It's result of boosting damage output and making sustain stupid choice. So people boost already overpowered damage output and don't need to survive at all, just because everything what may force you to defense is dead before you spent 80% of your main resource pool. Call Of Scrolls Online.Why did you nerf IC mobs ?
It was one of the rare places where we had to be careful when crossing a zone.
Now I can just pull a whole district and AE-kill everything.
You nerfed VR zones, you nerfed dungeon difficulty, new zones that come with DLC and so easy.
We're not 5 years old kids playing to Hello Kitty online.
Stop it. Bring difficulty back in. Everything is so easy now, and thus BORING AS HELL.
americansteel wrote: »this isnt regarding IC but zone content is way too easy now. no challenge
Strider_Roshin wrote: »Should I just delete my tank? Why level up a tank when there's no need for one? I can just DPS my way through everything, screw strategy!.
Someone seriously needs to be fired for this. Get rid of the game designers, and put an ad in the paper. The game has a ton of easy solo content for the casual, IC mobs aren't supposed to be.
Accidentally attacking the flag carrying mob is supposed to be a real 'oh crap!' Moment. It's supposed to take a couple of people to farm the mobs there (and not get ganked by enemy players).
This is an MMO. Stop trying to make this game a single player experience.
Someone seriously needs to be fired for this. Get rid of the game designers, and put an ad in the paper. The game has a ton of easy solo content for the casual, IC mobs aren't supposed to be.
Accidentally attacking the flag carrying mob is supposed to be a real 'oh crap!' Moment. It's supposed to take a couple of people to farm the mobs there (and not get ganked by enemy players).
This is an MMO. Stop trying to make this game a single player experience.
Here are Matt Firor's thoughts on ESO as an MMO. Note he mentions the word SOLO four times during the interview. Long story short, most of the game is designed to be soloable.
Razorback174 wrote: »Strider_Roshin wrote: »Should I just delete my tank? Why level up a tank when there's no need for one? I can just DPS my way through everything, screw strategy!.
This. So much of this. Not that I'm an expert, but when the game becomes so DPS-centric, this is one of the things that happens. Since everyone plays DPS, there are no tanks to soak up the big hits and draw aggro or healers to keep you on your feet. Now without these roles, DPS are usually squishy by comparison. Now the boss-level wind-up hits that can be easily mitigated by a tank are getting soaked up by a group full of DPS. Naturally, as it is on live, this will instagib them, sometimes even through block.
So what do people do? Complain that content is too hard, not doable with current mechanics. This wouldn't be the case if there were more tanks (especially tanks) and healers that existed in this game. Instead everyone is DPS. No one plays healers or tanks, because this game does nothing but punish you for it. It glamorizes damage, and only damage. I have a v16 DK tank and v16 templar healer that I love(d) to play support as in dungeons and what little I did PvP. But the way this game has been going, they keep hampering these roles with countless nerfs (healing, blocking, heavy armor) while emphasizing and encouraging DPS with no ceiling on damage output.
Long story short, this is what content is going to be built around from here on out. DPS only. Heck, it already is. Even trash pulls in vICP have DPS-checks (atronachs). A healer and tank are detrimental with things like that, having 4 DPS would be better (most successful vICP groups I've seen go this route). And let us not forget Maelstrom arena, a place that my healer and tank will never bother setting foot in, because they are specced mainly for support and won't be able to kill anything quick enough. Same thing with PvP. Nerf survivability (block, healing), but leave the crazy damage output in place.
TL;DR: DPS-centric gameplay ruins the original (fun) game dynamics. Now it's just a rush to see who can kill faster. And the content (old and new) will be watered down to fit this mentality appropriately.
A great many of us are feeling more and more like a captive audience every day. Just because other MMOs are inferior products shouldn't be reason to become complacent about addressing the needs of the hardcore players.
snoogadooch wrote: »Won't be happy until trials are the only pve that needs a tank.
Elephant42 wrote: »I hope that ZOS continues to pay attention to their telemetry, nerf where the data says it's appropriate and pay very little attention to all the threads like this one, the vast majority of which are pure ego stroking.
YurtTheSilentChief wrote: »Why did you nerf IC mobs ?
It was one of the rare places where we had to be careful when crossing a zone.
Now I can just pull a whole district and AE-kill everything.
You nerfed VR zones, you nerfed dungeon difficulty, new zones that come with DLC and so easy.
We're not 5 years old kids playing to Hello Kitty online.
Stop it. Bring difficulty back in. Everything is so easy now, and thus BORING AS HELL.
Well, even new players must be able to complete it. right?
Its also not fair that PvE dungeon pros kick/leave non experienced players to their fate rather than guiding/helping them.
So,I have only 3 words for you.
"GO PLAY PVP".
Pangnirtung wrote: »americansteel wrote: »this isnt regarding IC but zone content is way too easy now. no challenge
This game is becoming boring. I am far from an elite player but what is left to do? The new TG and DB are so small that it doesn't take long to finish them and then...?