playable, i'm fine with renaming the skill
i really hope the skill gerts nerf'd. NOT because I am afraid I won't play as successful next patch, but because so many of my friends play nightblades and I don't want to join them to add one more. However, ESO was almost dead to me and then I decided to trash my templar, move to solo/small scale (not saying I never join a guild group and zerg, I feel obliged to help my friends when I'm useful and I also enjoy it from time to time) and play what I felt was too strong at the time. Now, on my sorc, I really enjoy the game again.
I've sworn to myself never again to wait for changes made by ZOS but just let it be and play whatever I think is OP. And if 2.4.0 / 2.4.1 went live, I would play stamblade without doubt (and maybe negate sorc in huge groups). However, I really hope incap strike gets changed and I can make a hard decision between stamplar, stam dk and sorc. Whereas all three I think I'd enjoy playing.
I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.
I think, your approach to countering Stamblades is wrong. Incapacitating Strike is quite easy to dodge.
Then again, just because you want to play other classes, wishing for Stamblades to get nerfed for that is pretty biased IMO.
Strider_Roshin wrote: »
Strider_Roshin wrote: »
but you can see it coming to an extend (can even avoid light attacks, imho it's easier to prevent a trigger on that than to dodge all incaps as suggested), dont get a healing debuff (+stun), and you EASILY see every major breach on you (for magicka, i.e. mark, or drain- albeit I don't include pierce armor here which is only theoretically possible, imho) whereas the major fracture from SA is pretty much always on you when fighting against stamina.
finally, stam builds often end up with higher sta/wd values than magicka build with ma/sd
staracino_ESO wrote: »Emma_Eunjung wrote: »HoloYoitsu wrote: »
Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike
You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?
Strider_Roshin wrote: »
but you can see it coming to an extend (can even avoid light attacks, imho it's easier to prevent a trigger on that than to dodge all incaps as suggested), dont get a healing debuff (+stun), and you EASILY see every major breach on you (for magicka, i.e. mark, or drain- albeit I don't include pierce armor here which is only theoretically possible, imho) whereas the major fracture from SA is pretty much always on you when fighting against stamina.
finally, stam builds often end up with higher sta/wd values than magicka build with ma/sd
Nope, wd is higher than sd, but mag beats stam by a big margin.
And Magicka builds have much better sustain.
Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
cosmic_niklas_93b16_ESO wrote: »With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.
Noobslayer3255 wrote: »cosmic_niklas_93b16_ESO wrote: »With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.
How can a nightblade stack more pen than other classes? No penetration passive or anything...
Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
Sugaroverdose wrote: »So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.Strider_Roshin wrote: »Sugaroverdose wrote: »Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?Strider_Roshin wrote: »Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".
Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...