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Why is the content so easy?

x5ofspadez
x5ofspadez
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I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.

I cant be the only one who thinks this way.

XBOX NA EP Knights of Athena
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PC NA DC Wings of Fate
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  • Lysette
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    x5ofspadez wrote: »
    I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.

    I cant be the only one who thinks this way.

    You might not be the only one, but ZOS is not going that route. In an interview they stated, that they watch the data closely of how many people are doing the content, how many get through it and how many abandon it. And based on this data they decide about the difficulty of the content, because they want more people to be able to complete it and not just power players. So don't expect that there will be changes, which make it harder, it is most likely not happening.
  • Volkodav
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    Lysette is right.
    ZOS wont make it harder for new players to have to get through. They will just dump the game if they arent having fun,which is why games are made to begin with.Not as a massive challenge. I was just playing the new DB DLC in the PTS and there are some somewhat tough quests,well bosses rather.But I dont believe that it will get harder and harder in the future.
    Sometimes people just have to realize that games arent there to challenge people over a certain point.They have to eventually have a top end,and if that end is too much for a lot of players,they'll find a game they can conquer.
    People seeking a severe challenge will have a rough time finding what they want in a game like ESO.
    Edited by Volkodav on May 1, 2016 11:11AM
  • MidnightBlue
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    Ironically vDSA can be a lot harder than vWGT and vICP. I've beaten those dungeons with groups that can't beat vDSA very well.
  • kampori
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    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)
    This Is Not Here
  • Volkodav
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    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.
  • swirve
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    x5ofspadez wrote: »
    I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.

    I cant be the only one who thinks this way.

    Because you are a leet pro gamer with skillz that killz and payz dem billz
  • phaneub17_ESO
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    You could try to, you know, reset all your Champion points and not spend a single one. Just leave them open without allocating a single one.
  • Jaronking
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    You could try to, you know, reset all your Champion points and not spend a single one. Just leave them open without allocating a single one.
    I tired that and the game is still mind numbly easy.It doesn't help at all.
  • Volkodav
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    Jaronking wrote: »
    You could try to, you know, reset all your Champion points and not spend a single one. Just leave them open without allocating a single one.
    I tired that and the game is still mind numbly easy.It doesn't help at all.

    But,if it is waaay too easy,why still play?
    Please dont think I am being snarky.
    It's just that there are so many great game out there that have much more challenging content than does ESO. It is meant to be a game for all players.People who are new to MMOs,people who just want to have fun,and not have it so hard they cannot complete the tasks in the content.Hard core PvPers or those wanting sever challenges arent going to be that happy with ESO.
    It isnt a hard core PvP game,..just a game to enjoy for the main stream crowd,really.It used to be a lot harder,back in the day when it first came out.They changed it to fit the majority of players who werent up to the difficulty levels.
    Edited by Volkodav on May 1, 2016 12:15PM
  • ADarklore
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    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lysette
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    They adjust the difficulty so, that the casual guy, who plays just for like 30-50 hours per month can get through it without to run into a lot of problems. That guy will need weeks to get through a region and he will spend a lot of money on the game, if he can be kept playing. But he just will, if he can do the content, without to have to practice a lot right away. This is were the money is to be made and for this player type the content will most likely never run out, simply due to their playtime. If they can be kept interested into the game with manageable challenges for them, the company will have income for years to come.

    That is why they cater the game to this player group - they are not a drain on the server, they do not complain a lot, because their time to play is too valuable to spend time on complaining and they will buy convenience items from the crown store and motifs and stuff, because they want to use those as well, but don't have the time to grind for them in the game.

    So seen from this and that ZOS is a business, they cater for the customer group, which will earn them the most. And most people play to be entertained and not to be challenged - they have challenges and stress in real life, they do not need that to continue in a game as well.
    Edited by Lysette on May 1, 2016 12:15PM
  • Moozzie
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    They could add a third level of difficulty to the dungeons to please the pro players
  • Volkodav
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    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.You are most likely right about the problems with implementing it into the game.Too many variables.
    Edited by Volkodav on May 1, 2016 12:18PM
  • ADarklore
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    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    Dont get all ruffled. And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Well.. most single player games have a difficulty setting, so Witcher having one isn't a surprise. ;) I also tend to use CAPS when I want to emphasize certain points... and comparing a single-player game to an MMO is never a good comparison.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lysette
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    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Why shouldn't it be possible - it could be like in other TES games - "very easy" player does double damage, enemies half damage - "very hard" player does half damage, enemý double damage - and "extreme mode" comes with debuffs to speed and an insane decay of armor and weapons.
  • Volkodav
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    ADarklore wrote: »
    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    Dont get all ruffled. And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Well.. most single player games have a difficulty setting, so Witcher having one isn't a surprise. ;) I also tend to use CAPS when I want to emphasize certain points... and comparing a single-player game to an MMO is never a good comparison.

    Hehe.this is true.It was just an example.,a bad one perhaps. As I mentioned when I edited my comment,you are right in that it would cause problems for ZOS to implement it into the game.
    Edited by Volkodav on May 1, 2016 12:20PM
  • ADarklore
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    Lysette wrote: »
    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Why shouldn't it be possible - it could be like in other TES games - "very easy" player does double damage, enemies half damage - "very hard" player does half damage, enemý double damage - and "extreme mode" comes with debuffs to speed and an insane decay of armor and weapons.

    As I said, the amount of calculations it would have to make would probably be insane, and as we've seen in Cyrodiil, the game cannot handle the amount of calculations it already has to do and that area is battle-leveled. If it were so easy, other MMOs would be doing it, but none are... so clearly it isn't as easy as people like to make it sound.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • mdylan2013
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    I kinda like what they are doing. Hopefully they can bring out new content which is very challenging and then over time nerf it so people who aren't as 'skilled' can complete it. the 'skilled' players get newer content with the new gear and those that struggled can finally complete the content.
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • phaneub17_ESO
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    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    WoW has 4 tiers of dungeon difficulty: Normal, Heroic, Mythic, and Challenge Mode; that last one is like Trials where you are timed in a 5-man party on how fast you can clear them with harder mechanics. 4 tiers of raid difficulty: Looking For Raid, Normal, Heroic, and Mythic; the first 3 are flex modes which means any range of 10-30 players can play together, the last one is a fixed 20-players with fairly difficult content. They also have a mini-world PvP zone, group battlegrounds that players can either randomly queue or be in organized groups, rated battlegrounds for organized groups only, 2v2 3v3 and 5v5 arenas. And for those who don't like to be ranked can do PvP skirmishes which is more like practice mode.
  • ADarklore
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    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    WoW has 4 tiers of dungeon difficulty: Normal, Heroic, Mythic, and Challenge Mode; that last one is like Trials where you are timed in a 5-man party on how fast you can clear them with harder mechanics. 4 tiers of raid difficulty: Looking For Raid, Normal, Heroic, and Mythic; the first 3 are flex modes which means any range of 10-30 players can play together, the last one is a fixed 20-players with fairly difficult content. They also have a mini-world PvP zone, group battlegrounds that players can either randomly queue or be in organized groups, rated battlegrounds for organized groups only, 2v2 3v3 and 5v5 arenas. And for those who don't like to be ranked can do PvP skirmishes which is more like practice mode.

    But you are talking about 'instanced' situations... not open world. Even ESO has normal and veteran dungeons.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Waseem
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    play naked
  • The Uninvited
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    Lysette wrote: »
    x5ofspadez wrote: »
    I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.

    I cant be the only one who thinks this way.

    You might not be the only one, but ZOS is not going that route. In an interview they stated, that they watch the data closely of how many people are doing the content, how many get through it and how many abandon it. And based on this data they decide about the difficulty of the content, because they want more people to be able to complete it and not just power players. So don't expect that there will be changes, which make it harder, it is most likely not happening.

    But that data could be seriously skewed. I know a lot of players that farm the first boss in a dungeon for gear and than leave. Does that count as a not completed attempt?
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • swirve
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    If the game content is toooooo easy show me your dro martha skin from beating the maw of lorkhaj at vet 16...until then maybe you are just running the easy content and need to step up from the sandpit and play with da big boyz n gurlz
    Edited by swirve on May 1, 2016 12:30PM
  • Lysette
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    ADarklore wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Why shouldn't it be possible - it could be like in other TES games - "very easy" player does double damage, enemies half damage - "very hard" player does half damage, enemý double damage - and "extreme mode" comes with debuffs to speed and an insane decay of armor and weapons.

    As I said, the amount of calculations it would have to make would probably be insane, and as we've seen in Cyrodiil, the game cannot handle the amount of calculations it already has to do and that area is battle-leveled. If it were so easy, other MMOs would be doing it, but none are... so clearly it isn't as easy as people like to make it sound.

    Nah, that is not an effort at all - those are multipliers, which are anyway applied when scaling is happening. It is not a drain on performance at all. The reason why they don't do it, is as well pretty obvious - look how MMO players think - they want to be the best and have best gear - no one would willingly make himself up to 4 times weaker than the next guy in PvP. They could easily be weaker as well now already - just do not use VR gear, but normal stuff and not buff themselves with all kind of fancy food and champion points - then it would be challenging - but they do not want challeging - they just say they would - but in reality this is just their way to say "I am 1337, whereas you suck at it" - that is what they mean, when they say "it is too easy".
    Edited by Lysette on May 1, 2016 12:37PM
  • The Uninvited
    The Uninvited
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    swirve wrote: »
    If the game content is toooooo easy show me your dro martha skin from beating the maw of lorkhaj at vet 16...until then maybe you are just running the easy content and need to step up from the sandpit and play with da big boyz n gurlz

    Nice troll attempt. But if you're serious, than I would counter that argument by saying the learning curve gap between anything else and vMoL is too big.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Volkodav
    Volkodav
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    mdylan2013 wrote: »
    I kinda like what they are doing. Hopefully they can bring out new content which is very challenging and then over time nerf it so people who aren't as 'skilled' can complete it. the 'skilled' players get newer content with the new gear and those that struggled can finally complete the content.

    Umm,..that wouldnt really work well,as people who pay for a game that excludes them from content wont stay very long. I mean new content for just "skilled" players will mean that those who arent into PvP or severely hard content will not have anything new to look forward to.
    Having said that,I think a new DLC for just "skilled" players would be cool though.One that is all about hard challenges.Rough dungeons and delves,really hard bosses,etc. Give them one for the needed challenges that normal players dont feel the need for. And normal players (without those advanced skills you speak of) would know that it's a bit beyond most of them and accept it.
    Dont just make ALL new content for elite players. Bad business move there.
  • phaneub17_ESO
    phaneub17_ESO
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    ADarklore wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    WoW has 4 tiers of dungeon difficulty: Normal, Heroic, Mythic, and Challenge Mode; that last one is like Trials where you are timed in a 5-man party on how fast you can clear them with harder mechanics. 4 tiers of raid difficulty: Looking For Raid, Normal, Heroic, and Mythic; the first 3 are flex modes which means any range of 10-30 players can play together, the last one is a fixed 20-players with fairly difficult content. They also have a mini-world PvP zone, group battlegrounds that players can either randomly queue or be in organized groups, rated battlegrounds for organized groups only, 2v2 3v3 and 5v5 arenas. And for those who don't like to be ranked can do PvP skirmishes which is more like practice mode.

    But you are talking about 'instanced' situations... not open world. Even ESO has normal and veteran dungeons.

    Would you like a new veteran zone that reverted back to the way it used to be when ESO first launched? 1000's stats instead of 10,000 and soft caps were still in place?
  • OrphanHelgen
    OrphanHelgen
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    I was even stuck in a silver pledge because I pugged it.
    Eng game isnt about completing the content or not, its about completing it with the best time and score.

    What is your score in maelstrom arena and with what class?
    Can you get above 35k score in DSA?
    Have you finished all hardmodes in craglorn trials?
    Have you completed vet MOL yet?
    Are you getting mad if a goldpledge takes more then 20 minuites?
    What is your rank in pvp?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Lysette
    Lysette
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    Lysette wrote: »
    x5ofspadez wrote: »
    I know alot of it is the power creep, however it feels like things are getting ever easier. The only "challenging" 4 player content in the game is getting nerfed, (as of PTS 2.4.0) and honestly it feels like if anything they should be getting buffed.

    I cant be the only one who thinks this way.

    You might not be the only one, but ZOS is not going that route. In an interview they stated, that they watch the data closely of how many people are doing the content, how many get through it and how many abandon it. And based on this data they decide about the difficulty of the content, because they want more people to be able to complete it and not just power players. So don't expect that there will be changes, which make it harder, it is most likely not happening.

    But that data could be seriously skewed. I know a lot of players that farm the first boss in a dungeon for gear and than leave. Does that count as a not completed attempt?

    Guess so - so these grinder work against their own interests - grinding is anyway undesired gameplay.
  • The Uninvited
    The Uninvited
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    Lysette wrote: »
    ADarklore wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    ADarklore wrote: »
    Volkodav wrote: »
    kampori wrote: »
    Why is it easy and getting easier? Because it's an MMO, and this is how MMOs are now. They want the most amount of people to be able to play (and pay) their game. If content is too challenging (like most people thought of this game at launch) people will leave.
    Why risk not having the highest number of players by having challenging content when they could (if they wanted and I wish they would) add in 'nightmare' versions of dungeons and raids. Level up via easy content, progress at max level with nightmare content. Let's just hope ZoS decides to go this route down the road. If everything is too easy, you get the same effect as things being too hard (but on a much smaller scale. the ratio of casuals : elites massively favours the casuals in every MMO)

    Ya know,this is a very good idea.I have played games that have a slider for difficulty,or that even have buttons to hit for easy,normal,and hard. The Witcher has that,for an e xample.

    Yes, but that is a SINGLE PLAYER game... name other major MMOs that have a difficulty slider? I would say it is impossible because you'd be adjusting content for every single player, ZOS has trouble in Cyrodiil because of the number of calculations that need to be made. Imagine going to a PvE dark anchor and now suddenly the game needs to adjust monsters difficulty for each and every player fighting at the anchor, same with group bosses, etc. It just wouldn't work. Battle-leveling is as close as we'll see to individual adjustments.

    I just said that it was a good idea.I didnt say the Witcher was an MMO.
    And no need to post in CAPS,..I CAN SEE.
    I think it would be cool if the idea would work.I didnt even say it would.

    Why shouldn't it be possible - it could be like in other TES games - "very easy" player does double damage, enemies half damage - "very hard" player does half damage, enemý double damage - and "extreme mode" comes with debuffs to speed and an insane decay of armor and weapons.

    As I said, the amount of calculations it would have to make would probably be insane, and as we've seen in Cyrodiil, the game cannot handle the amount of calculations it already has to do and that area is battle-leveled. If it were so easy, other MMOs would be doing it, but none are... so clearly it isn't as easy as people like to make it sound.

    Nah, that is not an effort at all - those are multipliers, which are anyway applied when scaling is happening. It is not a drain on performance at all. The reason why they don't do it, is as well pretty obvious - look how MMO players think - they want to be the best and have best gear - no one would willingly make himself up to 4 times weaker than the next guy in PvP. They could easily be weaker as well now already - just do not use VR gear, but normal stuff and not buff themselves with all kind of fancy food and champion points - then it would be challenging - but they do not want challeging - they just say they would - but in reality this is just their way to say "I am a 1337, whereas you suck at it" - that is what they mean, when they say "it is too easy".

    That's simply not true. I'll just quote myself from another topic here:

    I remember when 1.5 update came out and dungeons suddenly seemed harder and more difficult than before. Back than I was wearing dropped green/blue gear (not even complete set items) and playing in first person. AND we didn't have Champion Points! Not sure, but if I'm not mistaken soft caps were still in the game too.

    It changed a lot for me. I had to rethink my skills, learn to play in third person, craft my own gear and have better situational awareness. It made me a better player and I liked that!

    That's what gaming is about to me. You try, learn, try again and beat content that you considered too hard before simply because you didn't know everything yet.


    And that's what we are asking for. Content that has a learning curve, to keep it interesting.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
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