VaxtinTheWolf wrote: »Personofsecrets wrote: »VaxtinTheWolf wrote: »I made a video with my average geared Nightbalde tank. I guess the changes really upset those many other class tanks that don't have Siphoning attacks like we do, but it just makes Sap-tanking more effective when you have enough enemies focused on you. I've no real reason to complain about it, just making one or two suggestions to add something more instead, like up front damage reduction in heavy armor, if the bracing passive isn't reverted.I like the wrath passive.
Do you already use 3 spell/wpn damage enchants?
No actually. I personally really dislike the community market. Medium story short, I was recommended willpower but I found some Purple footman jewelry instead, just for the 3-piece. I believe it has the stock enchantment of a option cooldown and the rings have block cost reduction. My one handed weapon, and all other gear are in fact all Blue VR14.
Out of combat I have about 1k damage since I planned to be a tank and all, and after the passive maxed out and one use of sap essence I have 1600/1500 spell/weapon damage respectively with basically no other bonuses.
Personofsecrets wrote: »VaxtinTheWolf wrote: »Personofsecrets wrote: »VaxtinTheWolf wrote: »I made a video with my average geared Nightbalde tank. I guess the changes really upset those many other class tanks that don't have Siphoning attacks like we do, but it just makes Sap-tanking more effective when you have enough enemies focused on you. I've no real reason to complain about it, just making one or two suggestions to add something more instead, like up front damage reduction in heavy armor, if the bracing passive isn't reverted.I like the wrath passive.
Do you already use 3 spell/wpn damage enchants?
No actually. I personally really dislike the community market. Medium story short, I was recommended willpower but I found some Purple footman jewelry instead, just for the 3-piece. I believe it has the stock enchantment of a option cooldown and the rings have block cost reduction. My one handed weapon, and all other gear are in fact all Blue VR14.
Out of combat I have about 1k damage since I planned to be a tank and all, and after the passive maxed out and one use of sap essence I have 1600/1500 spell/weapon damage respectively with basically no other bonuses.
Perhaps you don't care about block cost very much, and that is fine if it is the case, but with the change of bracing to wrath you will be losing about 3 block cost enchantments worth of value in exchanged for about 1.5 times weapon/spell damage enchantments.
Perhaps that seems like a fair trade, but this looks like it will be a net loss of value for heavy armor users and especially heavy armor users that are utilizing the ability to block enemy attacks.
Hypothetically you could, right now, make one of your jewelry enchants a spell damage one and you would be feeling pretty similar to how you feel on PTS while fully buffed via wrath. Maybe that isn't going to make a big difference for you either way and I can therefore understand if you have no real reason to complain, but some people, such as myself, don't want to be shoehorned into having more damage at the cost of my sustain.
Anyhow, thank you for having an honest discussion. I hope that I'm able to convince you to complain about the bracing removal. It's good to see that, at least, you want heavy armor to be better. Keep posting what you find if you come by anything interesting - I would watch you videos, but twitch crashes my internet.
Personofsecrets wrote: »@Woeler 20 stamina doesn't equal 20% stamina.
Couple questions, do you have any CP points into block cost reduction? Do you have any enchants into block cost reduction?
Personofsecrets wrote: »@Woeler 20 stamina doesn't equal 20% stamina.
Couple questions, do you have any CP points into block cost reduction? Do you have any enchants into block cost reduction?
The 20 is just a random number I picked for proof of concept. It has nothing to do with the 20%. But to answer your question, yes I have cp in block cost reduction and yes I do have block cost enchants. Now that you mention it, I actually play with 300cp on pts and 501 on live.
GoodOlPinkly wrote: »Personofsecrets wrote: »@Woeler 20 stamina doesn't equal 20% stamina.
Couple questions, do you have any CP points into block cost reduction? Do you have any enchants into block cost reduction?
The 20 is just a random number I picked for proof of concept. It has nothing to do with the 20%. But to answer your question, yes I have cp in block cost reduction and yes I do have block cost enchants. Now that you mention it, I actually play with 300cp on pts and 501 on live.
This is a huge hit to PVP HA wearers aswell due to the fact that its such a bursty community that 10 consecutive hits won't net you 200 wep/spell damage, if will net you a respawn. At least the block reduction kept us alive and prepare a comback.
GoodOlPinkly wrote: »Personofsecrets wrote: »@Woeler 20 stamina doesn't equal 20% stamina.
Couple questions, do you have any CP points into block cost reduction? Do you have any enchants into block cost reduction?
The 20 is just a random number I picked for proof of concept. It has nothing to do with the 20%. But to answer your question, yes I have cp in block cost reduction and yes I do have block cost enchants. Now that you mention it, I actually play with 300cp on pts and 501 on live.
This is a huge hit to PVP HA wearers aswell due to the fact that its such a bursty community that 10 consecutive hits won't net you 200 wep/spell damage, if will net you a respawn. At least the block reduction kept us alive and prepare a comback.
I can definitely see how this hits pvp as the constitution passive has a time based cooldown and not a hit based cooldown. You people being extreme unhappy about this change I can totally understand, but as far as PvE goes it is not that big of a deal (if a deal at all).
Personofsecrets wrote: »GoodOlPinkly wrote: »Personofsecrets wrote: »@Woeler 20 stamina doesn't equal 20% stamina.
Couple questions, do you have any CP points into block cost reduction? Do you have any enchants into block cost reduction?
The 20 is just a random number I picked for proof of concept. It has nothing to do with the 20%. But to answer your question, yes I have cp in block cost reduction and yes I do have block cost enchants. Now that you mention it, I actually play with 300cp on pts and 501 on live.
This is a huge hit to PVP HA wearers aswell due to the fact that its such a bursty community that 10 consecutive hits won't net you 200 wep/spell damage, if will net you a respawn. At least the block reduction kept us alive and prepare a comback.
I can definitely see how this hits pvp as the constitution passive has a time based cooldown and not a hit based cooldown. You people being extreme unhappy about this change I can totally understand, but as far as PvE goes it is not that big of a deal (if a deal at all).
A few people said the same thing about the stam regen nerf.
>Things are still 'doable'
>Adapt
Let's just keep adapting until there is no tanking.
Personofsecrets wrote: »You use block cost reduction jewelry on live?
Also , no admin comment on a huge topic like this is not good at all .
In no way are tanks getting nerfed.
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Personofsecrets wrote: »Furthermore, I would like to address the idea of cynicism.
"And don't mention me in a thread if you start being cynical because I view things differently."
Cynical = "distrusting or disparaging the motives of others; like or characteristic of a cynic"
When you said that you didn't notice much change, I wondered why and that is why I asked about your build. Maybe that is cynical because I wondered why you didn't notice much difference, but just the other day you said this...
" A question that I have been having for a long time: Does OP actually tank for a competitive group in trials? A yes or no might or might not explain certain things I read here. "
I don't take any offense at the question, but I guess I also am not very attune to how cynicism is offensive.
Personofsecrets wrote: »
>Things are still 'doable'
>Adapt
Let's just keep adapting until there is no tanking.
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.
Crafted all my gear with help of some NA guys supplying me the Kuta's (thanks guys!). And I tanked with the exact same setup on live, which means no sturdy.
So, here we have 16 pages of people being upset, 1,673,583,573 ZOS mentions and a lot of people doing calculations. I appreciate all the work, but really, it does not matter. Tanking is far from a numbers game. No tank is going to care if his block now costs 20 stamina more, or 20 stamina less (unless it's ridiculous amounts, but that's not what we are speaking of here).
The key points here are does it feel different, do I die faster, does my stamina reach the 0-point faster and do you need to adapt? And well, the simple answer is no. I went into Elden Hollow solo on both live and PTS (normally I go WGT, but since these were nerfed because of too many l2p issues I chose to not go there). I felt no difference, I did not need to adapt my strategies, I did not go out of stamina, I did not die from any unusual things. Nothing, just nothing. Hence I don't understand why there is so much drama here.
A minus here and a plus there still equals 0, and that is exactly what this is. Sure if you look at them individually one might call one a nerf and one a buff, but in my opinion, that is a stupid way to look at things.
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
Since my latest reminder has been buried by 15 pages of whining, let me remind you again:
In no way are tanks getting nerfed.
In fact, you're getting now more sustain, more healing received, more health, more mitigation, more damage, more healing done.............................. more everything.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Personofsecrets wrote: »
In no way are tanks getting nerfed.
Here are a few things for you to keep in mind DDuke
1.@Liofa just clearly described an increase in block cost. (Block/heavy armor nerf)
2.Heavy armor and block are important tools to tanks.
3.Tanks are nerfed when heavy armor and block is nerfed.
4. Tanks are nerfed.
Since my latest reminder has been buried by 15 pages of whining, let me remind you again:
In no way are tanks getting nerfed.
In fact, you're getting now more sustain, more healing received, more health, more mitigation, more damage, more healing done.............................. more everything.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
HA needed SWEEPING buffs, not just a buff or 2, sweeping. The removal of bracing is A, singular, nerf, and it is a big one. HA did not even need a SINGULAR nerf. In order to be up to paar with the other armor types HA needed NOTHNG BUT buffs.
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.
First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .
This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .https://www.youtube.com/watch?v=93pBXLaiRds
And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .https://www.youtube.com/watch?v=9maBXA5pq0E
I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .
Also , I highly recommend learning to discuss things like a normal person .
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.
First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .
This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .https://www.youtube.com/watch?v=93pBXLaiRds
And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .https://www.youtube.com/watch?v=9maBXA5pq0E
I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .
Also , I highly recommend learning to discuss things like a normal person .
Sorry, but there's virtually no difference seen in the two videos.
Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you)
You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics)
In no way are tanks getting nerfed.
And people are still claiming tanks are getting nerfed?
If you think being a tank meant only taping down your right mouse button, you've got bigger problems than block cost being increased.
Yes , it is nerfed in PvE . Because after dungeons got nerfed , only place where tanking matters is trials and in trials you have to block 99% of the time . Only time you drop block is for putting a light attack for Ultimate Regeneration which is less than 0.5 seconds . Nerfing something that matters in something means it is getting nerfed .
I will tell you what block cost increase for a trial tank like me means . Best way to tell is this : imagine your beloved Puncturing Sweeps getting its cost increased by 40-50% . I don't know how I can explain in any other way .
Only the cost wasn't increased 40-50%...you basically pulled that number directly from your ass.
First of all , thanks for your respectful comment . Clearly proves that I made them up . Anyways , I will just put the videos of me tanking in live server and in PTS .
This is the video from live server where you can clearly see ''Drained 479'' every time I successfully block .https://www.youtube.com/watch?v=93pBXLaiRds
And this is the one from PTS . There is no addon so I just watch the Stamina bar . Most clear time you can see it going down is while I am taking damage from Necromancers in the Watcher boss .https://www.youtube.com/watch?v=9maBXA5pq0E
I mentioned what I am using in each video in one of the posts above . Only difference is Bracing and increase in the block cost . I am not using any Sturdy in the second video .
Also , I highly recommend learning to discuss things like a normal person .
Sorry, but there's virtually no difference seen in the two videos.
Also, I can see why you're upset about this change - all you do in these videos is hold block (even when nothing is attacking you)
You do know that there's no stamina regeneration while blocking? Also, despite how scary they are, a single trash mob in Spindleclutch wont one shot you if you stop blocking for a second (nor does Blood Spawn hit you for more than 20-30% of your health if you decide not to block one of his attacks, but these are advanced tactics)