Restore Bracing - Never Ask for Buffs

  • DDuke
    DDuke
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    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.
  • Liofa
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    Alcast wrote: »
    How much more stamina do you get back from blocking now due to the changes?

    I mean, block cost reduction got nerfed yes. But you get more resources back from blocking. Doesnt that kind of balance it out?

    No , unfortunately . It doesn't balance it out if you don't wear more than 5 piece heavy . With 5 piece Heavy , it gives 9xx , in live server , it gives 2xx . Block costs more than Constitution gives . Not a game-breaker actually , just a little difference in single target but in AOE fights , it will be a huge problem and new players don't have the resources for that . Half of the posts here trying to tell this but whatever . ZOS gonna what they gonna do .
  • WolfingHour
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    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.
  • Saturn
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    From my perspective they made heavy armour a lot more versatile, plus with the insane buff to Constitution you will really only have stamina issues from blocking more than 5 enemies at once. On a boss you will regen more stamina than you lose, I tested it out on several bosses and my stamina never went below 95% if all I did was just stand still and hold block, so it is definitely very good for tanking single enemies. Why everyone is losing their *** over it I don't really understand.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • WolfingHour
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    Saturn wrote: »
    From my perspective they made heavy armour a lot more versatile, plus with the insane buff to Constitution you will really only have stamina issues from blocking more than 5 enemies at once. On a boss you will regen more stamina than you lose, I tested it out on several bosses and my stamina never went below 95% if all I did was just stand still and hold block, so it is definitely very good for tanking single enemies. Why everyone is losing their *** over it I don't really understand.

    I for one am tired of seeing the wrong aspect of the game getting nerfed.

    Or balancing PvP with complete disregard to PvE.
  • DDuke
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    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).
    Edited by DDuke on May 1, 2016 12:44PM
  • Jade1986
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    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    Lol, the fact that you are getting so defensive shows you know you are wrong now. Just move along, you have been proven wrong dozens of times so far.
  • Liofa
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    @DDuke

    I said several times in this thread that I don't have a problem with nerfs . I don't care and I never complain about my stamina . I am a stamina DK tank , I am not counting on my 500 stamina regeneration . Just telling this in case you think I have something like 1500 . DK tanks don't count on regeneration , they count on Earthen Heart skills and Ultimates .

    You are comparing one of the best tanks in this thread to new players . Keep doing that . It is like recommending someone 5/1/1 setup without Undaunted passive ^^ When a experienced tank says ''it is fine'' , it doesn't mean it is fine for everyone . Expecting new players to do what we do is wrong .

    Saying Dragon Blood is good for healing can only come from someone who doesn't play DK . It is only there for increasing Healing Taken which is usually unnecessary where you can get more heals than your Max Health without it .

    Igneous Shield is only for Stamina return and Ultimate regeneration . Saying it will take 15 minutes for a trash to get through it proves that you don't know that absorb shields have 0 resist .

    I am not counting on my spider senses . I am just seeing in the video that my stamina decreases 0.7k most of the time I block something . Maybe you should just increase the quality of the video .
  • Jade1986
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    Saturn wrote: »
    From my perspective they made heavy armour a lot more versatile, plus with the insane buff to Constitution you will really only have stamina issues from blocking more than 5 enemies at once. On a boss you will regen more stamina than you lose, I tested it out on several bosses and my stamina never went below 95% if all I did was just stand still and hold block, so it is definitely very good for tanking single enemies. Why everyone is losing their *** over it I don't really understand.

    Numerous reasons. One specifically is that roll dodge you can dodge an infinite amount of attacks per roll, and they kept their armor passive AND got a trait with the new patch.

    Heavy armor got the buffs it DESPERATELY needed, but for some unbeknownst reason got its cost reduction for blocking taken away, putting it at a large disadvantage AGAIN against the other armor types. If you read through the posts you will see the other reasons.
  • DDuke
    DDuke
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    Liofa wrote: »
    @DDuke

    I said several times in this thread that I don't have a problem with nerfs .

    Then why are you still posting?
    Liofa wrote: »
    I don't care and I never complain about my stamina . I am a stamina DK tank , I am not counting on my 500 stamina regeneration . Just telling this in case you think I have something like 1500 . DK tanks don't count on regeneration , they count on Earthen Heart skills and Ultimates .

    Oh, and I have demonstrated you'd have zero problems as a templar either. That's 2/4 classes. Maybe I should slot some heavy armor on NB & show you how to have no problems with it as well?
    Liofa wrote: »
    You are comparing one of the best tanks in this thread to new players . Keep doing that . It is like recommending someone 5/1/1 setup without Undaunted passive ^^ When a experienced tank says ''it is fine'' , it doesn't mean it is fine for everyone . Expecting new players to do what we do is wrong .

    Yeah, you're right.

    I sure dont want to see new players permablocking in Spindleclutch wasting my time by being useless & thinking they're doing it right.
    I'd rather they play an interesting, engaging playstyle & experiment with different builds.

    Good way to do this would be to not encourage them to permablock via passives, wouldn't you say?
    Liofa wrote: »
    Saying Dragon Blood is good for healing can only come from someone who doesn't play DK . It is only there for increasing Healing Taken which is usually unnecessary where you can get more heals than your Max Health without it .

    Igneous Shield is only for Stamina return and Ultimate regeneration . Saying it will take 15 minutes for a trash to get through it proves that you don't know that absorb shields have 0 resist .

    Sorry, but that is absolutely clueless. When you get to tanking trials, you'll notice that these skills are pretty much mandatory for a tank to stay alive (2 healers alone isn't always enough).

    Also, if you didn't permablock all the time & did some useful things too, then you'd notice that you can easily refresh your health with this skill & only block the necessary attacks (and when on low health/magicka), leading to an overall more effective playstyle.

    What I meant by it taking forever for a single add to get through a shield is that they deal pitiful damage to someone with capped mitigation (the main strength of heavy armor).
    Liofa wrote: »
    I am not counting on my spider senses . I am just seeing in the video that my stamina decreases 0.7k most of the time I block something . Maybe you should just increase the quality of the video .

    Well that is highly imprecise. I wouldn't base any testing on numbers that are "maybe" 700something or "maybe" 600something, maybe even "500something". Get some precise numbers & we'll talk.


    Regardless, all ability costs (including roll dodging & break free) are currently increased in PTS, so I wouldn't be surprised if blocking was included.
  • DDuke
    DDuke
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    laced wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    Lol, the fact that you are getting so defensive shows you know you are wrong now. Just move along, you have been proven wrong dozens of times so far.

    Oh, please do point out if I'm wrong about something.

    So far it's been me correcting the misconceptions of others - I'd love to be wrong even once :smile:
  • WolfingHour
    WolfingHour
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.
  • GoodOlPinkly
    GoodOlPinkly
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    Here are a few things for you to keep in mind DDuke

    1.@Liofa just clearly described an increase in block cost. (Block/heavy armor nerf)

    2.Heavy armor and block are important tools to tanks.

    3.Tanks are nerfed when heavy armor and block is nerfed.

    4. Tanks are nerfed.

    Guess what: tanking is about more than just holding block.

    You act as if blocking is/was the most important aspect of tanking & heavy armor - it's not. Mitigation is.

    If you buff every other aspect of tanking & tone down permablocking a bit, it's not a nerf. This should be obvious.

    And it's not even necessarily a nerf to blocking. As people have pointed out previously in the thread, their resource sustain when blocking a single target is much better now with the Constitution changes.
    laced wrote: »
    DDuke wrote: »
    Since my latest reminder has been buried by 15 pages of whining, let me remind you again:

    In no way are tanks getting nerfed.

    In fact, you're getting now more sustain, more healing received, more health, more mitigation, more damage, more healing done.............................. more everything.


    And people are still claiming tanks are getting nerfed?


    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    HA needed SWEEPING buffs, not just a buff or 2, sweeping. The removal of bracing is A, singular, nerf, and it is a big one. HA did not even need a SINGULAR nerf. In order to be up to paar with the other armor types HA needed NOTHNG BUT buffs.

    Oh, so you want to make heavy armor overpowered? Because it's already insanely strong for many builds & much, much better than light armor (you basicly trade 7.4% penetration for 8% mitigation, more healing received etc).

    As for the heavy armor builds that weren't strong before - have you considered that the Wrath & Constitution changes are making a lot of them finally competitive?

    Lets specifically highlight the fact he said "tone-down perma blocking" in other words Nerf perma blocking. Last time I checked when developers "Tone down damage on abilities, its also known as a nerf to said ability.....
  • WolfingHour
    WolfingHour
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.

    You mentioned enemies and burst down. Made me think you are referring to PvP.
  • GoodOlPinkly
    GoodOlPinkly
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.

    I can't really speak for the PVE side of this because I HealTank in PVE, but for PVP this is a huge Nerf if your taking 10 consecutive hits from a semi good player in pvp your either dead, or wasting that extra 200 wep/ spell damage on healing yourself.
  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    @DDuke

    I am still posting because you clearly don't understand the effect of the changes on new players . I am trying to make things easier for them . Trying to accomplish something which will encourage players to play tank .

    My build doesn't have any damage or Healing abilities . What I do best is getting the least damage . Even if it means taking 100 damage instead of 1000 . Blocking is the best way to do that and there are so many others playing with this style . Blocking every attack is the core requirement for this playstyle . I would probably not do this if I was playing a Templar . I would be doing Sweeps as well like you do except in trials .

    Saying ''sometimes 2 healers are not enough'' shows that you are not tanky enough . I did tank every Craglorn trial with 1 Healer on hard mode without using Dragon Blood or any other self-healing . It is also funny since you said earlier that you don't tank trials and now giving advices about tanking them .

    I didn't say ''700something'' or ''500something'' . I just look at the stamina bar in the video and see my stamina dropping 0.7k most of the time I block . Only reason you are not seeing that is you didn't watch the video . Go watch the part after Watcher boss dies and I am blocking attacks of Necromancers . You can see 0.7k reduction very clearly . I am not making these numbers up . If these numbers are wrong , it is a problem with PTS server's stamina bars . Not mine . I just tell you what I see . What you can see .

    Yes , they did increase the cost of block .

    ''Core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.''
  • Personofsecrets
    Personofsecrets
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    @DDuke ,

    Let's say that mitigation, as you write, is the most important tanking tool.

    Let's also say that blocking gives 50% mitigation (it does depending on how you perceive the diminished returns on mitigation as working).

    Given that both of the above sentences are true, then how is blocking not one of the most important tools for tanking?

    Edited by Personofsecrets on May 1, 2016 2:23PM
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.

    I can't really speak for the PVE side of this because I HealTank in PVE, but for PVP this is a huge Nerf if your taking 10 consecutive hits from a semi good player in pvp your either dead, or wasting that extra 200 wep/ spell damage on healing yourself.

    How is it "wasting 200 extra wep/spell dmg" if you heal yourself? It's called taking damage and surviving (aka tanking).

    If you have enough mitigation and decent health pool, you don't need to worry about blocking attacks.

    There comes a time in PvP when you know exactly how much damage each class & each build can deal to you. Then you only block when you know the incoming damage would kill you (or CC you at a bad moment).

    @Liofa

    Stop saying your build doesn't have any damage or healing abilities when that simply isn't true. You have Igneous & Coagulating on your bar (as clearly proven by the videos you posted).

    Besides, who's fault would it be if you didn't slot any survivability skills?


    As for "2 healers not being enough", I'd like to see you try and tank vMoL Rakkhat's gatling gun without using any kind of survivability skill.

    But that's besides the point: as a tank, any time you get to low health you should use these survivability skills (just like most decent & semi-decent tanks do). Of course you can just stand there holding block & then die while staring at the skills wondering what to do with them. I saw plenty of these "tanks" when I still bothered pugging dungeons.

    Oh, and Craglorn trials are a joke (you don't need to block there 90% of time).


    Also, does that 0,7k mean precisely 700 stamina for each block, or does it mean 738, 744, maybe even 651 rounded to 700? That is what I mean. It is impossible to theorycraft anything around numbers that are so flexible based on your bias.
  • DDuke
    DDuke
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    @DDuke ,

    Let's say that mitigation, as you write, is the most important tanking tool.

    Let's also say that blocking gives 50% mitigation (it does depending on how you perceive the diminished returns on mitigation as working).

    Given that both of the above sentences are true, then how is blocking not one of the most important tools for tanking?

    Because the only time you need to block an attack is when it would kill you otherwise.

    This is true with heavy armor, it's not necessarily true with light or medium (as both have less mitigation).
  • GoodOlPinkly
    GoodOlPinkly
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.

    I can't really speak for the PVE side of this because I HealTank in PVE, but for PVP this is a huge Nerf if your taking 10 consecutive hits from a semi good player in pvp your either dead, or wasting that extra 200 wep/ spell damage on healing yourself.

    How is it "wasting 200 extra wep/spell dmg" if you heal yourself? It's called taking damage and surviving (aka tanking).

    If you have enough mitigation and decent health pool, you don't need to worry about blocking attacks.

    There comes a time in PvP when you know exactly how much damage each class & each build can deal to you. Then you only block when you know the incoming damage would kill you (or CC you at a bad moment).

    @Liofa

    Stop saying your build doesn't have any damage or healing abilities when that simply isn't true. You have Igneous & Coagulating on your bar (as clearly proven by the videos you posted).

    Besides, who's fault would it be if you didn't slot any survivability skills?


    As for "2 healers not being enough", I'd like to see you try and tank vMoL Rakkhat's gatling gun without using any kind of survivability skill.

    But that's besides the point: as a tank, any time you get to low health you should use these survivability skills (just like most decent & semi-decent tanks do). Of course you can just stand there holding block & then die while staring at the skills wondering what to do with them. I saw plenty of these "tanks" when I still bothered pugging dungeons.

    Oh, and Craglorn trials are a joke (you don't need to block there 90% of time).


    Also, does that 0,7k mean precisely 700 stamina for each block, or does it mean 738, 744, maybe even 651 rounded to 700? That is what I mean. It is impossible to theorycraft anything around numbers that are so flexible based on your bias.

    My mitigation is near max and yes certain builds can still two- three shot a "Magicka Templar"
  • DDuke
    DDuke
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    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Liofa wrote: »
    DDuke wrote: »
    Liofa wrote: »
    Xsorus wrote: »
    Liofa wrote: »
    DDuke wrote: »

    In no way are tanks getting nerfed.

    And people are still claiming tanks are getting nerfed?

    If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.

    Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .

    I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .

    Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.

    First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .

    This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .

    https://www.youtube.com/watch?v=93pBXLaiRds

    And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .

    https://www.youtube.com/watch?v=9maBXA5pq0E

    I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .

    Also , I highly recommend learning to discuss things like a normal person .

    Sorry, but there's virtually no difference seen in the two videos.

    Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you) :D

    You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics ;) )

    1- My build doesn't have any self healing . That is why I am trying to get the least damage I can get and let the Healer do DPS . That is why I am blocking most of the time . I don't have an option like using sweeps to heal myself . Only healing I have is a joke ( Coagulating Blood )

    You have a healer, you still don't need to block 24/7. In fact, your health regen alone is more than enough to outheal a single trash mob and holding block does nothing but prevent you from regening stamina (which often in your video is stuck at around 60% due to this).

    Also, you clearly have both Coagulating Blood & Igneous Shield on your bar on the videos. You cast one Igneous Shield & it'll take 15 minutes for that lone trash mob to get through it.

    Or you know, you can hold block & then complain about stamina.

    Your choice.

    Also, what exactly is the problem with Coagulating Blood? It's an awesome skill for tanks. Especially in PvE (also one of the few ways of getting Minor Vitality) - pretty much all DK tanks use it.

    Liofa wrote: »
    2- I am trying to tell the difference it will make in the trials . I am trying to point the difference in block cost . I still can't understand how you don't see the difference . Addon clearly shows that block costs 479 stamina and other video shows clearly each block costs around 700 . If Constitution gives 9xx every 4 seconds instead of 2xx ; it will make 7xx more stamina every 4 seconds . which results in less than 200 stamina every second . The difference in block cost is more than 200 , which shows that it is not even after the change .

    "Around 700". Wow, so precise.

    Are you sure it's not "around 600" or "around 500", or do your spider senses allow you to calculate the exact amount by staring at the stamina pool?
    Liofa wrote: »
    3- This is probably fourth time I am trying to tell you it is about trials where PvE tanking matters . Also it will affect new players who are trying to tank veteran dungeons where lots of adds going to attack them and Constitution won't do any good in AOE fights . Not everyone can heal themselves with insane amounts with sweeps in AOE fights .

    We've had one of the best tanks in the EU megaserver post here and say it's fine and there's not much of a difference, I'll put much more faith in what he has to say than some random tank who permablocks in Spindleclutch.


    Also, DK tanks can survive just as easily as Templars by using Igneous, Coagulating & Deep Breath.

    You being disingenuous again. The problem here is not tanking a single nameless mob and you know it.

    I am talking about the "comparison" videos where he is tanking even the single nameless mobs by holding block, and then complaining about running out of stamina on the forums.


    All I'm saying is that you'll want to adapt your playstyles if you run out of stamina.

    Block less, use those defensive skills on bar instead, that's the direction these changes are pushing you towards. You may have more stamina problems while blocking multiple enemies, but if you drop that block for a while you'll also regenerate stamina much faster.

    That, and those defensive skills are now much stronger after the other changes to heavy armor and you're less suspectible to getting bursted down (you get +5% more health now, which is a pretty big deal).


    A whole lot of over-reacting, just like every time something changes about anything related to tanking (whether good or bad).

    Did you just took a PvE video and built a argument based on PvP against it?

    What's based on PvP? Please elaborate.

    I can't really speak for the PVE side of this because I HealTank in PVE, but for PVP this is a huge Nerf if your taking 10 consecutive hits from a semi good player in pvp your either dead, or wasting that extra 200 wep/ spell damage on healing yourself.

    How is it "wasting 200 extra wep/spell dmg" if you heal yourself? It's called taking damage and surviving (aka tanking).

    If you have enough mitigation and decent health pool, you don't need to worry about blocking attacks.

    There comes a time in PvP when you know exactly how much damage each class & each build can deal to you. Then you only block when you know the incoming damage would kill you (or CC you at a bad moment).

    @Liofa

    Stop saying your build doesn't have any damage or healing abilities when that simply isn't true. You have Igneous & Coagulating on your bar (as clearly proven by the videos you posted).

    Besides, who's fault would it be if you didn't slot any survivability skills?


    As for "2 healers not being enough", I'd like to see you try and tank vMoL Rakkhat's gatling gun without using any kind of survivability skill.

    But that's besides the point: as a tank, any time you get to low health you should use these survivability skills (just like most decent & semi-decent tanks do). Of course you can just stand there holding block & then die while staring at the skills wondering what to do with them. I saw plenty of these "tanks" when I still bothered pugging dungeons.

    Oh, and Craglorn trials are a joke (you don't need to block there 90% of time).


    Also, does that 0,7k mean precisely 700 stamina for each block, or does it mean 738, 744, maybe even 651 rounded to 700? That is what I mean. It is impossible to theorycraft anything around numbers that are so flexible based on your bias.

    My mitigation is near max and yes certain builds can still two- three shot a "Magicka Templar"

    If so, I'm yet to meet one. The best burst I've seen takes around 50% of my health pool and that's by really good players and a combination of 3+ skills. If things are 2-3 shotting you, you're not using proper gear/traits.
    Edited by DDuke on May 1, 2016 2:51PM
  • Liofa
    Liofa
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    ✭✭
    @DDuke

    I already said that Igneous Shield and Coagulating Blood is worthless for defense / healing usage . I use Igneous for Stamina return and Ultimate regeneration . Coagulating Blood is only when healer is dead or really really bad . Nothing else .

    I don't need survivability abilities because I take little to no damage . That is my builds purpose .

    https://www.youtube.com/watch?v=v9usblelLYE

    Please tell me what the tank uses while getting hit by the Gatling Gun . You can see it very clearly at 4:44 . Could it be the skill that I already said that I am using ? ( Hint : Absorb Magic / Defensive Posture ) I have hard-capped resist and lots of block mitigation so I am sure I can survive that . He is probably ( I know that 1 tank from Hodor is using this setup so ... ) using Tava's Favor + Blood Spawn for Ultimate regeneration so I am sure I am as tanky as he is .

    I don't have to use those skills at all because I don't get to low Health unless I miss a mechanic . Saying again , that is my builds purpose .

    90% of non-blocking in trials will require your healer to heal you 90% of the time instead of dealing damage and using supportive skills . You will be doing mostly 10k while your healer can do 15-20k at least if he can stop healing you for a moment .

    I am very glad you pull the numbers to 650 from 500something . We are going to see the exact number when there is an addon for that like Combat Cloud . At least I made you understand that it is rounded to 700 . I will login to PTS and try to learn the exact number in a minute . I will inform you if I succeed ( with a video ) .
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Liofa wrote: »
    @DDuke

    I already said that Igneous Shield and Coagulating Blood is worthless for defense / healing usage . I use Igneous for Stamina return and Ultimate regeneration . Coagulating Blood is only when healer is dead or really really bad . Nothing else .

    I don't need survivability abilities because I take little to no damage . That is my builds purpose .

    https://www.youtube.com/watch?v=v9usblelLYE

    Please tell me what the tank uses while getting hit by the Gatling Gun . You can see it very clearly at 4:44 . Could it be the skill that I already said that I am using ? ( Hint : Absorb Magic / Defensive Posture ) I have hard-capped resist and lots of block mitigation so I am sure I can survive that . He is probably ( I know that 1 tank from Hodor is using this setup so ... ) using Tava's Favor + Blood Spawn for Ultimate regeneration so I am sure I am as tanky as he is .

    I don't have to use those skills at all because I don't get to low Health unless I miss a mechanic . Saying again , that is my builds purpose .

    90% of non-blocking in trials will require your healer to heal you 90% of the time instead of dealing damage and using supportive skills . You will be doing mostly 10k while your healer can do 15-20k at least if he can stop healing you for a moment .

    I am very glad you pull the numbers to 650 from 500something . We are going to see the exact number when there is an addon for that like Combat Cloud . At least I made you understand that it is rounded to 700 . I will login to PTS and try to learn the exact number in a minute . I will inform you if I succeed ( with a video ) .

    ahahah

    Ok, so you go from permablocking in Spindleclutch to tanking vMoL xD


    Whatever you say... but please don't come to the forums & ask for nerfs to that raid afterwards.
    Edited by DDuke on May 1, 2016 3:10PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    @DDuke ,

    Let's say that mitigation, as you write, is the most important tanking tool.

    Let's also say that blocking gives 50% mitigation (it does depending on how you perceive the diminished returns on mitigation as working).

    Given that both of the above sentences are true, then how is blocking not one of the most important tools for tanking?

    Because the only time you need to block an attack is when it would kill you otherwise.

    This is true with heavy armor, it's not necessarily true with light or medium (as both have less mitigation).

    There are more times to block an attack than that.

    They could block an attack because they do not want to cause the healer any stresses.

    They could block some attacks because a series of them might add up to have a similar effect as one big attack.

    They could block an attack to avoid being CCd

    They could block some attacks because there are too many things happening at the same time to pay close attention to and it is best to assume that one of those things could cause a problem if it is not blocked.

    You may think that some of us block too often, but if you are sincere in your ideas, then you may be using block in many less ways than it can be used and you would therefore be losing alot of value that you could have while tanking.

    Additionally, I don't think that your answer is that great because anyone could make any number of changes to their build and not just blocking to protect against those times that a one shot may occur. There isn't any inherent reason as to why we should value mitigation via armor, via effects, or via blocking more than one another. They are all tools to be utilized.

    Maybe we only need to use heroic slash when a non-heroic slashed attack will kill us. But maybe we use it to generate ultimate too. But maybe we use it to cause less stress to the group. But maybe we don't use it at all during any of the times that it would be good to use it because it would cost too much at that given time.

    See what I mean?
    Edited by Personofsecrets on May 1, 2016 3:11PM
  • DDuke
    DDuke
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    Here's how much you need to block in Spindleclutch (cant believe I wasted time recording this):

    https://youtu.be/eJEedtjEc_Q


    Note that it's not even a proper tanking setup (not the correct food, impen gear etc)


    Before you go & say "oh, but you're a templar bla bla"... you can do just the same as a DK spamming Deep Breath & blocking+using Coagulating when in danger of dying, or as a NB with Sap Essence.
  • Personofsecrets
    Personofsecrets
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    DDuke wrote: »

    ahahah

    Ok, so you go from permablocking in Spindleclutch to tanking vMoL xD


    Whatever you say... but please don't come to the forums & ask for nerfs to that raid afterwards.

    What they say about healers is true. Tanks who can manage themselves without a pocket healer are going to be more efficient than tanks that need more heals.

    If this means that tanks have to block alot, then so be it.

    If this means that tanks have to defend their ability to block alot on the PTS forum, then so be it.

    I remember when people said that templar healers would have to throw more shards post stam regen while blocking nerf. Well they do, but big surprise, nobody actually wants to throw the shards or use the shards. It is more hassle than it is worth because of how much better self-sustaining is.
    Edited by Personofsecrets on May 1, 2016 3:15PM
  • Glory
    Glory
    Class Representative
    Liofa wrote: »
    @DDuke

    https://www.youtube.com/watch?v=v9usblelLYE

    Please tell me what the tank uses while getting hit by the Gatling Gun . You can see it very clearly at 4:44 . Could it be the skill that I already said that I am using ? ( Hint : Absorb Magic / Defensive Posture ) I have hard-capped resist and lots of block mitigation so I am sure I can survive that . He is probably ( I know that 1 tank from Hodor is using this setup so ... ) using Tava's Favor + Blood Spawn for Ultimate regeneration so I am sure I am as tanky as he is

    Dang that looks nasty. Blocking + Defensive Posture and it looks like he'd still get eaten up if there were no heals... Definitely a one shot if you're not careful!

    I do not want to argue really, since it is clear that there is a clear case of entrenched positioning going on.

    I will say however, that I think that if the argument is to be made that mitigation is a primary component of tanking and not blocking, then they should really raise the cap for resistances. Even building for capped resistances (or over cap to account for penetration if you're in PvP) doesn't reduce damage to the level I would hope for. Getting to resistance cap is easy and honestly underwhelming. That's why I was hoping more for a passive that gave damage mitigation instead of one that buffed damage.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Personofsecrets
    Personofsecrets
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    DDuke wrote: »
    Here's how much you need to block in Spindleclutch (cant believe I wasted time recording this):

    https://youtu.be/eJEedtjEc_Q


    Note that it's not even a proper tanking setup (not the correct food, impen gear etc)


    Before you go & say "oh, but you're a templar bla bla"... you can do just the same as a DK spamming Deep Breath & blocking+using Coagulating when in danger of dying, or as a NB with Sap Essence.

    @DDuke , didn't you post spindleclutch videos when people were debating the no stam-regen while blocking nerf?

    Maybe it is easy for you to go into spindleclutch, but that dungeon hardly depicts the many different experiences that a tank will have in the many areas of the game. Additionally, you aren't even really tanking per se.

    It looks like you have just taped down your puncturing sweeps button. How is that something that tanks are going to want to do? It looks boring.
    Edited by Personofsecrets on May 1, 2016 3:23PM
  • Glory
    Glory
    Class Representative
    DDuke wrote: »
    Here's how much you need to block in Spindleclutch (cant believe I wasted time recording this):

    https://youtu.be/eJEedtjEc_Q


    Note that it's not even a proper tanking setup (not the correct food, impen gear etc)


    Before you go & say "oh, but you're a templar bla bla"... you can do just the same as a DK spamming Deep Breath & blocking+using Coagulating when in danger of dying, or as a NB with Sap Essence.

    I'm sorry, but Spindleclutch is a major joke of a dungeon (and you didn't even get to a boss that does even decent damage?). I don't see how fighting trash packs and a mini-boss actually proves your point.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
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