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Incap Strike

  • Cinbri
    Cinbri
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    Sharee wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Derra wrote: »
    I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.

    I don't understand how ganking promotes zerging.
    Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
    Yes, I understand that several players hate ganking.
    BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.

    Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....

    That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
    It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
    My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
    So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
    The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
    But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.

    Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....

    I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.

    Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.

    And after he coming back with 4 more friends and doing simultaneous 4 Focused Aims :tired_face:
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sharee wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Derra wrote: »
    I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.

    I don't understand how ganking promotes zerging.
    Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
    Yes, I understand that several players hate ganking.
    BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.

    Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....

    That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
    It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
    My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
    So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
    The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
    But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.

    Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....

    I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.

    Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.

    With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.
    Edited by cosmic_niklas_93b16_ESO on May 3, 2016 11:16AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Sharee
    Sharee
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    Sharee wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Derra wrote: »
    I don´t think the current buff to incap strike will ultimately be good for the game. It´s just another thing that will again promote ganking which results in even more zerging because getting instagibbed just isn´t fun pvp gameplay.

    I don't understand how ganking promotes zerging.
    Ganking has never been considered some thing bad by the devs. Otherwise the stealth system would not exist at all.
    Yes, I understand that several players hate ganking.
    BUT, even lore wise Nightblades were supposed to be gankers. The very first description of Nightblades in the game, says that they are masters of trouble, for causing it and for getting out of it unharmed.

    Might not be concidered bad by the devs, but the majority of players I've run across in pretty much every MMO that got a class with that kind of gameplay hates gankers. Wonder why....

    That is because a part of the players are unable to counter gankers. It is pretty similar to the hatred campers/lurkers get in MP FPS games, who basically do the same thing, take people by surprise.
    It is the fact that some gamers want challenge but yet hate being taken by surprise. It is not hard to counter gankers if you are ready to go out of your way to do it.
    My Khajiit nightblade has 41k Stam, 3.8 weapon damage, 86% crit, 97% bonus crit damage but all that at the cost of having only 12k health.
    So technically if you can just get a single good hit, I will be finished. But most players, even some emperors, try to escape or go defensive on stealth hits but that will just them killed.
    The first thing, you should do on being ganked, is to counter hard and try to CC, even before you try to heal. Most players, who do this destroy gankers, including mine, given almost all gankers are extreme glass cannons.
    But there are always some players who try top out heal gankers, which is ridiculous, given the gankers DPS stats, and then will go complain how gankers are spoiling their fun, instead to trying to spend time learning to counter it.

    Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....

    I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.

    Don't wear pajamas then. My heavy armor mag DK does not get ganked easily - i do not always win the fight, but i certainly never die before i am able to break CC. And any player who is not good and tries to gank me learns why ganking isn't the easymode he thought it to be.

    With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.

    I've been hearing this all the time, how useless heavy is because of penetration, but you know what - all armors suffer from penetration the same, simple fact is that if heavy gives you X more armor than light, then after both are debuffed by Y the heavy will still give X more armor than light.

    This whole "defense is useless, stack damage!" mentality is what causes all those "omg you can't survive a ganker" complaints in the firstplace.
  • Jaronking
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    susmitds wrote: »

    Most of the time though people will not be able to break CC before they're dead because of lag/ping/etc just because of the server being far away from where they live/ the server is bad etc. So yeah, ganking is by far the easiest and safest playstyle for people that just wants easy mode and don't want to learn how to actually play the game instead of looking for easy ganks.....

    I will never see any ganker as a good player, they're only parasites in MMO's that really should be a discouraged playstyle in any way possible.

    Looks like somebody gets ganked pretty often.

    Maybe you should yourself try ganking, before thinking it is easy mode.
    He gets gank a lot in IC so he hate Gankers don't take him so Seriously he just not good at PVP so he blame Gankers.
  • EsoRecon
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    Erondil wrote: »
    Erondil wrote: »
    I would also say that might of the guild vs ambush is situational. If you're wanting to hit your opponent with soul harvest I'd say ambush is better. If you're wanting to hit your opponent with a meteor, I'd say might of the guild is better.

    This is not quite in topic, people were wondering why soul harvest damage is "ok" for magblade and incapaciting strike damage won't for stamblade. It all comes down to how the latter synergies well with ambush and heavy attack and how unpredictable it is, while none of those have their equivalent for magicka NB

    So this whole issue is over the fact that ambush + incapacitating strike combo hits harder than lotus fan + soul harvest? Then my response to that would be to get over it. There are many other aspects where the magblade outperforms the stamblade. Getting upset because a stamblade out shines a magblade in a particular facet is childish.

    No its not this whole issue.. its the main difference between incapaciting and soul harvest, along with the light/heavy attack weaving as many people defending incapaciting strike were saying that mag nb could already do the same. Its obviously not the only reasons why incapaciting strike will be OP.
    To put it like this both morphs dealing magic damage was balanced because stamina could include it in better/less predictable rotation but the damage of the skill itself would be higher for magblade. Now this chose broke this balance. And I really dont see the advantages of magicka nb compared to stamina, except the AoE bombing that needs balance aswel. I will repeat myself, next patch magblade will still be the way to go for largescale/AoE but stamina will be the only competitive choice for single target/smallscale, magicka lost all his advantages for this kind of PvP. Thats not how the game should be balanced imo. Anyway I'm out of topic, the magicka/stamina nb balance isnt really my main issue here, my point is that incap gonna be op and I just wanted to show whats wrong with the soul harvest magicka nb argument.

    Don't even start talking to me about how magblades were balanced during theives guild. Don't. I have screenshots.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Nikkor
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    I think this thread was started by a radiantly oppressive Templar
  • Alcast
    Alcast
    Class Representative
    I will have fun creating gank builds in the next patch. Its way too easy. gj zos lel
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  • Strider_Roshin
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    Nikkor wrote: »
    I think this thread was started by a radiantly oppressive Templar

    Lol red herring fallacy? "Radiant Destruction is OP? Well uh, stamina Nightblades are now hitting as hard as the magicka ones!" *GASPS*
  • EsoRecon
    EsoRecon
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    Nikkor wrote: »
    I think this thread was started by a radiantly oppressive Templar

    Lol red herring fallacy? "Radiant Destruction is OP? Well uh, stamina Nightblades are now hitting as hard as the magicka ones!" *GASPS*

    FINALLY
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Kas
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    Death stroke should hit hard!! Its called death for a reason, right!!
    Edit:
    Now, incap strike and soul harvest have their uses for Stam/ Magi NB.
    So, do nerf them.....

    Anyways, NB as many counters..........
    Stamblade can't cloak for long and Magiblade can't give a decent burst compared to Stambuilds( like 1 shooting without an effort, they have to do a lot of rotations to get that burst)

    So, its all good in my eyes.

    if the game remains playable, i'm fine with renaming the skill :wink:
    i really hope the skill gerts nerf'd. NOT because I am afraid I won't play as successful next patch, but because so many of my friends play nightblades and I don't want to join them to add one more. However, ESO was almost dead to me and then I decided to trash my templar, move to solo/small scale (not saying I never join a guild group and zerg, I feel obliged to help my friends when I'm useful and I also enjoy it from time to time) and play what I felt was too strong at the time. Now, on my sorc, I really enjoy the game again.

    I've sworn to myself never again to wait for changes made by ZOS but just let it be and play whatever I think is OP. And if 2.4.0 / 2.4.1 went live, I would play stamblade without doubt (and maybe negate sorc in huge groups). However, I really hope incap strike gets changed and I can make a hard decision between stamplar, stam dk and sorc. Whereas all three I think I'd enjoy playing.

    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.
    Edited by Kas on May 3, 2016 12:48PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • susmitds
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    Kas wrote: »
    if the game remains playable, i'm fine with renaming the skill :wink:
    i really hope the skill gerts nerf'd. NOT because I am afraid I won't play as successful next patch, but because so many of my friends play nightblades and I don't want to join them to add one more. However, ESO was almost dead to me and then I decided to trash my templar, move to solo/small scale (not saying I never join a guild group and zerg, I feel obliged to help my friends when I'm useful and I also enjoy it from time to time) and play what I felt was too strong at the time. Now, on my sorc, I really enjoy the game again.

    I've sworn to myself never again to wait for changes made by ZOS but just let it be and play whatever I think is OP. And if 2.4.0 / 2.4.1 went live, I would play stamblade without doubt (and maybe negate sorc in huge groups). However, I really hope incap strike gets changed and I can make a hard decision between stamplar, stam dk and sorc. Whereas all three I think I'd enjoy playing.

    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    I think, your approach to countering Stamblades is wrong. Incapacitating Strike is quite easy to dodge.
    Then again, just because you want to play other classes, wishing for Stamblades to get nerfed for that is pretty biased IMO.
  • Kas
    Kas
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    susmitds wrote: »
    Kas wrote: »
    if the game remains playable, i'm fine with renaming the skill :wink:
    i really hope the skill gerts nerf'd. NOT because I am afraid I won't play as successful next patch, but because so many of my friends play nightblades and I don't want to join them to add one more. However, ESO was almost dead to me and then I decided to trash my templar, move to solo/small scale (not saying I never join a guild group and zerg, I feel obliged to help my friends when I'm useful and I also enjoy it from time to time) and play what I felt was too strong at the time. Now, on my sorc, I really enjoy the game again.

    I've sworn to myself never again to wait for changes made by ZOS but just let it be and play whatever I think is OP. And if 2.4.0 / 2.4.1 went live, I would play stamblade without doubt (and maybe negate sorc in huge groups). However, I really hope incap strike gets changed and I can make a hard decision between stamplar, stam dk and sorc. Whereas all three I think I'd enjoy playing.

    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    I think, your approach to countering Stamblades is wrong. Incapacitating Strike is quite easy to dodge.
    Then again, just because you want to play other classes, wishing for Stamblades to get nerfed for that is pretty biased IMO.

    Say your enemy is a Stamblade that typically plays cloak->surprise attack->incap openers and then disengages with another cloak (if you let her/him). This is actually fairly common in PTS duels and only countered by revealing AoEs / detection of some kind. surprise from stealth leaves you little chance to dodge incap. blocking into dodge will drain your stamina much faster than the stamblades magicka gets drained by cloaking. eventually you eat an out-of-stamina fear which is death for non-heavy armor builds (even shielded sorcs) against, e.g., alchemist nbs. especially shielded sorcs do not want to anticipate nb attacks with block because shields still take full damage and the stam is drained anyway.

    Thus you HAVE to slot something to reveal, be it magelight, be it caltrops, the templars ritual or ligthning armor (which doesn't even work in all cases).

    This means you'll be targetted by ambush->incap or ambush->sa->incap instead. I agree that the first combo usually doesn't kill you and isn't too different from what magicka nbs do, but you cannot know which one it is and break free + dodge will also drain your magicka a lot. blocking will just make the nb resort to sa.

    In general, I find that magicka builds run out of stamina very quickly if they dodge whenever they have to fear an incap strike. The NB, on the other hand, can always decide to actually go for the strike (with the possibility of wasting 50 LOL ult), or go for another SA. the NB's the one to play the mindgames, the magicka user the one to get screwed.

    Heavier (or stam) builds, on the other hand, get killed by the healing debuff part of incap. Again, you're bound to get hit eventually.

    I'm not saying there's no chance to win. The NB can be very slippery with dodge and cloak but some combos (esp streak-meteor and fossilize-meteor, both times with other bursts) can insta kill offensive specs. However, it's really annoying to play around a 50ult no-buildup (you don't see it coming like deto nowadays or meteor) ability and getting hit by a single one can mean death or at least being on the backfoot for quite a long time (much longer than the NB needs to generate 50ult).

    But I'm starting to complain again. I should just stick to my principles and play my stamblade instead of complaining. undaunted and assault/support are fully leveled anyway so there's virtually no (time) investment
    Edited by Kas on May 3, 2016 2:03PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Strider_Roshin
    Strider_Roshin
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    Kas wrote: »
    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    Last I checked, a magicka Nightblade's spectral bow hits harder than stamina's, and the spectral bow hits harder than death stroke ;-)

  • Kas
    Kas
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    Kas wrote: »
    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    Last I checked, a magicka Nightblade's spectral bow hits harder than stamina's, and the spectral bow hits harder than death stroke ;-)

    but you can see it coming to an extend (can even avoid light attacks, imho it's easier to prevent a trigger on that than to dodge all incaps as suggested), dont get a healing debuff (+stun), and you EASILY see every major breach on you (for magicka, i.e. mark, or drain :D - albeit I don't include pierce armor here which is only theoretically possible, imho) whereas the major fracture from SA is pretty much always on you when fighting against stamina.

    finally, stam builds often end up with higher sta/wd values than magicka build with ma/sd
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • susmitds
    susmitds
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    Kas wrote: »
    Kas wrote: »
    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    Last I checked, a magicka Nightblade's spectral bow hits harder than stamina's, and the spectral bow hits harder than death stroke ;-)

    but you can see it coming to an extend (can even avoid light attacks, imho it's easier to prevent a trigger on that than to dodge all incaps as suggested), dont get a healing debuff (+stun), and you EASILY see every major breach on you (for magicka, i.e. mark, or drain :D - albeit I don't include pierce armor here which is only theoretically possible, imho) whereas the major fracture from SA is pretty much always on you when fighting against stamina.

    finally, stam builds often end up with higher sta/wd values than magicka build with ma/sd

    Nope, wd is higher than sd, but mag beats stam by a big margin.
    And Magicka builds have much better sustain.
  • Emma_Overload
    Emma_Overload
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    HoloYoitsu wrote: »
    oibam wrote: »
    It is a single target ulti, so dmg has to be high.
    :unamused:
    KqoUwqS.jpg

    Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike :blush:

    You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?

    I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
    #CAREBEARMASTERRACE
  • Strider_Roshin
    Strider_Roshin
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    susmitds wrote: »
    Kas wrote: »
    Kas wrote: »
    I have serious doubts anyone comparing soul harvest to incap strike has actually played for more than 5 duels on pts and met a decent stamblade.

    Last I checked, a magicka Nightblade's spectral bow hits harder than stamina's, and the spectral bow hits harder than death stroke ;-)

    but you can see it coming to an extend (can even avoid light attacks, imho it's easier to prevent a trigger on that than to dodge all incaps as suggested), dont get a healing debuff (+stun), and you EASILY see every major breach on you (for magicka, i.e. mark, or drain :D - albeit I don't include pierce armor here which is only theoretically possible, imho) whereas the major fracture from SA is pretty much always on you when fighting against stamina.

    finally, stam builds often end up with higher sta/wd values than magicka build with ma/sd

    Nope, wd is higher than sd, but mag beats stam by a big margin.
    And Magicka builds have much better sustain.

    Correct, also I'd like to point out that I have no trouble landing a spectral bow; I think most people don't expect it.
  • ZOS_Wrobel
    ZOS_Wrobel
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    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.
    Lead Combat Designer
    Eric Wrobel
    Staff Post
  • Strider_Roshin
    Strider_Roshin
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
  • Noobslayer3255
    Noobslayer3255
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    With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.

    How can a nightblade stack more pen than other classes? No penetration passive or anything...
  • Strider_Roshin
    Strider_Roshin
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    With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.

    How can a nightblade stack more pen than other classes? No penetration passive or anything...

    Because reasons... >.>
  • Noobslayer3255
    Noobslayer3255
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    psyched for my incap strike next patch thanks zos!
  • Sugaroverdose
    Sugaroverdose
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

  • Strider_Roshin
    Strider_Roshin
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
  • potirondb16_ESO
    potirondb16_ESO
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    Guys, this does feel like a death recap post about which skill killed you the most :pensive:

    If you want a dead honest opinion, listening to you and adding my personnal thought it would come up at nerf overload because we can't take three hit of those, nerf incap because it's already hard when I'm ambush and that skill come up, nerf radiant oppression because if you have someone pressuring you and the templar is using that skill, it's Deadly...

    I mean, I do understand your point of view if you get toe to toe with a nightblade there's a chance that you won't survive if you don't roll-dodge quickly, (btw with lag issue this skill is likely not to work), it's also true that a sorc that can hit you three time with overload is likely to get you kill, 2 time if you run a cannon build and it's also true that if a templar is running radiant oppression on your ass while you are being pressure in open field you will have an hard time so what to do ?

    Nerf all those skill because at some point in pvp you will be ganked by those ? I mean we could also ask for a leap nerf since it's becoming one of the nice cheap cc ultimate... don't you see the pattern there's not one of those skill who's nerf isn't going to affect how the class can be played and how well they would work on the battlefield, if you agree to nerf all of them... why not. You would make an honest suggestion if you think those skill are worst then the one named previously... not sure about this. If you think that some may be deadlier for you, I kind of believe it's intended.

    So ask yourself this, is it a unique feature that create the gap between this class skill and the next or is it a playstyle particularity that gives player different advantage depending on where they fight.

  • Sugaroverdose
    Sugaroverdose
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.
  • Erondil
    Erondil
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • EsoRecon
    EsoRecon
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...

    I see where you are going and dont get me wrong I am mainly a stamina player and despise magicka classes. But dark flare doesnt need any changes, because it is so easily dodgeable. I dont have any problem with it.

    - Stamblades the best :smile:
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • kadar
    kadar
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    ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
    As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.

    I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.
  • Strider_Roshin
    Strider_Roshin
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Wait you can bash dark flare? I didn't know bash had a 28 meter range? Me use wrecking blow? No thanks that move is garbage; you'll have an easier time landing an overload, dark flare, or well just about any other move in the game.
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